1
0
Fork 0

ClutterBehaviourEllipse: allow tilt in all three axis

This commit is contained in:
Tomas Frydrych 2007-07-27 08:18:41 +00:00
parent bc247e852e
commit e17173edb4
4 changed files with 607 additions and 141 deletions

View file

@ -1,3 +1,30 @@
2007-07-27 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_set_angle_tilt_x):
(clutter_behaviour_ellipse_set_angle_tilt_xx):
(clutter_behaviour_ellipse_get_angle_tilt_x):
(clutter_behaviour_ellipse_get_angle_tilt_xx):
(clutter_behaviour_ellipse_set_angle_tilt_y):
(clutter_behaviour_ellipse_set_angle_tilt_yx):
(clutter_behaviour_ellipse_get_angle_tilt_y):
(clutter_behaviour_ellipse_get_angle_tilt_yx):
(clutter_behaviour_ellipse_set_angle_tilt_z):
(clutter_behaviour_ellipse_set_angle_tilt_zx):
(clutter_behaviour_ellipse_get_angle_tilt_z):
(clutter_behaviour_ellipse_get_angle_tilt_zx):
(clutter_behaviour_ellipse_set_tilt):
(clutter_behaviour_ellipse_set_tiltx):
(clutter_behaviour_ellipse_get_tilt):
(clutter_behaviour_ellipse_get_tiltx):
* tests/test-behave.c:
Allow tilting ClutterBehaviourEllipse in all three axis; affects
any code using the previous tilt api.
2007-07-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:

