doc: Automatically build the list of *-private.h files
Of course, each time one has to maintain a list of files by hand, it tends to get out of synch. No exception here. Try to be slightly more cunning and compute the list automatically. (cherry picked from commit 10de693b69851497fa7b3238622b6502406c70dd)
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1 changed files with 5 additions and 43 deletions
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@ -52,54 +52,16 @@ CFILE_GLOB=$(top_srcdir)/cogl/*.c
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# Header files to ignore when scanning.
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# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
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cogl_private_headers := \
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$(shell cd $(top_srcdir)/cogl && echo *-private.h && cd - && \
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cd $(top_srcdir)/cogl/winsys && echo *-private.h && cd -)
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IGNORE_HFILES=\
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$(cogl_private_headers) \
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cogl-atlas.h \
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cogl-atlas-texture-private.h \
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cogl-bitmap-private.h \
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cogl-buffer-private.h \
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cogl-color-private.h \
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cogl-feature-private.h \
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cogl-framebuffer-private.h \
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cogl-onscreen-private.h \
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cogl-gtype-private.h \
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cogl-index-array-private.h \
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cogl-indices-private.h \
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cogl-journal-private.h \
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cogl-material-compat.h \
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cogl-matrix-private.h \
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cogl-object-private.h \
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cogl-path.h \
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cogl-path-private.h \
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cogl-depth-state-private.h \
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cogl-pipeline-fragend-arbfp-private.h \
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cogl-pipeline-fragend-fixed-private.h \
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cogl-pipeline-fragend-glsl-private.h \
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cogl-pipeline-opengl-private.h \
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cogl-pipeline-private.h \
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cogl-pipeline-state-private.h \
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cogl-pipeline-layer-state-private.h \
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cogl-pipeline-progend-glsl-private.h \
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cogl-pipeline-vertend-fixed-private.h \
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cogl-pipeline-vertend-glsl-private.h \
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cogl-pixel-array-private.h \
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cogl-primitive-private.h \
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cogl-primitives-private.h \
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cogl-private.h \
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cogl-program-private.h \
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cogl-program.h \
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cogl-shader-private.h \
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cogl-shader.h \
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cogl-snippet-private.h \
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cogl-sub-texture-private.h \
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cogl-texture-2d-private.h \
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cogl-texture-2d-sliced-private.h \
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cogl-texture-3d-private.h \
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cogl-texture-private.h \
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cogl-texture-rectangle-private.h \
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cogl-vertex-buffer.h \
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cogl-vertex-array-private.h \
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cogl-vertex-attribute-private.h \
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cogl-vertex-buffer-private.h \
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cogl-blend-string.h \
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cogl-clip-stack.h \
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cogl-debug.h \
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