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clutter/frame-clock: Merge states DISPATCHING and PENDING_PRESENTED

Chronologically they already overlap in time as presentation may
complete in the middle of the dispatch function, otherwise they are
contiguous in time. And most switch statements treated the two states
the same already so they're easy to merge into a single `DISPATCHED`
state.

Having fewer states now will make life easier when we add more states
later.

Signed-off-by: Mingi Sung <sungmg@saltyming.net>
This commit is contained in:
Daniel van Vugt 2020-07-24 14:13:11 +08:00 committed by Mingi Sung
parent f5a501b57e
commit e1c4e914d0
Signed by: sungmg
GPG key ID: 41BAFD6FFD8036C5

View file

@ -70,8 +70,7 @@ typedef enum _ClutterFrameClockState
CLUTTER_FRAME_CLOCK_STATE_IDLE,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED,
} ClutterFrameClockState;
struct _ClutterFrameClock
@ -421,8 +420,7 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
@ -443,8 +441,7 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
@ -742,8 +739,7 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
break;
}
@ -782,8 +778,7 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
@ -838,8 +833,7 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
frame_clock->pending_reschedule = TRUE;
return;
}
@ -894,8 +888,7 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
break;
}
@ -955,7 +948,7 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
frame_clock->last_dispatch_time_us = time_us;
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED;
frame_count = frame_clock->frame_count++;
@ -989,20 +982,20 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
/* Presentation completed synchronously in the above listener */
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
break;
case CLUTTER_FRAME_RESULT_IDLE:
/* The frame was aborted; nothing to paint/present */
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
@ -1219,8 +1212,6 @@ clutter_frame_clock_dispose (GObject *object)
{
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
g_warn_if_fail (frame_clock->state != CLUTTER_FRAME_CLOCK_STATE_DISPATCHING);
if (frame_clock->source)
{
g_signal_emit (frame_clock, signals[DESTROY], 0);