View file

@ -68,7 +68,9 @@ enum
PROP_HEIGHT,
PROP_ANGLE_BEGIN,
PROP_ANGLE_END,
PROP_ANGLE_TILT,
PROP_ANGLE_TILT_X,
PROP_ANGLE_TILT_Y,
PROP_ANGLE_TILT_Z,
PROP_DIRECTION,
};
@ -81,27 +83,37 @@ struct _ClutterBehaviourEllipsePrivate
ClutterAngle angle_begin;
ClutterAngle angle_end;
ClutterAngle angle_tilt;
ClutterAngle angle_tilt_x;
ClutterAngle angle_tilt_y;
ClutterAngle angle_tilt_z;
ClutterRotateDirection direction;
};
typedef struct _knot3d
{
gint x;
gint y;
gint z;
} knot3d;
static void
clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
ClutterAngle angle,
ClutterKnot *knot)
knot3d *knot)
{
ClutterBehaviourEllipsePrivate *priv = e->priv;
gint x, y;
gint x, y, z;
x = CLUTTER_FIXED_INT (priv->a * clutter_cosi (angle));
y = CLUTTER_FIXED_INT (priv->b * clutter_sini (angle));
z = 0;
if (e->priv->angle_tilt)
if (e->priv->angle_tilt_z)
{
/*
* x2 = r * cos (angle + tilt)
* y2 = r * sin (angle + tilt)
* x2 = r * cos (angle + tilt_z)
* y2 = r * sin (angle + tilt_z)
*
* These can be trasformed to the formulas below using properties of
* sin (a + b) and cos (a + b)
@ -109,20 +121,43 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
*/
ClutterFixed x2, y2;
x2 = x * clutter_cosi (priv->angle_tilt)
- y * clutter_sini (priv->angle_tilt);
x2 = x * clutter_cosi (priv->angle_tilt_z)
- y * clutter_sini (priv->angle_tilt_z);
y2 = y * clutter_cosi (priv->angle_tilt)
+ x * clutter_sini (priv->angle_tilt);
y2 = y * clutter_cosi (priv->angle_tilt_z)
+ x * clutter_sini (priv->angle_tilt_z);
knot->x = CLUTTER_FIXED_INT (x2);
knot->y = CLUTTER_FIXED_INT (y2);
x = CLUTTER_FIXED_INT (x2);
y = CLUTTER_FIXED_INT (y2);
}
else
if (e->priv->angle_tilt_x)
{
ClutterFixed z2, y2;
z2 = - y * clutter_sini (priv->angle_tilt_x);
y2 = y * clutter_cosi (priv->angle_tilt_x);
z = CLUTTER_FIXED_INT (z2);
y = CLUTTER_FIXED_INT (y2);
}
if (e->priv->angle_tilt_y)
{
ClutterFixed x2, z2;
x2 = x * clutter_cosi (priv->angle_tilt_y);
z2 = x * clutter_sini (priv->angle_tilt_y);
x = CLUTTER_FIXED_INT (x2);
z = CLUTTER_FIXED_INT (z2);
}
knot->x = x;
knot->y = y;
}
knot->z = z;
CLUTTER_NOTE (BEHAVIOUR, "advancing to angle %d [%d, %d] (a: %d, b: %d)",
angle,
@ -136,9 +171,10 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
ClutterActor *actor,
gpointer data)
{
ClutterKnot *knot = data;
knot3d *knot = data;
clutter_actor_set_position (actor, knot->x, knot->y);
clutter_actor_set_depth (actor, knot->z);
}
static void
@ -147,7 +183,7 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
{
ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterBehaviourEllipsePrivate *priv = self->priv;
ClutterKnot knot;
knot3d knot;
ClutterAngle angle;
if ((priv->angle_end >= priv->angle_begin) ==
@ -192,8 +228,16 @@ clutter_behaviour_ellipse_set_property (GObject *gobject,
priv->angle_end =
CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_TILT:
priv->angle_tilt =
case PROP_ANGLE_TILT_X:
priv->angle_tilt_x =
CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_TILT_Y:
priv->angle_tilt_y =
CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_TILT_Z:
priv->angle_tilt_z =
CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_WIDTH:
@ -236,8 +280,14 @@ clutter_behaviour_ellipse_get_property (GObject *gobject,
case PROP_ANGLE_END:
g_value_set_double (value, CLUTTER_ANGLE_TO_DEG (priv->angle_end));
break;
case PROP_ANGLE_TILT:
g_value_set_double (value, CLUTTER_ANGLE_TO_DEG (priv->angle_tilt));
case PROP_ANGLE_TILT_X:
g_value_set_double (value, CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_x));
break;
case PROP_ANGLE_TILT_Y:
g_value_set_double (value, CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_y));
break;
case PROP_ANGLE_TILT_Z:
g_value_set_double (value, CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_z));
break;
case PROP_WIDTH:
g_value_set_int (value, (priv->a << 1));
@ -262,11 +312,12 @@ clutter_behaviour_ellipse_applied (ClutterBehaviour *behave,
ClutterActor *actor)
{
ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterKnot knot;
knot3d knot;
clutter_behaviour_ellipse_advance (e, e->priv->angle_begin, &knot);
clutter_actor_set_position (actor, knot.x, knot.y);
clutter_actor_set_depth (actor, knot.z);
#if 0
/* no need to chain up: ClutterBehaviourEllipse's parent class does
@ -318,17 +369,45 @@ clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass)
0.0, 360.0, 360.0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBehaviourEllipse:angle-tilt:
* ClutterBehaviourEllipse:angle-tilt-x:
*
* The tilt angle for the rotation
* The tilt angle for the rotation around center in x axis
*
* Since: 0.4
*/
g_object_class_install_property (object_class,
PROP_ANGLE_TILT,
g_param_spec_double ("angle-tilt",
"Angle Tilt",
"Tilt of the ellipse",
PROP_ANGLE_TILT_X,
g_param_spec_double ("angle-tilt-x",
"Angle x tilt",
"Tilt of the ellipse around x axis",
