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Pass a CoglContext when calling cogl_pipeline_new

The experimental cogl_pipeline_new() api was recently changed so it
explicitly takes a CoglContext. This updates all calls to
cogl_pipeline_new() in clutter accordingly.
This commit is contained in:
Robert Bragg 2012-02-21 13:22:17 +00:00
parent 89518071f1
commit fbf94310fc
8 changed files with 69 additions and 39 deletions

View file

@ -2693,7 +2693,11 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
if (outline == NULL)
outline = cogl_pipeline_new ();
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
outline = cogl_pipeline_new (ctx);
}
_clutter_paint_volume_complete (pv);

View file

@ -41,6 +41,8 @@
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-blur-effect.h"
#include "cogl/cogl.h"
@ -239,8 +241,10 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new ();
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
box_blur_glsl_declarations,

View file

@ -41,6 +41,8 @@
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-colorize-effect.h"
#include "cogl/cogl.h"
@ -281,8 +283,10 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new ();
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
colorize_glsl_declarations,

View file

@ -70,7 +70,7 @@
struct _ClutterDeformEffectPrivate
{
CoglHandle back_material;
CoglPipeline *back_pipeline;
gint x_tiles;
gint y_tiles;
@ -282,22 +282,22 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */
if (priv->back_material != COGL_INVALID_HANDLE)
if (priv->back_pipeline != NULL)
cogl_pipeline_set_cull_face_mode (pipeline,
COGL_PIPELINE_CULL_FACE_MODE_BACK);
/* draw the front */
if (material != COGL_INVALID_HANDLE)
if (material != NULL)
cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive);
/* draw the back */
if (priv->back_material != COGL_INVALID_HANDLE)
if (priv->back_pipeline != NULL)
{
CoglPipeline *back_pipeline;
/* We probably shouldn't be modifying the user's material so
instead we make a temporary copy */
back_pipeline = cogl_pipeline_copy (priv->back_material);
back_pipeline = cogl_pipeline_copy (priv->back_pipeline);
cogl_pipeline_set_depth_state (back_pipeline, &depth_state, NULL);
cogl_pipeline_set_cull_face_mode (pipeline,
COGL_PIPELINE_CULL_FACE_MODE_FRONT);
@ -309,7 +309,9 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
if (G_UNLIKELY (priv->lines_primitive != NULL))
{
CoglPipeline *lines_pipeline = cogl_pipeline_new ();
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglPipeline *lines_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4f (lines_pipeline, 1.0, 0, 0, 1.0);
cogl_framebuffer_draw_primitive (fb, lines_pipeline,
priv->lines_primitive);
@ -482,14 +484,14 @@ clutter_deform_effect_init_arrays (ClutterDeformEffect *self)
}
static inline void
clutter_deform_effect_free_back_material (ClutterDeformEffect *self)
clutter_deform_effect_free_back_pipeline (ClutterDeformEffect *self)
{
ClutterDeformEffectPrivate *priv = self->priv;
if (priv->back_material != NULL)
if (priv->back_pipeline != NULL)
{
cogl_handle_unref (priv->back_material);
priv->back_material = COGL_INVALID_HANDLE;
cogl_object_unref (priv->back_pipeline);
priv->back_pipeline = NULL;
}
}
@ -499,7 +501,7 @@ clutter_deform_effect_finalize (GObject *gobject)
ClutterDeformEffect *self = CLUTTER_DEFORM_EFFECT (gobject);
clutter_deform_effect_free_arrays (self);
clutter_deform_effect_free_back_material (self);
clutter_deform_effect_free_back_pipeline (self);
G_OBJECT_CLASS (clutter_deform_effect_parent_class)->finalize (gobject);
}
@ -553,7 +555,7 @@ clutter_deform_effect_get_property (GObject *gobject,
break;
case PROP_BACK_MATERIAL:
g_value_set_boxed (value, priv->back_material);
g_value_set_boxed (value, priv->back_pipeline);
break;
default:
@ -641,7 +643,7 @@ clutter_deform_effect_init (ClutterDeformEffect *self)
ClutterDeformEffectPrivate);
self->priv->x_tiles = self->priv->y_tiles = DEFAULT_N_TILES;
self->priv->back_material = COGL_INVALID_HANDLE;
self->priv->back_pipeline = NULL;
clutter_deform_effect_init_arrays (self);
}
@ -664,17 +666,18 @@ clutter_deform_effect_set_back_material (ClutterDeformEffect *effect,
CoglHandle material)
{
ClutterDeformEffectPrivate *priv;
CoglPipeline *pipeline = COGL_PIPELINE (material);
g_return_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect));
g_return_if_fail (material == COGL_INVALID_HANDLE || cogl_is_material (material));
g_return_if_fail (pipeline == NULL || cogl_is_pipeline (pipeline));
priv = effect->priv;
clutter_deform_effect_free_back_material (effect);
clutter_deform_effect_free_back_pipeline (effect);
priv->back_material = material;
if (priv->back_material != COGL_INVALID_HANDLE)
cogl_handle_ref (priv->back_material);
priv->back_pipeline = material;
if (priv->back_pipeline != NULL)
cogl_object_ref (priv->back_pipeline);
clutter_deform_effect_invalidate (effect);
}
@ -696,7 +699,7 @@ clutter_deform_effect_get_back_material (ClutterDeformEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_DEFORM_EFFECT (effect), NULL);
return effect->priv->back_material;
return effect->priv->back_pipeline;
}
/**

