Merge branch 'animatable-iface' into animation-improvements
* animatable-iface: [docs] Add ClutterAnimatable to the API reference Add license notice to ClutterAnimation files [animation] Use ClutterAnimatable inside Animation [animation] Add ClutterAnimatable
This commit is contained in:
commit
db3d2e9568
8 changed files with 284 additions and 31 deletions
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@ -47,6 +47,7 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
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source_h = \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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$(srcdir)/clutter-backend.h \
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$(srcdir)/clutter-behaviour.h \
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@ -138,6 +139,7 @@ CLEANFILES = $(STAMPFILES)
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source_c = \
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clutter-actor.c \
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clutter-alpha.c \
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clutter-animatable.c \
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clutter-animation.c \
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clutter-backend.c \
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clutter-behaviour.c \
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117
clutter/clutter-animatable.c
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117
clutter/clutter-animatable.c
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@ -0,0 +1,117 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-animatable
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* @short_description: Interface for animatable classes
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*
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* #ClutterAnimatable is an interface that allows a #GObject class
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* to control how a #ClutterAnimation will animate a property.
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*
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* Each #ClutterAnimatable should implement the animate_property()
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* virtual function of the interface to compute the animation state
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* between two values of an interval depending on a progress factor,
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* expressed as a floating point value.
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*
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* If a #ClutterAnimatable is animated by a #ClutterAnimation
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* instance, the #ClutterAnimation will call
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* clutter_animatable_animate_property() passing the name of the
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* currently animated property; the initial and final values of
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* the animation interval; the progress factor. The #ClutterAnimatable
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* implementation should return the computed value for the animated
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* property.
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*
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* #ClutterAnimatable is available since Clutter 1.0
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-animatable.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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GType
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clutter_animatable_get_type (void)
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{
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static GType a_type = 0;
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if (G_UNLIKELY (a_type == 0))
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a_type = g_type_register_static_simple (G_TYPE_INTERFACE,
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I_("ClutterAnimatable"),
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sizeof (ClutterAnimatableIface),
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NULL, 0, NULL, 0);
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return a_type;
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}
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/**
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* clutter_animatable_animate_property:
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animated property
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* @initial_value: the initial value of the animation interval
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* @final_value: the final value of the animation interval
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* @progress: the progress factor
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* @value: return location for the animation value
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*
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* Calls the animate_property() virtual function for @animatable.
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*
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* The @initial_value and @final_value #GValue<!-- -->s must contain
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* the same type; @value must have been initialized to the same
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* type of @initial_value and @final_value.
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*
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* All implementation of the #ClutterAnimatable interface must
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* implement this function.
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*
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* Since: 1.0
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*/
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void
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clutter_animatable_animate_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *initial_value,
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const GValue *final_value,
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gdouble progress,
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GValue *value)
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{
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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g_return_if_fail (initial_value != NULL && final_value != NULL);
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g_return_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID);
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g_return_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID);
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g_return_if_fail (value != NULL);
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g_return_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
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G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value));
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CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable,
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animation,
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property_name,
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initial_value,
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final_value,
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progress,
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value);
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}
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80
clutter/clutter-animatable.h
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80
clutter/clutter-animatable.h
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@ -0,0 +1,80 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifndef __CLUTTER_ANIMATABLE_H__
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#define __CLUTTER_ANIMATABLE_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-animation.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATABLE (clutter_animatable_get_type ())
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#define CLUTTER_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatable))
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#define CLUTTER_IS_ANIMATABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATABLE))
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#define CLUTTER_ANIMATABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_ANIMATABLE, ClutterAnimatableIface))
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typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy typedef */
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typedef struct _ClutterAnimatableIface ClutterAnimatableIface;
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/**
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* ClutterAnimatableIface:
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* @animate_property: virtual function for animating a property
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*
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* Base interface for #GObject<!-- -->s that can be animated by a
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* a #ClutterAnimation.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimatableIface
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{
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/*< private >*/
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GTypeInterface parent_iface;
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/*< public >*/
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void (* animate_property) (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *initial_value,
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const GValue *final_value,
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gdouble progress,
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GValue *value);
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};
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GType clutter_animatable_get_type (void) G_GNUC_CONST;
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void clutter_animatable_animate_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *initial_value,
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const GValue *final_value,
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gdouble progress,
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GValue *value);
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G_END_DECLS
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#endif /* __CLUTTER_ANIMATABLE_H__ */
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@ -50,6 +50,7 @@
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#include <gobject/gvaluecollector.h>
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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@ -662,9 +663,17 @@ on_alpha_notify (GObject *gobject,
