docs: Remove non-gtk-doc annotations
The imported Mesa matrix code has some documentation annotations that make gtk-doc very angry. Since it's all private anyway we can safely make gtk-doc ignore the offending stuff.
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2 changed files with 73 additions and 73 deletions
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@ -42,11 +42,11 @@
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*/
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/**
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* \file cogl-matrix-mesa.c
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/*
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* file: cogl-matrix-mesa.c
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* Matrix operations.
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*
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* \note
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* note
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* -# 4x4 transformation matrices are stored in memory in column major order.
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* -# Points/vertices are to be thought of as column vectors.
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* -# Transformation of a point p by a matrix M is: p' = M * p
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@ -77,10 +77,10 @@
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#define DEG2RAD (G_PI/180.0)
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/** Dot product of two 2-element vectors */
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/* Dot product of two 2-element vectors */
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#define DOT2(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] )
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/** Dot product of two 3-element vectors */
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/* Dot product of two 3-element vectors */
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#define DOT3(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] + (A)[2]*(B)[2] )
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#define CROSS3(N, U, V) \
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@ -99,35 +99,35 @@ do { \
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#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
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/**
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/*
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* \defgroup MatFlags MAT_FLAG_XXX-flags
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*
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* Bitmasks to indicate different kinds of 4x4 matrices in CoglMatrix::flags
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*/
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/*@{*/
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#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
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#define MAT_FLAG_IDENTITY 0 /*< is an identity matrix flag.
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* (Not actually used - the identity
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* matrix is identified by the absense
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* of all other flags.)
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*/
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#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
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#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
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#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
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#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
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#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
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#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */
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#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */
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#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */
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#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */
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#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */
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#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */
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#define MAT_FLAG_GENERAL 0x1 /*< is a general matrix flag */
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#define MAT_FLAG_ROTATION 0x2 /*< is a rotation matrix flag */
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#define MAT_FLAG_TRANSLATION 0x4 /*< is a translation matrix flag */
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#define MAT_FLAG_UNIFORM_SCALE 0x8 /*< is an uniform scaling matrix flag */
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#define MAT_FLAG_GENERAL_SCALE 0x10 /*< is a general scaling matrix flag */
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#define MAT_FLAG_GENERAL_3D 0x20 /*< general 3D matrix flag */
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#define MAT_FLAG_PERSPECTIVE 0x40 /*< is a perspective proj matrix flag */
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#define MAT_FLAG_SINGULAR 0x80 /*< is a singular matrix flag */
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#define MAT_DIRTY_TYPE 0x100 /*< matrix type is dirty */
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#define MAT_DIRTY_FLAGS 0x200 /*< matrix flags are dirty */
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#define MAT_DIRTY_INVERSE 0x400 /*< matrix inverse is dirty */
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/** angle preserving matrix flags mask */
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/* angle preserving matrix flags mask */
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#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_UNIFORM_SCALE)
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/** geometry related matrix flags mask */
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/* geometry related matrix flags mask */
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#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
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MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_PERSPECTIVE | \
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MAT_FLAG_SINGULAR)
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/** length preserving matrix flags mask */
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/* length preserving matrix flags mask */
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#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION)
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/** 3D (non-perspective) matrix flags mask */
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/* 3D (non-perspective) matrix flags mask */
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#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_UNIFORM_SCALE | \
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MAT_FLAG_GENERAL_SCALE | \
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MAT_FLAG_GENERAL_3D)
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/** dirty matrix flags mask */
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/* dirty matrix flags mask */
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#define MAT_DIRTY_ALL (MAT_DIRTY_TYPE | \
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MAT_DIRTY_FLAGS | \
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MAT_DIRTY_INVERSE)
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/*@}*/
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/**
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/*
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* Test geometry related matrix flags.
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*
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* \param mat a pointer to a CoglMatrix structure.
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@ -171,7 +171,7 @@ do { \
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/**
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/*
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* Names of the corresponding CoglMatrixType values.
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*/
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static const char *types[] = {
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@ -185,7 +185,7 @@ static const char *types[] = {
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};
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/**
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/*
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* Identity matrix.
