Release 1.3.8
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NEWS
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NEWS
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Clutter 1.3.8 (12/07/2010)
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===============================================================================
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• List of changes since Clutter 1.3.6
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» Merge Cally, the Clutter Accessibility Library, in the Clutter tree.
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» Take into consideration the source actor's position in the
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AlignConstraint logic.
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» Update the internal COGL tesselator with the latest GLU code.
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» Fix CoglTexture data readback.
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» Use GL_MAX_TEXTURE_SIZE on GLES when checking the supported texture size.
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» Add missing public functions from COGL headers.
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» Fix GLES build after the Cogl material changes.
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» Rename the experimental CoglPixelBuffer API to CoglPixelArray.
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» Split the clutter_state_change() method into two:
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clutter_state_set_state(), for animated state changes; and
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clutter_state_warp_to_state() for immediate state changes.
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» Documentation and introspection fixes.
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» Build fixes
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Many thanks to:
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Robert Bragg
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Neil Roberts
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Elliot Smith
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Alejandro Piñeiro
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Øyvind Kolås
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Damien Lespiau
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Alexandros Frantzis
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Clutter 1.3.6 (30/06/2010)
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===============================================================================
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• List of changes since Clutter 1.34.
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• List of changes since Clutter 1.3.4
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» Provide a fallback on GLX if the MESA_copy_sub_buffer extension is not
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available, by using EXT_framebuffer_blit. Both mechanisms are also
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@ -12,7 +12,7 @@
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# - increase clutter_interface_version to the next odd number
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m4_define([clutter_major_version], [1])
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m4_define([clutter_minor_version], [3])
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m4_define([clutter_micro_version], [7])
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m4_define([clutter_micro_version], [8])
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m4_define([clutter_release_status],
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[m4_if(m4_eval(clutter_micro_version % 2), [1], [git],
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