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bitmap: Store a pointer to the context

This adds a context member to CoglBitmap which stores the context it
was created with. That way it can be used in texture constructors
which use a bitmap. There is also an internal private function to get
the context out of the bitmap which all of the texture constructors
now use. _cogl_texture_3d_new_from_bitmap has had its context
parameter removed so that it more closely matches the other bitmap
constructors.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-04-04 13:57:42 +01:00
parent be9d5b34c6
commit e7df2dbf79
9 changed files with 35 additions and 22 deletions

View file

@ -735,8 +735,6 @@ _cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
int bmp_height;
CoglPixelFormat bmp_format;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
bmp_width = cogl_bitmap_get_width (bmp);

View file

@ -142,4 +142,7 @@ _cogl_bitmap_bind (CoglBitmap *bitmap,
void
_cogl_bitmap_unbind (CoglBitmap *bitmap);
CoglContext *
_cogl_bitmap_get_context (CoglBitmap *bitmap);
#endif /* __COGL_BITMAP_H */

View file

@ -38,6 +38,10 @@
struct _CoglBitmap
{
CoglHandleObject _parent;
/* Pointer back to the context that this bitmap was created with */
CoglContext *context;
CoglPixelFormat format;
int width;
int height;
@ -73,6 +77,9 @@ _cogl_bitmap_free (CoglBitmap *bmp)
if (bmp->buffer)
cogl_object_unref (bmp->buffer);
if (bmp->context)
cogl_object_unref (bmp->context);
g_slice_free (CoglBitmap, bmp);
}
@ -104,10 +111,8 @@ _cogl_bitmap_copy (CoglBitmap *src_bmp)
int width = cogl_bitmap_get_width (src_bmp);
int height = cogl_bitmap_get_height (src_bmp);
_COGL_GET_CONTEXT (ctx, NULL);
dst_bmp =
_cogl_bitmap_new_with_malloc_buffer (ctx,
_cogl_bitmap_new_with_malloc_buffer (src_bmp->context,
width, height,
src_format);
@ -188,6 +193,7 @@ cogl_bitmap_new_for_data (CoglContext *context,
g_return_val_if_fail (cogl_is_context (context), NULL);
bmp = g_slice_new (CoglBitmap);
bmp->context = cogl_object_ref (context);
bmp->format = format;
bmp->width = width;
bmp->height = height;
@ -235,9 +241,7 @@ _cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
{
CoglBitmap *bmp;
_COGL_GET_CONTEXT (ctx, NULL);
bmp = cogl_bitmap_new_for_data (ctx,
bmp = cogl_bitmap_new_for_data (shared_bmp->context,
width, height,
format,
rowstride,
@ -474,3 +478,9 @@ _cogl_bitmap_unbind (CoglBitmap *bitmap)
else
_cogl_bitmap_unmap (bitmap);
}
CoglContext *
_cogl_bitmap_get_context (CoglBitmap *bitmap)
{
return bitmap->context;
}

View file

@ -405,8 +405,7 @@ cogl_context_new (CoglDisplay *display,
/* If 3D or rectangle textures aren't supported then these should
just silently return NULL */
context->default_gl_texture_3d_tex =
_cogl_texture_3d_new_from_bitmap (context,
default_texture_bitmap,
_cogl_texture_3d_new_from_bitmap (default_texture_bitmap,
1, /* height */
1, /* depth */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,

View file

@ -880,11 +880,12 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_format;
GLenum gl_type;
int width, height;
_COGL_GET_CONTEXT (ctx, NULL);
CoglContext *ctx;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
ctx = _cogl_bitmap_get_context (bmp);
width = cogl_bitmap_get_width (bmp);
height = cogl_bitmap_get_height (bmp);

View file

@ -225,11 +225,12 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_format;
GLenum gl_type;
guint8 *data;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
CoglContext *ctx;
_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, COGL_INVALID_HANDLE);
ctx = _cogl_bitmap_get_context (bmp);
internal_format =
_cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
internal_format);

View file

@ -81,8 +81,7 @@ struct _CoglTexture3D
* there was an error.
*/
CoglTexture3D *
_cogl_texture_3d_new_from_bitmap (CoglContext *context,
CoglBitmap *bmp,
_cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
unsigned int height,
unsigned int depth,
CoglPixelFormat internal_format,

View file

@ -236,8 +236,7 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
}
CoglTexture3D *
_cogl_texture_3d_new_from_bitmap (CoglContext *ctx,
CoglBitmap *bmp,
_cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
unsigned int height,
unsigned int depth,
CoglPixelFormat internal_format,
@ -251,6 +250,9 @@ _cogl_texture_3d_new_from_bitmap (CoglContext *ctx,
GLenum gl_format;
GLenum gl_type;
guint8 *data;
CoglContext *ctx;
ctx = _cogl_bitmap_get_context (bmp);
bmp_width = cogl_bitmap_get_width (bmp);
bmp_format = cogl_bitmap_get_format (bmp);
@ -396,8 +398,7 @@ cogl_texture_3d_new_from_data (CoglContext *context,
rowstride,
(guint8 *) data);
ret = _cogl_texture_3d_new_from_bitmap (context,
bitmap,
ret = _cogl_texture_3d_new_from_bitmap (bitmap,
height,
depth,
internal_format,

View file

@ -230,11 +230,12 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, NULL);
CoglContext *ctx;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
ctx = _cogl_bitmap_get_context (bmp);
internal_format =
_cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
internal_format);