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clutter/stage-view: Separate offscreen and shadowfb

Previously, we would use a single offscreen framebuffer for both
transformations and when a shadow framebuffer should be used, but that
can be dreadfully slow when using software rendering with a discrete GPU
due to bandwidth limitations.

Keep the offscreen framebuffer for transformations only and add another
intermediate shadow framebuffer used as a copy of the onscreen
framebuffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
This commit is contained in:
Olivier Fourdan 2019-10-22 17:03:03 +02:00
parent e5b0f474ab
commit db90c0d509
3 changed files with 131 additions and 43 deletions

View file

@ -20,8 +20,8 @@
#include "clutter/clutter-stage-view.h"
void clutter_stage_view_blit_offscreen (ClutterStageView *view,
const cairo_rectangle_int_t *clip);
void clutter_stage_view_after_paint (ClutterStageView *view,
const cairo_rectangle_int_t *clip);
gboolean clutter_stage_view_is_dirty_viewport (ClutterStageView *view);

View file

@ -30,6 +30,7 @@ enum
PROP_LAYOUT,
PROP_FRAMEBUFFER,
PROP_OFFSCREEN,
PROP_SHADOWFB,
PROP_SCALE,
PROP_LAST
@ -44,7 +45,10 @@ typedef struct _ClutterStageViewPrivate
CoglFramebuffer *framebuffer;
CoglOffscreen *offscreen;
CoglPipeline *pipeline;
CoglPipeline *offscreen_pipeline;
CoglOffscreen *shadowfb;
CoglPipeline *shadowfb_pipeline;
guint dirty_viewport : 1;
guint dirty_projection : 1;
@ -78,6 +82,8 @@ clutter_stage_view_get_framebuffer (ClutterStageView *view)
if (priv->offscreen)
return priv->offscreen;
else if (priv->shadowfb)
return priv->shadowfb;
else
return priv->framebuffer;
}
@ -99,6 +105,24 @@ clutter_stage_view_get_onscreen (ClutterStageView *view)
return priv->framebuffer;
}
static CoglPipeline *
clutter_stage_view_create_framebuffer_pipeline (CoglFramebuffer *framebuffer)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (cogl_framebuffer_get_context (framebuffer));
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (pipeline, 0,
cogl_offscreen_get_texture (framebuffer));
cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
return pipeline;
}
static void
clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
{
@ -109,21 +133,27 @@ clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
g_assert (priv->offscreen != NULL);
if (priv->pipeline)
if (priv->offscreen_pipeline)
return;
priv->pipeline =
cogl_pipeline_new (cogl_framebuffer_get_context (priv->offscreen));
cogl_pipeline_set_layer_filters (priv->pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (priv->pipeline, 0,
cogl_offscreen_get_texture (priv->offscreen));
cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
priv->offscreen_pipeline =
clutter_stage_view_create_framebuffer_pipeline (priv->offscreen);
if (view_class->setup_offscreen_blit_pipeline)
view_class->setup_offscreen_blit_pipeline (view, priv->pipeline);
view_class->setup_offscreen_blit_pipeline (view, priv->offscreen_pipeline);
}
static void
clutter_stage_view_ensure_shadowfb_blit_pipeline (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->shadowfb_pipeline)
return;
priv->shadowfb_pipeline =
clutter_stage_view_create_framebuffer_pipeline (priv->shadowfb);
}
void
@ -132,48 +162,93 @@ clutter_stage_view_invalidate_offscreen_blit_pipeline (ClutterStageView *view)
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
}
void
clutter_stage_view_blit_offscreen (ClutterStageView *view,
const cairo_rectangle_int_t *rect)
static void
clutter_stage_view_copy_to_framebuffer (ClutterStageView *view,
const cairo_rectangle_int_t *rect,
CoglPipeline *pipeline,
CoglFramebuffer *src_framebuffer,
CoglFramebuffer *dst_framebuffer,
gboolean can_blit)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
CoglMatrix matrix;
clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
if (cogl_matrix_is_identity (&matrix))
/* First, try with blit */
if (can_blit)
{
int fb_width = cogl_framebuffer_get_width (priv->framebuffer);
int fb_height = cogl_framebuffer_get_height (priv->framebuffer);
if (cogl_blit_framebuffer (priv->offscreen,
priv->framebuffer,
if (cogl_blit_framebuffer (src_framebuffer,
dst_framebuffer,
0, 0,
0, 0,
fb_width, fb_height,
cogl_framebuffer_get_width (dst_framebuffer),
cogl_framebuffer_get_height (dst_framebuffer),
NULL))
return;
}
clutter_stage_view_ensure_offscreen_blit_pipeline (view);
cogl_framebuffer_push_matrix (priv->framebuffer);
/* If blit fails, fallback to the slower painting method */
cogl_framebuffer_push_matrix (dst_framebuffer);
/* Set transform so 0,0 is on the top left corner and 1,1 on
* the bottom right corner.
*/
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, -1, 1, 0);
cogl_matrix_scale (&matrix, 2, -2, 0);
cogl_framebuffer_set_projection_matrix (priv->framebuffer, &matrix);
cogl_framebuffer_set_projection_matrix (dst_framebuffer, &matrix);
cogl_framebuffer_draw_rectangle (priv->framebuffer,
priv->pipeline,
cogl_framebuffer_draw_rectangle (dst_framebuffer,
pipeline,
0, 0, 1, 1);
cogl_framebuffer_pop_matrix (priv->framebuffer);
cogl_framebuffer_pop_matrix (dst_framebuffer);
}
void
clutter_stage_view_after_paint (ClutterStageView *view,
const cairo_rectangle_int_t *rect)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->offscreen)
{
gboolean can_blit;
CoglMatrix matrix;
clutter_stage_view_ensure_offscreen_blit_pipeline (view);
clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
can_blit = cogl_matrix_is_identity (&matrix);
if (priv->shadowfb)
{
clutter_stage_view_copy_to_framebuffer (view,
rect,
priv->offscreen_pipeline,
priv->offscreen,
priv->shadowfb,
can_blit);
}
else
{
clutter_stage_view_copy_to_framebuffer (view,
rect,
priv->offscreen_pipeline,
priv->offscreen,
priv->framebuffer,
can_blit);
}
}
if (priv->shadowfb)
{
clutter_stage_view_ensure_shadowfb_blit_pipeline (view);
clutter_stage_view_copy_to_framebuffer (view,
rect,
priv->shadowfb_pipeline,
priv->shadowfb,
priv->framebuffer,
TRUE);
}
}
float
@ -273,6 +348,9 @@ clutter_stage_view_get_property (GObject *object,
case PROP_OFFSCREEN:
g_value_set_boxed (value, priv->offscreen);
break;
case PROP_SHADOWFB:
g_value_set_boxed (value, priv->shadowfb);
break;
case PROP_SCALE:
g_value_set_float (value, priv->scale);
break;
@ -318,6 +396,9 @@ clutter_stage_view_set_property (GObject *object,
case PROP_OFFSCREEN:
priv->offscreen = g_value_dup_boxed (value);
break;
case PROP_SHADOWFB:
priv->shadowfb = g_value_dup_boxed (value);
break;
case PROP_SCALE:
priv->scale = g_value_get_float (value);
break;
@ -334,8 +415,10 @@ clutter_stage_view_dispose (GObject *object)
clutter_stage_view_get_instance_private (view);
g_clear_pointer (&priv->framebuffer, cogl_object_unref);
g_clear_pointer (&priv->shadowfb, cogl_object_unref);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
g_clear_pointer (&priv->shadowfb_pipeline, cogl_object_unref);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
}
@ -390,6 +473,15 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_SHADOWFB] =
g_param_spec_boxed ("shadowfb",
"Shadow framebuffer",
"Framebuffer used as intermediate shadow buffer",
COGL_TYPE_HANDLE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_SCALE] =
g_param_spec_float ("scale",
"View scale",

View file

@ -563,11 +563,7 @@ paint_stage (ClutterStageCogl *stage_cogl,
_clutter_stage_maybe_setup_viewport (stage, view);
_clutter_stage_paint_view (stage, view, &paint_rect);
if (clutter_stage_view_get_onscreen (view) !=
clutter_stage_view_get_framebuffer (view))
{
clutter_stage_view_blit_offscreen (view, &paint_rect);
}
clutter_stage_view_after_paint (view, &paint_rect);
}
static void