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2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-actor.c: Clarify the documentation of the
	accessors of the width and height.
This commit is contained in:
Emmanuele Bassi 2008-06-12 16:20:08 +00:00
parent e4304e2d0a
commit da8eea1842
2 changed files with 72 additions and 51 deletions

View file

@ -1,3 +1,8 @@
2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Clarify the documentation of the
accessors of the width and height.
2008-06-12 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-stage-win32.c: Updated to the new layout

View file

@ -4219,20 +4219,22 @@ clutter_actor_get_transformed_size (ClutterActor *self,
*
* Retrieves the width of a #ClutterActor.
*
* This function tries to "do what you mean", by returning the correct
* value depending on the actor's state.
*
* If the actor has a valid allocation, this function will return the
* width of the allocation box.
* width of the allocated area given to the actor.
*
* If the actor does not have a valid allocation, this function will
* return the actor's natural width request.
* return the actor's natural width, that is the preferred width of
* the actor.
*
* If you care whether you get the width request or the allocation,
* you should probably call a different function like
* clutter_actor_get_allocation_coords() to retrieve the allocation
* or clutter_actor_get_preferred_width() to retrieve the preferred
* width.
* If you care whether you get the preferred width or the width that
* has been assigned to the actor, you should probably call a different
* function like clutter_actor_get_allocation_coords() to retrieve the
* allocated size or clutter_actor_get_preferred_width() to retrieve the
* preferred width.
*
* If an actor has a fixed width, for instance a width that has been
* assigned using clutter_actor_set_width(), the width returned will
* be the same value.
*
* Return value: the width of the actor, in pixels
*/
@ -4250,20 +4252,22 @@ clutter_actor_get_width (ClutterActor *self)
*
* Retrieves the width of a #ClutterActor, in #ClutterUnit<!-- -->s.
*
* This function tries to "do what you mean", by returning the correct
* value depending on the actor's state.
*
* If the actor has a valid allocation, this function will return the
* width of the allocation box.
* width of the allocated area given to the actor.
*
* If the actor does not have a valid allocation, this function will
* return the actor's natural width request.
* return the actor's natural width, that is the preferred width of
* the actor.
*
* If you care whether you get the width request or the allocation,
* you should probably call a different function like
* clutter_actor_get_allocation_coords() to retrieve the allocation
* or clutter_actor_get_preferred_width() to retrieve the preferred
* width.
* If you care whether you get the preferred width or the width that
* has been assigned to the actor, you should probably call a different
* function like clutter_actor_get_allocation_coords() to retrieve the
* allocated size or clutter_actor_get_preferred_width() to retrieve the
* preferred width.
*
* If an actor has a fixed width, for instance a width that has been
* assigned using clutter_actor_set_width(), the width returned will
* be the same value.
*
* Return value: the width of the actor, in #ClutterUnit<!-- -->s
*
@ -4302,21 +4306,23 @@ clutter_actor_get_widthu (ClutterActor *self)
*
* Retrieves the height of a #ClutterActor.
*
* This function tries to "do what you mean", by returning the correct
* value depending on the actor's state.
*
* If the actor has a valid allocation, this function will return the
* height of the allocation box.
* height of the allocated area given to the actor.
*
* If the actor does not have a valid allocation, this function will
* return the actor's natural height request.
* return the actor's natural height, that is the preferred height of
* the actor.
*
* If you care whether you get the height request or the allocation,
* you should probably call a different function like
* clutter_actor_get_allocation_coords() to retrieve the allocation
* or clutter_actor_get_preferred_height() to retrieve the
* If you care whether you get the preferred height or the height that
* has been assigned to the actor, you should probably call a different
* function like clutter_actor_get_allocation_coords() to retrieve the
* allocated size or clutter_actor_get_preferred_height() to retrieve the
* preferred height.
*
* If an actor has a fixed height, for instance a height that has been
* assigned using clutter_actor_set_height(), the height returned will
* be the same value.
*
* Return value: the height of the actor, in pixels
