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tests/cogl: Add test checking rgb10 fbo precision

There are two tests; one checks that clearing with a color that cannot
be represented using 8 bits per channel doesn't loose precision when
painted, then read back using glReadPixels(). Would the texture backing
store have 8 bits per channel instead of 10, we'd get a different value
back.

The other test checks that painting from one fbo to another also doesn't
loose that precision.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2461>
This commit is contained in:
Jonas Ådahl 2022-10-10 22:18:37 +02:00 committed by Marge Bot
parent 86b7b5bc06
commit ca98895185
2 changed files with 238 additions and 0 deletions

View file

@ -15,6 +15,7 @@ cogl_tests = [
[ 'test-sub-texture', [] ],
[ 'test-custom-attributes', [] ],
[ 'test-offscreen', [] ],
[ 'test-offscreen-texture-formats', [] ],
[ 'test-journal', [] ],
[ 'test-primitive', [] ],
[ 'test-sparse-pipeline', [] ],

View file

@ -0,0 +1,237 @@
/*
* Copyright (C) 2022 Intel Corporation.
* Copyright (C) 2022 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <cogl/cogl.h>
#include "tests/cogl-test-utils.h"
static int
get_bits (uint32_t in,
int end,
int begin)
{
int mask = (1 << (end - begin + 1)) - 1;
return (in >> begin) & mask;
}
static int
rgb10_to_rgb8 (int rgb10)
{
float r;
r = rgb10 / (float) (1 << 10);
return (int) (r * (float) (1 << 8));
}
static int
rgb8_to_rgb10 (int rgb8)
{
float r;
r = rgb8 / (float) (1 << 8);
return (int) (r * (float) (1 << 10));
}
static void
test_offscreen_texture_formats_store_rgb10 (void)
{
const int rgb10_red = 514;
const int rgb10_green = 258;
const int rgb10_blue = 18;
float red;
float green;
float blue;
GError *error = NULL;
CoglPixelFormat formats[] = {
COGL_PIXEL_FORMAT_ABGR_2101010,
COGL_PIXEL_FORMAT_ARGB_2101010,
COGL_PIXEL_FORMAT_XRGB_2101010,
COGL_PIXEL_FORMAT_RGBA_1010102,
COGL_PIXEL_FORMAT_BGRA_1010102,
COGL_PIXEL_FORMAT_XBGR_2101010,
};
int i;
/* The extra fraction is there to avoid rounding inconsistencies in OpenGL
* implementations. */
red = (rgb10_red / (float) (1 << 10)) + 0.00001;
green = (rgb10_green / (float) (1 << 10)) + 0.00001;
blue = (rgb10_blue / (float) (1 << 10)) + 0.00001;
/* Make sure that that the color value can't be represented using rgb8. */
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_red)), !=, rgb10_red);
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_green)), !=, rgb10_green);
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_blue)), !=, rgb10_blue);
for (i = 0; i < G_N_ELEMENTS (formats); i++)
{
CoglTexture2D *tex;
CoglOffscreen *offscreen;
uint32_t rgb8_readback[4];
uint8_t *rgb8_buf;
int j;
/* Allocate 2x2 to ensure we avoid any fast paths. */
tex = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[i]);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error);
g_assert_no_error (error);
cogl_framebuffer_clear4f (COGL_FRAMEBUFFER (offscreen),
COGL_BUFFER_BIT_COLOR,
red, green, blue, 1.0);
for (j = 0; j < G_N_ELEMENTS (formats); j++)
{
uint32_t rgb10_readback[4];
int channels[3];
int alpha;
cogl_framebuffer_read_pixels (COGL_FRAMEBUFFER (offscreen), 0, 0, 2, 2,
formats[j],
(uint8_t *) &rgb10_readback);
switch (formats[j])
{
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102:
channels[0] = get_bits (rgb10_readback[0], 31, 22);
channels[1] = get_bits (rgb10_readback[0], 21, 12);
channels[2] = get_bits (rgb10_readback[0], 11, 2);
alpha = get_bits (rgb10_readback[0], 1, 0);
break;
case COGL_PIXEL_FORMAT_XRGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_XBGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010:
alpha = get_bits (rgb10_readback[0], 31, 30);
