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cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects

A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
This commit is contained in:
Jonas Ådahl 2020-10-13 11:35:47 +02:00 committed by Georges Basile Stavracas Neto
parent de4e59a39b
commit eb14da3874
43 changed files with 393 additions and 361 deletions

View file

@ -93,7 +93,7 @@ clutter_backend_dispose (GObject *gobject)
/* clear the events still in the queue of the main context */
_clutter_clear_events_queue ();
g_clear_pointer (&backend->dummy_onscreen, cogl_object_unref);
g_clear_object (&backend->dummy_onscreen);
if (backend->stage_window)
{
g_object_remove_weak_pointer (G_OBJECT (backend->stage_window),

View file

@ -118,7 +118,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
meta_class->set_actor (meta, actor);
/* clear out the previous state */
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_object (&priv->offscreen);
/* we keep a back pointer here, to avoid going through the ActorMeta */
priv->actor = clutter_actor_meta_get_actor (meta);
@ -161,7 +161,7 @@ ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
static void
video_memory_purged (ClutterOffscreenEffect *self)
{
g_clear_pointer (&self->priv->offscreen, cogl_object_unref);
g_clear_object (&self->priv->offscreen);
}
static gboolean
@ -221,7 +221,7 @@ update_fbo (ClutterEffect *effect,
}
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_object (&priv->offscreen);
priv->texture =
clutter_offscreen_effect_create_texture (self, target_width, target_height);
@ -239,7 +239,7 @@ update_fbo (ClutterEffect *effect,
g_warning ("Failed to create offscreen effect framebuffer: %s",
error->message);
cogl_object_unref (offscreen);
g_object_unref (offscreen);
cogl_object_unref (priv->pipeline);
priv->pipeline = NULL;
@ -369,7 +369,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
return TRUE;
disable_effect:
cogl_clear_object (&priv->offscreen);
g_clear_object (&priv->offscreen);
return FALSE;
}
@ -476,7 +476,7 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
if (flags & CLUTTER_EFFECT_PAINT_BYPASS_EFFECT)
{
clutter_actor_continue_paint (priv->actor, paint_context);
cogl_clear_object (&priv->offscreen);
g_clear_object (&priv->offscreen);
return;
}
@ -503,7 +503,7 @@ clutter_offscreen_effect_set_enabled (ClutterActorMeta *meta,
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (meta);
ClutterOffscreenEffectPrivate *priv = offscreen_effect->priv;
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_object (&priv->offscreen);
parent_class->set_enabled (meta, is_enabled);
}
@ -514,7 +514,7 @@ clutter_offscreen_effect_finalize (GObject *gobject)
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (gobject);
ClutterOffscreenEffectPrivate *priv = self->priv;
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_object (&priv->offscreen);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->pipeline, cogl_object_unref);

View file

@ -86,8 +86,7 @@ clutter_paint_context_ref (ClutterPaintContext *paint_context)
static void
clutter_paint_context_dispose (ClutterPaintContext *paint_context)
{
g_list_free_full (paint_context->framebuffers,
cogl_object_unref);
g_list_free_full (paint_context->framebuffers, g_object_unref);
paint_context->framebuffers = NULL;
g_clear_pointer (&paint_context->redraw_clip, cairo_region_destroy);
}
@ -114,7 +113,7 @@ clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
CoglFramebuffer *framebuffer)
{
paint_context->framebuffers = g_list_prepend (paint_context->framebuffers,
cogl_object_ref (framebuffer));
g_object_ref (framebuffer));
}
void
@ -122,7 +121,7 @@ clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context)
{
g_return_if_fail (paint_context->framebuffers);
cogl_object_unref (paint_context->framebuffers->data);
g_object_unref (paint_context->framebuffers->data);
paint_context->framebuffers =
g_list_delete_link (paint_context->framebuffers,
paint_context->framebuffers);

View file

@ -130,7 +130,7 @@ clutter_root_node_finalize (ClutterPaintNode *node)
{
ClutterRootNode *rnode = (ClutterRootNode *) node;
cogl_object_unref (rnode->framebuffer);
g_object_unref (rnode->framebuffer);
CLUTTER_PAINT_NODE_CLASS (clutter_root_node_parent_class)->finalize (node);
}
@ -177,7 +177,7 @@ clutter_root_node_new (CoglFramebuffer *framebuffer,
clear_color->alpha);
cogl_color_premultiply (&res->clear_color);
res->framebuffer = cogl_object_ref (framebuffer);
res->framebuffer = g_object_ref (framebuffer);
res->clear_flags = clear_flags;
return (ClutterPaintNode *) res;
@ -326,7 +326,7 @@ clutter_dummy_node_finalize (ClutterPaintNode *node)
{
ClutterDummyNode *dnode = (ClutterDummyNode *) node;
cogl_clear_object (&dnode->framebuffer);
g_clear_object (&dnode->framebuffer);
CLUTTER_PAINT_NODE_CLASS (clutter_dummy_node_parent_class)->finalize (node);
}
@ -358,7 +358,7 @@ _clutter_dummy_node_new (ClutterActor *actor,
dnode = (ClutterDummyNode *) res;
dnode->actor = actor;
dnode->framebuffer = cogl_object_ref (framebuffer);
dnode->framebuffer = g_object_ref (framebuffer);
return res;
}
@ -1361,8 +1361,7 @@ clutter_layer_node_finalize (ClutterPaintNode *node)
if (lnode->pipeline != NULL)
cogl_object_unref (lnode->pipeline);
if (lnode->offscreen != NULL)
cogl_object_unref (lnode->offscreen);
g_clear_object (&lnode->offscreen);
CLUTTER_PAINT_NODE_CLASS (clutter_layer_node_parent_class)->finalize (node);
}
@ -1440,7 +1439,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
{
g_warning ("Unable to create an allocate paint node offscreen: %s",
error->message);
cogl_object_unref (offscreen);
g_object_unref (offscreen);
goto out;
}

View file

@ -38,7 +38,7 @@ clutter_pick_context_new_for_view (ClutterStageView *view)
pick_context = g_new0 (ClutterPickContext, 1);
g_ref_count_init (&pick_context->ref_count);
pick_context->framebuffer =
cogl_object_ref (clutter_stage_view_get_framebuffer (view));
g_object_ref (clutter_stage_view_get_framebuffer (view));
return pick_context;
}
@ -53,7 +53,7 @@ clutter_pick_context_ref (ClutterPickContext *pick_context)
static void
clutter_pick_context_dispose (ClutterPickContext *pick_context)
{
g_clear_pointer (&pick_context->framebuffer, cogl_object_unref);
g_clear_object (&pick_context->framebuffer);
}
void

