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Author SHA1 Message Date
Neil Roberts
8d7bf93909 * clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and
    	initialise them.
    	(cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform
    	as well so that it can be used for fogging calculations.
    	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging.
    	(cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set
    	fogging parameters.

    	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the
    	fog amount if fogging is enabled.

    	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog
    	color.

    	* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add
    	uniforms for fogging.
2008-05-28 17:14:17 +00:00
Neil Roberts
70dbc03734 GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00