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wayland/actor-surface: Reset the actor on role-assignment

This makes sure we always have new SurfaceActors when reassigning the
same role to a previously used surface

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3667>
This commit is contained in:
Sebastian Wick 2024-03-18 19:34:44 +01:00 committed by Marge Bot
parent 807c99fca6
commit e775052429

View file

@ -48,14 +48,6 @@ G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
meta_wayland_actor_surface_constructed (GObject *object)
{
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
}
static void
clear_surface_actor (MetaWaylandActorSurface *actor_surface)
{
@ -107,6 +99,8 @@ meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (surface_role));
if (wl_list_empty (&surface->unassigned.pending_frame_callback_list))
return;
@ -378,7 +372,6 @@ meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_wayland_actor_surface_constructed;
object_class->dispose = meta_wayland_actor_surface_dispose;
surface_role_class->assigned = meta_wayland_actor_surface_assigned;