View file

@ -321,7 +321,7 @@ init_dma_buf_shadowfbs (ClutterStageView *view,
return FALSE;
}
if (!cogl_is_onscreen (priv->framebuffer))
if (!COGL_IS_ONSCREEN (priv->framebuffer))
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
"Tried to use shadow buffer without onscreen");
@ -348,7 +348,7 @@ init_dma_buf_shadowfbs (ClutterStageView *view,
initial_shadowfb =
cogl_dma_buf_handle_get_framebuffer (priv->shadow.dma_buf.handles[0]);
priv->shadow.framebuffer = cogl_object_ref (initial_shadowfb);
priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (initial_shadowfb));
return TRUE;
}
@ -376,7 +376,7 @@ create_offscreen_framebuffer (CoglContext *context,
cogl_object_unref (texture);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (framebuffer), error))
{
cogl_object_unref (framebuffer);
g_object_unref (framebuffer);
return FALSE;
}
@ -631,8 +631,8 @@ swap_dma_buf_framebuffer (ClutterStageView *view)
next_dma_buf_handle = priv->shadow.dma_buf.handles[next_idx];
next_framebuffer =
cogl_dma_buf_handle_get_framebuffer (next_dma_buf_handle);
cogl_clear_object (&priv->shadow.framebuffer);
priv->shadow.framebuffer = cogl_object_ref (next_framebuffer);
g_clear_object (&priv->shadow.framebuffer);
priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (next_framebuffer));
}
static void
@ -1165,7 +1165,7 @@ clutter_stage_view_set_framebuffer (ClutterStageView *view,
g_warn_if_fail (!priv->framebuffer);
if (framebuffer)
{
priv->framebuffer = cogl_object_ref (framebuffer);
priv->framebuffer = g_object_ref (framebuffer);
sanity_check_framebuffer (view);
}
}
@ -1192,10 +1192,10 @@ clutter_stage_view_get_property (GObject *object,
g_value_set_boxed (value, &priv->layout);
break;
case PROP_FRAMEBUFFER:
g_value_set_boxed (value, priv->framebuffer);
g_value_set_object (value, priv->framebuffer);
break;
case PROP_OFFSCREEN:
g_value_set_boxed (value, priv->offscreen);
g_value_set_object (value, priv->offscreen);
break;
case PROP_USE_SHADOWFB:
g_value_set_boolean (value, priv->use_shadowfb);
@ -1235,10 +1235,10 @@ clutter_stage_view_set_property (GObject *object,
priv->layout = *layout;
break;
case PROP_FRAMEBUFFER:
clutter_stage_view_set_framebuffer (view, g_value_get_boxed (value));
clutter_stage_view_set_framebuffer (view, g_value_get_object (value));
break;
case PROP_OFFSCREEN:
priv->offscreen = g_value_dup_boxed (value);
priv->offscreen = g_value_dup_object (value);
break;
case PROP_USE_SHADOWFB:
priv->use_shadowfb = g_value_get_boolean (value);
@ -1281,7 +1281,7 @@ clutter_stage_view_dispose (GObject *object)
g_clear_pointer (&priv->name, g_free);
g_clear_pointer (&priv->shadow.framebuffer, cogl_object_unref);
g_clear_object (&priv->shadow.framebuffer);
for (i = 0; i < G_N_ELEMENTS (priv->shadow.dma_buf.handles); i++)
{
g_clear_pointer (&priv->shadow.dma_buf.handles[i],
@ -1290,7 +1290,7 @@ clutter_stage_view_dispose (GObject *object)
g_clear_pointer (&priv->shadow.dma_buf.damage_history,
clutter_damage_history_free);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_object (&priv->offscreen);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
g_clear_pointer (&priv->frame_clock, clutter_frame_clock_destroy);
@ -1305,7 +1305,7 @@ clutter_stage_view_finalize (GObject *object)
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_clear_pointer (&priv->framebuffer, cogl_object_unref);
g_clear_object (&priv->framebuffer);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
}
@ -1364,19 +1364,19 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
G_PARAM_STATIC_STRINGS);
obj_props[PROP_FRAMEBUFFER] =
g_param_spec_boxed ("framebuffer",
g_param_spec_object ("framebuffer",
"View framebuffer",
"The front buffer of the view",
COGL_TYPE_HANDLE,
COGL_TYPE_FRAMEBUFFER,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_OFFSCREEN] =
g_param_spec_boxed ("offscreen",
g_param_spec_object ("offscreen",
"Offscreen buffer",
"Framebuffer used as intermediate buffer",
COGL_TYPE_HANDLE,
COGL_TYPE_OFFSCREEN,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);

View file

@ -3731,7 +3731,7 @@ clutter_stage_paint_to_buffer (ClutterStage *stage,
bitmap);
cogl_object_unref (bitmap);
cogl_object_unref (framebuffer);
g_object_unref (framebuffer);
return TRUE;
}

View file

@ -257,7 +257,7 @@ swap_framebuffer (ClutterStageWindow *stage_window,
clutter_stage_view_before_swap_buffer (view, swap_region);
if (cogl_is_onscreen (framebuffer))
if (COGL_IS_ONSCREEN (framebuffer))
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
int *damage, n_rects, i;
@ -481,10 +481,10 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
fb_height = cogl_framebuffer_get_height (fb);
can_blit_sub_buffer =
cogl_is_onscreen (onscreen) &&
COGL_IS_ONSCREEN (onscreen) &&
cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION);
has_buffer_age = cogl_is_onscreen (onscreen) && is_buffer_age_enabled ();
has_buffer_age = COGL_IS_ONSCREEN (onscreen) && is_buffer_age_enabled ();
redraw_clip = clutter_stage_view_take_redraw_clip (view);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION))
@ -661,7 +661,7 @@ clutter_stage_cogl_scanout_view (ClutterStageCogl *stage_cogl,
CoglOnscreen *onscreen;
CoglFrameInfo *frame_info;
g_assert (cogl_is_onscreen (framebuffer));
g_assert (COGL_IS_ONSCREEN (framebuffer));
onscreen = COGL_ONSCREEN (framebuffer);
@ -807,7 +807,7 @@ clutter_stage_view_cogl_constructed (GObject *object)
CoglFramebuffer *framebuffer;
framebuffer = clutter_stage_view_get_onscreen (view);
if (framebuffer && cogl_is_onscreen (framebuffer))
if (framebuffer && COGL_IS_ONSCREEN (framebuffer))
{
view_priv->frame_cb_closure =
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (framebuffer),

View file

@ -62,7 +62,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
if (!cogl_framebuffer_allocate (fb, &ignore_error))
{
g_error_free (ignore_error);
cogl_object_unref (fb);
g_object_unref (fb);
return FALSE;
}
@ -142,7 +142,7 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
data->dst_tex);
cogl_object_unref (data->dest_fb);
g_object_unref (data->dest_fb);
}
static gboolean
@ -190,10 +190,8 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
error:
if (dst_offscreen)
cogl_object_unref (dst_offscreen);
if (src_offscreen)
cogl_object_unref (src_offscreen);
g_clear_object (&dst_offscreen);
g_clear_object (&src_offscreen);
return FALSE;
}
@ -218,8 +216,8 @@ _cogl_blit_framebuffer_blit (CoglBlitData *data,
static void
_cogl_blit_framebuffer_end (CoglBlitData *data)
{
cogl_object_unref (data->src_fb);
cogl_object_unref (data->dest_fb);
g_object_unref (data->src_fb);
g_object_unref (data->dest_fb);
}
static gboolean
@ -240,7 +238,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
if (!cogl_framebuffer_allocate (fb, &ignore_error))
{
g_error_free (ignore_error);
cogl_object_unref (fb);
g_object_unref (fb);
return FALSE;
}
@ -269,7 +267,7 @@ _cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
static void
_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
{
cogl_object_unref (data->src_fb);
g_object_unref (data->src_fb);
}
static gboolean

