pipeline: Use layer numbers not unit numbers in the combine strings
In a combine string the application can specify TEXTURE_? as a source to sample from the texture attached to a particular unit. The number specified here was being interpreted as a unit index. This is not helpful to applications because theoretically the unit index is an internal implementation detail so they can't reliably determine what it is. This patch changes them to be interpreted as layer indices instead. To make this work the enums in CoglPipelineCombineSource are no longer directly mapped to GLenums. Otherwise it implies a low limit on the number of layer indices because there are only 32 reserved numbers between GL_TEXTURE0 and GL_ACTIVE_TEXTURE. This also fixes a bug in the ARBfp fragend where it was generating code using the texture type of the layer doing the referencing rather than the layer that was being referenced. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
740bd12f2d
commit
e6b3bfa41a
4 changed files with 157 additions and 75 deletions
|
@ -391,7 +391,7 @@ setup_arg (CoglPipeline *pipeline,
|
|||
CoglPipelineLayer *layer,
|
||||
CoglBlendStringChannelMask mask,
|
||||
int arg_index,
|
||||
GLint src,
|
||||
CoglPipelineCombineSource src,
|
||||
GLint op,
|
||||
CoglPipelineFragendARBfpArg *arg)
|
||||
{
|
||||
|
@ -433,16 +433,40 @@ setup_arg (CoglPipeline *pipeline,
|
|||
else
|
||||
arg->name = "output";
|
||||
break;
|
||||
default: /* GL_TEXTURE0..N */
|
||||
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
|
||||
arg->name = "texture[%d]";
|
||||
arg->texture_unit = src - GL_TEXTURE0;
|
||||
/* FIXME: Is this right? Shouldn't it be using the texture type
|
||||
of the layer for the given unit, not the type of the layer
|
||||
we're generating for? */
|
||||
setup_texture_source (shader_state,
|
||||
arg->texture_unit,
|
||||
_cogl_pipeline_layer_get_texture_type (layer));
|
||||
default: /* Sample the texture attached to a specific layer */
|
||||
{
|
||||
int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
|
||||
CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
|
||||
CoglPipelineLayer *other_layer =
|
||||
_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
|
||||
|
||||
if (other_layer == NULL)
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
{
|
||||
g_warning ("The application is trying to use a texture "
|
||||
"combine with a layer number that does not exist");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
|
||||
arg->name = "output";
|
||||
}
|
||||
else
|
||||
{
|
||||
CoglTextureType texture_type;
|
||||
|
||||
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
|
||||
arg->name = "texture[%d]";
|
||||
arg->texture_unit =
|
||||
_cogl_pipeline_layer_get_unit_index (other_layer);
|
||||
texture_type = _cogl_pipeline_layer_get_texture_type (other_layer);
|
||||
setup_texture_source (shader_state,
|
||||
arg->texture_unit,
|
||||
texture_type);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
arg->swizzle = "";
|
||||
|
|
|
@ -123,6 +123,61 @@ _cogl_pipeline_fragend_fixed_start (CoglPipeline *pipeline,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
translate_sources (CoglPipeline *pipeline,
|
||||
int n_sources,
|
||||
CoglPipelineCombineSource *source_in,
|
||||
GLenum *source_out)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* The texture source numbers specified in the layer combine are the
|
||||
layer numbers so we need to map these to unit indices */
|
||||
|
||||
for (i = 0; i < n_sources; i++)
|
||||
switch (source_in[i])
|
||||
{
|
||||
case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
|
||||
source_out[i] = GL_TEXTURE;
|
||||
break;
|
||||
|
||||
case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
|
||||
source_out[i] = GL_CONSTANT;
|
||||
break;
|
||||
|
||||
case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR:
|
||||
source_out[i] = GL_PRIMARY_COLOR;
|
||||
break;
|
||||
|
||||
case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS:
|
||||
source_out[i] = GL_PREVIOUS;
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
int layer_num = source_in[i] - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
|
||||
CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
|
||||
CoglPipelineLayer *layer =
|
||||
_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
|
||||
