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cleanup: Fix various typos

Using the typos cli app

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3169>
This commit is contained in:
Bilal Elmoussaoui 2023-08-10 01:44:52 +02:00 committed by Marge Bot
parent 04f18ae726
commit cd27cb5c85
41 changed files with 77 additions and 77 deletions

12
NEWS
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@ -659,7 +659,7 @@ Translators:
* wayland: Make each wl_output correspond to one monitor [Jonas; !1712] * wayland: Make each wl_output correspond to one monitor [Jonas; !1712]
* Expose 'inactive-since' timestamp to uresourced [Nishal; !1960] * Expose 'inactive-since' timestamp to uresourced [Nishal; !1960]
* Pass dirty rects to secondary GPU [Piotr; !1879] * Pass dirty rects to secondary GPU [Piotr; !1879]
* Support commiting preedit string on focus loss [Carlos; !1940] * Support committing preedit string on focus loss [Carlos; !1940]
* Improve auto-rotation support [Marco; !1233] * Improve auto-rotation support [Marco; !1233]
* Add meta_window_actor_paint_to_content() [Robert; !1893] * Add meta_window_actor_paint_to_content() [Robert; !1893]
* Fixed crashes [Jonas, Ray, Robert; !1947, !1979, !1965, !1958] * Fixed crashes [Jonas, Ray, Robert; !1947, !1979, !1965, !1958]
@ -1068,7 +1068,7 @@ Translators:
* Optimize resource scale computation [Jonas D.; !1196, !1276, !1343] * Optimize resource scale computation [Jonas D.; !1196, !1276, !1343]
* Allow animating ClutterActor's content property [Georges; !1301] * Allow animating ClutterActor's content property [Georges; !1301]
* Implement backgrounds as ClutterContent [Georges; !1302] * Implement backgrounds as ClutterContent [Georges; !1302]
* Add ClutterAlignContraint:pivot-point property [Jonas D.; !737] * Add ClutterAlignConstraint:pivot-point property [Jonas D.; !737]
* Fix crash on area screenshots with fractional scaling [Sebastian; !1320] * Fix crash on area screenshots with fractional scaling [Sebastian; !1320]
* Do not paint textures of fully obscured windows [Robert; !1326] * Do not paint textures of fully obscured windows [Robert; !1326]
* Use a more appropriate combine function on opaque areas [Daniel; !1331] * Use a more appropriate combine function on opaque areas [Daniel; !1331]
@ -3603,7 +3603,7 @@ Translations:
wasn't usable from a GNOME Shell extension, so has been changed to take wasn't usable from a GNOME Shell extension, so has been changed to take
a GSettings object rather than the name of a schema [Jasper; #673014] a GSettings object rather than the name of a schema [Jasper; #673014]
* Don't try to auto-maximize not-maximizable windows; this fixes the problem * Don't try to auto-maximize not-maximizable windows; this fixes the problem
with the Nautilus desktop window being mis-positioned when enabled with the Nautilus desktop window being mispositioned when enabled
[Owen; #673566] [Owen; #673566]
* Fix a crash in the default plugin (not used in GNOME) [Giovanni; #673809] * Fix a crash in the default plugin (not used in GNOME) [Giovanni; #673809]
* Make the <Super> key work when set as the mouse button modifier * Make the <Super> key work when set as the mouse button modifier
@ -3718,7 +3718,7 @@ Translations:
* Handle changes to workspaces-only-on-primary GSetting [Florian; #664853] * Handle changes to workspaces-only-on-primary GSetting [Florian; #664853]
* Don't use the Clutter default stage [Jasper; #664028] * Don't use the Clutter default stage [Jasper; #664028]
* Fix compilation with --disable-introspection [Lionel; #661871] * Fix compilation with --disable-introspection [Lionel; #661871]
* Fix problem where stage could end up mis-sized on startup with * Fix problem where stage could end up missized on startup with
multiple monitors [Lionel] multiple monitors [Lionel]
* Misc bug fixes [Adel, Lionel, Jasper; #666015] * Misc bug fixes [Adel, Lionel, Jasper; #666015]
@ -4045,7 +4045,7 @@ Translations:
meta_window_get_monitor() meta_window_get_monitor()
MetaWindow::window-entered-monitor, <etaWindow::window-left-monitor MetaWindow::window-entered-monitor, <etaWindow::window-left-monitor
meta_window_move_to_monitor() [Florian] meta_window_move_to_monitor() [Florian]
* Behavior improvemnts for attached modal dialogs: * Behavior improvements for attached modal dialogs:
- Allow dragging dragging on the titlebar to move the parent ["Ron"] - Allow dragging dragging on the titlebar to move the parent ["Ron"]
- Allow resizing [Florian] - Allow resizing [Florian]
- Constrain to be on the current monitor [Florian] - Constrain to be on the current monitor [Florian]
@ -4814,7 +4814,7 @@ Translations: none
Thanks to Thomas Thurman for improvements in this version. Thanks to Thomas Thurman for improvements in this version.
- Add casts to fix failure to build from source on 64bit hosts (Thomas) (#562106) - Add casts to fix failure to build from source on 64bit hosts (Thomas) (#562106)
- Added script to produce annoucements (Thomas) - Added script to produce announcements (Thomas)
Translations Translations
Jorge González (es) Jorge González (es)

