* clutter/json/json-parser.c: Use the commodity JsonNode API
and accept bare values as root nodes.
* clutter/clutter-script-private.h:
* clutter/clutter-script.c: Unreference the created objects
only if they are top-levels, like ClutterBehaviour and
ClutterTimelines. Actors have floating references, so we
just transfer ownership to their containers, and the stage
is owned by the backend. Add the "type_func" key to the
object definition, so the user can supply its own GType
function if the class name doesn't follow the GObject rules.
Document the ClutterScript public API.
* tests/Makefile.am:
* tests/test-script.c:
* tests/test-script.json: Move part of the UI definition into
its own file and exercise clutter_script_load_from_file().
* clutter/clutter-script.c (clutter_script_get_object): Construct
the requested object if it hasn't been already. This allows
referencing objects within the same snippet.
* tests/test-script.c: Declare a timeline and use it inside
multiple behaviours; apply multiple behaviours to various
actors, then retrieve the timeline to start it when the test
runs.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_dispose):
Call eglTerminate() on the display when the backend is disposed of.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_realize):
Don't use the createNativeWindow() call, it's not generic EGL.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add licensing information to
the newly added files.
* clutter/clutter-script.c: Support creating behaviours with
ClutterScript. ClutterAlpha objects are implicit, but
timelines can be both explicit objects using their id or
implicit objects. Make the property resolution and translation
more robust. Support the pixbuf property.
* tests/test-script.c: Test the newly added features.
* docs/reference/clutter-docs.sgml:
* docs/reference/clutter-sections.txt: Add ClutterScript.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-private.h:
* clutter/clutter-main.c:
Add a hash to global clutter context mapping all parented actor
id's to actors.
Add clutter_get_actor_by_id() call.
Convert picking machinery to use above.
(performance/simpler composite actor creation)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen), (clutter_stage_event):
Only set the fullscreen property on stage state fullscreen event(#545)
Experimental as could be painful to implement on non X backends.
* clutter/clutter-script.c (json_parse_end):
* clutter/json/json-object.c (json_object_get_members): Replace
the GLib 2.14 API with the equivalent code for GLib < 2.14.
* configure.ac: Revert the dependency bump.
Initial implementation of the UI definition files. (#424)
* clutter/json/Makefile.am:
* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
JSON parser/generator library. We use it in-tree because we might
need to change the API. Ideally, we'd depend on it.
* clutter/clutter.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
generator class. It parses JSON streams in form of buffers and
files and builds the scene.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a "script" debug flag
* clutter/Makefile.am: Build glue.
* tests/Makefile.am:
* tests/test-script.c: Add a test case for the ClutterScript.
* configure.ac: Depend on GLib 2.14, so we can use the
g_hash_table_get_key() and g_hash_table_get_values() functions
for the time being; we can probably reimplement those, but we
are going to need 2.14 anyway if we are going to implement a
list model using GSequence.
* clutter/clutter-actor.c (clutter_actor_get_size): Implement
get_size() as a wrapper around clutter_actor_query_coords()
instead of calling g_object_get() twice.
(clutter_actor_init): Initialise the box in one call.
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
class handler, as it's not meant to be overridden by sub-classes.
(clutter_actor_class_init):
Make every event-related signal return a boolean: return TRUE
in a signal handler to block the emission. The value is accumulated
automatically by the signal API.
(clutter_actor_event): If ::event returns TRUE, skip to emitting
::event-after. Return the value accumulated by the signal emission
chain.
* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().
* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
returns TRUE then stop the event emission chain from child to parent.
* clutter/clutter-stage.c (clutter_stage_event): Behave like
clutter_actor_event().
(clutter_stage_get_key_focus),
(clutter_stage_set_key_focus): Avoid a nasty circular reference
issue: if the actor passed to set_key_focus is NULL then the stage
has the key focus.
* tests/test-events.c: Update the events test with the API
changes.
* clutter/clutter-actor.c:
(clutter_actor_set_scale_with_gravityx):
Use CLUTTER_QMUL for better precission (#532, patch by Gwenole
Beauchesne).
* clutter/clutter-color.c:
(clutter_color_to_hlsx):
Added missing CLUTTER_INT_TO_FIXED conversion (#544, patch by Neil
Roberts).
* clutter/clutter-event.h:
Removed unused POINTER_ENTER and POINTER_LEAVE states. (#546)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen):
Only Change fullscreen prop if the backend implements fullscreen
methods. (#545)
2007-09-17 Alexander Shopov <ash@contact.bg>
* bg.po: Updated Bulgarian translation by
Alexander Shopov <ash@contact.bg>
svn path=/trunk/; revision=3347
Merge from stable
* clutter/eglnative/clutter-event-egl.c:
Flag every device click after the first as motion events
instead of button presses. (#505, Shreyas Srinivasan)
2007-09-15 Elijah Newren <newren gmail com>
* src/session.c (warn_about_lame_clients_and_finish_interact):
Patch from Alexey Rusakov to prevent a crash on logout with
metacity subsequently not being restored in future sessions.
Fixes#433253.
svn path=/trunk/; revision=3340