View file

@ -71,7 +71,7 @@ cogl_dma_buf_handle_new (CoglFramebuffer *framebuffer,
g_assert (dmabuf_fd != -1);
dmabuf_handle = g_new0 (CoglDmaBufHandle, 1);
dmabuf_handle->framebuffer = cogl_object_ref (framebuffer);
dmabuf_handle->framebuffer = g_object_ref (framebuffer);
dmabuf_handle->dmabuf_fd = dmabuf_fd;
dmabuf_handle->user_data = user_data;
dmabuf_handle->destroy_func = destroy_func;
@ -90,7 +90,7 @@ cogl_dma_buf_handle_free (CoglDmaBufHandle *dmabuf_handle)
{
g_return_if_fail (dmabuf_handle != NULL);
g_clear_pointer (&dmabuf_handle->framebuffer, cogl_object_unref);
g_clear_object (&dmabuf_handle->framebuffer);
if (dmabuf_handle->destroy_func)
g_clear_pointer (&dmabuf_handle->user_data, dmabuf_handle->destroy_func);

View file

@ -41,12 +41,6 @@
#include "cogl-gl-header.h"
#include "cogl-clip-stack.h"
typedef enum _CoglFramebufferType
{
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;
typedef struct
{
CoglSwapChain *swap_chain;
@ -116,12 +110,6 @@ typedef struct
int stencil;
} CoglFramebufferBits;
struct _CoglFramebuffer
{
CoglObject _parent;
gpointer priv;
};
typedef enum
{
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1L<<0,
@ -138,7 +126,7 @@ typedef struct _CoglGLFramebuffer
struct _CoglOffscreen
{
CoglFramebuffer _parent;
CoglFramebuffer parent;
CoglGLFramebuffer gl_framebuffer;
@ -155,13 +143,6 @@ struct _CoglOffscreen
CoglOffscreenFlags create_flags;
};
void
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
CoglContext *ctx,
CoglFramebufferType type,
int width,
int height);
gboolean
cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer);

