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atlas-texture: use COGL_TEXTURE_DEFINE macro

It was an oversight when making the CoglAtlasTexture api public that we
continued to use the COGL_TEXTURE_INTERNAL_DEFINE macro. This updates
the code to now use COGL_TEXTURE_DEFINE which means the
cogl_is_atlas_texture() function will now be exported in the public api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>

(cherry picked from commit ecbe209f48be80fe45b48f92b277a2aee08d5704)
This commit is contained in:
Robert Bragg 2013-09-06 18:18:52 +01:00
parent f70bbf8c7b
commit bdcd012f57
2 changed files with 16 additions and 1 deletions

View file

@ -50,7 +50,7 @@
static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
COGL_TEXTURE_INTERNAL_DEFINE (AtlasTexture, atlas_texture);
COGL_TEXTURE_DEFINE (AtlasTexture, atlas_texture);
static const CoglTextureVtable cogl_atlas_texture_vtable;

View file

@ -209,6 +209,21 @@ cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error);
/**
* cogl_is_atlas_texture:
* @object: a #CoglObject
*
* Checks whether the given object references a #CoglAtlasTexture
*
* Return value: %TRUE if the passed object represents an atlas
* texture and %FALSE otherwise
*
* Since: 1.16
* Stability: Unstable
*/
CoglBool
cogl_is_atlas_texture (void *object);
COGL_END_DECLS
#endif /* _COGL_ATLAS_TEXTURE_H_ */