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MSVC Projects: Add project templates for cogl-path

This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools.  Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
This commit is contained in:
Chun-wei Fan 2013-08-27 15:43:55 +08:00
parent af8ea69b7f
commit db73744a1e
3 changed files with 817 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headers">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{2b91c6a0-c3f8-47f5-8c21-0ba4481be079}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
#include "cogl-path.vs10.sourcefiles.filters"
<ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c"><Filter>Sources</Filter></ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"><Filter>Resource Files</Filter></CustomBuild>
<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"><Filter>Resource Files</Filter></CustomBuild>
</ItemGroup>
</Project>

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@ -0,0 +1,334 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_SDL|Win32">
<Configuration>Debug_SDL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL|x64">
<Configuration>Debug_SDL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL|Win32">
<Configuration>Release_SDL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL|x64">
<Configuration>Release_SDL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid>
<RootNamespace>coglpath</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>
$(DoDefines)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
<PreBuildEvent>
<Command>
$(DoDefinesSDL)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command>
$(DoDefines)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
<PreBuildEvent>
<Command>
$(DoDefinesSDL)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>
$(DoDefines)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
<PreBuildEvent>
<Command>
$(DoDefinesSDL)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command>
$(DoDefines)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
<PreBuildEvent>
<Command>
$(DoDefinesSDL)
$(PreBuildCmd)
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
#include "cogl-path.vs10.sourcefiles"
<ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,459 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-path"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
RootNamespace="coglpath"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Debug_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "cogl-path.sourcefiles"
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter Name="Resource Files">
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>