View file

@ -53,7 +53,27 @@
#include "cogl-gtype-private.h"
#include "winsys/cogl-winsys-private.h"
extern CoglObjectClass _cogl_onscreen_class;
enum
{
PROP_0,
PROP_CONTEXT,
PROP_WIDTH,
PROP_HEIGHT,
N_PROPS
};
static GParamSpec *obj_props[N_PROPS];
enum
{
DESTROY,
N_SIGNALS
};
static guint signals[N_SIGNALS];
#ifdef COGL_ENABLE_DEBUG
static CoglUserDataKey wire_pipeline_key;
@ -62,7 +82,6 @@ static CoglUserDataKey wire_pipeline_key;
typedef struct _CoglFramebufferPrivate
{
CoglContext *context;
CoglFramebufferType type;
/* The user configuration before allocation... */
CoglFramebufferConfig config;
@ -125,26 +144,11 @@ typedef struct _CoglFramebufferPrivate
GDestroyNotify driver_private_destroy;
} CoglFramebufferPrivate;
static void _cogl_offscreen_free (CoglOffscreen *offscreen);
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (CoglFramebuffer, cogl_framebuffer,
G_TYPE_OBJECT)
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (Offscreen, offscreen,
_cogl_offscreen_class.virt_unref =
_cogl_framebuffer_unref);
COGL_GTYPE_DEFINE_CLASS (Offscreen, offscreen,
COGL_GTYPE_IMPLEMENT_INTERFACE (framebuffer));
COGL_GTYPE_DEFINE_INTERFACE (Framebuffer, framebuffer);
/* XXX:
* The CoglObject macros don't support any form of inheritance, so for
* now we implement the CoglObject support for the CoglFramebuffer
* abstract class manually.
*/
static CoglFramebufferPrivate *
cogl_framebuffer_get_instance_private (CoglFramebuffer *framebuffer)
{
return framebuffer->priv;
}
G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
COGL_TYPE_FRAMEBUFFER)
uint32_t
cogl_framebuffer_error_quark (void)
@ -155,43 +159,83 @@ cogl_framebuffer_error_quark (void)
gboolean
cogl_is_framebuffer (void *object)
{
CoglObject *obj = object;
if (obj == NULL)
return FALSE;
return (obj->klass == &_cogl_onscreen_class ||
obj->klass == &_cogl_offscreen_class);
return COGL_IS_FRAMEBUFFER (object);
}
void
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
CoglContext *ctx,
CoglFramebufferType type,
int width,
int height)
static void
cogl_framebuffer_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
CoglFramebufferPrivate *priv;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
framebuffer->priv = priv = g_new0 (CoglFramebufferPrivate, 1);
priv->context = ctx;
switch (prop_id)
{
case PROP_CONTEXT:
g_value_set_boxed (value, priv->context);
break;
case PROP_WIDTH:
g_value_set_int (value, priv->width);
break;
case PROP_HEIGHT:
g_value_set_int (value, priv->height);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
cogl_framebuffer_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
switch (prop_id)
{
case PROP_CONTEXT:
priv->context = g_value_get_boxed (value);
break;
case PROP_WIDTH:
priv->width = g_value_get_int (value);
break;
case PROP_HEIGHT:
priv->height = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
cogl_framebuffer_constructed (GObject *object)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
g_assert (priv->context);
priv->type = type;
priv->width = width;
priv->height = height;
priv->internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
priv->viewport_x = 0;
priv->viewport_y = 0;
priv->viewport_width = width;
priv->viewport_height = height;
priv->viewport_width = priv->width;
priv->viewport_height = priv->height;
priv->viewport_age = 0;
priv->viewport_age_for_scissor_workaround = -1;
priv->dither_enabled = TRUE;
priv->depth_writing_enabled = TRUE;
priv->depth_buffer_clear_needed = TRUE;
priv->modelview_stack = cogl_matrix_stack_new (ctx);
priv->projection_stack = cogl_matrix_stack_new (ctx);
priv->modelview_stack = cogl_matrix_stack_new (priv->context);
priv->projection_stack = cogl_matrix_stack_new (priv->context);
priv->samples_per_pixel = 0;
@ -232,7 +276,8 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
* we don't have to worry about retaining references to OpenGL
* texture coordinates that may later become invalid.
*/
ctx->framebuffers = g_list_prepend (ctx->framebuffers, framebuffer);
priv->context->framebuffers = g_list_prepend (priv->context->framebuffers,
framebuffer);
}
void
@ -274,15 +319,20 @@ cogl_framebuffer_init_config (CoglFramebuffer *framebuffer,
cogl_object_ref (priv->config.swap_chain);
}
void
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
static void
cogl_framebuffer_dispose (GObject *object)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
CoglContext *ctx = priv->context;
_cogl_fence_cancel_fences_for_framebuffer (framebuffer);
if (priv->journal)
{
g_signal_emit (framebuffer, signals[DESTROY], 0);
_cogl_fence_cancel_fences_for_framebuffer (framebuffer);
}
g_clear_pointer (&priv->clip_stack, _cogl_clip_stack_unref);
cogl_clear_object (&priv->modelview_stack);
@ -298,10 +348,65 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
if (priv->driver_private_destroy)
priv->driver_private_destroy (priv->driver_private);
priv->driver_private_destroy = NULL;
priv->driver_private = NULL;
priv->driver_private_destroy = NULL;
}
g_clear_pointer (&framebuffer->priv, g_free);
static void
cogl_framebuffer_init (CoglFramebuffer *framebuffer)
{
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
priv->width = -1;
priv->height = -1;
}
static void
cogl_framebuffer_class_init (CoglFramebufferClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = cogl_framebuffer_dispose;
object_class->constructed = cogl_framebuffer_constructed;
object_class->get_property = cogl_framebuffer_get_property;
object_class->set_property = cogl_framebuffer_set_property;
obj_props[PROP_CONTEXT] =
g_param_spec_boxed ("context",
"context",
"CoglContext",
COGL_TYPE_HANDLE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_WIDTH] =
g_param_spec_int ("width",
"width",
"framebuffer width",
-1, INT_MAX, -1,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_HEIGHT] =
g_param_spec_int ("height",
"height",
"framebuffer height",
-1, INT_MAX, -1,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, N_PROPS, obj_props);
signals[DESTROY] =
g_signal_new (I_("destroy"),
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE,
0);
}
const CoglWinsysVtable *
@ -564,7 +669,7 @@ ensure_size_initialized (CoglFramebuffer *framebuffer)
{
/* Currently we assume the size is always initialized for
* onscreen framebuffers. */
g_return_if_fail (cogl_is_offscreen (framebuffer));
g_return_if_fail (COGL_IS_OFFSCREEN (framebuffer));
/* We also assume the size would have been initialized if the
* framebuffer were allocated. */
@ -765,7 +870,7 @@ _cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
* cogl_object_set_user_data or for pipeline children as a way to
* avoid quite a lot of mid-scene micro allocations here... */
priv->deps =
g_list_prepend (priv->deps, cogl_object_ref (dependency));
g_list_prepend (priv->deps, g_object_ref (dependency));
}
void
@ -787,7 +892,7 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
for (l = priv->deps; l; l = l->next)
_cogl_framebuffer_flush_journal (l->data);
for (l = priv->deps; l; l = l->next)
cogl_object_unref (l->data);
g_object_unref (l->data);
g_list_free (priv->deps);
priv->deps = NULL;
}
@ -800,11 +905,12 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglContext *ctx = texture->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglOffscreen *ret;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
offscreen = g_new0 (CoglOffscreen, 1);
offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
"context", ctx,
NULL);
offscreen->texture = cogl_object_ref (texture);
offscreen->texture_level = level;
offscreen->create_flags = create_flags;
@ -816,17 +922,9 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
* texture is being loaded from a file then the file might not
* have been read yet. */
_cogl_framebuffer_init (fb,
ctx,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
-1, /* unknown width, until allocation */
-1); /* unknown height until allocation */
ret = _cogl_offscreen_object_new (offscreen);
_cogl_texture_associate_framebuffer (texture, fb);
return ret;
return offscreen;
}
CoglOffscreen *
@ -842,25 +940,34 @@ cogl_offscreen_get_texture (CoglOffscreen *offscreen)
}
static void
_cogl_offscreen_free (CoglOffscreen *offscreen)
cogl_offscreen_dispose (GObject *object)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
CoglContext *ctx = priv->context;
if (offscreen->texture)
ctx->driver_vtable->offscreen_free (offscreen);
/* Chain up to parent */
_cogl_framebuffer_free (framebuffer);
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
if (offscreen->texture != NULL)
cogl_object_unref (offscreen->texture);
cogl_clear_object (&offscreen->texture);
cogl_clear_object (&offscreen->depth_texture);
}
if (offscreen->depth_texture != NULL)
cogl_object_unref (offscreen->depth_texture);
static void
cogl_offscreen_init (CoglOffscreen *offscreen)
{
}
g_free (offscreen);
static void
cogl_offscreen_class_init (CoglOffscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = cogl_offscreen_dispose;
}
gboolean
@ -878,15 +985,16 @@ cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
{
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
CoglContext *ctx = priv->context;
if (priv->allocated)
return TRUE;
if (priv->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
if (COGL_IS_ONSCREEN (framebuffer))
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
if (!winsys->onscreen_init (onscreen, error))
return FALSE;
@ -948,7 +1056,7 @@ _cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
priv_a->viewport_height != priv_b->viewport_height ||
/* NB: we render upside down to offscreen framebuffers and that
* can affect how we setup the GL viewport... */
priv_a->type != priv_b->type)
G_OBJECT_TYPE (a) != G_OBJECT_TYPE (b))
return COGL_FRAMEBUFFER_STATE_VIEWPORT;
else
return 0;
@ -1002,10 +1110,7 @@ static unsigned long
_cogl_framebuffer_compare_front_face_winding_state (CoglFramebuffer *a,
CoglFramebuffer *b)
{
CoglFramebufferPrivate *priv_a = cogl_framebuffer_get_instance_private (a);
CoglFramebufferPrivate *priv_b = cogl_framebuffer_get_instance_private (b);
if (priv_a->type != priv_b->type)
if (G_OBJECT_TYPE (a) != G_OBJECT_TYPE (b))
return COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING;
else
return 0;
@ -1628,7 +1733,7 @@ cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
/* Offscreens we do the normal way, onscreens need an y-flip. Even if
* we consider offscreens to be rendered upside-down, the offscreen
* orientation is in this function's API. */
if (cogl_is_offscreen (framebuffer))
if (COGL_IS_OFFSCREEN (framebuffer))
{
src_x1 = src_x;
src_y1 = src_y;
@ -1643,7 +1748,7 @@ cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
src_y2 = src_y1 - height;
}
if (cogl_is_offscreen (dst))
if (COGL_IS_OFFSCREEN (dst))
{
dst_x1 = dst_x;
dst_y1 = dst_y;

