actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to by its parent during the allocation.
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3 changed files with 135 additions and 0 deletions
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@ -525,6 +525,8 @@ struct _ClutterActorPrivate
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guint is_dirty : 1;
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guint x_expand : 1;
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guint y_expand : 1;
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guint x_align : 4;
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guint y_align : 4;
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};
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enum
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@ -617,6 +619,8 @@ enum
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PROP_X_EXPAND,
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PROP_Y_EXPAND,
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PROP_X_ALIGN,
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PROP_Y_ALIGN,
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PROP_LAST
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};
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@ -3549,6 +3553,14 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
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break;
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case PROP_X_ALIGN:
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clutter_actor_set_x_align (actor, g_value_get_enum (value));
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break;
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case PROP_Y_ALIGN:
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clutter_actor_set_y_align (actor, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -3826,6 +3838,14 @@ clutter_actor_get_property (GObject *object,
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g_value_set_boolean (value, priv->y_expand);
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break;
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case PROP_X_ALIGN:
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g_value_set_enum (value, priv->x_align);
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break;
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case PROP_Y_ALIGN:
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g_value_set_enum (value, priv->y_align);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -4894,6 +4914,26 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_object_class_install_property (object_class, PROP_Y_EXPAND,
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obj_props[PROP_Y_EXPAND]);
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obj_props[PROP_X_ALIGN] =
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g_param_spec_enum ("x-align",
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P_("X Alignment"),
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P_("The alignment of the actor on the X axis within its allocation"),
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CLUTTER_TYPE_ACTOR_ALIGN,
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CLUTTER_ACTOR_ALIGN_FILL,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_X_ALIGN,
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obj_props[PROP_X_ALIGN]);
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obj_props[PROP_Y_ALIGN] =
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g_param_spec_enum ("y-align",
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P_("Y Alignment"),
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P_("The alignment of the actor on the Y axis within its allocation"),
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CLUTTER_TYPE_ACTOR_ALIGN,
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CLUTTER_ACTOR_ALIGN_FILL,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_Y_ALIGN,
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obj_props[PROP_Y_ALIGN]);
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/**
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* ClutterActor::destroy:
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* @actor: the #ClutterActor which emitted the signal
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@ -5482,6 +5522,11 @@ clutter_actor_init (ClutterActor *self)
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priv->cached_width_age = 1;
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priv->cached_height_age = 1;
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priv->x_expand = FALSE;
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priv->y_expand = FALSE;
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priv->x_align = CLUTTER_ACTOR_ALIGN_FILL;
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priv->y_align = CLUTTER_ACTOR_ALIGN_FILL;
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priv->opacity_override = -1;
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priv->enable_model_view_transform = TRUE;
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@ -13162,3 +13207,59 @@ clutter_actor_get_y_expand (ClutterActor *self)
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return self->priv->y_expand;
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}
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void
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clutter_actor_set_x_align (ClutterActor *self,
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ClutterActorAlign x_align)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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if (priv->x_align != x_align)
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{
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priv->x_align = x_align;
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clutter_actor_queue_relayout (self);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_X_ALIGN]);
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}
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}
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ClutterActorAlign
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clutter_actor_get_x_align (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_ACTOR_ALIGN_FILL);
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return self->priv->x_align;
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}
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void
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clutter_actor_set_y_align (ClutterActor *self,
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ClutterActorAlign y_align)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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if (priv->y_align != y_align)
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{
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priv->y_align = y_align;
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clutter_actor_queue_relayout (self);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_Y_ALIGN]);
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}
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}
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ClutterActorAlign
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clutter_actor_get_y_align (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_ACTOR_ALIGN_FILL);
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return self->priv->y_align;
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}
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@ -374,6 +374,13 @@ void clutter_actor_set_y_expand (ClutterActor
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gboolean y_expand);
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gboolean clutter_actor_get_y_expand (ClutterActor *self);
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void clutter_actor_set_x_align (ClutterActor *self,
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ClutterActorAlign x_align);
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ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
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void clutter_actor_set_y_align (ClutterActor *self,
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ClutterActorAlign y_align);
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ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
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void clutter_actor_set_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gdouble angle,
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@ -1056,6 +1056,33 @@ typedef enum {
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CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
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} ClutterPathNodeType;
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/**
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* ClutterActorAlign:
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* @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
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* @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
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* to the right or bottom. For horizontal layouts, in right-to-left
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* locales this should be reversed.
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* @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
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* @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
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* to the left or top. For horizontal layouts, in right-to-left locales
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* this should be reversed.
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*
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* Controls how a #ClutterActor should align itself inside the extra space
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* assigned to it during the allocation.
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*
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* Alignment only matters if the allocated space given to an actor is
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* bigger than its natural size; for example, when the #ClutterActor:x-expand
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* or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
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*
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* Since: 1.10
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*/
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typedef enum {
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CLUTTER_ACTOR_ALIGN_FILL,
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CLUTTER_ACTOR_ALIGN_START,
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CLUTTER_ACTOR_ALIGN_CENTER,
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CLUTTER_ACTOR_ALIGN_END
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} ClutterActorAlign;
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G_END_DECLS
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#endif /* __CLUTTER_ENUMS_H__ */
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