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@ -27,7 +27,7 @@ that on CallyRoot:
* CallyUtil callbacks these signals are related to key event * CallyUtil callbacks these signals are related to key event
listeners (key snooper simulation). One of the main CallyUtil listeners (key snooper simulation). One of the main CallyUtil
responsabilities is managing event (connecting, emitting), so I responsibilities is managing event (connecting, emitting), so I
would prefer to not start to add/mix more functionalities here. would prefer to not start to add/mix more functionalities here.
Ideally it would be better to emit all CallyStage methods from Ideally it would be better to emit all CallyStage methods from
@ -56,7 +56,7 @@ Adding -Wshadow option and solving warnings related
2010-06-14 Alejandro Piñeiro <apinheiro@igalia.com> 2010-06-14 Alejandro Piñeiro <apinheiro@igalia.com>
Added dummy padding for future vt expasion Added dummy padding for future vt expansion
Added dummy padding on the different classes structures, to allow Added dummy padding on the different classes structures, to allow
future expansion of virtual methods. future expansion of virtual methods.
@ -393,7 +393,7 @@ Manage properly ATK_STATE_ACTIVE on CallyStage
* cally/cally-stage.c * cally/cally-stage.c
Added private struct Added private struct
(cally_stage_class_init),(cally_stage_init),(cally_stage_real_initalize): (cally_stage_class_init),(cally_stage_init),(cally_stage_real_initialize):
Initialization stuff Initialization stuff
(cally_stage_activate_cb) (cally_stage_activate_cb)
(cally_stage_deactivate_cb): new ClutterStage signal callbacks, change (cally_stage_deactivate_cb): new ClutterStage signal callbacks, change
@ -975,7 +975,7 @@ Missing cail-rectangle.[ch] files, according 2009-02-23 entry at Changelog
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com> 2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* configure.ac: added aditional compile flags * configure.ac: added additional compile flags
* cail/cail-actor.[ch]: Reimplemented support for AtkAction interface * cail/cail-actor.[ch]: Reimplemented support for AtkAction interface
* cail/cail-root.[ch]: code style review * cail/cail-root.[ch]: code style review

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@ -41,7 +41,7 @@
* has a key focus managed by the stage. Basically any actor can be focused using * has a key focus managed by the stage. Basically any actor can be focused using
* clutter_stage_set_key_focus. So, we will use this approach: all actors are * clutter_stage_set_key_focus. So, we will use this approach: all actors are
* focusable, and we get the currently focused using clutter_stage_get_key_focus * focusable, and we get the currently focused using clutter_stage_get_key_focus
* This affects focus related stateset and some atk_componenet focus methods (like * This affects focus related stateset and some atk_component focus methods (like
* grab focus). * grab focus).
* *
* In the same way, we will manage the focus state change management * In the same way, we will manage the focus state change management

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@ -35,7 +35,7 @@
* *
* In the old times, it was just ClutterCloneTexture. So, from a a11y POV * In the old times, it was just ClutterCloneTexture. So, from a a11y POV
* CallyCloneTexture was just another image, like ClutterTexture, and if * CallyCloneTexture was just another image, like ClutterTexture, and if
* it was a clone was irrevelant. So on cally-0.8, CallyCloneTexture * it was a clone was irrelevant. So on cally-0.8, CallyCloneTexture
* expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more * expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more
* general. You can clone any object, including groups, and made things * general. You can clone any object, including groups, and made things
* like have one text entry, and a clone with different properties in the * like have one text entry, and a clone with different properties in the