View file

@ -35,19 +35,6 @@
#ifndef __COGL_FRAMEBUFFER_H
#define __COGL_FRAMEBUFFER_H
/* We forward declare the CoglFramebuffer type here to avoid some circular
* dependency issues with the following headers.
*/
#if defined(__COGL_H_INSIDE__) && !defined(COGL_ENABLE_MUTTER_API) && \
!defined(COGL_GIR_SCANNING)
/* For the public C api we typedef interface types as void to avoid needing
* lots of casting in code and instead we will rely on runtime type checking
* for these objects. */
typedef void CoglFramebuffer;
#else
typedef struct _CoglFramebuffer CoglFramebuffer;
#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
#endif
#include <cogl/cogl-pipeline.h>
#include <cogl/cogl-indices.h>
@ -98,13 +85,16 @@ G_BEGIN_DECLS
* configuration.
*/
/**
* cogl_framebuffer_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
#define COGL_TYPE_FRAMEBUFFER (cogl_framebuffer_get_type ())
COGL_EXPORT
GType cogl_framebuffer_get_gtype (void);
G_DECLARE_DERIVABLE_TYPE (CoglFramebuffer, cogl_framebuffer,
COGL, FRAMEBUFFER, GObject)
struct _CoglFramebufferClass
{
/*< private >*/
GObjectClass parent_class;
};
/**
* cogl_framebuffer_allocate:

View file

@ -1272,7 +1272,7 @@ _cogl_journal_discard (CoglJournal *journal)
/* The journal only holds a reference to the framebuffer while the
journal is not empty */
cogl_object_unref (journal->framebuffer);
g_object_unref (journal->framebuffer);
}
/* Note: A return value of FALSE doesn't mean 'no' it means
@ -1533,7 +1533,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
reference to the current framebuffer. This reference will be
removed when the journal is flushed */
if (journal->vertices->len == 0)
cogl_object_ref (framebuffer);
g_object_ref (framebuffer);
/* The vertex data is logged into a separate array. The data needs
to be copied into a vertex array before it's given to GL so we

View file

@ -50,20 +50,14 @@ G_BEGIN_DECLS
* Cogl allows creating and operating on offscreen framebuffers.
*/
typedef struct _CoglOffscreen CoglOffscreen;
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
/**
* cogl_offscreen_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_offscreen_get_gtype (void);
/* Offscreen api */
#define COGL_TYPE_OFFSCREEN (cogl_offscreen_get_type ())
COGL_EXPORT
G_DECLARE_FINAL_TYPE (CoglOffscreen, cogl_offscreen,
COGL, OFFSCREEN,
CoglFramebuffer)
/**
* cogl_offscreen_new_with_texture:
* @texture: A #CoglTexture pointer
@ -99,19 +93,6 @@ GType cogl_offscreen_get_gtype (void);
COGL_EXPORT CoglOffscreen *
cogl_offscreen_new_with_texture (CoglTexture *texture);
/**
* cogl_is_offscreen:
* @object: A pointer to a #CoglObject
*
* Determines whether the given #CoglObject references an offscreen
* framebuffer object.
*
* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_offscreen (void *object);
/**
* cogl_offscreen_get_texture: (skip)
*/

View file

@ -57,7 +57,7 @@ typedef struct _CoglOnscreenQueuedDirty
struct _CoglOnscreen
{
CoglFramebuffer _parent;
CoglFramebuffer parent;
CoglList frame_closures;

View file

@ -42,13 +42,7 @@
#include "cogl-poll-private.h"
#include "cogl-gtype-private.h"
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (Onscreen, onscreen,
_cogl_onscreen_class.virt_unref =
_cogl_framebuffer_unref);
COGL_GTYPE_DEFINE_CLASS (Onscreen, onscreen,
COGL_GTYPE_IMPLEMENT_INTERFACE (framebuffer));
G_DEFINE_TYPE (CoglOnscreen, cogl_onscreen, COGL_TYPE_FRAMEBUFFER)
static gpointer
cogl_dummy_copy (gpointer data)
@ -102,21 +96,21 @@ cogl_onscreen_new (CoglContext *ctx, int width, int height)
is not premultiplied in case it is being used for some special
purpose. */
onscreen = g_new0 (CoglOnscreen, 1);
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
width, /* width */
height); /* height */
onscreen = g_object_new (COGL_TYPE_ONSCREEN,
"context", ctx,
"width", width,
"height", height,
NULL);
_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
return _cogl_onscreen_object_new (onscreen);
return onscreen;
}
static void
_cogl_onscreen_free (CoglOnscreen *onscreen)
cogl_onscreen_dispose (GObject *object)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
CoglFrameInfo *frame_info;
@ -129,13 +123,24 @@ _cogl_onscreen_free (CoglOnscreen *onscreen)
cogl_object_unref (frame_info);
g_queue_clear (&onscreen->pending_frame_infos);
if (onscreen->winsys)
winsys->onscreen_deinit (onscreen);
g_return_if_fail (onscreen->winsys == NULL);
/* Chain up to parent */
_cogl_framebuffer_free (framebuffer);
G_OBJECT_CLASS (cogl_onscreen_parent_class)->dispose (object);
}
g_free (onscreen);
static void
cogl_onscreen_init (CoglOnscreen *onscreen)
{
}
static void
cogl_onscreen_class_init (CoglOnscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = cogl_onscreen_dispose;
}
static void
@ -172,7 +177,7 @@ _cogl_dispatch_onscreen_cb (CoglContext *context)
notify_event (onscreen, event->type, info);
cogl_object_unref (onscreen);
g_object_unref (onscreen);
cogl_object_unref (info);
g_slice_free (CoglOnscreenEvent, event);
@ -192,7 +197,7 @@ _cogl_dispatch_onscreen_cb (CoglContext *context)
qe->onscreen,
&qe->info);
cogl_object_unref (qe->onscreen);
g_object_unref (qe->onscreen);
g_slice_free (CoglOnscreenQueuedDirty, qe);
}
@ -223,7 +228,7 @@ _cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);
qe->onscreen = cogl_object_ref (onscreen);
qe->onscreen = g_object_ref (onscreen);
qe->info = *info;
_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
@ -254,7 +259,7 @@ _cogl_onscreen_queue_event (CoglOnscreen *onscreen,
CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
event->onscreen = cogl_object_ref (onscreen);
event->onscreen = g_object_ref (onscreen);
event->info = cogl_object_ref (info);
event->type = type;
@ -272,7 +277,7 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
g_return_if_fail (cogl_is_onscreen (framebuffer));
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
@ -321,7 +326,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
g_return_if_fail (cogl_is_onscreen (framebuffer));
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
@ -367,7 +372,7 @@ cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
g_return_val_if_fail (cogl_is_onscreen (framebuffer), 0);
g_return_val_if_fail (COGL_IS_ONSCREEN (framebuffer), 0);
winsys = _cogl_framebuffer_get_winsys (framebuffer);
@ -386,7 +391,7 @@ cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
g_warn_if_fail (cogl_is_onscreen (framebuffer));
g_warn_if_fail (COGL_IS_ONSCREEN (framebuffer));
g_warn_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
info->frame_counter = onscreen->frame_counter;

View file

@ -47,19 +47,14 @@
G_BEGIN_DECLS
typedef struct _CoglOnscreen CoglOnscreen;
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
#define COGL_TYPE_ONSCREEN (cogl_onscreen_get_type ())
COGL_EXPORT
G_DECLARE_FINAL_TYPE (CoglOnscreen, cogl_onscreen,
COGL, ONSCREEN,
CoglFramebuffer)
typedef struct _CoglScanout CoglScanout;
/**
* cogl_onscreen_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_onscreen_get_gtype (void);
/**
* cogl_onscreen_new: (constructor) (skip)
* @context: A #CoglContext
@ -750,20 +745,6 @@ COGL_EXPORT void
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
CoglOnscreenDirtyClosure *closure);
/**
* cogl_is_onscreen:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglOnscreen.
*
* Return value: %TRUE if the object references a #CoglOnscreen
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
COGL_EXPORT gboolean
cogl_is_onscreen (void *object);
/**
* cogl_onscreen_get_frame_counter:
*

