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shaped-texture: Add debug paint overlay for opaque regions

Using opaque painting paths can have a big impact on painting performance.
In order to easily validate whether we use the opaque paths, add a opaque
(green) or blended (purple) overlay over painted areas if the
`META_DEBUG_PAINT_OPAQUE_REGION` `MetaDebugPaintFlag` is set.

You can do so in `lg` via:
`Meta.add_debug_paint_flag(Meta.DebugPaintFlag.OPAQUE_REGION)`

This can be helpful for application developers, as previously it was not
trivial to check whether e.g. Wayland or X11 opaque regions where
properly set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
This commit is contained in:
Robert Mader 2020-07-15 21:03:48 +02:00
parent 1f557a502b
commit effb824412

View file

@ -73,6 +73,11 @@ enum
static guint signals[LAST_SIGNAL];
static CoglPipelineKey opaque_overlay_pipeline_key =
"meta-shaped-texture-opaque-pipeline-key";
static CoglPipelineKey blended_overlay_pipeline_key =
"meta-shaped-texture-blended-pipeline-key";
struct _MetaShapedTexture
{
GObject parent;
@ -422,6 +427,46 @@ get_unblended_pipeline (MetaShapedTexture *stex,
return pipeline;
}
static CoglPipeline *
get_opaque_overlay_pipeline (CoglContext *ctx)
{
CoglPipeline *pipeline;
pipeline = cogl_context_get_named_pipeline (ctx,
&opaque_overlay_pipeline_key);
if (!pipeline)
{
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x00, 0x33, 0x00, 0x33);
cogl_context_set_named_pipeline (ctx,
&opaque_overlay_pipeline_key,
pipeline);
}
return pipeline;
}
static CoglPipeline *
get_blended_overlay_pipeline (CoglContext *ctx)
{
CoglPipeline *pipeline;
pipeline = cogl_context_get_named_pipeline (ctx,
&blended_overlay_pipeline_key);
if (!pipeline)
{
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x33, 0x00, 0x33, 0x33);
cogl_context_set_named_pipeline (ctx,
&blended_overlay_pipeline_key,
pipeline);
}
return pipeline;
}
static void
paint_clipped_rectangle_node (MetaShapedTexture *stex,
ClutterPaintNode *root_node,
@ -549,6 +594,7 @@ do_paint_content (MetaShapedTexture *stex,
CoglPipelineFilter filter;
CoglFramebuffer *framebuffer;
int sample_width, sample_height;
gboolean debug_paint_opaque_region;
ensure_size_valid (stex);
@ -565,6 +611,9 @@ do_paint_content (MetaShapedTexture *stex,
.height = dst_height,
};
debug_paint_opaque_region =
meta_get_debug_paint_flags() & META_DEBUG_PAINT_OPAQUE_REGION;
/* Use nearest-pixel interpolation if the texture is unscaled. This
* improves performance, especially with software rendering.
*/
@ -664,6 +713,16 @@ do_paint_content (MetaShapedTexture *stex,
paint_clipped_rectangle_node (stex, root_node,
opaque_pipeline,
&rect, alloc);
if (G_UNLIKELY (debug_paint_opaque_region))
{
CoglPipeline *opaque_overlay_pipeline;
opaque_overlay_pipeline = get_opaque_overlay_pipeline (ctx);
paint_clipped_rectangle_node (stex, root_node,
opaque_overlay_pipeline,
&rect, alloc);
}
}
}
@ -719,6 +778,16 @@ do_paint_content (MetaShapedTexture *stex,
paint_clipped_rectangle_node (stex, root_node,
blended_pipeline,
&rect, alloc);
if (G_UNLIKELY (debug_paint_opaque_region))
{
CoglPipeline *blended_overlay_pipeline;
blended_overlay_pipeline = get_blended_overlay_pipeline (ctx);
paint_clipped_rectangle_node (stex, root_node,
blended_overlay_pipeline,
&rect, alloc);
}
}
}
else
@ -731,6 +800,20 @@ do_paint_content (MetaShapedTexture *stex,
/* 3) blended_tex_region is NULL. Do a full paint. */
clutter_paint_node_add_rectangle (node, alloc);
if (G_UNLIKELY (debug_paint_opaque_region))
{
CoglPipeline *blended_overlay_pipeline;
g_autoptr (ClutterPaintNode) node_overlay = NULL;
blended_overlay_pipeline = get_blended_overlay_pipeline (ctx);
node_overlay = clutter_pipeline_node_new (blended_overlay_pipeline);
clutter_paint_node_set_static_name (node_overlay,
"MetaShapedTexture (unclipped overlay)");
clutter_paint_node_add_child (root_node, node_overlay);
clutter_paint_node_add_rectangle (node_overlay, alloc);
}
}
}