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@ -518,7 +518,7 @@ destroy_child_meta (ClutterContainer *container,
* @container specific state for @actor. * @container specific state for @actor.
* *
* Return value: (transfer none): the #ClutterChildMeta for the @actor child * Return value: (transfer none): the #ClutterChildMeta for the @actor child
* of @container or %NULL if the specifiec actor does not exist or the * of @container or %NULL if the specific actor does not exist or the
* container is not configured to provide `ClutterChildMeta`s * container is not configured to provide `ClutterChildMeta`s
*/ */
ClutterChildMeta * ClutterChildMeta *

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@ -150,7 +150,7 @@
* static void * static void
* my_effect_class_init (MyEffectClass *klass) * my_effect_class_init (MyEffectClass *klass)
* { * {
* ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass); * ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
* *
* meta_class->set_actor = my_effect_set_actor; * meta_class->set_actor = my_effect_set_actor;
* *

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@ -1246,7 +1246,7 @@ typedef enum
* @CLUTTER_COLORSPACE_SRGB: Default sRGB colorspace * @CLUTTER_COLORSPACE_SRGB: Default sRGB colorspace
* @CLUTTER_COLORSPACE_BT2020: BT2020 colorspace * @CLUTTER_COLORSPACE_BT2020: BT2020 colorspace
* *
* Colorspace informations. * Colorspace information.
*/ */
typedef enum typedef enum
{ {

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@ -52,7 +52,7 @@ struct _ClutterInputDevice
{ {
GObject parent_instance; GObject parent_instance;
/* Accessiblity */ /* Accessibility */
ClutterVirtualInputDevice *accessibility_virtual_device; ClutterVirtualInputDevice *accessibility_virtual_device;
ClutterPtrA11yData *ptr_a11y_data; ClutterPtrA11yData *ptr_a11y_data;
}; };

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@ -289,7 +289,7 @@ _clutter_threads_dispatch_free (gpointer data)
* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE * range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
* @func: function to call * @func: function to call
* @data: data to pass to the function * @data: data to pass to the function
* @notify: functio to call when the idle source is removed * @notify: function to call when the idle source is removed
* *
* Adds a function to be called whenever there are no higher priority * Adds a function to be called whenever there are no higher priority
* events pending. If the function returns %FALSE it is automatically * events pending. If the function returns %FALSE it is automatically

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@ -1586,7 +1586,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
* @framebuffer. It will then use @pipeline to paint the stored * @framebuffer. It will then use @pipeline to paint the stored
* operations. * operations.
* *
* When using this constructor, the caller is reponsible for setting * When using this constructor, the caller is responsible for setting
* up @framebuffer, including its modelview and projection matrices, * up @framebuffer, including its modelview and projection matrices,
* and the viewport, and the @pipeline as well. * and the viewport, and the @pipeline as well.
* *

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@ -715,7 +715,7 @@ construct_each_objects (gpointer key,
/* we have unfinished business */ /* we have unfinished business */
if (oinfo->has_unresolved) if (oinfo->has_unresolved)
{ {
/* this should not happen, but resilence is /* this should not happen, but resilience is
* a good thing in a parser * a good thing in a parser
*/ */
if (oinfo->object == NULL) if (oinfo->object == NULL)

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@ -171,7 +171,7 @@ clutter_seat_class_init (ClutterSeatClass *klass)
* *
* The signal is emitted each time either the * The signal is emitted each time either the
* latched modifiers mask or locked modifiers mask are changed as the * latched modifiers mask or locked modifiers mask are changed as the
* result of keyboard accessibilty's sticky keys operations. * result of keyboard accessibility's sticky keys operations.
*/ */
signals[KBD_A11Y_MASK_CHANGED] = signals[KBD_A11Y_MASK_CHANGED] =
g_signal_new (I_("kbd-a11y-mods-state-changed"), g_signal_new (I_("kbd-a11y-mods-state-changed"),

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@ -4215,7 +4215,7 @@ setup_implicit_grab (PointerDeviceEntry *entry)
} }
CLUTTER_NOTE (GRABS, CLUTTER_NOTE (GRABS,
"[device=%p sequence=%p] Aquiring implicit grab", "[device=%p sequence=%p] Acquiring implicit grab",
entry->device, entry->sequence); entry->device, entry->sequence);
g_assert (entry->press_count == 0); g_assert (entry->press_count == 0);

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@ -141,7 +141,7 @@ units_em_to_pixels (const gchar *font_name,
* @units: (out caller-allocates): a #ClutterUnits * @units: (out caller-allocates): a #ClutterUnits
* @mm: millimeters * @mm: millimeters
* *
* Stores a value in millimiters inside @units * Stores a value in millimeters inside @units
*/ */
void void
clutter_units_from_mm (ClutterUnits *units, clutter_units_from_mm (ClutterUnits *units,