View file

@ -579,7 +579,7 @@ get_texture_bits_via_offscreen (CoglTexture *meta_texture,
cogl_object_unref (bitmap);
cogl_object_unref (framebuffer);
g_object_unref (framebuffer);
return ret;
}
@ -892,31 +892,23 @@ cogl_texture_get_data (CoglTexture *texture,
}
static void
_cogl_texture_framebuffer_destroy_cb (void *user_data,
void *instance)
on_framebuffer_destroy (CoglFramebuffer *framebuffer,
CoglTexture *texture)
{
CoglTexture *tex = user_data;
CoglFramebuffer *framebuffer = instance;
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
texture->framebuffers = g_list_remove (texture->framebuffers, framebuffer);
}
void
_cogl_texture_associate_framebuffer (CoglTexture *texture,
CoglFramebuffer *framebuffer)
{
static CoglUserDataKey framebuffer_destroy_notify_key;
/* Note: we don't take a reference on the framebuffer here because
* that would introduce a circular reference. */
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
/* Since we haven't taken a reference on the framebuffer we setup
* some private data so we will be notified if it is destroyed... */
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
&framebuffer_destroy_notify_key,
texture,
_cogl_texture_framebuffer_destroy_cb);
g_signal_connect (framebuffer, "destroy",
G_CALLBACK (on_framebuffer_destroy),
texture);
}
const GList *

View file

@ -86,6 +86,8 @@ typedef void * CoglHandle;
COGL_EXPORT GType
cogl_handle_get_type (void) G_GNUC_CONST;
typedef struct _CoglFramebuffer CoglFramebuffer;
/**
* CoglAngle:
*

View file

@ -45,7 +45,6 @@
*/
#if !defined(COGL_ENABLE_MUTTER_API) && !defined(COGL_GIR_SCANNING)
#define COGL_FRAMEBUFFER(X) (X)
#define COGL_BUFFER(X) (X)
#define COGL_TEXTURE(X) (X)
#define COGL_META_TEXTURE(X) (X)

View file

@ -453,7 +453,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
* down so in this case no conversion is needed.
*/
if (cogl_is_offscreen (framebuffer))
if (COGL_IS_OFFSCREEN (framebuffer))
scissor_y_start = scissor_y0;
else
{

View file

@ -153,7 +153,7 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
* left, while Cogl defines them to be top left.
* NB: We render upside down to offscreen framebuffers so we don't
* need to convert the y offset in this case. */
if (cogl_is_offscreen (framebuffer))
if (COGL_IS_OFFSCREEN (framebuffer))
gl_viewport_y = viewport_y;
else
gl_viewport_y =
@ -255,7 +255,7 @@ _cogl_framebuffer_gl_flush_stereo_mode_state (CoglFramebuffer *framebuffer)
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
GLenum draw_buffer = GL_BACK;
if (cogl_is_offscreen (framebuffer))
if (COGL_IS_OFFSCREEN (framebuffer))
return;
if (!ctx->glDrawBuffer)
@ -290,7 +290,7 @@ _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
{
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
if (cogl_is_offscreen (framebuffer))
if (COGL_IS_OFFSCREEN (framebuffer))
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
GE (ctx, glBindFramebuffer (target,
@ -986,11 +986,11 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
#ifdef HAVE_COGL_GL
if ((ctx->driver == COGL_DRIVER_GL3 &&
cogl_is_onscreen (framebuffer)) ||
COGL_IS_ONSCREEN (framebuffer)) ||
(_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) &&
cogl_is_offscreen (framebuffer)))
COGL_IS_OFFSCREEN (framebuffer)))
{
gboolean is_offscreen = cogl_is_offscreen (framebuffer);
gboolean is_offscreen = COGL_IS_OFFSCREEN (framebuffer);
const struct {
GLenum attachment, pname;
size_t offset;
@ -1040,7 +1040,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
/* If we don't have alpha textures then the alpha bits are actually
* stored in the red component */
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
cogl_is_offscreen (framebuffer) &&
COGL_IS_OFFSCREEN (framebuffer) &&
cogl_framebuffer_get_internal_format (framebuffer) == COGL_PIXEL_FORMAT_A_8)
{
framebuffer_gl->bits.alpha = framebuffer_gl->bits.red;
@ -1050,7 +1050,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
COGL_NOTE (OFFSCREEN,
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
framebuffer,
cogl_is_offscreen (framebuffer) ? "offscreen" : "onscreen",
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
framebuffer_gl->bits.red,
framebuffer_gl->bits.blue,
framebuffer_gl->bits.green,
@ -1098,7 +1098,7 @@ _cogl_framebuffer_gl_discard_buffers (CoglFramebuffer *framebuffer,
GLenum attachments[3];
int i = 0;
if (cogl_is_onscreen (framebuffer))
if (COGL_IS_ONSCREEN (framebuffer))
{
if (buffers & COGL_BUFFER_BIT_COLOR)
attachments[i++] = GL_COLOR;
@ -1245,7 +1245,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
* NB: all offscreen rendering is done upside down so no conversion
* is necissary in this case.
*/
if (!cogl_is_offscreen (framebuffer))
if (!COGL_IS_OFFSCREEN (framebuffer))
y = framebuffer_height - y - height;
required_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
@ -1258,7 +1258,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
* to flip in this case... */
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
!cogl_is_offscreen (framebuffer))
!COGL_IS_OFFSCREEN (framebuffer))
{
if (ctx->driver == COGL_DRIVER_GLES2)
gl_pack_enum = GL_PACK_REVERSE_ROW_ORDER_ANGLE;
@ -1415,7 +1415,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
/* NB: All offscreen rendering is done upside down so there is no need
* to flip in this case... */
if (!cogl_is_offscreen (framebuffer) &&
if (!COGL_IS_OFFSCREEN (framebuffer) &&
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
!pack_invert_set)
{

View file

@ -428,7 +428,7 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
/* If we are painting to an offscreen framebuffer then we
need to invert the winding of the front face because
everything is painted upside down */
invert_winding = cogl_is_offscreen (ctx->current_draw_buffer);
invert_winding = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
switch (cull_face_state->front_winding)
{

View file

@ -1016,7 +1016,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
if (modelview_entry == NULL || projection_entry == NULL)
return;
needs_flip = cogl_is_offscreen (ctx->current_draw_buffer);
needs_flip = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
projection_changed =
_cogl_matrix_entry_cache_maybe_update (&program_state->projection_cache,