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ClutterAnimationPrivate *priv = animation->priv;
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GList *properties, *p;
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guint32 alpha_value;
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gboolean is_animatable = FALSE;
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ClutterAnimatable *animatable = NULL;
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alpha_value = clutter_alpha_get_alpha (CLUTTER_ALPHA (gobject));
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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{
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animatable = CLUTTER_ANIMATABLE (priv->object);
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is_animatable = TRUE;
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}
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g_object_freeze_notify (priv->object);
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properties = g_hash_table_get_keys (priv->properties);
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@ -682,8 +691,29 @@ on_alpha_notify (GObject *gobject,
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factor = (gdouble) alpha_value / CLUTTER_ALPHA_MAX_ALPHA;
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if (clutter_interval_compute_value (interval, factor, &value))
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g_object_set_property (priv->object, p_name, &value);
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if (is_animatable)
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{
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const GValue *initial, *final;
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initial = clutter_interval_peek_initial_value (interval);
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final = clutter_interval_peek_final_value (interval);
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CLUTTER_NOTE (ANIMATION, "Animatable property `%s'", p_name);
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clutter_animatable_animate_property (animatable, animation,
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p_name,
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initial, final,
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factor,
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&value);
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g_object_set_property (priv->object, p_name, &value);
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}
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else
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{
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CLUTTER_NOTE (ANIMATION, "Standard property `%s'", p_name);
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if (clutter_interval_compute_value (interval, factor, &value))
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g_object_set_property (priv->object, p_name, &value);
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}
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g_value_unset (&value);
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}
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@ -30,6 +30,7 @@
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-backend.h"
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#include "clutter-behaviour-depth.h"
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@ -106,6 +106,7 @@
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<xi:include href="xml/clutter-interval.xml"/>
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<xi:include href="xml/clutter-animation.xml"/>
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<xi:include href="xml/clutter-animatable.xml"/>
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</chapter>
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</part>
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@ -210,6 +210,35 @@ ClutterCloneTexturePrivate
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clutter_clone_texture_get_type
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</SECTION>
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<SECTION>
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<FILE>clutter-cairo-texture</FILE>
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<TITLE>ClutterCairoTexture</TITLE>
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ClutterCairoTexture
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ClutterCairoTextureClass
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clutter_cairo_texture_new
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clutter_cairo_texture_set_surface_size
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clutter_cairo_texture_get_surface_size
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<SUBSECTION>
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clutter_cairo_texture_create
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clutter_cairo_texture_create_region
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<SUBSECTION>
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clutter_cairo_set_source_color
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<SUBSECTION Standard>
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CLUTTER_TYPE_CAIRO_TEXTURE
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CLUTTER_CAIRO_TEXTURE
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CLUTTER_IS_CAIRO_TEXTURE
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CLUTTER_CAIRO_TEXTURE_CLASS
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CLUTTER_IS_CAIRO_TEXTURE_CLASS
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CLUTTER_CAIRO_TEXTURE_GET_CLASS
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<SUBSECTION Private>
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ClutterCairoTexturePrivate
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clutter_cairo_texture_get_type
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</SECTION>
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<SECTION>
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<FILE>clutter-group</FILE>
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<TITLE>ClutterGroup</TITLE>
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@ -1641,6 +1670,10 @@ clutter_interval_get_interval
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clutter_interval_validate
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clutter_interval_compute_value
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<SUBSECTION>
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ClutterProgressFunc
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clutter_interval_register_progress_func
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<SUBSECTION Standard>
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CLUTTER_TYPE_INTERVAL
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CLUTTER_INTERVAL
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@ -1654,6 +1687,23 @@ ClutterIntervalPrivate
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clutter_interval_get_type
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</SECTION>
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<SECTION>
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<FILE>clutter-animatable</FILE>
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<TITLE>ClutterAnimatable</TITLE>
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ClutterAnimatable
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ClutterAnimatableIface
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clutter_animatable_animate_property
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<SUBSECTION Standard>
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CLUTTER_TYPE_ANIMATABLE
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CLUTTER_ANIMATABLE
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CLUTTER_IS_ANIMATABLE
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CLUTTER_ANIMATABLE_GET_IFACE
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<SUBSECTION Private>
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clutter_animatable_get_type
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</SECTION>
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<SECTION>
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<TITLE>Key Bindings</TITLE>
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<FILE>clutter-binding-pool</FILE>
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@ -1677,32 +1727,3 @@ clutter_binding_pool_unblock_action
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<SUBSECTION>
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clutter_binding_pool_activate
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</SECTION>
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<SECTION>
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<TITLE>ClutterCairoTexture</TITLE>
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<FILE>clutter-cairo-texture</FILE>
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ClutterCairoTexture
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ClutterCairoTextureClass
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clutter_cairo_texture_new
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clutter_cairo_texture_set_surface_size
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clutter_cairo_texture_get_surface_size
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<SUBSECTION>
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clutter_cairo_texture_create
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clutter_cairo_texture_create_region
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<SUBSECTION>
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clutter_cairo_set_source_color
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<SUBSECTION Standard>
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CLUTTER_TYPE_CAIRO_TEXTURE
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CLUTTER_CAIRO_TEXTURE
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CLUTTER_IS_CAIRO_TEXTURE
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CLUTTER_CAIRO_TEXTURE_CLASS
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CLUTTER_IS_CAIRO_TEXTURE_CLASS
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CLUTTER_CAIRO_TEXTURE_GET_CLASS
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<SUBSECTION Private>
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ClutterCairoTexturePrivate
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clutter_cairo_texture_get_type
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</SECTION>
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@ -29,3 +29,4 @@ clutter_score_get_type
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clutter_shader_get_type
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clutter_child_meta_get_type
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clutter_cairo_texture_get_type
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clutter_animatable_get_type
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Add table
Reference in a new issue