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Defer hiding windows until effects finish

Add 'hide_after_effect' flag to MutterWindowPrivate, tracking
whether the window needs to be hidden after all outstanding effects
finish.

Set or clear the flag as appropriate in clutter_cmp_set_window_hidden.

In mutter_window_effect_completed, if hide_after_effect is TRUE
and no other effects are in progress, hide the window.
This commit is contained in:
Jonathan Matthew 2009-01-05 20:26:47 +10:00
parent 17c10f60d9
commit ee738f1d6f

View file

@ -192,6 +192,7 @@ struct _MutterWindowPrivate
guint argb32 : 1;
guint disposed : 1;
guint is_minimized : 1;
guint hide_after_effect : 1;
/* Desktop switching flags */
guint needs_map : 1;
@ -787,6 +788,16 @@ mutter_finish_workspace_switch (MetaCompScreen *info)
}
static gboolean
effect_in_progress (MutterWindow *cw, gboolean include_destroy)
{
return (cw->priv->minimize_in_progress ||
cw->priv->maximize_in_progress ||
cw->priv->unmaximize_in_progress ||
cw->priv->map_in_progress ||
(include_destroy && cw->priv->destroy_in_progress));
}
void
mutter_window_effect_completed (MutterWindow *cw, gulong event)
{
@ -794,6 +805,7 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
MetaScreen *screen = priv->screen;
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
ClutterActor *actor = CLUTTER_ACTOR (cw);
gboolean effect_done = FALSE;
/* NB: Keep in mind that when effects get completed it possible
* that the corresponding MetaWindow may have be been destroyed.
@ -828,6 +840,8 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
* made visible for sake of live previews.
*/
clutter_actor_show (a);
effect_done = TRUE;
}
}
break;
@ -852,6 +866,7 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
clutter_actor_set_anchor_point (actor, 0, 0);
clutter_actor_set_position (actor, rect.x, rect.y);
clutter_actor_show_all (actor);
effect_done = TRUE;
}
break;
case MUTTER_PLUGIN_DESTROY:
@ -864,7 +879,10 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
}
if (!priv->destroy_in_progress)
priv->needs_destroy = TRUE;
{
priv->needs_destroy = TRUE;
effect_done = TRUE;
}
break;
case MUTTER_PLUGIN_UNMAXIMIZE:
priv->unmaximize_in_progress--;
@ -881,6 +899,7 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
clutter_actor_set_position (actor, rect.x, rect.y);
mutter_window_detach (cw);
repair_win (cw);
effect_done = TRUE;
}
break;
case MUTTER_PLUGIN_MAXIMIZE:
@ -898,6 +917,7 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
clutter_actor_set_position (actor, rect.x, rect.y);
mutter_window_detach (cw);
repair_win (cw);
effect_done = TRUE;
}
break;
case MUTTER_PLUGIN_SWITCH_WORKSPACE:
@ -923,23 +943,25 @@ mutter_window_effect_completed (MutterWindow *cw, gulong event)
case MUTTER_PLUGIN_DESTROY:
case MUTTER_PLUGIN_UNMAXIMIZE:
case MUTTER_PLUGIN_MAXIMIZE:
if (priv->needs_destroy)
if (effect_done &&
priv->hide_after_effect &&
effect_in_progress (cw, TRUE) == FALSE)
{
if (priv->minimize_in_progress ||
priv->maximize_in_progress ||
priv->unmaximize_in_progress ||
priv->map_in_progress ||
priv->destroy_in_progress)
if (clutter_actor_get_parent (CLUTTER_ACTOR (cw)) != info->hidden_group)
{
/* wait until last effect finished */
break;
}
else
{
clutter_actor_destroy (CLUTTER_ACTOR (cw));
return;
clutter_actor_reparent (CLUTTER_ACTOR (cw),
info->hidden_group);
}
priv->hide_after_effect = FALSE;
}
if (priv->needs_destroy && effect_in_progress (cw, TRUE) == FALSE)
{
clutter_actor_destroy (CLUTTER_ACTOR (cw));
return;
}
default:
break;
}
@ -1021,10 +1043,7 @@ destroy_win (MutterWindow *cw)
{
priv->destroy_in_progress--;
if (priv->minimize_in_progress ||
priv->maximize_in_progress ||
priv->unmaximize_in_progress ||
priv->map_in_progress)
if (effect_in_progress (cw, FALSE))
{
priv->needs_destroy = TRUE;
}
@ -1051,10 +1070,7 @@ sync_actor_position (MutterWindow *cw)
priv->attrs.x = window_rect.x;
priv->attrs.y = window_rect.y;
if (priv->maximize_in_progress ||
priv->unmaximize_in_progress ||
priv->minimize_in_progress ||
priv->map_in_progress)
if (effect_in_progress (cw, FALSE))
return;
clutter_actor_set_position (CLUTTER_ACTOR (cw),
@ -2194,6 +2210,7 @@ clutter_cmp_set_window_hidden (MetaCompositor *compositor,
gboolean hidden)
{
MutterWindow *cw = MUTTER_WINDOW (meta_window_get_compositor_private (window));
MutterWindowPrivate *priv = cw->priv;
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
DEBUG_TRACE ("clutter_cmp_set_window_hidden\n");
@ -2202,14 +2219,22 @@ clutter_cmp_set_window_hidden (MetaCompositor *compositor,
if (hidden)
{
/* FIXME: There needs to be a way to queue this if there is an effect
* in progress for this window */
if (clutter_actor_get_parent (CLUTTER_ACTOR (cw)) != info->hidden_group)
clutter_actor_reparent (CLUTTER_ACTOR (cw),
info->hidden_group);
if (effect_in_progress (cw, TRUE))
{
priv->hide_after_effect = TRUE;
}
else
{
if (clutter_actor_get_parent (CLUTTER_ACTOR (cw)) != info->hidden_group)
{
clutter_actor_reparent (CLUTTER_ACTOR (cw),
info->hidden_group);
}
}
}
else
{
priv->hide_after_effect = FALSE;
if (clutter_actor_get_parent (CLUTTER_ACTOR (cw)) != info->window_group)
clutter_actor_reparent (CLUTTER_ACTOR (cw),
info->window_group);