View file

@ -81,7 +81,7 @@ find_onscreen_for_xid (CoglContext *context, uint32_t xid)
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenXlib *xlib_onscreen;
if (!cogl_is_onscreen (framebuffer))
if (!COGL_IS_ONSCREEN (framebuffer))
continue;
egl_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
@ -99,7 +99,7 @@ flush_pending_resize_notifications_cb (void *data,
{
CoglFramebuffer *framebuffer = data;
if (cogl_is_onscreen (framebuffer))
if (COGL_IS_ONSCREEN (framebuffer))
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;

View file

@ -178,7 +178,7 @@ find_onscreen_for_xid (CoglContext *context, uint32_t xid)
CoglFramebuffer *framebuffer = l->data;
CoglOnscreenXlib *xlib_onscreen;
if (!cogl_is_onscreen (framebuffer))
if (!COGL_IS_ONSCREEN (framebuffer))
continue;
/* Does the GLXEvent have the GLXDrawable or the X Window? */
@ -331,7 +331,7 @@ flush_pending_notifications_cb (void *data,
{
CoglFramebuffer *framebuffer = data;
if (cogl_is_onscreen (framebuffer))
if (COGL_IS_ONSCREEN (framebuffer))
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
@ -633,7 +633,7 @@ update_all_outputs (CoglRenderer *renderer)
{
CoglFramebuffer *framebuffer = l->data;
if (!cogl_is_onscreen (framebuffer))
if (!COGL_IS_ONSCREEN (framebuffer))
continue;
update_output (COGL_ONSCREEN (framebuffer));

View file

@ -164,7 +164,7 @@ void
test_utils_fini (void)
{
if (test_fb)
cogl_object_unref (test_fb);
g_object_unref (test_fb);
if (test_ctx)
cogl_object_unref (test_ctx);

View file

@ -303,12 +303,12 @@ test_backface_culling (void)
state.width, state.height,
TEST_UTILS_TEXTURE_NO_SLICING,
COGL_TEXTURE_COMPONENTS_RGBA);
state.offscreen = cogl_offscreen_new_with_texture (tex);
state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (tex));
state.offscreen_tex = tex;
paint (&state);
cogl_object_unref (state.offscreen);
g_object_unref (state.offscreen);
cogl_object_unref (state.offscreen_tex);
cogl_object_unref (state.texture);

View file

@ -11,13 +11,13 @@ test_framebuffer_get_bits (void)
16, 16); /* width/height */
CoglOffscreen *offscreen_a =
cogl_offscreen_new_with_texture (tex_a);
CoglFramebuffer *fb_a = offscreen_a;
CoglFramebuffer *fb_a = COGL_FRAMEBUFFER (offscreen_a);
CoglTexture2D *tex_rgba =
cogl_texture_2d_new_with_size (test_ctx,
16, 16); /* width/height */
CoglOffscreen *offscreen_rgba =
cogl_offscreen_new_with_texture (tex_rgba);
CoglFramebuffer *fb_rgba = offscreen_rgba;
CoglFramebuffer *fb_rgba = COGL_FRAMEBUFFER (offscreen_rgba);
cogl_texture_set_components (tex_a,
COGL_TEXTURE_COMPONENTS_A);
@ -34,8 +34,8 @@ test_framebuffer_get_bits (void)
g_assert_cmpint (cogl_framebuffer_get_blue_bits (fb_rgba), >=, 1);
g_assert_cmpint (cogl_framebuffer_get_alpha_bits (fb_rgba), >=, 1);
cogl_object_unref (fb_rgba);
g_object_unref (fb_rgba);
cogl_object_unref (tex_rgba);
cogl_object_unref (fb_a);
g_object_unref (fb_a);
cogl_object_unref (tex_a);
}

View file

@ -44,6 +44,7 @@ test_paint (TestState *state)
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglPipeline *opaque_pipeline;
CoglPipeline *texture_pipeline;
@ -53,6 +54,7 @@ test_paint (TestState *state)
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
framebuffer = COGL_FRAMEBUFFER (offscreen);
/* Set a scale and translate transform on the window framebuffer
* before switching to the offscreen framebuffer so we can verify it
@ -76,20 +78,24 @@ test_paint (TestState *state)
opaque_pipeline = cogl_pipeline_new (test_ctx);
/* red, top left */
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0x00, 0x00, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0.5, 0, 0);
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
-0.5, 0.5, 0, 0);
/* green, top right */
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0xff, 0x00, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0.5, 0.5, 0);
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
0, 0.5, 0.5, 0);
/* blue, bottom left */
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0x00, 0xff, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0, 0, -0.5);
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
-0.5, 0, 0, -0.5);
/* white, bottom right */
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0xff, 0xff, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0, 0.5, -0.5);
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
0, 0, 0.5, -0.5);
/* Cogl should release the last reference when we call cogl_pop_framebuffer()
*/
cogl_object_unref (offscreen);
g_object_unref (offscreen);
texture_pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (texture_pipeline, 0, tex);
@ -121,6 +127,7 @@ test_flush (TestState *state)
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglColor clear_color;
int i;
@ -138,15 +145,16 @@ test_flush (TestState *state)
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
cogl_framebuffer_clear (offscreen, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_draw_rectangle (offscreen, pipeline, -1, -1, 1, 1);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, -1, -1, 1, 1);
if (i == 0)
/* First time check using read pixels on the offscreen */
test_utils_check_region (offscreen,
test_utils_check_region (framebuffer,
1, 1, 15, 15, 0xff0000ff);
else if (i == 1)
{
@ -178,7 +186,7 @@ test_flush (TestState *state)
}
cogl_object_unref (tex_2d);
cogl_object_unref (offscreen);
g_object_unref (offscreen);
}
cogl_object_unref (pipeline);

View file

@ -25,9 +25,9 @@ test_pipeline_shader_state (void)
tex = cogl_texture_2d_new_with_size (test_ctx, 128, 128);
offscreen = cogl_offscreen_new_with_texture (tex);
fb = offscreen;
fb = COGL_FRAMEBUFFER (offscreen);
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_object_unref (offscreen);
g_object_unref (offscreen);
cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 1, 1, 0, 1);

View file

@ -83,7 +83,7 @@ on_paint (ClutterActor *actor,
g_free (pixels);
cogl_pop_framebuffer ();
cogl_object_unref (offscreen);
g_object_unref (offscreen);
/* Now verify reading back from an onscreen framebuffer...
*/

View file

@ -337,7 +337,7 @@ on_paint (ClutterActor *actor,
cogl_set_viewport (0, 0, 10, 10);
cogl_pop_framebuffer ();
cogl_object_unref (offscreen);
g_object_unref (offscreen);
/*
* Verify that the previous onscreen framebuffer's viewport was restored

View file

@ -214,7 +214,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
cogl_object_unref (bitmap_texture);
if (!cogl_framebuffer_allocate (fb, error))
{
cogl_object_unref (fb);
g_object_unref (fb);
return FALSE;
}
@ -234,7 +234,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
bitmap_width, bitmap_height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
bitmap_data);
cogl_object_unref (fb);
g_object_unref (fb);
return TRUE;
}

