diff --git a/cogl/cogl-spans.c b/cogl/cogl-spans.c index bf722746d..d627930e4 100644 --- a/cogl/cogl-spans.c +++ b/cogl/cogl-spans.c @@ -38,8 +38,7 @@ _cogl_span_iter_update (CoglSpanIter *iter) iter->span = &g_array_index (iter->array, CoglSpan, iter->index); /* Offset next position by span size */ - iter->next_pos = iter->pos + - (float)(iter->span->size - iter->span->waste); + iter->next_pos = iter->pos + iter->span->size - iter->span->waste; /* Check if span intersects the area to cover */ if (iter->next_pos <= iter->cover_start || diff --git a/cogl/cogl-spans.h b/cogl/cogl-spans.h index 1717522c7..c3b77c052 100644 --- a/cogl/cogl-spans.h +++ b/cogl/cogl-spans.h @@ -28,9 +28,9 @@ typedef struct _CoglSpan { - int start; - int size; - int waste; + float start; + float size; + float waste; } CoglSpan; typedef struct _CoglSpanIter diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c index 0f3d355fa..150f05d4b 100644 --- a/cogl/cogl-texture-2d-sliced.c +++ b/cogl/cogl-texture-2d-sliced.c @@ -246,8 +246,8 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds, { src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) * bmp_rowstride) + - (src_x + x_span->start + x_span->size - - x_span->waste - dst_x - 1) * bpp); + (src_x + (int)x_span->start + (int)x_span->size - + (int)x_span->waste - dst_x - 1) * bpp); dst = waste_buf; @@ -295,8 +295,8 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds, src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) * bpp) + - (src_y + y_span->start + y_span->size - y_span->waste - - dst_y - 1) * bmp_rowstride); + (src_y + (int)y_span->start + (int)y_span->size - + (int)y_span->waste - dst_y - 1) * bmp_rowstride); dst = waste_buf; @@ -790,8 +790,8 @@ _cogl_texture_2d_sliced_slices_create (CoglContext *ctx, COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)", x, y, - x_span->size - x_span->waste, - y_span->size - y_span->waste); + (int)(x_span->size - x_span->waste), + (int)(y_span->size - y_span->waste)); slice_textures[y * n_x_slices + x] = cogl_texture_2d_new_with_size (ctx, x_span->size, y_span->size,