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screen-cast-window-src: Keep a screen cast window instead of an actor

Practically it's the same object, but ideally, we should not deal
with "actors" anywhere here.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/413
This commit is contained in:
Jonas Ådahl 2019-01-23 18:29:14 +01:00
parent 14c6a347c1
commit c80ba819e7

View file

@ -31,10 +31,10 @@ struct _MetaScreenCastWindowStreamSrc
{
MetaScreenCastStreamSrc parent;
MetaWindowActor *window_actor;
MetaScreenCastWindow *screen_cast_window;
unsigned long actor_after_paint_handler_id;
unsigned long actor_destroyed_handler_id;
unsigned long screen_cast_window_after_paint_handler_id;
unsigned long screen_cast_window_destroyed_handler_id;
};
G_DEFINE_TYPE (MetaScreenCastWindowStreamSrc,
@ -88,15 +88,14 @@ capture_into (MetaScreenCastWindowStreamSrc *window_src,
uint8_t *data)
{
MetaRectangle stream_rect;
MetaScreenCastWindow *screen_cast_window;
stream_rect.x = 0;
stream_rect.y = 0;
stream_rect.width = get_stream_width (window_src);
stream_rect.height = get_stream_height (window_src);
screen_cast_window = META_SCREEN_CAST_WINDOW (window_src->window_actor);
meta_screen_cast_window_capture_into (screen_cast_window, &stream_rect, data);
meta_screen_cast_window_capture_into (window_src->screen_cast_window,
&stream_rect, data);
return TRUE;
}
@ -121,11 +120,10 @@ meta_screen_cast_window_stream_src_get_videocrop (MetaScreenCastStreamSrc *src,
{
MetaScreenCastWindowStreamSrc *window_src =
META_SCREEN_CAST_WINDOW_STREAM_SRC (src);
MetaScreenCastWindow *screen_cast_window;
MetaRectangle stream_rect;
screen_cast_window = META_SCREEN_CAST_WINDOW (window_src->window_actor);
meta_screen_cast_window_get_frame_bounds (screen_cast_window, crop_rect);
meta_screen_cast_window_get_frame_bounds (window_src->screen_cast_window,
crop_rect);
stream_rect.x = 0;
stream_rect.y = 0;
@ -141,23 +139,24 @@ static void
meta_screen_cast_window_stream_src_stop (MetaScreenCastWindowStreamSrc *window_src)
{
if (!window_src->window_actor)
if (!window_src->screen_cast_window)
return;
if (window_src->actor_after_paint_handler_id)
g_signal_handler_disconnect (window_src->window_actor,
window_src->actor_after_paint_handler_id);
window_src->actor_after_paint_handler_id = 0;
if (window_src->actor_destroyed_handler_id)
g_signal_handler_disconnect (window_src->window_actor,
window_src->actor_destroyed_handler_id);
window_src->actor_destroyed_handler_id = 0;
if (window_src->screen_cast_window_after_paint_handler_id)
g_signal_handler_disconnect (window_src->screen_cast_window,
window_src->screen_cast_window_after_paint_handler_id);
window_src->screen_cast_window_after_paint_handler_id = 0;
if (window_src->screen_cast_window_destroyed_handler_id)
g_signal_handler_disconnect (window_src->screen_cast_window,
window_src->screen_cast_window_destroyed_handler_id);
window_src->screen_cast_window_destroyed_handler_id = 0;
}
static void
window_actor_after_paint (MetaWindowActor *actor,
MetaScreenCastWindowStreamSrc *window_src)
screen_cast_window_after_paint (MetaScreenCastWindow *screen_cast_window,
MetaScreenCastWindowStreamSrc *window_src)
{
MetaScreenCastStreamSrc *src = META_SCREEN_CAST_STREAM_SRC (window_src);
@ -165,11 +164,11 @@ window_actor_after_paint (MetaWindowActor *actor,
}
static void
window_actor_destroyed (MetaWindowActor *actor,
MetaScreenCastWindowStreamSrc *window_src)
screen_cast_window_destroyed (MetaScreenCastWindow *screen_cast_window,
MetaScreenCastWindowStreamSrc *window_src)
{
meta_screen_cast_window_stream_src_stop (window_src);
window_src->window_actor = NULL;
window_src->screen_cast_window = NULL;
}
static void
@ -183,18 +182,18 @@ meta_screen_cast_window_stream_src_enable (MetaScreenCastStreamSrc *src)
if (!window_actor)
return;
window_src->window_actor = window_actor;
window_src->screen_cast_window = META_SCREEN_CAST_WINDOW (window_actor);
window_src->actor_after_paint_handler_id =
g_signal_connect_after (window_src->window_actor,
window_src->screen_cast_window_after_paint_handler_id =
g_signal_connect_after (window_src->screen_cast_window,
"paint",
G_CALLBACK (window_actor_after_paint),
G_CALLBACK (screen_cast_window_after_paint),
window_src);
window_src->actor_destroyed_handler_id =
g_signal_connect (window_src->window_actor,
window_src->screen_cast_window_destroyed_handler_id =
g_signal_connect (window_src->screen_cast_window,
"destroy",
G_CALLBACK (window_actor_destroyed),
G_CALLBACK (screen_cast_window_destroyed),
window_src);
}