View file

@ -1278,7 +1278,7 @@ queue_dummy_power_save_page_flip (CoglOnscreen *onscreen)
renderer_native->power_save_page_flip_onscreens =
g_list_prepend (renderer_native->power_save_page_flip_onscreens,
cogl_object_ref (onscreen));
g_object_ref (onscreen));
}
static void
@ -1635,7 +1635,7 @@ create_dma_buf_framebuffer (MetaRendererNative *renderer_native,
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (cogl_fbo), error))
{
cogl_object_unref (cogl_fbo);
g_object_unref (cogl_fbo);
return NULL;
}
@ -1706,11 +1706,11 @@ copy_shared_framebuffer_primary_gpu (CoglOnscreen *onscre
dumb_fb->height,
&error))
{
cogl_object_unref (dmabuf_fb);
g_object_unref (dmabuf_fb);
return FALSE;
}
cogl_object_unref (dmabuf_fb);
g_object_unref (dmabuf_fb);
g_clear_object (&secondary_gpu_state->gbm.next_fb);
buffer_dumb = meta_drm_buffer_dumb_new (dumb_fb->fb_id);
@ -2051,7 +2051,7 @@ meta_renderer_native_create_dma_buf (CoglRenderer *cogl_renderer,
width, height, stride, offset, bpp,
new_bo,
(GDestroyNotify) gbm_bo_destroy);
cogl_object_unref (dmabuf_fb);
g_object_unref (dmabuf_fb);
return dmabuf_handle;
}
break;
@ -2790,7 +2790,7 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error))
{
cogl_object_unref (onscreen);
g_object_unref (onscreen);
return NULL;
}
@ -2805,7 +2805,7 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
{
if (!init_secondary_gpu_state (renderer_native, onscreen, error))
{
cogl_object_unref (onscreen);
g_object_unref (onscreen);
return NULL;
}
}
@ -2836,7 +2836,7 @@ meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
cogl_object_unref (tex);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), error))
{
cogl_object_unref (fb);
g_object_unref (fb);
return FALSE;
}
@ -3075,20 +3075,20 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
"transform", view_transform,
"refresh-rate", crtc_mode_info->refresh_rate,
NULL);
g_clear_pointer (&offscreen, cogl_object_unref);
g_clear_object (&offscreen);
meta_onscreen_native_set_view (onscreen, view);
if (!meta_onscreen_native_allocate (onscreen, &error))
{
g_warning ("Could not create onscreen: %s", error->message);
cogl_object_unref (onscreen);
g_object_unref (onscreen);
g_object_unref (view);
g_error_free (error);
return NULL;
}
cogl_object_unref (onscreen);
g_object_unref (onscreen);
/* Ensure we don't point to stale surfaces when creating the offscreen */
onscreen_egl = onscreen->winsys;
@ -3857,7 +3857,7 @@ meta_renderer_native_finalize (GObject *object)
if (renderer_native->power_save_page_flip_onscreens)
{
g_list_free_full (renderer_native->power_save_page_flip_onscreens,
(GDestroyNotify) cogl_object_unref);
g_object_unref);
g_clear_handle_id (&renderer_native->power_save_page_flip_source_id,
g_source_remove);
}

View file

@ -251,7 +251,7 @@ meta_stage_x11_unrealize (ClutterStageWindow *stage_window)
clutter_stage_window_parent_iface->unrealize (stage_window);
g_clear_pointer (&stage_x11->onscreen, cogl_object_unref);
g_clear_object (&stage_x11->onscreen);
}
static gboolean
@ -289,7 +289,7 @@ meta_stage_x11_realize (ClutterStageWindow *stage_window)
{
g_warning ("Failed to allocate stage: %s", error->message);
g_error_free (error);
cogl_object_unref (stage_x11->onscreen);
g_object_unref (stage_x11->onscreen);
abort();
}

View file

@ -94,11 +94,8 @@ free_fbos (MetaBackground *self)
for (i = 0; i < self->n_monitors; i++)
{
MetaBackgroundMonitor *monitor = &self->monitors[i];
if (monitor->fbo)
{
cogl_object_unref (monitor->fbo);
monitor->fbo = NULL;
}
g_clear_object (&monitor->fbo);
if (monitor->texture)
{
cogl_object_unref (monitor->texture);
@ -698,7 +695,7 @@ ensure_wallpaper_texture (MetaBackground *self,
cogl_object_unref (self->wallpaper_texture);
self->wallpaper_texture = NULL;
cogl_object_unref (fbo);
g_object_unref (fbo);
self->wallpaper_allocation_failed = TRUE;
return FALSE;
@ -723,7 +720,7 @@ ensure_wallpaper_texture (MetaBackground *self,
cogl_object_unref (pipeline);
}
cogl_object_unref (fbo);
g_object_unref (fbo);
}
return self->wallpaper_texture != NULL;
@ -860,8 +857,7 @@ meta_background_get_texture (MetaBackground *self,
*/
cogl_object_unref (monitor->texture);
monitor->texture = NULL;
cogl_object_unref (monitor->fbo);
monitor->fbo = NULL;
g_clear_object (&monitor->fbo);
g_error_free (catch_error);
return NULL;

View file

@ -98,7 +98,7 @@ maybe_assign_primary_plane (MetaCompositor *compositor)
return;
framebuffer = clutter_stage_view_get_framebuffer (CLUTTER_STAGE_VIEW (view));
if (!cogl_is_onscreen (framebuffer))
if (!COGL_IS_ONSCREEN (framebuffer))
return;
surface_actor = meta_window_actor_get_surface (window_actor);

View file

@ -1402,7 +1402,7 @@ get_image_via_offscreen (MetaShapedTexture *stex,
if (!cogl_framebuffer_allocate (fb, &error))
{
g_error_free (error);
cogl_object_unref (fb);
g_object_unref (fb);
return FALSE;
}
@ -1445,7 +1445,7 @@ get_image_via_offscreen (MetaShapedTexture *stex,
clip->width, clip->height,
CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_data (surface));
cogl_object_unref (fb);
g_object_unref (fb);
cairo_surface_mark_dirty (surface);

View file

@ -132,11 +132,7 @@ meta_texture_tower_set_base_texture (MetaTextureTower *tower,
tower->textures[i] = NULL;
}
if (tower->fbos[i] != NULL)
{
cogl_object_unref (tower->fbos[i]);
tower->fbos[i] = NULL;
}
g_clear_object (&tower->fbos[i]);
}
cogl_object_unref (tower->textures[0]);

View file

@ -1486,7 +1486,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
{
g_warning ("Failed to allocate framebuffer for screenshot: %s",
error->message);
cogl_object_unref (framebuffer);
g_object_unref (framebuffer);
cogl_object_unref (texture);
goto out;
}
@ -1533,7 +1533,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_data (surface));
cogl_object_unref (framebuffer);
g_object_unref (framebuffer);
cairo_surface_mark_dirty (surface);

View file

@ -146,7 +146,7 @@ test_coglbox_dispose (GObject *object)
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_object_unref (priv->texture_id);
cogl_object_unref (priv->framebuffer);
g_object_unref (priv->framebuffer);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}