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@ -109,9 +109,9 @@ _cogl_boxed_value_equal (const CoglBoxedValue *bva,
} }
static void static void
_cogl_boxed_value_tranpose (float *dst, _cogl_boxed_value_transpose (float *dst,
int size, int size,
const float *src) const float *src)
{ {
int y, x; int y, x;
@ -141,9 +141,9 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
g_free (bv->v.array); g_free (bv->v.array);
if (transpose) if (transpose)
_cogl_boxed_value_tranpose (bv->v.float_value, _cogl_boxed_value_transpose (bv->v.float_value,
size, size,
value); value);
else else
memcpy (bv->v.float_value, value, value_size); memcpy (bv->v.float_value, value, value_size);
} }
@ -167,11 +167,11 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
int value_num; int value_num;
for (value_num = 0; value_num < count; value_num++) for (value_num = 0; value_num < count; value_num++)
_cogl_boxed_value_tranpose (bv->v.float_array + _cogl_boxed_value_transpose (bv->v.float_array +
value_num * size * size, value_num * size * size,
size, size,
(const float *) value + (const float *) value +
value_num * size * size); value_num * size * size);
} }
else else
memcpy (bv->v.array, value, count * value_size); memcpy (bv->v.array, value, count * value_size);

View file

@ -335,7 +335,7 @@ _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
* *
* If we find this is a problem for real world applications * If we find this is a problem for real world applications
* then in the path tessellation case we could potentially add an * then in the path tessellation case we could potentially add an
* explicit cogl_path_tesselate_stroke() api that can throw an * explicit cogl_path_tessellate_stroke() api that can throw an
* error for the app to cache. For the journal we could * error for the app to cache. For the journal we could
* potentially flush the journal in smaller batches so we use * potentially flush the journal in smaller batches so we use
* smaller buffers, though that would probably not help for * smaller buffers, though that would probably not help for

View file

@ -86,10 +86,10 @@
#define N_POS_COMPONENTS POS_STRIDE #define N_POS_COMPONENTS POS_STRIDE
#define COLOR_STRIDE 1 /* number of 32bit words */ #define COLOR_STRIDE 1 /* number of 32bit words */
#define TEX_STRIDE 2 /* number of 32bit words */ #define TEX_STRIDE 2 /* number of 32bit words */
#define MIN_LAYER_PADING 2 #define MIN_LAYER_PADDING 2
#define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \ #define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \
(POS_STRIDE + COLOR_STRIDE + \ (POS_STRIDE + COLOR_STRIDE + \
TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADING ? MIN_LAYER_PADING : N_LAYERS)) TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADDING ? MIN_LAYER_PADDING : N_LAYERS))
/* If a batch is longer than this threshold then we'll assume it's not /* If a batch is longer than this threshold then we'll assume it's not
worth doing software clipping and it's cheaper to program the GPU worth doing software clipping and it's cheaper to program the GPU
@ -664,8 +664,8 @@ compare_entry_strides (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
/* TODO: We should be padding the n_layers == 1 case as if it were /* TODO: We should be padding the n_layers == 1 case as if it were
* n_layers == 2 so we can reduce the need to split batches. */ * n_layers == 2 so we can reduce the need to split batches. */
if (entry0->n_layers == entry1->n_layers || if (entry0->n_layers == entry1->n_layers ||
(entry0->n_layers <= MIN_LAYER_PADING && (entry0->n_layers <= MIN_LAYER_PADDING &&
entry1->n_layers <= MIN_LAYER_PADING)) entry1->n_layers <= MIN_LAYER_PADDING))
return TRUE; return TRUE;
else else
return FALSE; return FALSE;

View file

@ -53,7 +53,7 @@ _cogl_pipeline_cache_free (CoglPipelineCache *cache);
* Gets a pipeline from the cache that has the same state as * Gets a pipeline from the cache that has the same state as
* @key_pipeline for the state in * @key_pipeline for the state in
* COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no * COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in * matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called * the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be * with a similar pipeline. In that case the copy itself will be
* returned * returned
@ -66,7 +66,7 @@ _cogl_pipeline_cache_get_fragment_template (CoglPipelineCache *cache,
* Gets a pipeline from the cache that has the same state as * Gets a pipeline from the cache that has the same state as
* @key_pipeline for the state in * @key_pipeline for the state in
* COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN. If there is no * COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in * matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called * the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be * with a similar pipeline. In that case the copy itself will be
* returned * returned
@ -80,7 +80,7 @@ _cogl_pipeline_cache_get_vertex_template (CoglPipelineCache *cache,
* @key_pipeline for the combination of the state state in * @key_pipeline for the combination of the state state in
* COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN and * COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN and
* COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no * COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in * matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called * the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be * with a similar pipeline. In that case the copy itself will be
* returned * returned

