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window: Handle TOUCH_BEGIN events separately during grab ops

Handle the case of a TOUCH_BEGIN event during window dragging separately
instead of treating it like a TOUCH_UPDATE event: Simply return TRUE to
make Clutter stop event propagation if it's the pointer emulating
sequence and let Clutter propagate the event if it isn't.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/427>
This commit is contained in:
Jonas Dreßler 2019-03-14 10:49:19 +01:00 committed by Marge Bot
parent 9889e6dadd
commit ef1b101821

View file

@ -6497,6 +6497,12 @@ meta_window_handle_mouse_grab_op_event (MetaWindow *window,
switch (event->type)
{
case CLUTTER_TOUCH_BEGIN:
if (!meta_display_is_pointer_emulating_sequence (window->display, sequence))
return FALSE;
return TRUE;
case CLUTTER_BUTTON_PRESS:
{
ClutterModifierType grab_mods = meta_display_get_compositor_modifiers (window->display);
@ -6529,12 +6535,6 @@ meta_window_handle_mouse_grab_op_event (MetaWindow *window,
return TRUE;
case CLUTTER_TOUCH_BEGIN:
/* This will only catch the keybinding and menu cases, just deal with this
* like a CLUTTER_TOUCH_UPDATE rather than a CLUTTER_BUTTON_PRESS, and
* wait until CLUTTER_TOUCH_END to undo the grab, just so the window
* doesn't warp below the finger and remain there.
*/
case CLUTTER_TOUCH_UPDATE:
if (!meta_display_is_pointer_emulating_sequence (window->display, sequence))
return FALSE;