diff --git a/cogl/winsys/cogl-texture-pixmap-x11-private.h b/cogl/winsys/cogl-texture-pixmap-x11-private.h index 55da84172..60c11b9d9 100644 --- a/cogl/winsys/cogl-texture-pixmap-x11-private.h +++ b/cogl/winsys/cogl-texture-pixmap-x11-private.h @@ -36,6 +36,7 @@ #include "cogl-handle.h" #include "cogl-texture-private.h" +#include "cogl-texture-pixmap-x11.h" #define COGL_TEXTURE_PIXMAP_X11(tex) ((CoglTexturePixmapX11 *) tex) @@ -72,18 +73,12 @@ struct _CoglTexturePixmapX11 gboolean damage_owned; CoglDamageRectangle damage_rect; -#ifdef COGL_HAS_GLX_SUPPORT + void *winsys; + /* During the pre_paint method, this will be set to TRUE if we - should use the GLX texture, otherwise we will use the regular + should use the winsys texture, otherwise we will use the regular texture */ - gboolean use_glx_texture; - CoglHandle glx_tex; - GLXPixmap glx_pixmap; - gboolean glx_pixmap_has_mipmap; - gboolean glx_can_mipmap; - gboolean bind_tex_image_queued; - gboolean pixmap_bound; -#endif + gboolean use_winsys_texture; }; GQuark diff --git a/cogl/winsys/cogl-texture-pixmap-x11.c b/cogl/winsys/cogl-texture-pixmap-x11.c index 32e48dc57..c59d76018 100644 --- a/cogl/winsys/cogl-texture-pixmap-x11.c +++ b/cogl/winsys/cogl-texture-pixmap-x11.c @@ -23,6 +23,7 @@ * Authors: * Neil Roberts * Johan Bilien + * Robert Bragg */ #ifdef HAVE_CONFIG_H @@ -42,11 +43,7 @@ #include "cogl-texture-rectangle-private.h" #include "cogl-context-private.h" #include "cogl-handle.h" -#if COGL_HAS_GLX_SUPPORT -#include "cogl-display-glx-private.h" -#include "cogl-renderer-private.h" -#include "cogl-renderer-glx-private.h" -#endif +#include "cogl-winsys-private.h" #include "cogl-pipeline-opengl-private.h" #include @@ -198,9 +195,7 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap, /* If we're using the texture from pixmap extension then there's no point in getting the region and we can just mark that the texture needs updating */ -#ifdef COGL_HAS_GLX_SUPPORT - tex_pixmap->bind_tex_image_queued = TRUE; -#endif + _cogl_winsys_texture_pixmap_x11_damage_notify (tex_pixmap); } static CoglFilterReturn @@ -224,283 +219,6 @@ _cogl_texture_pixmap_x11_filter (void *native_event, void *data) return COGL_FILTER_CONTINUE; } -#ifdef COGL_HAS_GLX_SUPPORT - -static gboolean -get_fbconfig_for_depth (unsigned int depth, - GLXFBConfig *fbconfig_ret, - gboolean *can_mipmap_ret) -{ - GLXFBConfig *fbconfigs; - int n_elements, i; - Display *dpy; - int db, stencil, alpha, mipmap, rgba, value; - int spare_cache_slot = 0; - gboolean found = FALSE; - CoglDisplayGLX *glx_display; - - _COGL_GET_CONTEXT (ctxt, FALSE); - glx_display = ctxt->display->winsys; - - /* Check if we've already got a cached config for this depth */ - for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) - if (glx_display->glx_cached_configs[i].depth == -1) - spare_cache_slot = i; - else if (glx_display->glx_cached_configs[i].depth == depth) - { - *fbconfig_ret = glx_display->glx_cached_configs[i].fb_config; - *can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap; - return glx_display->glx_cached_configs[i].found; - } - - dpy = cogl_xlib_get_display (); - - fbconfigs = glXGetFBConfigs (dpy, DefaultScreen (dpy), - &n_elements); - - db = G_MAXSHORT; - stencil = G_MAXSHORT; - mipmap = 0; - rgba = 0; - - for (i = 0; i < n_elements; i++) - { - XVisualInfo *vi; - int visual_depth; - - vi = glXGetVisualFromFBConfig (dpy, - fbconfigs[i]); - if (vi == NULL) - continue; - - visual_depth = vi->depth; - - XFree (vi); - - if (visual_depth != depth) - continue; - - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_ALPHA_SIZE, - &alpha); - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_BUFFER_SIZE, - &value); - if (value != depth && (value - alpha) != depth) - continue; - - value = 0; - if (depth == 32) - { - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_BIND_TO_TEXTURE_RGBA_EXT, - &value); - if (value) - rgba = 1; - } - - if (!value) - { - if (rgba) - continue; - - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_BIND_TO_TEXTURE_RGB_EXT, - &value); - if (!value) - continue; - } - - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_DOUBLEBUFFER, - &value); - if (value > db) - continue; - - db = value; - - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_STENCIL_SIZE, - &value); - if (value > stencil) - continue; - - stencil = value; - - /* glGenerateMipmap is defined in the offscreen extension */ - if (cogl_features_available (COGL_FEATURE_OFFSCREEN)) - { - glXGetFBConfigAttrib (dpy, - fbconfigs[i], - GLX_BIND_TO_MIPMAP_TEXTURE_EXT, - &value); - - if (value < mipmap) - continue; - - mipmap = value; - } - - *fbconfig_ret = fbconfigs[i]; - *can_mipmap_ret = mipmap; - found = TRUE; - } - - if (n_elements) - XFree (fbconfigs); - - glx_display->glx_cached_configs[spare_cache_slot].depth = depth; - glx_display->glx_cached_configs[spare_cache_slot].found = found; - glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret; - glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap; - - return found; -} - -static gboolean -should_use_rectangle (void) -{ - _COGL_GET_CONTEXT (ctxt, FALSE); - - if (ctxt->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN) - { - if (cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE)) - { - const char *rect_env; - - /* Use the rectangle only if it is available and either: - - the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is - set to 'force' - - *or* - - the env var is set to 'allow' or not set and NPOTs textures - are not available */ - - ctxt->rectangle_state = - cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) ? - COGL_WINSYS_RECTANGLE_STATE_DISABLE : - COGL_WINSYS_RECTANGLE_STATE_ENABLE; - - if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) || - /* For compatibility, we'll also look at the old Clutter - environment variable */ - (rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE"))) - { - if (g_ascii_strcasecmp (rect_env, "force") == 0) - ctxt->rectangle_state = - COGL_WINSYS_RECTANGLE_STATE_ENABLE; - else if (g_ascii_strcasecmp (rect_env, "disable") == 0) - ctxt->rectangle_state = - COGL_WINSYS_RECTANGLE_STATE_DISABLE; - else if (g_ascii_strcasecmp (rect_env, "allow")) - g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, " - "should be 'force' or 'disable'"); - } - } - else - ctxt->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; - } - - return ctxt->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE; -} - -static void -try_create_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap, - gboolean mipmap) -{ - Display *dpy; - /* We have to initialize this *opaque* variable because gcc tries to - * be too smart for its own good and warns that the variable may be - * used uninitialized otherwise. */ - GLXFBConfig fb_config = (GLXFBConfig)0; - int attribs[7]; - int i = 0; - GLenum target; - CoglXlibTrapState trap_state; - - _COGL_GET_CONTEXT (ctxt, NO_RETVAL); - - tex_pixmap->pixmap_bound = FALSE; - tex_pixmap->glx_pixmap = None; - - if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)) - return; - - dpy = cogl_xlib_get_display (); - - if (!get_fbconfig_for_depth (tex_pixmap->depth, &fb_config, - &tex_pixmap->glx_can_mipmap)) - { - COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i", - tex_pixmap->depth); - return; - } - - if (should_use_rectangle ()) - { - target = GLX_TEXTURE_RECTANGLE_EXT; - tex_pixmap->glx_can_mipmap = FALSE; - } - else - target = GLX_TEXTURE_2D_EXT; - - if (!tex_pixmap->glx_can_mipmap) - mipmap = FALSE; - - attribs[i++] = GLX_TEXTURE_FORMAT_EXT; - - if (tex_pixmap->depth == 24) - attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT; - else if (tex_pixmap->depth == 32) - attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; - else - return; - - attribs[i++] = GLX_MIPMAP_TEXTURE_EXT; - attribs[i++] = mipmap; - - attribs[i++] = GLX_TEXTURE_TARGET_EXT; - attribs[i++] = target; - - attribs[i++] = None; - - /* We need to trap errors from glXCreatePixmap because it can - sometimes fail during normal usage. For example on NVidia it gets - upset if you try to create two GLXPixmaps for the same - drawable. */ - - _cogl_xlib_trap_errors (&trap_state); - - tex_pixmap->glx_pixmap = glXCreatePixmap (dpy, - fb_config, - tex_pixmap->pixmap, - attribs); - tex_pixmap->glx_pixmap_has_mipmap = mipmap; - - XSync (dpy, False); - - if (_cogl_xlib_untrap_errors (&trap_state)) - { - COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap); - _cogl_xlib_trap_errors (&trap_state); - glXDestroyPixmap (dpy, tex_pixmap->glx_pixmap); - XSync (dpy, False); - _cogl_xlib_untrap_errors (&trap_state); - - tex_pixmap->glx_pixmap = None; - } -} - -#endif /* COGL_HAS_GLX_SUPPORT */ - static void set_damage_object_internal (CoglTexturePixmapX11 *tex_pixmap, Damage damage, @@ -589,13 +307,7 @@ cogl_texture_pixmap_x11_new (guint32 pixmap, tex_pixmap->damage_rect.y1 = 0; tex_pixmap->damage_rect.y2 = tex_pixmap->height; -#ifdef COGL_HAS_GLX_SUPPORT - try_create_glx_pixmap (tex_pixmap, FALSE); - - tex_pixmap->glx_tex = COGL_INVALID_HANDLE; - tex_pixmap->bind_tex_image_queued = TRUE; - tex_pixmap->use_glx_texture = FALSE; -#endif + _cogl_winsys_texture_pixmap_x11_create (tex_pixmap); return _cogl_texture_pixmap_x11_handle_new (tex_pixmap); } @@ -686,9 +398,7 @@ cogl_texture_pixmap_x11_update_area (CoglHandle handle, texture because we can't determine which will be needed until we actually render something */ -#ifdef COGL_HAS_GLX_SUPPORT - tex_pixmap->bind_tex_image_queued = TRUE; -#endif + _cogl_winsys_texture_pixmap_x11_damage_notify (tex_pixmap); cogl_damage_rectangle_union (&tex_pixmap->damage_rect, x, y, width, height); @@ -702,11 +412,7 @@ cogl_texture_pixmap_x11_is_using_tfp_extension (CoglHandle handle) if (!cogl_is_texture_pixmap_x11 (tex_pixmap)) return FALSE; -#ifdef COGL_HAS_GLX_SUPPORT - return tex_pixmap->glx_pixmap != None; -#else - return FALSE; -#endif + return !!tex_pixmap->winsys; } void @@ -890,225 +596,37 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap) memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle)); } -#ifdef COGL_HAS_GLX_SUPPORT - static void -_cogl_texture_pixmap_x11_free_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap) +_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap, + gboolean new_value) { - if (tex_pixmap->glx_pixmap) - { - CoglXlibTrapState trap_state; - CoglRendererGLX *glx_renderer; - - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - glx_renderer = ctx->display->renderer->winsys; - - if (tex_pixmap->pixmap_bound) - glx_renderer->pf_glXReleaseTexImage (cogl_xlib_get_display (), - tex_pixmap->glx_pixmap, - GLX_FRONT_LEFT_EXT); - - /* FIXME - we need to trap errors and synchronize here because - * of ordering issues between the XPixmap destruction and the - * GLXPixmap destruction. - * - * If the X pixmap is destroyed, the GLX pixmap is destroyed as - * well immediately, and thus, when Cogl calls glXDestroyPixmap() - * it'll cause a BadDrawable error. - * - * this is technically a bug in the X server, which should not - * destroy either pixmaps until the call to glXDestroyPixmap(); so - * at some point we should revisit this code and remove the - * trap+sync after verifying that the destruction is indeed safe. - * - * for reference, see: - * http://bugzilla.clutter-project.org/show_bug.cgi?id=2324 - */ - _cogl_xlib_trap_errors (&trap_state); - glXDestroyPixmap (cogl_xlib_get_display (), tex_pixmap->glx_pixmap); - XSync (cogl_xlib_get_display (), False); - _cogl_xlib_untrap_errors (&trap_state); - - tex_pixmap->glx_pixmap = None; - tex_pixmap->pixmap_bound = FALSE; - } -} - -static gboolean -_cogl_texture_pixmap_x11_update_glx_texture (CoglTexturePixmapX11 *tex_pixmap, - gboolean needs_mipmap) -{ - gboolean ret = TRUE; - CoglRendererGLX *glx_renderer; - - _COGL_GET_CONTEXT (ctx, FALSE); - glx_renderer = ctx->display->renderer->winsys; - - /* If we don't have a GLX pixmap then fallback */ - if (tex_pixmap->glx_pixmap == None) - ret = FALSE; - else - { - /* Lazily create a texture to hold the pixmap */ - if (tex_pixmap->glx_tex == COGL_INVALID_HANDLE) - { - CoglPixelFormat texture_format; - - texture_format = (tex_pixmap->depth >= 32 ? - COGL_PIXEL_FORMAT_RGBA_8888_PRE : - COGL_PIXEL_FORMAT_RGB_888); - - if (should_use_rectangle ()) - { - tex_pixmap->glx_tex = - _cogl_texture_rectangle_new_with_size (tex_pixmap->width, - tex_pixmap->height, - COGL_TEXTURE_NO_ATLAS, - texture_format); - - if (tex_pixmap->glx_tex) - COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p", - tex_pixmap); - else - { - COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " - "texture rectangle could not be created", - tex_pixmap); - _cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap); - ret = FALSE; - } - } - else - { - tex_pixmap->glx_tex = - _cogl_texture_2d_new_with_size (tex_pixmap->width, - tex_pixmap->height, - COGL_TEXTURE_NO_ATLAS, - texture_format); - - if (tex_pixmap->glx_tex) - COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", - tex_pixmap); - else - { - COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " - "texture 2d could not be created", - tex_pixmap); - _cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap); - ret = FALSE; - } - } - } - - if (ret && needs_mipmap) - { - /* If we can't support mipmapping then temporarily fallback */ - if (!tex_pixmap->glx_can_mipmap) - ret = FALSE; - /* Recreate the GLXPixmap if it wasn't previously created with a - mipmap tree */ - else if (!tex_pixmap->glx_pixmap_has_mipmap) - { - _cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap); - - COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap " - "support for %p", tex_pixmap); - try_create_glx_pixmap (tex_pixmap, TRUE); - - /* If the pixmap failed then we'll permanently fallback to using - XImage. This shouldn't happen */ - if (tex_pixmap->glx_pixmap == None) - { - COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage " - "updates for %p because creating the GLXPixmap " - "with mipmap support failed", tex_pixmap); - - if (tex_pixmap->glx_tex) - cogl_handle_unref (tex_pixmap->glx_tex); - - ret = FALSE; - } - else - tex_pixmap->bind_tex_image_queued = TRUE; - } - } - - if (ret && tex_pixmap->bind_tex_image_queued) - { - GLuint gl_handle, gl_target; - - cogl_texture_get_gl_texture (tex_pixmap->glx_tex, - &gl_handle, &gl_target); - - COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap); - - GE( _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE) ); - - if (tex_pixmap->pixmap_bound) - glx_renderer->pf_glXReleaseTexImage (cogl_xlib_get_display (), - tex_pixmap->glx_pixmap, - GLX_FRONT_LEFT_EXT); - - glx_renderer->pf_glXBindTexImage (cogl_xlib_get_display (), - tex_pixmap->glx_pixmap, - GLX_FRONT_LEFT_EXT, - NULL); - - /* According to the recommended usage in the spec for - GLX_EXT_texture_pixmap we should release the texture after - we've finished drawing with it and it is undefined what - happens if you render to a pixmap that is bound to a - texture. However that would require the texture backend to - know when Cogl has finished painting and it may be more - expensive to keep unbinding the texture. Leaving it bound - appears to work on Mesa and NVidia drivers and it is also - what Compiz does so it is probably ok */ - - tex_pixmap->bind_tex_image_queued = FALSE; - tex_pixmap->pixmap_bound = TRUE; - - _cogl_texture_2d_externally_modified (tex_pixmap->glx_tex); - } - } - - return ret; -} - -static void -_cogl_texture_pixmap_x11_set_use_glx_texture (CoglTexturePixmapX11 *tex_pixmap, - gboolean new_value) -{ - if (tex_pixmap->use_glx_texture != new_value) + if (tex_pixmap->use_winsys_texture != new_value) { /* Notify cogl-pipeline.c that the texture's underlying GL texture * storage is changing so it knows it may need to bind a new texture * if the CoglTexture is reused with the same texture unit. */ _cogl_pipeline_texture_storage_change_notify (tex_pixmap); - tex_pixmap->use_glx_texture = new_value; + tex_pixmap->use_winsys_texture = new_value; } } -#endif /* COGL_HAS_GLX_SUPPORT */ - static void _cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, gboolean needs_mipmap) { -#ifdef COGL_HAS_GLX_SUPPORT - - /* First try updating with GLX TFP */ - if (_cogl_texture_pixmap_x11_update_glx_texture (tex_pixmap, needs_mipmap)) + if (tex_pixmap->winsys) { - _cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, TRUE); - return; + if (_cogl_winsys_texture_pixmap_x11_update (tex_pixmap, needs_mipmap)) + { + _cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE); + return; + } } /* If it didn't work then fallback to using XGetImage. This may be temporary */ - _cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, FALSE); - -#endif /* COGL_HAS_GLX_SUPPORT */ + _cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, FALSE); _cogl_texture_pixmap_x11_update_image_texture (tex_pixmap); } @@ -1130,11 +648,9 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) for (i = 0; i < 2; i++) { -#ifdef COGL_HAS_GLX_SUPPORT - if (tex_pixmap->use_glx_texture) - tex = tex_pixmap->glx_tex; + if (tex_pixmap->use_winsys_texture) + tex = _cogl_winsys_texture_pixmap_x11_get_texture (tex_pixmap); else -#endif tex = tex_pixmap->tex; if (tex) @@ -1395,12 +911,8 @@ _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) if (tex_pixmap->tex) cogl_handle_unref (tex_pixmap->tex); -#ifdef COGL_HAS_GLX_SUPPORT - _cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap); - - if (tex_pixmap->glx_tex) - cogl_handle_unref (tex_pixmap->glx_tex); -#endif + if (tex_pixmap->winsys) + _cogl_winsys_texture_pixmap_x11_free (tex_pixmap); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_pixmap)); diff --git a/cogl/winsys/cogl-winsys-egl.c b/cogl/winsys/cogl-winsys-egl.c index b6446dc1b..44583af1e 100644 --- a/cogl/winsys/cogl-winsys-egl.c +++ b/cogl/winsys/cogl-winsys-egl.c @@ -1079,3 +1079,38 @@ _cogl_winsys_context_egl_get_egl_display (CoglContext *context) return egl_renderer->edpy; } + +#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT +gboolean +_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) +{ + /* Unsupported feature */ + tex_pixmap->winsys = NULL; + return FALSE; +} + +void +_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) +{ + /* Unsupported feature */ +} + +gboolean +_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, + gboolean needs_mipmap) +{ + /* Unsupported feature */ +} + +void +_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) +{ + /* Unsupported feature */ +} + +CoglHandle +_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) +{ + /* Unsupported feature */ +} +#endif diff --git a/cogl/winsys/cogl-winsys-glx.c b/cogl/winsys/cogl-winsys-glx.c index aaa1433d6..7668a5f3b 100644 --- a/cogl/winsys/cogl-winsys-glx.c +++ b/cogl/winsys/cogl-winsys-glx.c @@ -41,6 +41,9 @@ #include "cogl-display-xlib-private.h" #include "cogl-display-glx-private.h" #include "cogl-private.h" +#include "cogl-texture-2d-private.h" +#include "cogl-texture-rectangle-private.h" +#include "cogl-pipeline-opengl-private.h" #include #include @@ -87,6 +90,17 @@ typedef struct _CoglSwapBuffersNotifyEntry unsigned int id; } CoglSwapBuffersNotifyEntry; +typedef struct _CoglTexturePixmapGLX +{ + GLXPixmap glx_pixmap; + gboolean has_mipmap_space; + gboolean can_mipmap; + + CoglHandle glx_tex; + + gboolean bind_tex_image_queued; + gboolean pixmap_bound; +} CoglTexturePixmapGLX; /* Define a set of arrays containing the functions required from GL for each winsys feature */ @@ -1327,3 +1341,538 @@ _cogl_winsys_xlib_get_visual_info (void) return glXGetVisualFromFBConfig (xlib_renderer->xdpy, glx_display->fbconfig); } + +static gboolean +get_fbconfig_for_depth (CoglContext *context, + unsigned int depth, + GLXFBConfig *fbconfig_ret, + gboolean *can_mipmap_ret) +{ + CoglRendererXlib *xlib_renderer; + CoglDisplayGLX *glx_display; + Display *dpy; + GLXFBConfig *fbconfigs; + int n_elements, i; + int db, stencil, alpha, mipmap, rgba, value; + int spare_cache_slot = 0; + gboolean found = FALSE; + + xlib_renderer = context->display->renderer->winsys; + glx_display = context->display->winsys; + + /* Check if we've already got a cached config for this depth */ + for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) + if (glx_display->glx_cached_configs[i].depth == -1) + spare_cache_slot = i; + else if (glx_display->glx_cached_configs[i].depth == depth) + { + *fbconfig_ret = glx_display->glx_cached_configs[i].fb_config; + *can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap; + return glx_display->glx_cached_configs[i].found; + } + + dpy = xlib_renderer->xdpy; + + fbconfigs = glXGetFBConfigs (dpy, DefaultScreen (dpy), &n_elements); + + db = G_MAXSHORT; + stencil = G_MAXSHORT; + mipmap = 0; + rgba = 0; + + for (i = 0; i < n_elements; i++) + { + XVisualInfo *vi; + int visual_depth; + + vi = glXGetVisualFromFBConfig (dpy, fbconfigs[i]); + if (vi == NULL) + continue; + + visual_depth = vi->depth; + + XFree (vi); + + if (visual_depth != depth) + continue; + + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_ALPHA_SIZE, + &alpha); + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_BUFFER_SIZE, + &value); + if (value != depth && (value - alpha) != depth) + continue; + + value = 0; + if (depth == 32) + { + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_BIND_TO_TEXTURE_RGBA_EXT, + &value); + if (value) + rgba = 1; + } + + if (!value) + { + if (rgba) + continue; + + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_BIND_TO_TEXTURE_RGB_EXT, + &value); + if (!value) + continue; + } + + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_DOUBLEBUFFER, + &value); + if (value > db) + continue; + + db = value; + + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_STENCIL_SIZE, + &value); + if (value > stencil) + continue; + + stencil = value; + + /* glGenerateMipmap is defined in the offscreen extension */ + if (cogl_features_available (COGL_FEATURE_OFFSCREEN)) + { + glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_BIND_TO_MIPMAP_TEXTURE_EXT, + &value); + + if (value < mipmap) + continue; + + mipmap = value; + } + + *fbconfig_ret = fbconfigs[i]; + *can_mipmap_ret = mipmap; + found = TRUE; + } + + if (n_elements) + XFree (fbconfigs); + + glx_display->glx_cached_configs[spare_cache_slot].depth = depth; + glx_display->glx_cached_configs[spare_cache_slot].found = found; + glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret; + glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap; + + return found; +} + +static gboolean +should_use_rectangle (CoglContext *context) +{ + + if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN) + { + if (cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE)) + { + const char *rect_env; + + /* Use the rectangle only if it is available and either: + + the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is + set to 'force' + + *or* + + the env var is set to 'allow' or not set and NPOTs textures + are not available */ + + context->rectangle_state = + cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) ? + COGL_WINSYS_RECTANGLE_STATE_DISABLE : + COGL_WINSYS_RECTANGLE_STATE_ENABLE; + + if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) || + /* For compatibility, we'll also look at the old Clutter + environment variable */ + (rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE"))) + { + if (g_ascii_strcasecmp (rect_env, "force") == 0) + context->rectangle_state = + COGL_WINSYS_RECTANGLE_STATE_ENABLE; + else if (g_ascii_strcasecmp (rect_env, "disable") == 0) + context->rectangle_state = + COGL_WINSYS_RECTANGLE_STATE_DISABLE; + else if (g_ascii_strcasecmp (rect_env, "allow")) + g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, " + "should be 'force' or 'disable'"); + } + } + else + context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; + } + + return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE; +} + +static gboolean +try_create_glx_pixmap (CoglContext *context, + CoglTexturePixmapX11 *tex_pixmap, + gboolean mipmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; + CoglRenderer *renderer; + CoglRendererXlib *xlib_renderer; + Display *dpy; + /* We have to initialize this *opaque* variable because gcc tries to + * be too smart for its own good and warns that the variable may be + * used uninitialized otherwise. */ + GLXFBConfig fb_config = (GLXFBConfig)0; + int attribs[7]; + int i = 0; + GLenum target; + CoglXlibTrapState trap_state; + + renderer = context->display->renderer; + xlib_renderer = renderer->winsys; + dpy = xlib_renderer->xdpy; + + if (!get_fbconfig_for_depth (context, + tex_pixmap->depth, &fb_config, + &glx_tex_pixmap->can_mipmap)) + { + COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i", + tex_pixmap->depth); + return FALSE; + } + + if (should_use_rectangle (context)) + { + target = GLX_TEXTURE_RECTANGLE_EXT; + glx_tex_pixmap->can_mipmap = FALSE; + } + else + target = GLX_TEXTURE_2D_EXT; + + if (!glx_tex_pixmap->can_mipmap) + mipmap = FALSE; + + attribs[i++] = GLX_TEXTURE_FORMAT_EXT; + + if (tex_pixmap->depth == 24) + attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT; + else if (tex_pixmap->depth == 32) + attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; + else + return FALSE; + + attribs[i++] = GLX_MIPMAP_TEXTURE_EXT; + attribs[i++] = mipmap; + + attribs[i++] = GLX_TEXTURE_TARGET_EXT; + attribs[i++] = target; + + attribs[i++] = None; + + /* We need to trap errors from glXCreatePixmap because it can + * sometimes fail during normal usage. For example on NVidia it gets + * upset if you try to create two GLXPixmaps for the same drawable. + */ + + _cogl_renderer_xlib_trap_errors (renderer, &trap_state); + + glx_tex_pixmap->glx_pixmap = glXCreatePixmap (dpy, + fb_config, + tex_pixmap->pixmap, + attribs); + glx_tex_pixmap->has_mipmap_space = mipmap; + + XSync (dpy, False); + + if (_cogl_renderer_xlib_untrap_errors (renderer, &trap_state)) + { + COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap); + _cogl_renderer_xlib_trap_errors (renderer, &trap_state); + glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap); + XSync (dpy, False); + _cogl_renderer_xlib_untrap_errors (renderer, &trap_state); + + glx_tex_pixmap->glx_pixmap = None; + return FALSE; + } + + return TRUE; +} + +gboolean +_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap; + + /* FIXME: It should be possible to get to a CoglContext from any + * CoglTexture pointer. */ + _COGL_GET_CONTEXT (ctx, FALSE); + + if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)) + { + tex_pixmap->winsys = NULL; + return FALSE; + } + + glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1); + + glx_tex_pixmap->glx_pixmap = None; + glx_tex_pixmap->can_mipmap = FALSE; + glx_tex_pixmap->has_mipmap_space = FALSE; + + glx_tex_pixmap->glx_tex = COGL_INVALID_HANDLE; + + glx_tex_pixmap->bind_tex_image_queued = TRUE; + glx_tex_pixmap->pixmap_bound = FALSE; + + tex_pixmap->winsys = glx_tex_pixmap; + + if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE)) + { + tex_pixmap->winsys = NULL; + g_free (glx_tex_pixmap); + return FALSE; + } + + return TRUE; +} + +static void +free_glx_pixmap (CoglContext *context, + CoglTexturePixmapGLX *glx_tex_pixmap) +{ + CoglXlibTrapState trap_state; + CoglRenderer *renderer; + CoglRendererXlib *xlib_renderer; + CoglRendererGLX *glx_renderer; + + renderer = context->display->renderer; + xlib_renderer = renderer->winsys; + glx_renderer = renderer->winsys; + + if (glx_tex_pixmap->pixmap_bound) + glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy, + glx_tex_pixmap->glx_pixmap, + GLX_FRONT_LEFT_EXT); + + /* FIXME - we need to trap errors and synchronize here because + * of ordering issues between the XPixmap destruction and the + * GLXPixmap destruction. + * + * If the X pixmap is destroyed, the GLX pixmap is destroyed as + * well immediately, and thus, when Cogl calls glXDestroyPixmap() + * it'll cause a BadDrawable error. + * + * this is technically a bug in the X server, which should not + * destroy either pixmaps until the call to glXDestroyPixmap(); so + * at some point we should revisit this code and remove the + * trap+sync after verifying that the destruction is indeed safe. + * + * for reference, see: + * http://bugzilla.clutter-project.org/show_bug.cgi?id=2324 + */ + _cogl_renderer_xlib_trap_errors (renderer, &trap_state); + glXDestroyPixmap (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap); + XSync (xlib_renderer->xdpy, False); + _cogl_renderer_xlib_untrap_errors (renderer, &trap_state); + + glx_tex_pixmap->glx_pixmap = None; + glx_tex_pixmap->pixmap_bound = FALSE; +} + +void +_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap; + + /* FIXME: It should be possible to get to a CoglContext from any + * CoglTexture pointer. */ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + if (!tex_pixmap->winsys) + return; + + glx_tex_pixmap = tex_pixmap->winsys; + + free_glx_pixmap (ctx, glx_tex_pixmap); + + if (glx_tex_pixmap->glx_tex) + cogl_handle_unref (glx_tex_pixmap->glx_tex); + + tex_pixmap->winsys = NULL; + g_free (glx_tex_pixmap); +} + +gboolean +_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, + gboolean needs_mipmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; + CoglRendererGLX *glx_renderer; + + /* FIXME: It should be possible to get to a CoglContext from any CoglTexture + * pointer. */ + _COGL_GET_CONTEXT (ctx, FALSE); + + /* If we don't have a GLX pixmap then fallback */ + if (glx_tex_pixmap->glx_pixmap == None) + return FALSE; + + glx_renderer = ctx->display->renderer->winsys; + + /* Lazily create a texture to hold the pixmap */ + if (glx_tex_pixmap->glx_tex == COGL_INVALID_HANDLE) + { + CoglPixelFormat texture_format; + + texture_format = (tex_pixmap->depth >= 32 ? + COGL_PIXEL_FORMAT_RGBA_8888_PRE : + COGL_PIXEL_FORMAT_RGB_888); + + if (should_use_rectangle (ctx)) + { + glx_tex_pixmap->glx_tex = + _cogl_texture_rectangle_new_with_size (tex_pixmap->width, + tex_pixmap->height, + COGL_TEXTURE_NO_ATLAS, + texture_format); + + if (glx_tex_pixmap->glx_tex) + COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p", + tex_pixmap); + else + { + COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " + "texture rectangle could not be created", + tex_pixmap); + free_glx_pixmap (ctx, glx_tex_pixmap); + return FALSE; + } + } + else + { + glx_tex_pixmap->glx_tex = + _cogl_texture_2d_new_with_size (tex_pixmap->width, + tex_pixmap->height, + COGL_TEXTURE_NO_ATLAS, + texture_format); + + if (glx_tex_pixmap->glx_tex) + COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", + tex_pixmap); + else + { + COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " + "texture 2d could not be created", + tex_pixmap); + free_glx_pixmap (ctx, glx_tex_pixmap); + return FALSE; + } + } + } + + if (needs_mipmap) + { + /* If we can't support mipmapping then temporarily fallback */ + if (!glx_tex_pixmap->can_mipmap) + return FALSE; + + /* Recreate the GLXPixmap if it wasn't previously created with a + * mipmap tree */ + if (!glx_tex_pixmap->has_mipmap_space) + { + free_glx_pixmap (ctx, glx_tex_pixmap); + + COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap " + "support for %p", tex_pixmap); + if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE)) + + { + /* If the pixmap failed then we'll permanently fallback + * to using XImage. This shouldn't happen. */ + COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage " + "updates for %p because creating the GLXPixmap " + "with mipmap support failed", tex_pixmap); + + if (glx_tex_pixmap->glx_tex) + cogl_handle_unref (glx_tex_pixmap->glx_tex); + return FALSE; + } + + glx_tex_pixmap->bind_tex_image_queued = TRUE; + } + } + + if (glx_tex_pixmap->bind_tex_image_queued) + { + GLuint gl_handle, gl_target; + CoglRendererXlib *xlib_renderer = ctx->display->renderer->winsys; + + cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex, + &gl_handle, &gl_target); + + COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap); + + GE( _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE) ); + + if (glx_tex_pixmap->pixmap_bound) + glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy, + glx_tex_pixmap->glx_pixmap, + GLX_FRONT_LEFT_EXT); + + glx_renderer->pf_glXBindTexImage (xlib_renderer->xdpy, + glx_tex_pixmap->glx_pixmap, + GLX_FRONT_LEFT_EXT, + NULL); + + /* According to the recommended usage in the spec for + * GLX_EXT_texture_pixmap we should release the texture after + * we've finished drawing with it and it is undefined what + * happens if you render to a pixmap that is bound to a texture. + * However that would require the texture backend to know when + * Cogl has finished painting and it may be more expensive to + * keep unbinding the texture. Leaving it bound appears to work + * on Mesa and NVidia drivers and it is also what Compiz does so + * it is probably ok */ + + glx_tex_pixmap->bind_tex_image_queued = FALSE; + glx_tex_pixmap->pixmap_bound = TRUE; + + _cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex); + } + + return TRUE; +} + +void +_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; + + glx_tex_pixmap->bind_tex_image_queued = TRUE; +} + +CoglHandle +_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) +{ + CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; + + return glx_tex_pixmap->glx_tex; +} diff --git a/cogl/winsys/cogl-winsys-private.h b/cogl/winsys/cogl-winsys-private.h index 4f3d494b3..150f2dcc6 100644 --- a/cogl/winsys/cogl-winsys-private.h +++ b/cogl/winsys/cogl-winsys-private.h @@ -25,6 +25,9 @@ #define __COGL_WINSYS_PRIVATE_H #include "cogl-framebuffer-private.h" +#ifdef COGL_HAS_XLIB_SUPPORT +#include "cogl-texture-pixmap-x11-private.h" +#endif #ifdef COGL_HAS_XLIB_SUPPORT #include @@ -120,4 +123,23 @@ void _cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen, unsigned int id); +#ifdef COGL_HAS_XLIB_SUPPORT +gboolean +_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap); + +void +_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap); + +gboolean +_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, + gboolean needs_mipmap); + +void +_cogl_winsys_texture_pixmap_x11_damage_notify ( + CoglTexturePixmapX11 *tex_pixmap); + +CoglHandle +_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap); +#endif + #endif /* __COGL_WINSYS_PRIVATE_H */