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*/
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static float identity[16] = {
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@ -198,14 +198,14 @@ static float identity[16] = {
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/**********************************************************************/
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/** \name Matrix multiplication */
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/* \name Matrix multiplication */
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/*@{*/
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#define A(row,col) a[(col<<2)+row]
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#define B(row,col) b[(col<<2)+row]
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#define R(row,col) result[(col<<2)+row]
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/**
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/*
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* Perform a full 4x4 matrix multiplication.
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*
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* \param a matrix.
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@ -232,7 +232,7 @@ matrix_multiply4x4 (float *result, const float *a, const float *b)
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}
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}
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/**
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/*
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* Multiply two matrices known to occupy only the top three rows, such
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* as typical model matrices, and orthogonal matrices.
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*
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@ -262,7 +262,7 @@ matrix_multiply3x4 (float *result, const float *a, const float *b)
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#undef B
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#undef R
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/**
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/*
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* Multiply a matrix by an array of floats with known properties.
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*
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* \param mat pointer to a CoglMatrix structure containing the left multiplication
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@ -287,7 +287,7 @@ matrix_multiply_array_with_flags (CoglMatrix *result,
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matrix_multiply4x4 ((float *)result, (float *)result, array);
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}
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/**
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/*
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* Matrix multiplication.
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*
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* \param dest destination matrix.
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@ -314,7 +314,7 @@ _math_matrix_multiply (CoglMatrix *result,
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matrix_multiply4x4 ((float *)result, (float *)a, (float *)b);
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}
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/**
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/*
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* Matrix multiplication.
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*
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* \param dest left and destination matrix.
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@ -338,10 +338,10 @@ _math_matrix_multiply_array (CoglMatrix *result, const float *array)
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/**********************************************************************/
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/** \name Matrix output */
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/* \name Matrix output */
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/*@{*/
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/**
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/*
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* Print a matrix array.
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*
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* \param m matrix array.
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@ -356,7 +356,7 @@ print_matrix_floats (const float m[16])
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g_print ("\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] );
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}
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/**
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/*
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* Dumps the contents of a CoglMatrix structure.
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*
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* \param m pointer to the CoglMatrix structure.
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@ -383,7 +383,7 @@ _math_matrix_print (const CoglMatrix *matrix)
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/*@}*/
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/**
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/*
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* References an element of 4x4 matrix.
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*
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* \param m matrix array.
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@ -398,17 +398,17 @@ _math_matrix_print (const CoglMatrix *matrix)
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/**********************************************************************/
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/** \name Matrix inversion */
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/* \name Matrix inversion */
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/*@{*/
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/**
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/*
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* Swaps the values of two floating pointer variables.
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*
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* Used by invert_matrix_general() to swap the row pointers.
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*/
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#define SWAP_ROWS(a, b) { float *_tmp = a; (a)=(b); (b)=_tmp; }
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/**
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/*
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* Compute inverse of 4x4 transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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}
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#undef SWAP_ROWS
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/**
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/*
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* Compute inverse of a general 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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@ -631,7 +631,7 @@ invert_matrix_3d_general (CoglMatrix *matrix)
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return TRUE;
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}
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/**
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/*
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* Compute inverse of a 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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return TRUE;
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}
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/**
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/*
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* Compute inverse of an identity transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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return TRUE;
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}
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/**
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/*
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* Compute inverse of a no-rotation 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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return TRUE;
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}
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/**
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/*
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* Compute inverse of a no-rotation 2d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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}
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#endif
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/**
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/*
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* Matrix inversion function pointer type.
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*/
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typedef gboolean (*inv_mat_func)(CoglMatrix *matrix);
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/**
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/*
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* Table of the matrix inversion functions according to the matrix type.
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*/
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static inv_mat_func inv_mat_tab[7] = {
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invert_matrix_3d
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};
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/**
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/*
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* Compute inverse of a transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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/**********************************************************************/
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/** \name Matrix generation */
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/* \name Matrix generation */
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/*@{*/
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/**
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/*
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* Generate a 4x4 transformation matrix from glRotate parameters, and
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* post-multiply the input matrix by it.
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*
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matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_ROTATION);
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}
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/**
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/*
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* Apply a perspective projection matrix.
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*
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* \param mat matrix to apply the projection.
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matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_PERSPECTIVE);
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}
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/**
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/*
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* Apply an orthographic projection matrix.
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*
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* \param mat matrix to apply the projection.
