diff --git a/clutter/clutter-shader-effect.c b/clutter/clutter-shader-effect.c index b2f8ce031..06558870c 100644 --- a/clutter/clutter-shader-effect.c +++ b/clutter/clutter-shader-effect.c @@ -132,7 +132,7 @@ typedef struct _ShaderUniform gchar *name; GType type; GValue value; - GLint location; + int location; } ShaderUniform; struct _ClutterShaderEffectPrivate @@ -229,7 +229,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) if (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (&uniform->value)) { - const GLfloat *floats; + const float *floats; floats = clutter_value_get_shader_float (&uniform->value, &size); cogl_program_set_uniform_float (priv->program, uniform->location, @@ -238,7 +238,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) } else if (CLUTTER_VALUE_HOLDS_SHADER_INT (&uniform->value)) { - const GLint *ints; + const int *ints; ints = clutter_value_get_shader_int (&uniform->value, &size); cogl_program_set_uniform_int (priv->program, uniform->location, @@ -247,7 +247,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) } else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (&uniform->value)) { - const GLfloat *matrix; + const float *matrix; matrix = clutter_value_get_shader_matrix (&uniform->value, &size); cogl_program_set_uniform_matrix (priv->program, uniform->location, @@ -257,7 +257,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) } else if (G_VALUE_HOLDS_FLOAT (&uniform->value)) { - const GLfloat float_val = g_value_get_float (&uniform->value); + const float float_val = g_value_get_float (&uniform->value); cogl_program_set_uniform_float (priv->program, uniform->location, 1, 1, @@ -265,8 +265,8 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) } else if (G_VALUE_HOLDS_DOUBLE (&uniform->value)) { - const GLfloat float_val = - (GLfloat) g_value_get_double (&uniform->value); + const float float_val = + (float) g_value_get_double (&uniform->value); cogl_program_set_uniform_float (priv->program, uniform->location, 1, 1, @@ -274,7 +274,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect) } else if (G_VALUE_HOLDS_INT (&uniform->value)) { - const GLint int_val = g_value_get_int (&uniform->value); + const int int_val = g_value_get_int (&uniform->value); cogl_program_set_uniform_int (priv->program, uniform->location, 1, 1, diff --git a/clutter/clutter-shader-types.c b/clutter/clutter-shader-types.c index f18e3448a..85e1b144a 100644 --- a/clutter/clutter-shader-types.c +++ b/clutter/clutter-shader-types.c @@ -82,19 +82,19 @@ static GTypeFundamentalInfo shader_matrix_finfo = { 0, }; struct _ClutterShaderFloat { gint size; - GLfloat value[4]; + float value[4]; }; struct _ClutterShaderInt { gint size; - GLint value[4]; + int value[4]; }; struct _ClutterShaderMatrix { gint size; - GLfloat value[16]; + float value[16]; }; static gpointer @@ -436,7 +436,7 @@ clutter_value_set_shader_int (GValue *value, shader_int->size = size; for (i = 0; i < size; i++) - shader_int->value[i] = (GLint) ints[i]; + shader_int->value[i] = ints[i]; } /** diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c index 123caeb09..d2854eae8 100644 --- a/clutter/clutter-stage.c +++ b/clutter/clutter-stage.c @@ -1368,7 +1368,7 @@ read_pixels_to_file (char *filename_stem, int width, int height) { - GLubyte *data; + guint8 *data; cairo_surface_t *surface; static int read_count = 0; char *filename = g_strdup_printf ("%s-%05d.png", diff --git a/clutter/deprecated/clutter-shader.c b/clutter/deprecated/clutter-shader.c index 113fec120..3e728ca01 100644 --- a/clutter/deprecated/clutter-shader.c +++ b/clutter/deprecated/clutter-shader.c @@ -766,7 +766,7 @@ clutter_shader_set_uniform (ClutterShader *shader, const GValue *value) { ClutterShaderPrivate *priv; - GLint location = 0; + int location = 0; gsize size; g_return_if_fail (CLUTTER_IS_SHADER (shader)); @@ -785,7 +785,7 @@ clutter_shader_set_uniform (ClutterShader *shader, if (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value)) { - const GLfloat *floats; + const float *floats; floats = clutter_value_get_shader_float (value, &size); cogl_program_set_uniform_float (priv->program, @@ -801,7 +801,7 @@ clutter_shader_set_uniform (ClutterShader *shader, } else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value)) { - const GLfloat *matrix; + const float *matrix; matrix = clutter_value_get_shader_matrix (value, &size); cogl_program_set_uniform_matrix (priv->program, @@ -809,7 +809,7 @@ clutter_shader_set_uniform (ClutterShader *shader, } else if (G_VALUE_HOLDS_FLOAT (value)) { - GLfloat float_val = g_value_get_float (value); + float float_val = g_value_get_float (value); cogl_program_set_uniform_float (priv->program, location, 1, 1, &float_val); diff --git a/tests/conform/test-cogl-materials.c b/tests/conform/test-cogl-materials.c index 862a5eff2..323f36f47 100644 --- a/tests/conform/test-cogl-materials.c +++ b/tests/conform/test-cogl-materials.c @@ -30,6 +30,20 @@ static TestConformGLFunctions gl_functions; #define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8) #define MASK_ALPHA(COLOR) (COLOR & 0xff) +#ifndef GL_VERSION +#define GL_VERSION 0x1F02 +#endif + +#ifndef GL_MAX_TEXTURE_IMAGE_UNITS +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#endif +#ifndef GL_MAX_VERTEX_ATTRIBS +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#endif +#ifndef GL_MAX_TEXTURE_UNITS +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#endif + typedef struct _TestState { ClutterGeometry stage_geom; @@ -39,9 +53,9 @@ typedef struct _TestState static void check_pixel (TestState *state, int x, int y, guint32 color) { - GLint y_off; - GLint x_off; - GLubyte pixel[4]; + int y_off; + int x_off; + guint8 pixel[4]; guint8 r = MASK_RED (color); guint8 g = MASK_GREEN (color); guint8 b = MASK_BLUE (color); @@ -163,7 +177,7 @@ test_using_all_layers (TestState *state, int x, int y) guint8 red_pixel[] = { 0xff, 0x00, 0x00, 0xff }; CoglHandle white_texture; CoglHandle red_texture; - GLint n_layers; + int n_layers; int i; /* Create a material that uses the maximum number of layers. All but @@ -185,7 +199,7 @@ test_using_all_layers (TestState *state, int x, int y) #ifdef COGL_HAS_GLES2 if (using_gles2_driver ()) { - GLint n_image_units, n_attribs; + int n_image_units, n_attribs; /* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses GL_MAX_TEXTURE_IMAGE_UNITS instead */ gl_functions.glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n_image_units); diff --git a/tests/conform/test-cogl-premult.c b/tests/conform/test-cogl-premult.c index 284c8d478..25fb0e367 100644 --- a/tests/conform/test-cogl-premult.c +++ b/tests/conform/test-cogl-premult.c @@ -27,7 +27,7 @@ typedef struct _TestState static void -check_pixel (GLubyte *pixel, guint32 color) +check_pixel (guint8 *pixel, guint32 color) { guint8 r = MASK_RED (color); guint8 g = MASK_GREEN (color); diff --git a/tests/conform/test-cogl-texture-rectangle.c b/tests/conform/test-cogl-texture-rectangle.c index 15d991d5e..669284a4a 100644 --- a/tests/conform/test-cogl-texture-rectangle.c +++ b/tests/conform/test-cogl-texture-rectangle.c @@ -12,20 +12,49 @@ typedef struct _TestState ClutterActor *stage; } TestState; +#ifndef GL_EXTENSIONS +#define GL_EXTENSIONS 0x1F03 +#endif +#ifndef GL_TEXTURE_RECTANGLE_ARB +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#endif +#ifndef GL_UNPACK_ROW_LENGTH +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#endif +#ifndef GL_UNPACK_ALIGNMENT +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#endif +#ifndef GL_UNPACK_SKIP_ROWS +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#endif +#ifndef GL_UNPACK_SKIP_PIXELS +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#endif +#ifndef GL_RGBA +#define GL_RGBA 0x1908 +#endif +#ifndef GL_UNSIGNED_BYTE +#define GL_UNSIGNED_BYTE 0x1401 +#endif +#ifndef GL_NO_ERROR +#define GL_NO_ERROR 0x0 +#endif +#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#endif + static CoglHandle create_source_rect (void) { -#ifdef GL_TEXTURE_RECTANGLE_ARB - int x, y; - GLint prev_unpack_row_length; - GLint prev_unpack_alignment; - GLint prev_unpack_skip_rows; - GLint prev_unpack_skip_pixles; - GLint prev_rectangle_binding; + int prev_unpack_row_length; + int prev_unpack_alignment; + int prev_unpack_skip_rows; + int prev_unpack_skip_pixles; + int prev_rectangle_binding; guint8 *data = g_malloc (256 * 256 * 4), *p = data; CoglHandle tex; - GLuint gl_tex; + guint gl_tex; for (y = 0; y < 256; y++) for (x = 0; x < 256; x++) @@ -78,12 +107,6 @@ create_source_rect (void) COGL_PIXEL_FORMAT_RGBA_8888); return tex; - -#else /* GL_TEXTURE_RECTANGLE_ARB */ - - return COGL_INVALID_HANDLE; - -#endif /* GL_TEXTURE_RECTANGLE_ARB */ } static CoglHandle @@ -116,7 +139,7 @@ create_source_2d (void) static void draw_frame (TestState *state) { - GLuint gl_tex; + guint gl_tex; CoglHandle tex_rect = create_source_rect (); CoglHandle material_rect = cogl_material_new (); CoglHandle tex_2d = create_source_2d (); diff --git a/tests/conform/test-cogl-vertex-buffer-contiguous.c b/tests/conform/test-cogl-vertex-buffer-contiguous.c index bace61c1b..01128a686 100644 --- a/tests/conform/test-cogl-vertex-buffer-contiguous.c +++ b/tests/conform/test-cogl-vertex-buffer-contiguous.c @@ -26,8 +26,8 @@ typedef struct _TestState static void validate_result (TestState *state) { - GLubyte pixel[4]; - GLint y_off = 90; + guint8 pixel[4]; + int y_off = 90; if (g_test_verbose ()) g_print ("y_off = %d\n", y_off); @@ -102,7 +102,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue"); cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -113,7 +113,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue"); cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -124,7 +124,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue"); cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -134,7 +134,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_set_source (state->material); cogl_material_set_color4ub (state->material, 0xff, 0xff, 0xff, 0xff); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -197,19 +197,19 @@ test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture, cogl_material_set_layer (state.material, 0, state.texture); { - GLfloat triangle_verts[3][2] = + float triangle_verts[3][2] = { {0.0, 0.0}, {100.0, 100.0}, {0.0, 100.0} }; - GLbyte triangle_colors[3][4] = + guint8 triangle_colors[3][4] = { {0x00, 0x00, 0xff, 0xff}, /* blue */ {0x00, 0x00, 0xff, 0x00}, /* transparent blue */ {0x00, 0x00, 0xff, 0x00} /* transparent blue */ }; - GLfloat triangle_tex_coords[3][2] = + float triangle_tex_coords[3][2] = { {0.0, 0.0}, {1.0, 1.0}, @@ -219,21 +219,21 @@ test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture, cogl_vertex_buffer_add (state.buffer, "gl_Vertex", 2, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ triangle_verts); cogl_vertex_buffer_add (state.buffer, "gl_Color::blue", 4, /* n components */ - GL_UNSIGNED_BYTE, + COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, FALSE, /* normalized */ 0, /* stride */ triangle_colors); cogl_vertex_buffer_add (state.buffer, "gl_MultiTexCoord0", 2, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ triangle_tex_coords); diff --git a/tests/conform/test-cogl-vertex-buffer-interleved.c b/tests/conform/test-cogl-vertex-buffer-interleved.c index e7c955942..5764544cc 100644 --- a/tests/conform/test-cogl-vertex-buffer-interleved.c +++ b/tests/conform/test-cogl-vertex-buffer-interleved.c @@ -20,21 +20,16 @@ typedef struct _TestState typedef struct _InterlevedVertex { - GLfloat x; - GLfloat y; - - GLubyte r; - GLubyte g; - GLubyte b; - GLubyte a; + float x, y; + guint8 r, g, b, a; } InterlevedVertex; static void validate_result (TestState *state) { - GLubyte pixel[4]; - GLint y_off = 90; + guint8 pixel[4]; + int y_off = 90; /* NB: We ignore the alpha, since we don't know if our render target is * RGB or RGBA */ @@ -67,7 +62,7 @@ on_paint (ClutterActor *actor, TestState *state) { /* Draw a faded blue triangle */ cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -134,14 +129,14 @@ test_cogl_vertex_buffer_interleved (TestConformSimpleFixture *fixture, cogl_vertex_buffer_add (state.buffer, "gl_Vertex", 2, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 12, /* stride */ &verts[0].x); cogl_vertex_buffer_add (state.buffer, "gl_Color", 4, /* n components */ - GL_UNSIGNED_BYTE, + COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, FALSE, /* normalized */ 12, /* stride */ &verts[0].r); diff --git a/tests/conform/test-cogl-vertex-buffer-mutability.c b/tests/conform/test-cogl-vertex-buffer-mutability.c index 08d6377e4..ade591ab6 100644 --- a/tests/conform/test-cogl-vertex-buffer-mutability.c +++ b/tests/conform/test-cogl-vertex-buffer-mutability.c @@ -20,8 +20,8 @@ typedef struct _TestState static void validate_result (TestState *state) { - GLubyte pixel[4]; - GLint y_off = 90; + guint8 pixel[4]; + int y_off = 90; /* NB: We ignore the alpha, since we don't know if our render target is * RGB or RGBA */ @@ -61,13 +61,13 @@ validate_result (TestState *state) static void on_paint (ClutterActor *actor, TestState *state) { - GLfloat triangle_verts[3][2] = + float triangle_verts[3][2] = { {100.0, 0.0}, {200.0, 100.0}, {100.0, 100.0} }; - GLbyte triangle_colors[3][4] = + guint8 triangle_colors[3][4] = { {0x00, 0xff, 0x00, 0xff}, /* blue */ {0x00, 0xff, 0x00, 0x00}, /* transparent blue */ @@ -83,7 +83,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_add (state->buffer, "gl_Vertex", 2, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ triangle_verts); @@ -91,7 +91,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_submit (state->buffer); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -102,7 +102,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_vertex_buffer_add (state->buffer, "gl_Color", 4, /* n components */ - GL_UNSIGNED_BYTE, + COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, FALSE, /* normalized */ 0, /* stride */ triangle_colors); @@ -110,7 +110,7 @@ on_paint (ClutterActor *actor, TestState *state) cogl_translate (100, 0, 0); cogl_vertex_buffer_draw (state->buffer, - GL_TRIANGLE_STRIP, /* mode */ + COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ @@ -154,13 +154,13 @@ test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture, g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); { - GLfloat triangle_verts[3][2] = + float triangle_verts[3][2] = { {0.0, 0.0}, {100.0, 100.0}, {0.0, 100.0} }; - GLbyte triangle_colors[3][4] = + guint8 triangle_colors[3][4] = { {0x00, 0x00, 0xff, 0xff}, /* blue */ {0x00, 0x00, 0xff, 0x00}, /* transparent blue */ @@ -170,14 +170,14 @@ test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture, cogl_vertex_buffer_add (state.buffer, "gl_Vertex", 2, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ triangle_verts); cogl_vertex_buffer_add (state.buffer, "gl_Color", 4, /* n components */ - GL_UNSIGNED_BYTE, + COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, FALSE, /* normalized */ 0, /* stride */ triangle_colors); diff --git a/tests/conform/test-conform-common.h b/tests/conform/test-conform-common.h index 48d204c24..f2d50dedd 100644 --- a/tests/conform/test-conform-common.h +++ b/tests/conform/test-conform-common.h @@ -27,19 +27,19 @@ typedef struct _TestConformTodo typedef struct _TestConformGLFunctions { - const GLubyte * (* glGetString) (GLenum name); - void (* glGetIntegerv) (GLenum pname, GLint *params); - void (* glPixelStorei) (GLenum pname, GLint param); - void (* glBindTexture) (GLenum target, GLuint texture); - void (* glGenTextures) (GLsizei n, GLuint *textures); - GLenum (* glGetError) (void); - void (* glDeleteTextures) (GLsizei n, const GLuint *textures); - void (* glTexImage2D) (GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels); - void (* glTexParameteri) (GLenum target, GLenum pname, GLint param); + const guint8 * (* glGetString) (guint name); + void (* glGetIntegerv) (guint pname, int *params); + void (* glPixelStorei) (guint pname, int param); + void (* glBindTexture) (guint target, guint texture); + void (* glGenTextures) (int n, guint *textures); + guint (* glGetError) (void); + void (* glDeleteTextures) (int n, const guint *textures); + void (* glTexImage2D) (guint target, int level, + int internalFormat, + int width, int height, + int border, guint format, guint type, + const void *pixels); + void (* glTexParameteri) (guint target, guint pname, int param); } TestConformGLFunctions; void test_conform_get_gl_functions (TestConformGLFunctions *functions); diff --git a/tests/interactive/test-cogl-tex-foreign.c b/tests/interactive/test-cogl-tex-foreign.c index e32eece05..18f4e44a3 100644 --- a/tests/interactive/test-cogl-tex-foreign.c +++ b/tests/interactive/test-cogl-tex-foreign.c @@ -4,6 +4,31 @@ #include <clutter/clutter.h> #include <cogl/cogl.h> +#ifndef GL_UNPACK_ALIGNMENT +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#endif +#ifndef GL_TEXTURE_BINDING_2D +#define GL_TEXTURE_BINDING_2D 0x8069 +#endif +#ifndef GL_TEXTURE_2D +#define GL_TEXTURE_2D 0x0DE1 +#endif +#ifndef GL_RGB +#define GL_RGB 0x1907 +#endif +#ifndef GL_UNSIGNED_BYTE +#define GL_UNSIGNED_BYTE 0x1401 +#endif +#ifndef GL_TEXTURE_MAG_FILTER +#define GL_TEXTURE_MAG_FILTER 0x2800 +#endif +#ifndef GL_LINEAR +#define GL_LINEAR 0x1208 +#endif +#ifndef GL_TEXTURE_MIN_FILTER +#define GL_TEXTURE_MIN_FILTER 0x2801 +#endif + /* Coglbox declaration *--------------------------------------------------*/ @@ -68,27 +93,27 @@ G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR); struct _TestCoglboxPrivate { - GLuint gl_handle; + guint gl_handle; CoglHandle cogl_handle; void - (* glGetIntegerv) (GLenum pname, GLint *params); + (* glGetIntegerv) (guint pname, int *params); void - (* glPixelStorei) (GLenum pname, GLint param); + (* glPixelStorei) (guint pname, int param); void - (* glTexParameteri) (GLenum target, GLenum pname, GLint param); + (* glTexParameteri) (guint target, guint pname, int param); void - (* glTexImage2D) (GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels); + (* glTexImage2D) (guint target, int level, + int internalFormat, + int width, int height, + int border, guint format, guint type, + const void *pixels); void - (* glGenTextures) (GLsizei n, GLuint *textures); + (* glGenTextures) (int n, guint *textures); void - (* glDeleteTextures) (GLsizei n, const GLuint *textures); + (* glDeleteTextures) (int n, const guint *textures); void - (* glBindTexture) (GLenum target, GLuint texture); + (* glBindTexture) (guint target, guint texture); }; /* Coglbox implementation @@ -140,8 +165,8 @@ test_coglbox_init (TestCoglbox *self) { TestCoglboxPrivate *priv; guchar data[12]; - GLint prev_unpack_alignment; - GLint prev_2d_texture_binding; + int prev_unpack_alignment; + int prev_2d_texture_binding; self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self); diff --git a/tests/interactive/test-cogl-vertex-buffer.c b/tests/interactive/test-cogl-vertex-buffer.c index 6c26c9c57..e31dcd14c 100644 --- a/tests/interactive/test-cogl-vertex-buffer.c +++ b/tests/interactive/test-cogl-vertex-buffer.c @@ -45,8 +45,8 @@ typedef struct _TestState ClutterActor *dummy; CoglHandle buffer; float *quad_mesh_verts; - GLubyte *quad_mesh_colors; - GLushort *static_indices; + guint8 *quad_mesh_colors; + guint16 *static_indices; guint n_static_indices; CoglHandle indices; ClutterTimeline *timeline; @@ -86,7 +86,7 @@ frame_cb (ClutterTimeline *timeline, float ripple_sin = sinf (ripple_angle); float h, s, l; - GLubyte *color; + guint8 *color; vert[2] = (wave_sin * WAVE_DEPTH) + (ripple_sin * RIPPLE_DEPTH); @@ -110,14 +110,14 @@ frame_cb (ClutterTimeline *timeline, cogl_vertex_buffer_add (state->buffer, "gl_Vertex", 3, /* n components */ - GL_FLOAT, + COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ state->quad_mesh_verts); cogl_vertex_buffer_add (state->buffer, "gl_Color", 4, /* n components */ - GL_UNSIGNED_BYTE, + COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, FALSE, /* normalized */ 0, /* stride */ state->quad_mesh_colors); @@ -157,7 +157,7 @@ init_static_index_arrays (TestState *state) { guint n_indices; int x, y; - GLushort *i; + guint16 *i; guint dir; /* - Each row takes (2 + 2 * MESH_WIDTH indices) @@ -167,7 +167,7 @@ init_static_index_arrays (TestState *state) * - It takes one extra index for linking between rows (MESH_HEIGHT - 1) * - A 2 x 3 mesh == 20 indices... */ n_indices = (2 + 2 * MESH_WIDTH) * MESH_HEIGHT + (MESH_HEIGHT - 1); - state->static_indices = g_malloc (sizeof (GLushort) * n_indices); + state->static_indices = g_malloc (sizeof (guint16) * n_indices); state->n_static_indices = n_indices; #define MESH_INDEX(X, Y) (Y) * (MESH_WIDTH + 1) + (X) @@ -258,7 +258,7 @@ init_quad_mesh (TestState *state) { int x, y; float *vert; - GLubyte *color; + guint8 *color; /* Note: we maintain the minimum number of vertices possible. This minimizes * the work required when we come to morph the geometry. @@ -271,7 +271,7 @@ init_quad_mesh (TestState *state) g_malloc0 (sizeof (float) * 3 * (MESH_WIDTH + 1) * (MESH_HEIGHT + 1)); state->quad_mesh_colors = - g_malloc0 (sizeof (GLubyte) * 4 * (MESH_WIDTH + 1) * (MESH_HEIGHT + 1)); + g_malloc0 (sizeof (guint8) * 4 * (MESH_WIDTH + 1) * (MESH_HEIGHT + 1)); vert = state->quad_mesh_verts; color = state->quad_mesh_colors;