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Splits tidy-texture-frame out from compositor-clutter.c

This commit is contained in:
Robert Bragg 2008-10-06 15:07:39 +01:00
parent f65d898f80
commit d6e4fc41c2
4 changed files with 442 additions and 372 deletions

View file

@ -105,6 +105,8 @@ metacity_SOURCES= \
if WITH_CLUTTER
metacity_SOURCES += compositor/compositor-clutter.c \
compositor/compositor-clutter.h \
compositor/tidy-texture-frame.c \
compositor/tidy-texture-frame.h \
compositor/shaped-texture.c \
compositor/shaped-texture.h \
include/compositor-clutter-plugin.h \

View file

@ -2518,376 +2518,4 @@ shadow_gaussian_make_tile ()
return data;
}
#define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ())
#define TIDY_TEXTURE_FRAME(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame))
#define TIDY_TEXTURE_FRAME_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
#define TIDY_IS_TEXTURE_FRAME(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_IS_TEXTURE_FRAME_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_TEXTURE_FRAME_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
typedef struct _TidyTextureFrame TidyTextureFrame;
typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate;
typedef struct _TidyTextureFrameClass TidyTextureFrameClass;
struct _TidyTextureFrame
{
ClutterCloneTexture parent;
/*< priv >*/
TidyTextureFramePrivate *priv;
};
struct _TidyTextureFrameClass
{
ClutterCloneTextureClass parent_class;
/* padding for future expansion */
void (*_clutter_box_1) (void);
void (*_clutter_box_2) (void);
void (*_clutter_box_3) (void);
void (*_clutter_box_4) (void);
};
GType tidy_texture_frame_get_type (void) G_GNUC_CONST;
#define TIDY_PARAM_READABLE \
(G_PARAM_READABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
#define TIDY_PARAM_READWRITE \
(G_PARAM_READABLE | G_PARAM_WRITABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
enum
{
PROP_0,
PROP_LEFT,
PROP_TOP,
PROP_RIGHT,
PROP_BOTTOM
};
G_DEFINE_TYPE (TidyTextureFrame,
tidy_texture_frame,
CLUTTER_TYPE_CLONE_TEXTURE);
#define TIDY_TEXTURE_FRAME_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFramePrivate))
struct _TidyTextureFramePrivate
{
gint left, top, right, bottom;
};
static void
tidy_texture_frame_paint (ClutterActor *self)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
ClutterCloneTexture *clone_texture = CLUTTER_CLONE_TEXTURE (self);
ClutterTexture *parent_texture;
guint width, height;
guint tex_width, tex_height;
guint ex, ey;
ClutterFixed tx1, ty1, tx2, ty2;
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
CoglHandle cogl_texture;
priv = TIDY_TEXTURE_FRAME (self)->priv;
/* no need to paint stuff if we don't have a texture */
parent_texture = clutter_clone_texture_get_parent_texture (clone_texture);
if (!parent_texture)
return;
/* parent texture may have been hidden, so need to make sure it gets
* realized
*/
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (CLUTTER_ACTOR (parent_texture));
cogl_texture = clutter_texture_get_cogl_texture (parent_texture);
if (cogl_texture == COGL_INVALID_HANDLE)
return;
cogl_push_matrix ();
tex_width = cogl_texture_get_width (cogl_texture);
tex_height = cogl_texture_get_height (cogl_texture);
clutter_actor_get_size (self, &width, &height);
tx1 = CLUTTER_INT_TO_FIXED (priv->left) / tex_width;
tx2 = CLUTTER_INT_TO_FIXED (tex_width - priv->right) / tex_width;
ty1 = CLUTTER_INT_TO_FIXED (priv->top) / tex_height;
ty2 = CLUTTER_INT_TO_FIXED (tex_height - priv->bottom) / tex_height;
col.alpha = clutter_actor_get_paint_opacity (self);
cogl_color (&col);
ex = width - priv->right;
if (ex < 0)
ex = priv->right; /* FIXME ? */
ey = height - priv->bottom;
if (ey < 0)
ey = priv->bottom; /* FIXME ? */
#define FX(x) CLUTTER_INT_TO_FIXED(x)
/* top left corner */
cogl_texture_rectangle (cogl_texture,
0,
0,
FX(priv->left), /* FIXME: clip if smaller */
FX(priv->top),
0,
0,
tx1,
ty1);
/* top middle */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(priv->top),
FX(ex),
0,
tx1,
0,
tx2,
ty1);
/* top right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
0,
FX(width),
FX(priv->top),
tx2,
0,
CFX_ONE,
ty1);
/* mid left */
cogl_texture_rectangle (cogl_texture,
0,
FX(priv->top),
FX(priv->left),
FX(ey),
0,
ty1,
tx1,
ty2);
/* center */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(priv->top),
FX(ex),
FX(ey),
tx1,
ty1,
tx2,
ty2);
/* mid right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
FX(priv->top),
FX(width),
FX(ey),
tx2,
ty1,
CFX_ONE,
ty2);
/* bottom left */
cogl_texture_rectangle (cogl_texture,
0,
FX(ey),
FX(priv->left),
FX(height),
0,
ty2,
tx1,
CFX_ONE);
/* bottom center */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(ey),
FX(ex),
FX(height),
tx1,
ty2,
tx2,
CFX_ONE);
/* bottom right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
FX(ey),
FX(width),
FX(height),
tx2,
ty2,
CFX_ONE,
CFX_ONE);
cogl_pop_matrix ();
}
static void
tidy_texture_frame_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
TidyTextureFramePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_LEFT:
priv->left = g_value_get_int (value);
break;
case PROP_TOP:
priv->top = g_value_get_int (value);
break;
case PROP_RIGHT:
priv->right = g_value_get_int (value);
break;
case PROP_BOTTOM:
priv->bottom = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
TidyTextureFramePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_LEFT:
g_value_set_int (value, priv->left);
break;
case PROP_TOP:
g_value_set_int (value, priv->top);
break;
case PROP_RIGHT:
g_value_set_int (value, priv->right);
break;
case PROP_BOTTOM:
g_value_set_int (value, priv->bottom);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_class_init (TidyTextureFrameClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = tidy_texture_frame_paint;
gobject_class->set_property = tidy_texture_frame_set_property;
gobject_class->get_property = tidy_texture_frame_get_property;
g_object_class_install_property
(gobject_class,
PROP_LEFT,
g_param_spec_int ("left",
"left",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_TOP,
g_param_spec_int ("top",
"top",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BOTTOM,
g_param_spec_int ("bottom",
"bottom",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_RIGHT,
g_param_spec_int ("right",
"right",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (TidyTextureFramePrivate));
}
static void
tidy_texture_frame_init (TidyTextureFrame *self)
{
TidyTextureFramePrivate *priv;
self->priv = priv = TIDY_TEXTURE_FRAME_GET_PRIVATE (self);
}
static ClutterActor*
tidy_texture_frame_new (ClutterTexture *texture,
gint left,
gint top,
gint right,
gint bottom)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (TIDY_TYPE_TEXTURE_FRAME,
"parent-texture", texture,
"left", left,
"top", top,
"right", right,
"bottom", bottom,
NULL);
}

