Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.
There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.
The rest are just unused variables.
When making a distcheck it's usually a good idea to enable very strict
compiler flags, like -Werror, to catch stuff that slipped through the
development phase.
This patch adds a --enable-maintainer-flags command line switch to the
configure script, which enables a set of strict compiler flags. The default
is not to use them unless explicitly activated.
In case of distcheck, this switch is activated when launching the configure
script from within the distcheck build directory.
2007-07-25 Alexander Shopov <ash@contact.bg>
* bg.po: Updated Bulgarian translation by
Alexander Shopov <ash@contact.bg>
svn path=/trunk/; revision=3279
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Rename clutter_behaviour_clear()
to clutter_behaviour_remove_all() to avoid method clashes in
bindings.
* clutter/clutter-behaviour-bspline.c: Kill off some deep pointer
indirections; use CLUTTER_NOTE() instead of ifdeffed out g_debug();
add checks in every public entry point; move some initialisations
of private data structures out of the constructor and into the
init function, where they belong.
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
Split 'center' prop into 3 seperate props for each axis.
Use clutter_behaviour_actors_foreach() rather than
clutter_behaviour_get_actors() to avoid copying list.
Call fixed point rotation funcs internally.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add new simple rotation based effect funcs.
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c: Destroy the stage in every
backend.
* clutter/clutter-texture.[ch]: Add a ClutterTextureError
to be returned by the loader functions; use the GObject API
to allocate the private data structure instead of managing it
ourselves; add documentation.
* clutter/clutter-media.c: (clutter_media_base_init):
Remove #if 0! signal - assume causing issues with binding generation.
(#407)
* clutter/cogl/gl/cogl.c:
Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
are defined in gl.h (#404)
* clutter/clutter-media.c: (clutter_media_base_init):
Remove #if 0! signal - assume causing issues with binding generation.
(#407)
* clutter/cogl/gl/cogl.c:
Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
are defined in gl.h (#404)
gnome-panel-2.3.1.tar.gz is ready for distribution
==================================================
(for real this time-- previously forgot NEWS in ChangeLog)
svn path=/trunk/; revision=3276
2.19.34
=======
Thanks to Rob Bradford, Cosimo Cecchi, Yair Hershkovitz and Thomas Thurman
for improvements in this release.
- Fix a bug where the window can be focused without being raised
if the maximize is aborted. (Rob) [#459027]
- Unset fullscreen is an allowed action where relevant. (Cosimo) [#449427]
- Reverse window buttons and align them to the left for RTL locales.
(Yair) [#92212]
- Put all bitfields in window data together to help with optimisation.
(Thomas) [#450271]
Translations
Jorge Gonzalez (es), Ilkka Tyohela (fi), Gabor Kelemen (hu),
Takeshi AIHANA (ja), Kjartan Maraas (nb), Vincent van Adrighem (nl),
Daniel Nylander (sv), Theppitak Karoonbooyana (th),
Nguyễn Thái Ngọc Duy (vi)
svn path=/trunk/; revision=3274
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_paint):
Dont be over aggressive in throwing criticals for unrealized
textures. Doesn't make sense for sub classes. (#403)
2007-07-22 Rob Bradford <rob@robster.org.uk>
Fix a bug where the window can be focused without being raised
if the maximize is aborted. Fixes#459027.
* src/frames.c (meta_frames_button_press_event,
meta_frames_button_release_event): When maximising only focus
the window once the button press is released.
svn path=/trunk/; revision=3273
2007-07-22 Cosimo Cecchi <anarki@lilik.it>
Unset fullscreen is an allowed action where relevant. Fixes#449427.
* src/window.c (set_allowed_actions_hint): Separate FULLSCREEN action from RESIZE action.
svn path=/trunk/; revision=3272
Two small fixes for correctly debugging the deinitialisation
phase of the backend:
* clutter/glx/clutter-backend-glx.c: Remove the event source
after we unref the main stage.
* clutter/glx/clutter-stage-glx.c: Add a mark at the end of the
unrealize call (the perl bindings seem to crash before we reach
this point).
* clutter/clutter-behaviour-ellipse.c: Remove pointer indirections;
add sanity checks on the public entry points; make all the public
properties floating point (where needed) andconvert them to fixed
point internally. (Partial fix for #389)
* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply
and ClutterBehaviour::remove to ClutterBehaviour::applied and
ClutterBehaviour::removed respectively, and emit them when the
behaviour has been applied (or does no longer apply) to an actor.
(clutter_behaviour_dispose), (clutter_behaviour_finalize),
(clutter_behaviour_class_init): Move the actor removal to the
::dispose virtual function, and remove the ::finalize one;
document the missing properties and signals.
(clutter_behaviour_clear): Add function to clear a behaviour:
every actor will be unreffed and the ClutterBehaviour::removed
signal will be emitted.