0.0, 360.0, 360.0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBehaviourEllipse:angle-tilt-y:
*
* The tilt angle for the rotation around center in y axis
*
* Since: 0.4
*/
g_object_class_install_property (object_class,
PROP_ANGLE_TILT_Y,
g_param_spec_double ("angle-tilt-y",
"Angle y tilt",
"Tilt of the ellipse around y axis",
0.0, 360.0, 360.0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBehaviourEllipse:angle-tilt-z:
*
* The tilt_z angle for the rotation
*
* Since: 0.4
*/
g_object_class_install_property (object_class,
PROP_ANGLE_TILT_Z,
g_param_spec_double ("angle-tilt-z",
"Angle z tilt",
"Tilt of the ellipse around z axis",
0.0, 360.0, 360.0,
CLUTTER_PARAM_READWRITE));
/**
@ -811,90 +890,409 @@ clutter_behaviour_ellipse_get_angle_endx (ClutterBehaviourEllipse *self)
}
/**
* clutter_behaviour_ellipse_set_angle_tilt
* clutter_behaviour_ellipse_set_angle_tilt_z
* @self: a #ClutterBehaviourEllipse
* @angle_tilt: tilt of the elipse around the center in degrees.
* @angle_tilt_z: tilt of the elipse around the center in Z axis in degrees.
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt)
clutter_behaviour_ellipse_set_angle_tilt_z (ClutterBehaviourEllipse *self,
gdouble angle_tilt_z)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_tiltx (self,
CLUTTER_ANGLE_FROM_DEG (angle_tilt));
clutter_behaviour_ellipse_set_angle_tilt_zx (self,
CLUTTER_ANGLE_FROM_DEG (angle_tilt_z));
}
/**
* clutter_behaviour_ellipse_set_angle_tiltx
* clutter_behaviour_ellipse_set_angle_tilt_zx
* @self: a #ClutterBehaviourEllipse
* @angle_tilt: #ClutterAngle tilt of the elipse around the center
* @angle_tilt_z: #ClutterAngle tilt of the elipse around the center in z axis
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt)
clutter_behaviour_ellipse_set_angle_tilt_zx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
new_angle = angle_tilt - 256;
new_angle = angle_tilt_z - 256;
priv = self->priv;
if (priv->angle_tilt != new_angle)
if (priv->angle_tilt_z != new_angle)
{
priv->angle_tilt = new_angle;
priv->angle_tilt_z = new_angle;
g_object_notify (G_OBJECT (self), "angle-tilt");
g_object_notify (G_OBJECT (self), "angle-tilt-z");
}
}
/**
* clutter_behaviour_ellipse_get_angle_tilt
* clutter_behaviour_ellipse_get_angle_tilt_z
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center.
* Gets the tilt of the ellipse around the center in Z axis.
*
* Return value: angle in degrees.
*
* Since: 0.4
*/
gdouble
clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self)
clutter_behaviour_ellipse_get_angle_tilt_z (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_z + 256);
}
/**
* clutter_behaviour_ellipse_get_angle_tiltx
* clutter_behaviour_ellipse_get_angle_tilt_zx
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center.
* Gets the tilt of the ellipse around the center in Z axis.
*
* Return value: a #ClutterAngle
*
* Since: 0.4
*/
ClutterAngle
clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self)
clutter_behaviour_ellipse_get_angle_tilt_zx (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
return self->priv->angle_tilt;
return self->priv->angle_tilt_z + 256;
}
/**
* clutter_behaviour_ellipse_set_angle_tilt_x
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: tilt of the elipse around the center in X axis in degrees.
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tilt_x (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_tilt_xx (self,
CLUTTER_ANGLE_FROM_DEG (angle_tilt_x));
}
/**
* clutter_behaviour_ellipse_set_angle_tilt_xx
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: #ClutterAngle tilt of the elipse around the center in X axis
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tilt_xx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_x)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
new_angle = angle_tilt_x - 256;
priv = self->priv;
if (priv->angle_tilt_x != new_angle)
{
priv->angle_tilt_x = new_angle;
g_object_notify (G_OBJECT (self), "angle-tilt-x");
}
}
/**
* clutter_behaviour_ellipse_get_angle_tilt_x
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center in X axis.
*
* Return value: angle in degrees.
*
* Since: 0.4
*/
gdouble
clutter_behaviour_ellipse_get_angle_tilt_x (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_x + 256);
}
/**
* clutter_behaviour_ellipse_get_angle_tilt_xx
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center in X axis.
*
* Return value: a #ClutterAngle
*
* Since: 0.4
*/
ClutterAngle
clutter_behaviour_ellipse_get_angle_tilt_xx (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
return self->priv->angle_tilt_x + 256;
}
/**
* clutter_behaviour_ellipse_set_angle_tilt_y
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_y: tilt of the elipse around the center in Y axis in degrees.
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tilt_y (ClutterBehaviourEllipse *self,
gdouble angle_tilt_y)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_tilt_yx (self,