View file

@ -43,6 +43,8 @@
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include <math.h>
#include "clutter-desaturate-effect.h"
@ -285,9 +287,11 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglSnippet *snippet;
klass->base_pipeline = cogl_pipeline_new ();
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
desaturate_glsl_declarations,

View file

@ -65,6 +65,8 @@
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-offscreen-effect.h"
#include "cogl/cogl.h"
@ -77,7 +79,7 @@
struct _ClutterOffscreenEffectPrivate
{
CoglHandle offscreen;
CoglMaterial *target;
CoglPipeline *target;
CoglHandle texture;
ClutterActor *actor;
@ -163,17 +165,20 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
priv->offscreen != COGL_INVALID_HANDLE)
return TRUE;
if (priv->target == COGL_INVALID_HANDLE)
if (priv->target == NULL)
{
priv->target = cogl_material_new ();
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
priv->target = cogl_pipeline_new (ctx);
/* We're always going to render the texture at a 1:1 texel:pixel
ratio so we can use 'nearest' filtering to decrease the
effects of rounding errors in the geometry calculation */
cogl_material_set_layer_filters (priv->target,
cogl_pipeline_set_layer_filters (priv->target,
0, /* layer_index */
COGL_MATERIAL_FILTER_NEAREST,
COGL_MATERIAL_FILTER_NEAREST);
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
}
if (priv->texture != COGL_INVALID_HANDLE)
@ -187,7 +192,7 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
if (priv->texture == COGL_INVALID_HANDLE)
return FALSE;
cogl_material_set_layer (priv->target, 0, priv->texture);
cogl_pipeline_set_layer_texture (priv->target, 0, priv->texture);
priv->fbo_width = fbo_width;
priv->fbo_height = fbo_height;
@ -201,7 +206,7 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
cogl_handle_unref (priv->target);
priv->target = COGL_INVALID_HANDLE;
priv->target = NULL;
priv->fbo_width = 0;
priv->fbo_height = 0;
@ -342,7 +347,7 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
cogl_material_set_color4ub (priv->target,
cogl_pipeline_set_color4ub (priv->target,
paint_opacity,
paint_opacity,
paint_opacity,
@ -393,7 +398,7 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
ClutterOffscreenEffectPrivate *priv = self->priv;
if (priv->offscreen == COGL_INVALID_HANDLE ||
priv->target == COGL_INVALID_HANDLE ||
priv->target == NULL ||
priv->actor == NULL)
return;
@ -528,9 +533,9 @@ CoglMaterial *
clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
COGL_INVALID_HANDLE);
NULL);
return effect->priv->target;
return (CoglMaterial *)effect->priv->target;
}
/**

View file

@ -30,6 +30,8 @@
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-config.h"
#include "clutter-stage-cogl.h"
@ -406,7 +408,9 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
if (may_use_clipped_redraw &&
G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)))
{
static CoglMaterial *outline = NULL;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
static CoglPipeline *outline = NULL;
cairo_rectangle_int_t *clip = &stage_cogl->bounding_redraw_clip;
ClutterActor *actor = CLUTTER_ACTOR (wrapper);
CoglHandle vbo;
@ -424,8 +428,8 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
if (outline == NULL)
{
outline = cogl_material_new ();
cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
outline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
}
vbo = cogl_vertex_buffer_new (4);

View file

@ -283,9 +283,11 @@ clutter_wayland_surface_paint (ClutterActor *self)
if (G_UNLIKELY (priv->pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
priv->pipeline = cogl_pipeline_new ();
priv->pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity,
paint_opacity,