View file

@ -0,0 +1,358 @@
/* tidy-texture-frame.h: Expandible texture actor
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:tidy-texture-frame
* @short_description: Stretch a texture to fit the entire allocation
*
* #TidyTextureFrame
*
*/
#include <cogl/cogl.h>
#include "tidy-texture-frame.h"
#define TIDY_PARAM_READABLE \
(G_PARAM_READABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
#define TIDY_PARAM_READWRITE \
(G_PARAM_READABLE | G_PARAM_WRITABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
enum
{
PROP_0,
PROP_LEFT,
PROP_TOP,
PROP_RIGHT,
PROP_BOTTOM
};
G_DEFINE_TYPE (TidyTextureFrame,
tidy_texture_frame,
CLUTTER_TYPE_CLONE_TEXTURE);
#define TIDY_TEXTURE_FRAME_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFramePrivate))
struct _TidyTextureFramePrivate
{
gint left, top, right, bottom;
};
static void
tidy_texture_frame_paint (ClutterActor *self)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
ClutterCloneTexture *clone_texture = CLUTTER_CLONE_TEXTURE (self);
ClutterTexture *parent_texture;
guint width, height;
guint tex_width, tex_height;
guint ex, ey;
ClutterFixed tx1, ty1, tx2, ty2;
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
CoglHandle cogl_texture;
priv = TIDY_TEXTURE_FRAME (self)->priv;
/* no need to paint stuff if we don't have a texture */
parent_texture = clutter_clone_texture_get_parent_texture (clone_texture);
if (!parent_texture)
return;
/* parent texture may have been hidden, so need to make sure it gets
* realized
*/
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (CLUTTER_ACTOR (parent_texture));
cogl_texture = clutter_texture_get_cogl_texture (parent_texture);
if (cogl_texture == COGL_INVALID_HANDLE)
return;
cogl_push_matrix ();
tex_width = cogl_texture_get_width (cogl_texture);
tex_height = cogl_texture_get_height (cogl_texture);
clutter_actor_get_size (self, &width, &height);
tx1 = CLUTTER_INT_TO_FIXED (priv->left) / tex_width;
tx2 = CLUTTER_INT_TO_FIXED (tex_width - priv->right) / tex_width;
ty1 = CLUTTER_INT_TO_FIXED (priv->top) / tex_height;
ty2 = CLUTTER_INT_TO_FIXED (tex_height - priv->bottom) / tex_height;
col.alpha = clutter_actor_get_paint_opacity (self);
cogl_color (&col);
ex = width - priv->right;
if (ex < 0)
ex = priv->right; /* FIXME ? */
ey = height - priv->bottom;
if (ey < 0)
ey = priv->bottom; /* FIXME ? */
#define FX(x) CLUTTER_INT_TO_FIXED(x)
/* top left corner */
cogl_texture_rectangle (cogl_texture,
0,
0,
FX(priv->left), /* FIXME: clip if smaller */
FX(priv->top),
0,
0,
tx1,
ty1);
/* top middle */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(priv->top),
FX(ex),
0,
tx1,
0,
tx2,
ty1);
/* top right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
0,
FX(width),
FX(priv->top),
tx2,
0,
CFX_ONE,
ty1);
/* mid left */
cogl_texture_rectangle (cogl_texture,
0,
FX(priv->top),
FX(priv->left),
FX(ey),
0,
ty1,
tx1,
ty2);
/* center */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(priv->top),
FX(ex),
FX(ey),
tx1,
ty1,
tx2,
ty2);
/* mid right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
FX(priv->top),
FX(width),
FX(ey),
tx2,
ty1,
CFX_ONE,
ty2);
/* bottom left */
cogl_texture_rectangle (cogl_texture,
0,
FX(ey),
FX(priv->left),
FX(height),
0,
ty2,
tx1,
CFX_ONE);
/* bottom center */
cogl_texture_rectangle (cogl_texture,
FX(priv->left),
FX(ey),
FX(ex),
FX(height),
tx1,
ty2,
tx2,
CFX_ONE);
/* bottom right */
cogl_texture_rectangle (cogl_texture,
FX(ex),
FX(ey),
