wayland/actor-surface: Reset the actor on role-assignment
This makes sure we always have new SurfaceActors when reassigning the same role to a previously used surface Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3667>
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1 changed files with 2 additions and 9 deletions
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@ -48,14 +48,6 @@ G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
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meta_wayland_actor_surface,
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META_TYPE_WAYLAND_SURFACE_ROLE)
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static void
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meta_wayland_actor_surface_constructed (GObject *object)
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{
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G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
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meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
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}
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static void
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clear_surface_actor (MetaWaylandActorSurface *actor_surface)
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{
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@ -107,6 +99,8 @@ meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (surface_role));
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if (wl_list_empty (&surface->unassigned.pending_frame_callback_list))
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return;
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@ -378,7 +372,6 @@ meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
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META_WAYLAND_SURFACE_ROLE_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->constructed = meta_wayland_actor_surface_constructed;
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object_class->dispose = meta_wayland_actor_surface_dispose;
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surface_role_class->assigned = meta_wayland_actor_surface_assigned;
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