channels[0] = get_bits (rgb10_readback[0], 29, 20);
channels[1] = get_bits (rgb10_readback[0], 19, 10);
channels[2] = get_bits (rgb10_readback[0], 9, 0);
break;
default:
g_assert_not_reached ();
}
g_assert_cmpint (alpha, ==, 0x3);
switch (formats[j])
{
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_XRGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010:
g_assert_cmpint (channels[0], ==, rgb10_red);
g_assert_cmpint (channels[1], ==, rgb10_green);
g_assert_cmpint (channels[2], ==, rgb10_blue);
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_XBGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010:
g_assert_cmpint (channels[0], ==, rgb10_blue);
g_assert_cmpint (channels[1], ==, rgb10_green);
g_assert_cmpint (channels[2], ==, rgb10_red);
break;
default:
g_assert_not_reached ();
}
}
cogl_framebuffer_read_pixels (COGL_FRAMEBUFFER (offscreen), 0, 0, 2, 2,
COGL_PIXEL_FORMAT_RGBA_8888,
(uint8_t *) &rgb8_readback);
rgb8_buf = (uint8_t *) &rgb8_readback[0];
g_assert_cmpint (rgb8_buf[0], ==, rgb10_to_rgb8 (rgb10_red));
g_assert_cmpint (rgb8_buf[1], ==, rgb10_to_rgb8 (rgb10_green));
g_assert_cmpint (rgb8_buf[2], ==, rgb10_to_rgb8 (rgb10_blue));
g_assert_cmpint (rgb8_buf[3], ==, 0xff);
g_object_unref (offscreen);
cogl_object_unref (tex);
}
}
static void
test_offscreen_texture_formats_paint_rgb10 (void)
{
const int rgb10_red = 514;
const int rgb10_green = 258;
const int rgb10_blue = 18;
float red;
float green;
float blue;
CoglTexture2D *tex_src;
CoglOffscreen *offscreen_src;
CoglTexture2D *tex_dst;
CoglOffscreen *offscreen_dst;
CoglPipeline *pipeline;
uint32_t rgb10_readback[4];
GError *error = NULL;
/* The extra fraction is there to avoid rounding inconsistencies in OpenGL
* implementations. */
red = (rgb10_red / (float) (1 << 10)) + 0.00001;
green = (rgb10_green / (float) (1 << 10)) + 0.00001;
blue = (rgb10_blue / (float) (1 << 10)) + 0.00001;
/* Make sure that that the color value can't be represented using rgb8. */
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_red)), !=, rgb10_red);
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_green)), !=, rgb10_green);
g_assert_cmpint (rgb8_to_rgb10 (rgb10_to_rgb8 (rgb10_blue)), !=, rgb10_blue);
tex_src = cogl_texture_2d_new_with_format (test_ctx, 2, 2,
COGL_PIXEL_FORMAT_RGBA_1010102);
offscreen_src = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_src));
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_src), &error);
g_assert_no_error (error);
tex_dst = cogl_texture_2d_new_with_format (test_ctx, 2, 2,
COGL_PIXEL_FORMAT_ABGR_2101010);
offscreen_dst = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_dst));
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_dst), &error);
g_assert_no_error (error);
cogl_framebuffer_clear4f (COGL_FRAMEBUFFER (offscreen_src),
COGL_BUFFER_BIT_COLOR,
red, green, blue, 1.0);
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, tex_src);
cogl_framebuffer_draw_rectangle (COGL_FRAMEBUFFER (offscreen_dst),
pipeline,
-1.0, -1.0, 1.0, 1.0);
cogl_object_unref (pipeline);
cogl_framebuffer_read_pixels (COGL_FRAMEBUFFER (offscreen_dst), 0, 0, 2, 2,
COGL_PIXEL_FORMAT_ABGR_2101010,
(uint8_t *) &rgb10_readback);
g_assert_cmpint (get_bits (rgb10_readback[0], 31, 30), ==, 0x3);
g_assert_cmpint (get_bits (rgb10_readback[0], 29, 20), ==, rgb10_blue);
g_assert_cmpint (get_bits (rgb10_readback[0], 19, 10), ==, rgb10_green);
g_assert_cmpint (get_bits (rgb10_readback[0], 9, 0), ==, rgb10_red);
}
COGL_TEST_SUITE (
g_test_add_func ("/offscreen/texture-formats/store-rgb10",
test_offscreen_texture_formats_store_rgb10);
g_test_add_func ("/offscreen/texture-formats/paint-rgb10",
test_offscreen_texture_formats_paint_rgb10);
)