View file

@ -513,7 +513,7 @@ _cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
/* Algorithm: /* Algorithm:
* *
* 1) Walk the ancestors of each layer to the root node, adding a * 1) Walk the ancestors of each layer to the root node, adding a
* pointer to each ancester node to two linked lists * pointer to each ancestor node to two linked lists
* *
* 2) Compare the lists to find the nodes where they start to * 2) Compare the lists to find the nodes where they start to
* differ marking the common_ancestor node for each list. * differ marking the common_ancestor node for each list.

View file

@ -74,7 +74,7 @@ COGL_GTYPE_DEFINE_CLASS (Pipeline, pipeline);
* subsequently instantiated pipelines created via the cogl_pipeline_new() * subsequently instantiated pipelines created via the cogl_pipeline_new()
* API will initially be a copy of this pipeline. * API will initially be a copy of this pipeline.
* *
* The default pipeline is the topmost ancester for all pipelines. * The default pipeline is the topmost ancestor for all pipelines.
*/ */
void void
_cogl_pipeline_init_default_pipeline (void) _cogl_pipeline_init_default_pipeline (void)
@ -1889,7 +1889,7 @@ _cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
/* Algorithm: /* Algorithm:
* *
* 1) Walk the ancestors of each pipeline to the root node, adding a * 1) Walk the ancestors of each pipeline to the root node, adding a
* pointer to each ancester node to two linked lists * pointer to each ancestor node to two linked lists
* *
* 2) Compare the lists to find the nodes where they start to * 2) Compare the lists to find the nodes where they start to
* differ marking the common_ancestor node for each list. * differ marking the common_ancestor node for each list.

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@ -149,7 +149,7 @@ struct _CoglTextureVtable
gboolean value); gboolean value);
}; };
typedef enum _CoglTextureSoureType { typedef enum _CoglTextureSourceType {
COGL_TEXTURE_SOURCE_TYPE_SIZE = 1, COGL_TEXTURE_SOURCE_TYPE_SIZE = 1,
COGL_TEXTURE_SOURCE_TYPE_BITMAP, COGL_TEXTURE_SOURCE_TYPE_BITMAP,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE, COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,

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@ -222,7 +222,7 @@ cogl_texture_set_premultiplied (CoglTexture *texture,
* green and blue components for the given @texture as set by * green and blue components for the given @texture as set by
* cogl_texture_set_premultiplied(). * cogl_texture_set_premultiplied().
* *
* By default the pre-multipled state is @TRUE. * By default the pre-multiplied state is @TRUE.
* *
* Return value: %TRUE if red, green and blue components are * Return value: %TRUE if red, green and blue components are
* internally stored pre-multiplied by the alpha * internally stored pre-multiplied by the alpha

View file

@ -285,7 +285,7 @@ cogl_shader_source (CoglHandle shader,
* Retrieves the type of a shader #CoglHandle * Retrieves the type of a shader #CoglHandle
* *
* Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor * Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
* or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor * or %COGL_SHADER_TYPE_FRAGMENT if the shader is a fragment processor
* Deprecated: 1.16: Use #CoglSnippet api * Deprecated: 1.16: Use #CoglSnippet api
*/ */
COGL_DEPRECATED_FOR (cogl_snippet_) COGL_DEPRECATED_FOR (cogl_snippet_)

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@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2011,2013 Intel Corporation. * Copyright (C) 2011,2013 Intel Corporation.
* Copyrigth (C) 2020 Red Hat * Copyright (C) 2020 Red Hat
* *
* Permission is hereby granted, free of charge, to any person * Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation * obtaining a copy of this software and associated documentation

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@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2011,2013 Intel Corporation. * Copyright (C) 2011,2013 Intel Corporation.
* Copyrigth (C) 2020 Red Hat * Copyright (C) 2020 Red Hat
* *
* Permission is hereby granted, free of charge, to any person * Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation * obtaining a copy of this software and associated documentation

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@ -698,7 +698,7 @@ check_barrier (MetaInputCaptureSession *session,
meta_dbus_session_manager_get_backend (session->session_manager); meta_dbus_session_manager_get_backend (session->session_manager);
MetaMonitorManager *monitor_manager = MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend); meta_backend_get_monitor_manager (backend);
gboolean has_adjecent_monitor = FALSE; gboolean has_adjacent_monitor = FALSE;
GList *logical_monitors; GList *logical_monitors;
GList *l; GList *l;
@ -731,13 +731,13 @@ check_barrier (MetaInputCaptureSession *session,
case LINE_ADJACENCY_NONE: case LINE_ADJACENCY_NONE:
break; break;
case LINE_ADJACENCY_CONTAINED: case LINE_ADJACENCY_CONTAINED:
if (has_adjecent_monitor) if (has_adjacent_monitor)
{ {
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA, g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA,
"Adjecent to multiple monitor edges"); "Adjacent to multiple monitor edges");
return FALSE; return FALSE;
} }
has_adjecent_monitor = TRUE; has_adjacent_monitor = TRUE;
break; break;
case LINE_ADJACENCY_OVERLAP: case LINE_ADJACENCY_OVERLAP:
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA, g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA,
@ -750,7 +750,7 @@ check_barrier (MetaInputCaptureSession *session,
} }
} }
return has_adjecent_monitor; return has_adjacent_monitor;
} }
static unsigned int static unsigned int

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@ -1158,7 +1158,7 @@ meta_remote_desktop_session_cancel_transfer_requests (MetaRemoteDesktopSession *
} }
static gboolean static gboolean
transfer_request_cleanup_timout (gpointer user_data) transfer_request_cleanup_timeout (gpointer user_data)
{ {
MetaRemoteDesktopSession *session = user_data; MetaRemoteDesktopSession *session = user_data;
@ -1307,7 +1307,7 @@ reset_transfer_cleanup_timeout (MetaRemoteDesktopSession *session)
g_clear_handle_id (&session->transfer_request_timeout_id, g_source_remove); g_clear_handle_id (&session->transfer_request_timeout_id, g_source_remove);
session->transfer_request_timeout_id = session->transfer_request_timeout_id =
g_timeout_add (TRANSFER_REQUEST_CLEANUP_TIMEOUT_MS, g_timeout_add (TRANSFER_REQUEST_CLEANUP_TIMEOUT_MS,
transfer_request_cleanup_timout, transfer_request_cleanup_timeout,
session); session);
} }

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@ -649,7 +649,7 @@ maybe_add_damaged_regions_metadata (MetaScreenCastStreamSrc *src,
{ {
spa_meta_for_each (meta_region, spa_meta_video_damage) spa_meta_for_each (meta_region, spa_meta_video_damage)
{ {
g_warning ("Not enough buffers (%d) to accomodate damaged " g_warning ("Not enough buffers (%d) to accommodate damaged "
"regions (%d)", num_buffers_available, n_rectangles); "regions (%d)", num_buffers_available, n_rectangles);
meta_region->region = SPA_REGION (0, 0, meta_region->region = SPA_REGION (0, 0,
priv->video_format.size.width, priv->video_format.size.width,

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@ -1047,7 +1047,7 @@ realize_cursor_sprite_for_crtc (MetaCursorRenderer *renderer,
meta_kms_crtc_get_id (kms_crtc), meta_kms_crtc_get_id (kms_crtc),
meta_kms_device_get_path (kms_device)); meta_kms_device_get_path (kms_device));
COGL_TRACE_BEGIN_SCOPED (CursorRendererNAtiveRealize, COGL_TRACE_BEGIN_SCOPED (CursorRendererNativeRealize,
"Cursor Renderer Native (realize for crtc)"); "Cursor Renderer Native (realize for crtc)");
if (META_IS_CURSOR_SPRITE_XCURSOR (cursor_sprite)) if (META_IS_CURSOR_SPRITE_XCURSOR (cursor_sprite))
{ {

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@ -3508,7 +3508,7 @@ set_keyboard_map (GTask *task)
* @seat_impl: the #ClutterSeat created by the evdev backend * @seat_impl: the #ClutterSeat created by the evdev backend
* @keymap: the new keymap * @keymap: the new keymap
* *
* Instructs @evdev to use the speficied keyboard map. This will cause * Instructs @evdev to use the specified keyboard map. This will cause
* the backend to drop the state and create a new one with the new * the backend to drop the state and create a new one with the new
* map. To avoid state being lost, callers should ensure that no key * map. To avoid state being lost, callers should ensure that no key
* is pressed when calling this function. * is pressed when calling this function.

