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drag-action: Allow destroying the dragged actor inside ::drag-end

It should be possible to destroy the actor currently being dragged from
within the ::drag-end signal. In order to do this, we need to keep a
reference on the action for the duration of the emit_drag_end() function
as well as resetting the action's state inside the dispose()
implementation, to avoid trying to access cleared data.

https://bugzilla.gnome.org/show_bug.cgi?id=681814
This commit is contained in:
Emmanuele Bassi 2012-09-10 09:21:34 +01:00
parent c095de8705
commit cd67c7fd24

View file

@ -295,6 +295,12 @@ emit_drag_end (ClutterDragAction *action,
{
ClutterDragActionPrivate *priv = action->priv;
/* ::drag-end may result in the destruction of the actor, which in turn
* will lead to the removal and finalization of the action, so we need
* to keep the action alive for the entire emission sequence
*/
g_object_ref (action);
/* if we have an event, update our own state, otherwise we'll
* just use the currently stored state when emitting the ::drag-end
* signal
@ -315,6 +321,9 @@ emit_drag_end (ClutterDragAction *action,
priv->last_motion_x, priv->last_motion_y,
priv->last_motion_state);
if (priv->stage == NULL)
goto out;
/* disconnect the capture */
if (priv->capture_id != 0)
{
@ -325,7 +334,7 @@ emit_drag_end (ClutterDragAction *action,
clutter_stage_set_motion_events_enabled (priv->stage,
priv->motion_events_enabled);
if (priv->last_motion_device != NULL)
if (priv->last_motion_device != NULL && event != NULL)
{
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE)
_clutter_stage_remove_pointer_drag_actor (priv->stage,
@ -335,7 +344,11 @@ emit_drag_end (ClutterDragAction *action,
priv->sequence);
}
out:
priv->last_motion_device = NULL;
priv->sequence = NULL;
g_object_unref (action);
}
static gboolean
@ -641,8 +654,28 @@ clutter_drag_action_dispose (GObject *gobject)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
/* if we're being disposed while a capture is still present, we
* need to reset the state we are currently holding
*/
if (priv->last_motion_device != NULL)
{
_clutter_stage_remove_pointer_drag_actor (priv->stage,
priv->last_motion_device);
priv->last_motion_device = NULL;
}
if (priv->sequence != NULL)
{
_clutter_stage_remove_touch_drag_actor (priv->stage,
priv->sequence);
priv->sequence = NULL;
}
if (priv->capture_id != 0)
{
clutter_stage_set_motion_events_enabled (priv->stage,
priv->motion_events_enabled);
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);