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cogl-primitives: Plug some leaks in cogl_polygon

cogl_polygon creates some temporary strings, CoglAttributeBuffers and
CoglAttributes but it was never freeing them.

Based on a patch by Florian Renaut

https://bugzilla.gnome.org/show_bug.cgi?id=655556

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2011-07-29 17:24:10 +01:00
parent 38deb97478
commit bbbe6db284

View file

@ -1086,7 +1086,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
for (i = 0; i < n_layers; i++)
{
const char *names[] = {
static const char *names[] = {
"cogl_tex_coord0_in",
"cogl_tex_coord1_in",
"cogl_tex_coord2_in",
@ -1096,8 +1096,13 @@ cogl_polygon (const CoglTextureVertex *vertices,
"cogl_tex_coord6_in",
"cogl_tex_coord7_in"
};
char *name = i < 8 ? (char *)names[i] :
g_strdup_printf ("cogl_tex_coord%d_in", i);
char *allocated_name = NULL;
const char *name;
if (i < 8)
name = names[i];
else
name = allocated_name = g_strdup_printf ("cogl_tex_coord%d_in", i);
attributes[i + 1] = cogl_attribute_new (attribute_buffer,
name,
@ -1106,6 +1111,8 @@ cogl_polygon (const CoglTextureVertex *vertices,
12 + 8 * i,
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
g_free (allocated_name);
}
if (use_color)
@ -1170,5 +1177,9 @@ cogl_polygon (const CoglTextureVertex *vertices,
if (pipeline != validate_state.original_pipeline)
cogl_object_unref (pipeline);
}
cogl_object_unref (attribute_buffer);
for (i = 0; i < n_attributes; i++)
cogl_object_unref (attributes[i]);
}