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@ -655,7 +655,7 @@ meta_compositor_switch_workspace (MetaCompositor *compositor,
/* We have to explicitly call this to fix up stacking order of the /* We have to explicitly call this to fix up stacking order of the
* actors; this is because the abs stacking position of actors does not * actors; this is because the abs stacking position of actors does not
* necessarily change during the window hiding/unhiding, only their * necessarily change during the window hiding/unhiding, only their
* relative position toward the destkop window. * relative position toward the desktop window.
*/ */
meta_finish_workspace_switch (compositor); meta_finish_workspace_switch (compositor);
} }

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@ -25,7 +25,7 @@
* Some pixel formats that are used in the wild are a bit more complex than * Some pixel formats that are used in the wild are a bit more complex than
* just ARGB and all its variants. For example: a component might be put in a * just ARGB and all its variants. For example: a component might be put in a
* different plane (i.e. at a different place in memory). Another example are * different plane (i.e. at a different place in memory). Another example are
* formats that use Y, U, and V components rather than RGB; if we composit them * formats that use Y, U, and V components rather than RGB; if we composite them
* onto an RGBA framebuffer, we have to make sure for example that these get * onto an RGBA framebuffer, we have to make sure for example that these get
* converted to the right color format first (using e.g. a shader). * converted to the right color format first (using e.g. a shader).
*/ */

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@ -68,7 +68,7 @@ meta_surface_actor_wayland_is_opaque (MetaSurfaceActor *actor)
return meta_shaped_texture_is_opaque (stex); return meta_shaped_texture_is_opaque (stex);
} }
#define UNOBSCURED_TRESHOLD 0.1 #define UNOBSCURED_THRESHOLD 0.1
gboolean gboolean
meta_surface_actor_wayland_is_view_primary (MetaSurfaceActor *actor, meta_surface_actor_wayland_is_view_primary (MetaSurfaceActor *actor,
@ -149,10 +149,10 @@ meta_surface_actor_wayland_is_view_primary (MetaSurfaceActor *actor,
refresh_rate = clutter_stage_view_get_refresh_rate (view); refresh_rate = clutter_stage_view_get_refresh_rate (view);
if ((refresh_rate > highest_refresh_rate && if ((refresh_rate > highest_refresh_rate &&
(biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD || (biggest_unobscurred_fraction < UNOBSCURED_THRESHOLD ||
unobscurred_fraction > UNOBSCURED_TRESHOLD)) || unobscurred_fraction > UNOBSCURED_THRESHOLD)) ||
(biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD && (biggest_unobscurred_fraction < UNOBSCURED_THRESHOLD &&
unobscurred_fraction > UNOBSCURED_TRESHOLD)) unobscurred_fraction > UNOBSCURED_THRESHOLD))
{ {
current_primary_view = view; current_primary_view = view;
highest_refresh_rate = refresh_rate; highest_refresh_rate = refresh_rate;

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@ -344,7 +344,7 @@ meta_context_real_configure (MetaContext *context,
* @error: a return location for errors * @error: a return location for errors
* *
* Returns: %TRUE if the commandline arguments (if any) were valid and if the * Returns: %TRUE if the commandline arguments (if any) were valid and if the
* configuration has been successfull, %FALSE otherwise * configuration has been successful, %FALSE otherwise
*/ */
gboolean gboolean
meta_context_configure (MetaContext *context, meta_context_configure (MetaContext *context,

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@ -1649,7 +1649,7 @@ meta_preference_to_string (MetaPreference pref)
return "VISUAL_BELL_TYPE"; return "VISUAL_BELL_TYPE";
case META_PREF_GNOME_ACCESSIBILITY: case META_PREF_GNOME_ACCESSIBILITY:
return "GNOME_ACCESSIBILTY"; return "GNOME_ACCESSIBILITY";
case META_PREF_GNOME_ANIMATIONS: case META_PREF_GNOME_ANIMATIONS:
return "GNOME_ANIMATIONS"; return "GNOME_ANIMATIONS";

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@ -50,7 +50,7 @@
* To update or initialize reference images for tests, set the * To update or initialize reference images for tests, set the
* MUTTER_REF_TEST_UPDATE environment variable. * MUTTER_REF_TEST_UPDATE environment variable.
* *
* The MUTTER_REF_TEST_UPDATE is interpreted as a comma seperated list of * The MUTTER_REF_TEST_UPDATE is interpreted as a comma separated list of
* regular expressions. If the test path matches any of the regular * regular expressions. If the test path matches any of the regular
* expressions, the test reference image will be updated, unless the * expressions, the test reference image will be updated, unless the
* existing reference image is pixel identical to the newly created one. * existing reference image is pixel identical to the newly created one.