|
||||
if (layer == NULL)
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
{
|
||||
g_warning ("The application is trying to use a texture "
|
||||
"combine with a layer number that does not exist");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
source_out[i] = GL_PREVIOUS;
|
||||
}
|
||||
else
|
||||
source_out[i] = (_cogl_pipeline_layer_get_unit_index (layer) +
|
||||
GL_TEXTURE0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
|
||||
CoglPipelineLayer *layer,
|
||||
|
@ -216,6 +271,7 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
|
|||
_cogl_pipeline_layer_get_authority (layer,
|
||||
COGL_PIPELINE_LAYER_STATE_COMBINE);
|
||||
CoglPipelineLayerBigState *big_state = authority->big_state;
|
||||
GLenum sources[3];
|
||||
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
|
||||
|
||||
|
@ -235,21 +291,26 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
|
|||
n_rgb_func_args =
|
||||
_cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
|
||||
|
||||
translate_sources (pipeline,
|
||||
n_rgb_func_args,
|
||||
big_state->texture_combine_rgb_src,
|
||||
sources);
|
||||
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
|
||||
big_state->texture_combine_rgb_src[0]));
|
||||
sources[0]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
|
||||
big_state->texture_combine_rgb_op[0]));
|
||||
if (n_rgb_func_args > 1)
|
||||
{
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
|
||||
big_state->texture_combine_rgb_src[1]));
|
||||
sources[1]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
|
||||
big_state->texture_combine_rgb_op[1]));
|
||||
}
|
||||
if (n_rgb_func_args > 2)
|
||||
{
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
|
||||
big_state->texture_combine_rgb_src[2]));
|
||||
sources[2]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
|
||||
big_state->texture_combine_rgb_op[2]));
|
||||
}
|
||||
|
@ -258,21 +319,26 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
|
|||
n_alpha_func_args =
|
||||
_cogl_get_n_args_for_combine_func (big_state->texture_combine_alpha_func);
|
||||
|
||||
translate_sources (pipeline,
|
||||
n_alpha_func_args,
|
||||
big_state->texture_combine_alpha_src,
|
||||
sources);
|
||||
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
|
||||
big_state->texture_combine_alpha_src[0]));
|
||||
sources[0]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
|
||||
big_state->texture_combine_alpha_op[0]));
|
||||
if (n_alpha_func_args > 1)
|
||||
{
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
|
||||
big_state->texture_combine_alpha_src[1]));
|
||||
sources[1]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
|
||||
big_state->texture_combine_alpha_op[1]));
|
||||
}
|
||||
if (n_alpha_func_args > 2)
|
||||
{
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
|
||||
big_state->texture_combine_alpha_src[2]));
|
||||
sources[2]));
|
||||
GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
|
||||
big_state->texture_combine_alpha_op[2]));
|
||||
}
|
||||
|
|
|
@ -391,12 +391,12 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
|
|||
|
||||
g_string_append_printf (shader_state->header,
|
||||
"vec4 cogl_texel%i;\n",
|
||||
unit_index);
|
||||
layer->index);
|
||||
|
||||
g_string_append_printf (shader_state->source,
|
||||
" cogl_texel%i = cogl_texture_lookup%i (",
|
||||
unit_index,
|
||||
unit_index);
|
||||
layer->index,
|
||||
layer->index);
|
||||
|
||||
/* If point sprite coord generation is being used then divert to the
|
||||
built-in varying var for that instead of the texture
|
||||
|
@ -463,7 +463,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
|
|||
"cogl_real_texture_lookup%i (vec4 coords)\n"
|
||||
"{\n"
|
||||
" return ",
|
||||
unit_index);
|
||||
layer->index);
|
||||
|
||||
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
|
||||
g_string_append (shader_state->header,
|
||||
|
@ -481,11 +481,11 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
|
|||
snippet_data.snippets = get_layer_fragment_snippets (layer);
|
||||
snippet_data.hook = COGL_SNIPPET_HOOK_TEXTURE_LOOKUP;
|
||||
snippet_data.chain_function = g_strdup_printf ("cogl_real_texture_lookup%i",
|
||||
unit_index);
|
||||
layer->index);
|
||||
snippet_data.final_name = g_strdup_printf ("cogl_texture_lookup%i",
|
||||
unit_index);
|
||||
layer->index);
|
||||
