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renderer/native: Discard pending swaps when rebuilding views

It's analogous to discard_pending_page_flips but represents swaps that
might become flips after the next frame notification callbacks, thanks
to triple buffering. Since the views are being rebuilt and their onscreens
are about to be destroyed, turning those swaps into more flips/posts would
just lead to unexpected behaviour (like trying to flip on a half-destroyed
inactive CRTC).
This commit is contained in:
Daniel van Vugt 2021-11-04 16:09:52 +08:00
parent 5209a0896b
commit dc37139410

View file

@ -1538,6 +1538,26 @@ detach_onscreens (MetaRenderer *renderer)
}
}
static void
discard_pending_swaps (MetaRenderer *renderer)
{
GList *views = meta_renderer_get_views (renderer);;
GList *l;
for (l = views; l; l = l->next)
{
ClutterStageView *stage_view = l->data;
CoglFramebuffer *fb = clutter_stage_view_get_onscreen (stage_view);
CoglOnscreen *onscreen;
if (!COGL_IS_ONSCREEN (fb))
continue;
onscreen = COGL_ONSCREEN (fb);
meta_onscreen_native_discard_pending_swaps (onscreen);
}
}
static void
meta_renderer_native_rebuild_views (MetaRenderer *renderer)
{
@ -1548,6 +1568,7 @@ meta_renderer_native_rebuild_views (MetaRenderer *renderer)
MetaRendererClass *parent_renderer_class =
META_RENDERER_CLASS (meta_renderer_native_parent_class);
discard_pending_swaps (renderer);
meta_kms_discard_pending_page_flips (kms);
g_hash_table_remove_all (renderer_native->mode_set_updates);