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@ -244,7 +244,7 @@ on_sync_event (WaylandDisplay *display,
{ {
g_assert (serial == 0); g_assert (serial == 0);
/* Sync event 0 is sent when the popup window actor is destryed; /* Sync event 0 is sent when the popup window actor is destroyed;
* prepare for opening a popup for the same wl_surface. * prepare for opening a popup for the same wl_surface.
*/ */
wl_surface_attach (popup_surface, NULL, 0, 0); wl_surface_attach (popup_surface, NULL, 0, 0);

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@ -795,7 +795,7 @@ meta_wayland_keyboard_set_focus (MetaWaylandKeyboard *keyboard,
&keyboard->resource_list, &keyboard->resource_list,
wl_resource_get_client (focus_surface_resource)); wl_resource_get_client (focus_surface_resource));
/* Make sure a11y masks are applied before braodcasting modifiers */ /* Make sure a11y masks are applied before broadcasting modifiers */
kbd_a11y_apply_mask (keyboard); kbd_a11y_apply_mask (keyboard);
if (!wl_list_empty (&keyboard->focus_resource_list)) if (!wl_list_empty (&keyboard->focus_resource_list))

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@ -550,7 +550,7 @@ save_yourself_callback (SmcConn smc_conn,
/* ignore Global style saves /* ignore Global style saves
* *
* This interpretaion of the Local/Global/Both styles * This interpretation of the Local/Global/Both styles
* was discussed extensively on the xdg-list. See: * was discussed extensively on the xdg-list. See:
* *
* https://listman.redhat.com/pipermail/xdg-list/2002-July/000615.html * https://listman.redhat.com/pipermail/xdg-list/2002-July/000615.html

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@ -6,7 +6,7 @@
* A system which can inspect sets of properties of given windows * A system which can inspect sets of properties of given windows
* and take appropriate action given their values. * and take appropriate action given their values.
* *
* Note that all the meta_window_reload_propert* functions require a * Note that all the meta_window_reload_property* functions require a
* round trip to the server. * round trip to the server.
* *
* The guts of this system are in meta_display_init_window_prop_hooks(). * The guts of this system are in meta_display_init_window_prop_hooks().
@ -1894,7 +1894,7 @@ RELOAD_STRING (gtk_menubar_object_path, "gtk-menubar-object-path")
/** /**
* meta_x11_display_init_window_prop_hooks: * meta_x11_display_init_window_prop_hooks:
* @x11_display: The #MetaDX11isplay * @x11_display: The #MetaX11Display
* *
* Initialises the property hooks system. Each row in the table named "hooks" * Initialises the property hooks system. Each row in the table named "hooks"
* represents an action to take when a property is found on a newly-created * represents an action to take when a property is found on a newly-created

View file

@ -6,7 +6,7 @@
* A system which can inspect sets of properties of given windows * A system which can inspect sets of properties of given windows
* and take appropriate action given their values. * and take appropriate action given their values.
* *
* Note that all the meta_window_reload_propert* functions require a * Note that all the meta_window_reload_property* functions require a
* round trip to the server. * round trip to the server.
*/ */
@ -61,7 +61,7 @@ void meta_window_load_initial_properties (MetaWindow *window);
* meta_x11_display_init_window_prop_hooks: * meta_x11_display_init_window_prop_hooks:
* @x11_display: The X11 display. * @x11_display: The X11 display.
* *
* Initialises the hooks used for the reload_propert* functions * Initialises the hooks used for the reload_property* functions
* on a particular display, and stores a pointer to them in the * on a particular display, and stores a pointer to them in the
* x11_display. * x11_display.
*/ */
@ -70,7 +70,7 @@ void meta_x11_display_init_window_prop_hooks (MetaX11Display *x11_display);
/** /**
* meta_x11_display_free_window_prop_hooks: * meta_x11_display_free_window_prop_hooks:
* @x11_display: The X11 display. * @x11_display: The X11 display.
* Frees the hooks used for the reload_propert* functions * Frees the hooks used for the reload_property* functions
* for a particular display. * for a particular display.
*/ */
void meta_x11_display_free_window_prop_hooks (MetaX11Display *x11_display); void meta_x11_display_free_window_prop_hooks (MetaX11Display *x11_display);