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MAT_FLAG_TRANSLATION));
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}
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/**
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/*
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* Multiply a matrix with a general scaling matrix.
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*
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* \param mat matrix.
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matrix->flags |= (MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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}
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/**
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/*
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* Multiply a matrix with a translation matrix.
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*
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* \param mat matrix.
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}
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/**
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/*
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* Set matrix to do viewport and depthrange mapping.
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* Transforms Normalized Device Coords to window/Z values.
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*/
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}
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/**
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/*
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* Set a matrix to the identity matrix.
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*
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* \param mat matrix.
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/**********************************************************************/
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/** \name Matrix analysis */
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/* \name Matrix analysis */
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/*@{*/
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#define ZERO(x) (1<<x)
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#define SQ(x) ((x)*(x))
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/**
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/*
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* Determine type and flags from scratch.
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*
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* \param mat matrix.
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@ -1452,7 +1452,7 @@ analyse_from_scratch (CoglMatrix *matrix)
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}
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}
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/**
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/*
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* Analyze a matrix given that its flags are accurate.
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*
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* This is the more common operation, hopefully.
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matrix->type = COGL_MATRIX_TYPE_GENERAL;
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}
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/**
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/*
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* Analyze and update the type and flags of a matrix.
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*
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* \param mat matrix.
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@ -1532,7 +1532,7 @@ _math_matrix_is_length_preserving (const CoglMatrix *m)
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}
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/**
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/*
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* Test if the given matrix does any rotation.
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* (or perhaps if the upper-left 3x3 is non-identity)
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*/
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@ -1564,10 +1564,10 @@ _math_matrix_is_dirty (const CoglMatrix *matrix)
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/**********************************************************************/
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/** \name Matrix setup */
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/* \name Matrix setup */
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/*@{*/
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/**
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/*
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* Loads a matrix array into CoglMatrix.
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*
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* \param m matrix array.
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@ -1588,10 +1588,10 @@ _math_matrix_init_from_array (CoglMatrix *matrix, const float *array)
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/**********************************************************************/
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/** \name Matrix transpose */
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/* \name Matrix transpose */
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/*@{*/
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/**
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/*
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* Transpose a float matrix.
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*
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* \param to destination array.
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@ -1618,7 +1618,7 @@ _math_transposef (float to[16], const float from[16])
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to[15] = from[15];
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}
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/**
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/*
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* Transpose a double matrix.
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*
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* \param to destination array.
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@ -1645,7 +1645,7 @@ _math_transposed (double to[16], const double from[16])
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to[15] = from[15];
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}
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/**
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/*
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* Transpose a double matrix and convert to float.
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*
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* \param to destination array.
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@ -1675,7 +1675,7 @@ _math_transposefd (float to[16], const double from[16])
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/*@}*/
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/**
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/*
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* Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
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* function is used for transforming clipping plane equations and spotlight
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* directions.
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@ -42,7 +42,7 @@
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*/
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/**
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/*
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* \file math/m_matrix.h
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* Defines basic structures for matrix-handling.
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*/
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#include <glib.h>
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/**
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/*
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* \name Symbolic names to some of the entries in the matrix
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*
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* These are handy for the viewport mapping, which is expressed as a matrix.
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/*@}*/
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/**
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/*
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* Different kinds of 4x4 transformation matrices.
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* We use these to select specific optimized vertex transformation routines.
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*/
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@ -85,7 +85,7 @@ enum CoglMatrixType {
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#if 0
|
||||
/**
|
||||
/*
|
||||
* Matrix type to represent 4x4 transformation matrices.
|
||||
*/
|
||||
typedef struct {
|
||||
|
@ -162,7 +162,7 @@ gboolean
|
|||
_math_matrix_is_dirty (const CoglMatrix *matrix);
|
||||
|
||||
|
||||
/**
|
||||
/*
|
||||
* \name Related functions that don't actually operate on CoglMatrix structs
|
||||
*/
|
||||
/*@{*/
|
||||
|
@ -205,7 +205,7 @@ do { \
|
|||
} while (0)
|
||||
|
||||
|
||||
/**
|
||||
/*
|
||||
* Transform a direction by a matrix.
|
||||
*/
|
||||
#define TRANSFORM_DIRECTION( TO, DIR, MAT ) \
|
||||
|
|
Loading…
Reference in a new issue