util: optimize _clutter_util_fully_transform_vertices
Instead of unconditionally combining the modelview and projection matrices and then iterating each of the vertices to call cogl_matrix_transform_point for each one in turn we now only combine the matrices if there are more than 4 vertices (with less than 4 vertices its less work to transform them separately) and we use the new cogl_vertex_{transform,project}_points APIs which can hopefully vectorize the transformations. Finally the perspective divide and viewport scale is done in a separate loop at the end and we don't do the spurious perspective divide and viewport scale for the z component.
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2 changed files with 9 additions and 9 deletions
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@ -498,7 +498,7 @@ typedef struct _Point4f
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static void
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_cogl_matrix_transform_points_f2 (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -519,7 +519,7 @@ _cogl_matrix_transform_points_f2 (const CoglMatrix *matrix,
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static void
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_cogl_matrix_project_points_f2 (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -541,7 +541,7 @@ _cogl_matrix_project_points_f2 (const CoglMatrix *matrix,
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static void
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_cogl_matrix_transform_points_f3 (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -565,7 +565,7 @@ _cogl_matrix_transform_points_f3 (const CoglMatrix *matrix,
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static void
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_cogl_matrix_project_points_f3 (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -591,7 +591,7 @@ _cogl_matrix_project_points_f3 (const CoglMatrix *matrix,
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static void
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_cogl_matrix_project_points_f4 (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -618,7 +618,7 @@ void
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cogl_matrix_transform_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -646,7 +646,7 @@ void
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cogl_matrix_project_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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@ -505,7 +505,7 @@ void
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cogl_matrix_transform_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points);
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@ -560,7 +560,7 @@ void
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cogl_matrix_project_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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const void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points);
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