*/
guint
@ -4333,21 +4339,23 @@ clutter_actor_get_height (ClutterActor *self)
*
* Retrieves the height of a #ClutterActor, in #ClutterUnit<!-- -->s.
*
* This function tries to "do what you mean", by returning the correct
* value depending on the actor's state.
*
* If the actor has a valid allocation, this function will return the
* height of the allocation box.
* height of the allocated area given to the actor.
*
* If the actor does not have a valid allocation, this function will
* return the actor's natural height request.
* return the actor's natural height, that is the preferred height of
* the actor.
*
* If you care whether you get the height request or the allocation,
* you should probably call a different function like
* clutter_actor_get_allocation_coords() to retrieve the allocation
* or clutter_actor_get_preferred_height() to retrieve the
* If you care whether you get the preferred height or the height that
* has been assigned to the actor, you should probably call a different
* function like clutter_actor_get_allocation_coords() to retrieve the
* allocated size or clutter_actor_get_preferred_height() to retrieve the
* preferred height.
*
* If an actor has a fixed height, for instance a height that has been
* assigned using clutter_actor_set_height(), the height returned will
* be the same value.
*
* Return value: the height of the actor, in #ClutterUnit<!-- -->s
*
* since: 0.6
@ -4383,9 +4391,10 @@ clutter_actor_get_heightu (ClutterActor *self)
* @self: A #ClutterActor
* @width: Requested new width for the actor, in pixels
*
* Forces a width request on an actor, causing the actor's
* normal width and height (if any) to be ignored. This function
* sets both the minimum and natural size request of the actor.
* Forces a width on an actor, causing the actor's preferred width
* and height (if any) to be ignored.
*
* This function sets both the minimum and natural size of the actor.
*
* since: 0.2
**/
@ -4403,9 +4412,10 @@ clutter_actor_set_width (ClutterActor *self,
* @self: A #ClutterActor
* @width: Requested new width for the actor, in #ClutterUnit<!-- -->s
*
* Forces a width request on an actor, causing the actor's
* normal width and height (if any) to be ignored. This function
* sets both the minimum and natural size request of the actor.
* Forces a width on an actor, causing the actor's preferred width
* and height (if any) to be ignored.
*
* This function sets both the minimum and natural size of the actor.
*
* since: 0.6
**/
@ -4428,9 +4438,10 @@ clutter_actor_set_widthu (ClutterActor *self,
* @self: A #ClutterActor
* @height: Requested new height for the actor, in pixels
*
* Forces a height request on an actor, causing the actor's
* normal width and height (if any) to be ignored. This function
* sets both the minimum and natural size request of the actor.
* Forces a height on an actor, causing the actor's preferred width
* and height (if any) to be ignored.
*
* This function sets both the minimum and natural size of the actor.
*
* since: 0.2
**/
@ -4448,9 +4459,10 @@ clutter_actor_set_height (ClutterActor *self,
* @self: A #ClutterActor
* @height: Requested new height for the actor, in #ClutterUnit<!-- -->s
*
* Forces a height request on an actor, causing the actor's
* normal width and height (if any) to be ignored. This function
* sets both the minimum and natural size request of the actor.
* Forces a height on an actor, causing the actor's preferred width
* and height (if any) to be ignored.
*
* This function sets both the minimum and natural size of the actor.
*
* since: 0.6
**/
@ -4474,6 +4486,7 @@ clutter_actor_set_heightu (ClutterActor *self,
* @x: the actor's position on the X axis
*
* Sets the actor's X coordinate, relative to its parent, in pixels.
*
* Overrides any layout manager and forces a fixed position for
* the actor.
*
@ -4494,6 +4507,7 @@ clutter_actor_set_x (ClutterActor *self,
* @x: the actor's position on the X axis, in #ClutterUnit<!-- -->s
*
* Sets the actor's X coordinate, relative to its parent.
*
* Overrides any layout manager and forces a fixed position for
* the actor.
*
@ -4526,7 +4540,8 @@ clutter_actor_set_xu (ClutterActor *self,
* @self: a #ClutterActor
* @y: the actor's position on the Y axis
*
* Sets the actor's Y coordinate, relative to its parent, in pixels.
* Sets the actor's Y coordinate, relative to its parent, in pixels.#
*
* Overrides any layout manager and forces a fixed position for
* the actor.
*
@ -4547,6 +4562,7 @@ clutter_actor_set_y (ClutterActor *self,
* @y: the actor's position on the Y axis, in #ClutterUnit<!-- -->s
*
* Sets the actor's Y coordinate, relative to its parent.
*
* Overrides any layout manager and forces a fixed position for
* the actor.
*