snippet_data.function_prefix = g_strdup_printf ("cogl_texture_lookup_hook%i",
|
||||
unit_index);
|
||||
layer->index);
|
||||
snippet_data.return_type = "vec4";
|
||||
snippet_data.return_variable = "cogl_texel";
|
||||
snippet_data.arguments = "cogl_tex_coord";
|
||||
|
@ -533,7 +533,7 @@ add_arg (CoglPipelineShaderState *shader_state,
|
|||
case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
|
||||
g_string_append_printf (shader_source,
|
||||
"cogl_texel%i.%s",
|
||||
_cogl_pipeline_layer_get_unit_index (layer),
|
||||
layer->index,
|
||||
swizzle);
|
||||
break;
|
||||
|
||||
|
@ -559,43 +559,37 @@ add_arg (CoglPipelineShaderState *shader_state,
|
|||
break;
|
||||
|
||||
default:
|
||||
if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
|
||||
src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
|
||||
g_string_append_printf (shader_source,
|
||||
"cogl_texel%i.%s",
|
||||
src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0,
|
||||
swizzle);
|
||||
{
|
||||
int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
|
||||
CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
|
||||
CoglPipelineLayer *other_layer =
|
||||
_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
|
||||
|
||||
if (other_layer == NULL)
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
{
|
||||
g_warning ("The application is trying to use a texture "
|
||||
"combine with a layer number that does not exist");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
g_string_append_printf (shader_source,
|
||||
"vec4 (1.0, 1.0, 1.0, 1.0).%s",
|
||||
swizzle);
|
||||
}
|
||||
else
|
||||
g_string_append_printf (shader_source,
|
||||
"cogl_texel%i.%s",
|
||||
other_layer->index,
|
||||
swizzle);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
g_string_append_c (shader_source, ')');
|
||||
}
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int unit_index;
|
||||
CoglPipelineLayer *layer;
|
||||
} FindPipelineLayerData;
|
||||
|
||||
static gboolean
|
||||
find_pipeline_layer_cb (CoglPipelineLayer *layer,
|
||||
void *user_data)
|
||||
{
|
||||
FindPipelineLayerData *data = user_data;
|
||||
int unit_index;
|
||||
|
||||
unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
||||
|
||||
if (unit_index == data->unit_index)
|
||||
{
|
||||
data->layer = layer;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
ensure_arg_generated (CoglPipeline *pipeline,
|
||||
CoglPipelineLayer *layer,
|
||||
|
@ -636,21 +630,17 @@ ensure_arg_generated (CoglPipeline *pipeline,
|
|||
break;
|
||||
|
||||
default:
|
||||
if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
|
||||
src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
|
||||
if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0)
|
||||
{
|
||||
FindPipelineLayerData data;
|
||||
int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
|
||||
CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
|
||||
CoglPipelineLayer *other_layer =
|
||||
_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
|
||||
|
||||
data.unit_index = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
|
||||
data.layer = layer;
|
||||
|
||||
_cogl_pipeline_foreach_layer_internal (pipeline,
|
||||
find_pipeline_layer_cb,
|
||||
&data);
|
||||
|
||||
ensure_texture_lookup_generated (shader_state,
|
||||
pipeline,
|
||||
data.layer);
|
||||
if (other_layer)
|
||||
ensure_texture_lookup_generated (shader_state,
|
||||
pipeline,
|
||||
other_layer);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -170,12 +170,14 @@ typedef enum
|
|||
|
||||
typedef enum
|
||||
{
|
||||
/* These are the same values as GL */
|
||||
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE = 0x1702,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT = 0x8576,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR = 0x8577,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS = 0x8578,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 = 0x84C0
|
||||
/* Note that these numbers are deliberately not the same as the GL
|
||||
numbers so that we can reserve all numbers > TEXTURE0 to store
|
||||
very large layer numbers */
|
||||
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS,
|
||||
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0
|
||||
} CoglPipelineCombineSource;
|
||||
|
||||
typedef enum
|
||||
|
|
Loading…
Reference in a new issue