FX(width),
FX(height),
tx2,
ty2,
CFX_ONE,
CFX_ONE);
cogl_pop_matrix ();
}
static void
tidy_texture_frame_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
TidyTextureFramePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_LEFT:
priv->left = g_value_get_int (value);
break;
case PROP_TOP:
priv->top = g_value_get_int (value);
break;
case PROP_RIGHT:
priv->right = g_value_get_int (value);
break;
case PROP_BOTTOM:
priv->bottom = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
TidyTextureFramePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_LEFT:
g_value_set_int (value, priv->left);
break;
case PROP_TOP:
g_value_set_int (value, priv->top);
break;
case PROP_RIGHT:
g_value_set_int (value, priv->right);
break;
case PROP_BOTTOM:
g_value_set_int (value, priv->bottom);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_class_init (TidyTextureFrameClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = tidy_texture_frame_paint;
gobject_class->set_property = tidy_texture_frame_set_property;
gobject_class->get_property = tidy_texture_frame_get_property;
g_object_class_install_property
(gobject_class,
PROP_LEFT,
g_param_spec_int ("left",
"left",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_TOP,
g_param_spec_int ("top",
"top",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_BOTTOM,
g_param_spec_int ("bottom",
"bottom",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_object_class_install_property
(gobject_class,
PROP_RIGHT,
g_param_spec_int ("right",
"right",
"",
0, G_MAXINT,
0,
TIDY_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (TidyTextureFramePrivate));
}
static void
tidy_texture_frame_init (TidyTextureFrame *self)
{
TidyTextureFramePrivate *priv;
self->priv = priv = TIDY_TEXTURE_FRAME_GET_PRIVATE (self);
}
ClutterActor *
tidy_texture_frame_new (ClutterTexture *texture,
gint left,
gint top,
gint right,
gint bottom)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (TIDY_TYPE_TEXTURE_FRAME,
"parent-texture", texture,
"left", left,
"top", top,
"right", right,
"bottom", bottom,
NULL);
}

View file

@ -0,0 +1,82 @@
/* tidy-texture-frame.h: Expandible texture actor
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_TIDY_TEXTURE_FRAME_H
#define _HAVE_TIDY_TEXTURE_FRAME_H
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ())
#define TIDY_TEXTURE_FRAME(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame))
#define TIDY_TEXTURE_FRAME_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
#define TIDY_IS_TEXTURE_FRAME(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_IS_TEXTURE_FRAME_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_TEXTURE_FRAME_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
typedef struct _TidyTextureFrame TidyTextureFrame;
typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate;
typedef struct _TidyTextureFrameClass TidyTextureFrameClass;
struct _TidyTextureFrame
{
ClutterCloneTexture parent;
/*< priv >*/
TidyTextureFramePrivate *priv;
};
struct _TidyTextureFrameClass
{
ClutterCloneTextureClass parent_class;
/* padding for future expansion */
void (*_clutter_box_1) (void);
void (*_clutter_box_2) (void);
void (*_clutter_box_3) (void);
void (*_clutter_box_4) (void);
};
GType tidy_texture_frame_get_type (void) G_GNUC_CONST;
ClutterActor *tidy_texture_frame_new (ClutterTexture *texture,
gint left,
gint top,
gint right,
gint bottom);
G_END_DECLS
#endif /* _HAVE_TIDY_TEXTURE_FRAME_H */