onscreen/native: Move next_frame storage to later in the function
It won't be used until later when we flip, and in fact assigning it early could have led to its own assertion failing on the next frame in the unlikely event that we return with "Failed to ensure KMS FB ID... Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3891>
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1 changed files with 3 additions and 3 deletions
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@ -1365,9 +1365,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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primary_gpu_fb,
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secondary_gpu_fb);
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g_warn_if_fail (!onscreen_native->next_frame);
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onscreen_native->next_frame = clutter_frame_ref (frame);
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switch (renderer_gpu_data->mode)
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{
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case META_RENDERER_NATIVE_MODE_GBM:
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@ -1392,6 +1389,9 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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#endif
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}
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g_warn_if_fail (!onscreen_native->next_frame);
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onscreen_native->next_frame = clutter_frame_ref (frame);
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/*
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* If we changed EGL context, cogl will have the wrong idea about what is
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* current, making it fail to set it when it needs to. Avoid that by making
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