CLUTTER_ANGLE_FROM_DEG (angle_tilt_y));
}
/**
* clutter_behaviour_ellipse_set_angle_tilt_yx
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_y: #ClutterAngle tilt of the elipse around the center in Y axis
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_angle_tilt_yx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_y)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
new_angle = angle_tilt_y - 256;
priv = self->priv;
if (priv->angle_tilt_y != new_angle)
{
priv->angle_tilt_y = new_angle;
g_object_notify (G_OBJECT (self), "angle-tilt-y");
}
}
/**
* clutter_behaviour_ellipse_get_angle_tilt_y
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center in Y axis.
*
* Return value: angle in degrees.
*
* Since: 0.4
*/
gdouble
clutter_behaviour_ellipse_get_angle_tilt_y (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_y + 256);
}
/**
* clutter_behaviour_ellipse_get_angle_tilt_yx
* @self: a #ClutterBehaviourEllipse
*
* Gets the tilt of the ellipse around the center in Y axis.
*
* Return value: a #ClutterAngle
*
* Since: 0.4
*/
ClutterAngle
clutter_behaviour_ellipse_get_angle_tilt_yx (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
return self->priv->angle_tilt_y + 256;
}
/**
* clutter_behaviour_ellipse_set_tilt
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: tilt of the elipse around the center in X axis in degrees.
* @angle_tilt_y: tilt of the elipse around the center in Y axis in degrees.
* @angle_tilt_z: tilt of the elipse around the center in Z axis in degrees.
*
* Sets the angles at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x,
gdouble angle_tilt_y,
gdouble angle_tilt_z)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_tiltx (self,
CLUTTER_ANGLE_FROM_DEG (angle_tilt_x),
CLUTTER_ANGLE_FROM_DEG (angle_tilt_y),
CLUTTER_ANGLE_FROM_DEG (angle_tilt_z));
}
/**
* clutter_behaviour_ellipse_set_tiltx
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: #ClutterAngle tilt of the elipse around the center in X axis
* @angle_tilt_y: #ClutterAngle tilt of the elipse around the center in Y axis
* @angle_tilt_z: #ClutterAngle tilt of the elipse around the center in Z axis
*
* Sets the angle at which the ellipse should be tilted around it's center.
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_x,
ClutterAngle angle_tilt_y,
ClutterAngle angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle_x, new_angle_y, new_angle_z;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
new_angle_x = angle_tilt_x - 256;
new_angle_y = angle_tilt_y - 256;
new_angle_z = angle_tilt_z - 256;
priv = self->priv;
if (priv->angle_tilt_x != new_angle_x)
{
priv->angle_tilt_x = new_angle_x;
g_object_notify (G_OBJECT (self), "angle-tilt-x");
}
if (priv->angle_tilt_y != new_angle_y)
{
priv->angle_tilt_y = new_angle_y;
g_object_notify (G_OBJECT (self), "angle-tilt-y");
}
if (priv->angle_tilt_z != new_angle_z)
{
priv->angle_tilt_z = new_angle_z;
g_object_notify (G_OBJECT (self), "angle-tilt-z");
}
}
/**
* clutter_behaviour_ellipse_get_tilt
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: location for tilt of the elipse around the center in X axis in
* degrees, or NULL.
* @angle_tilt_y: location for tilt of the elipse around the center in Y axis in
* degrees, or NULL.
* @angle_tilt_z: location for tilt of the elipse around the center in Z axis in
* degrees, or NULL.
*
* Gets the tilt of the ellipse around the center in Y axis.
*
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self,
gdouble *angle_tilt_x,
gdouble *angle_tilt_y,
gdouble *angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
priv = self->priv;
if (angle_tilt_x)
*angle_tilt_x = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_x + 256);
if (angle_tilt_y)
*angle_tilt_y = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_y + 256);
if (angle_tilt_z)
*angle_tilt_z = CLUTTER_ANGLE_TO_DEG (priv->angle_tilt_z + 256);
}
/**
* clutter_behaviour_ellipse_get_angle_tilt_yx
* @self: a #ClutterBehaviourEllipse
* @angle_tilt_x: #ClutterAngle location for tilt of the elipse around the
* center in X axis, or NULL.
* @angle_tilt_y: #ClutterAngle location for tilt of the elipse around the
* center in Y axis, or NULL.
* @angle_tilt_z: #ClutterAngle location for tilt of the elipse around the
* center in Z axis, or NULL.
*
* Gets the tilt of the ellipse around the center in Y axis.
*
* Return value: a #ClutterAngle
*
* Since: 0.4
*/
void
clutter_behaviour_ellipse_get_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle *angle_tilt_x,
ClutterAngle *angle_tilt_y,
ClutterAngle *angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
priv = self->priv;
if (angle_tilt_x)
*angle_tilt_x = priv->angle_tilt_x + 256;
if (angle_tilt_y)
*angle_tilt_y = priv->angle_tilt_y + 256;
if (angle_tilt_z)
*angle_tilt_z = priv->angle_tilt_z + 256;
}
/**
* clutter_behaviour_ellipse_get_direction:

View file

@ -134,15 +134,55 @@ ClutterAngle clutter_behaviour_ellipse_get_angle_endx (ClutterBehavi
gdouble clutter_behaviour_ellipse_get_angle_end (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt);
void clutter_behaviour_ellipse_set_angle_tilt_zx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_z);
void clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt);
void clutter_behaviour_ellipse_set_angle_tilt_z (ClutterBehaviourEllipse *self,
gdouble angle_tilt_z);
ClutterAngle clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self);
ClutterAngle clutter_behaviour_ellipse_get_angle_tilt_zx (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_tilt_z (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_angle_tilt_xx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_x);
void clutter_behaviour_ellipse_set_angle_tilt_x (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x);
ClutterAngle clutter_behaviour_ellipse_get_angle_tilt_xx (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_tilt_x (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_angle_tilt_yx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_y);
void clutter_behaviour_ellipse_set_angle_tilt_y (ClutterBehaviourEllipse *self,
gdouble angle_tilt_y);
ClutterAngle clutter_behaviour_ellipse_get_angle_tilt_yx (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_tilt_y (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x,
gdouble angle_tilt_y,
gdouble angle_tilt_z);
void clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle angle_tilt_x,
ClutterAngle angle_tilt_y,
ClutterAngle angle_tilt_z);
void clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self,
gdouble *angle_tilt_x,
gdouble *angle_tilt_y,
gdouble *angle_tilt_z);
void clutter_behaviour_ellipse_get_tiltx (ClutterBehaviourEllipse *self,
ClutterAngle *angle_tilt_x,
ClutterAngle *angle_tilt_y,
ClutterAngle *angle_tilt_z);
ClutterRotateDirection clutter_behaviour_ellipse_get_direction (ClutterBehaviourEllipse *self);

View file

@ -173,7 +173,8 @@ main (int argc, char *argv[])
clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300,
0.0, 360.0);
clutter_behaviour_ellipse_set_angle_tilt (p_behave, 45.0);
clutter_behaviour_ellipse_set_angle_tilt_x (p_behave, 45.0);
clutter_behaviour_ellipse_set_angle_tilt_z (p_behave, 45.0);
break;
case PATH_BSPLINE: