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Author SHA1 Message Date
Emmanuele Bassi
4c22f122e1 script: Support layout manager properties
Layout properties work similarly to child properties, with the added
headache that they require the 3-tuple:

  ( layout manager, container, actor )

to be valid in order to be inspected, parsed and applied. This means
using the newly added back-pointer from the container to the layout
manager and then rejigging a bit how the ScriptParser handles the
unresolved properties.

Similarly to the child properties, which use the "child::" prefix, the
layout manager properties use the "layout::" prefix and are defined with
the child of a container holding a layout manager.
2010-06-07 22:45:34 +01:00
Robert Bragg
457faaffb7 conform: Adds a test-cogl-object conformance test
This tests the new cogl_object_get/set_user_data API
2010-06-04 14:44:15 +01:00
Robert Bragg
eca2634050 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Robert Bragg
589c8d9579 [texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.

Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU.  It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
2010-05-28 16:07:17 +01:00
Neil Roberts
70abe3dd8a test-cogl-materials: Test invalid layers with a constant color
This adds a test using a layer with no texture but that replaces the
fragment color with the layer constant. This currently causes the test
to fail.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ff7ce2c5b2 test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a
rectangle, a polygon and a vertex buffer has been split out to
separate function. test_using_all_layers now also uses this so that it
will also test the other two primitives. This causes the test to fail
when all of the layers are drawn using a vertex buffer.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Emmanuele Bassi
9fcbb274e0 Do not use wildcards in test-state
Use named states, like in a real case.
2010-05-21 14:22:56 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Neil Roberts
871683abd3 test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend
uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same
restriction is now used in the test.
2010-05-18 16:11:58 +01:00
Neil Roberts
a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00
Robert Bragg
6228082e14 conform: Make gtester run a list of wrappers
Instead of asking gtester to run ./test-conformance directly we now tell
it to run a list of wrapper scripts. This results in each test being
spawned in a separate process avoiding leakage of state between tests
which has been a big problem with the conformance tests for quite a
while now.
2010-05-07 17:17:59 +01:00
Neil Roberts
0120abe5b0 test-cogl-multitexture: Set linear filters on the two textures
Otherwise it seems that rounding errors will cause the fragments at
the edge of the quad to blend with neighbouring quarters of the
texture which cause the test to fail.
2010-05-07 17:06:01 +01:00
Neil Roberts
21117bb7a9 test-conform-common: Disconnect all paint handlers on the stage
A few of the tests connected to the paint signal but never
disconnected it. Most of these handlers had a call to g_main_quit in
them which meant that it could sometimes cause subsequent tests to
exit after the first frame is painted. Most of the tests don't
validate any of the results until after a couple of frames have been
rendered so this ended up skipping out the test entirely.

To workaround this the test setup function now disconnects all
handlers for the paint signal on the default stage before the test is
run.
2010-05-06 14:21:53 +01:00
Neil Roberts
61ae7c6df7 test-cogl-readpixels: Reset the viewport and matrices
The on_paint function for test-cogl-readpixels tries to temporarily
set the projection, modelview and viewport to its own values. However
it was never restoring the saved values so it could affect the results
of subsequent tests.
2010-05-06 14:18:32 +01:00
Neil Roberts
b9c7051484 test-cogl-path: Initialise state.frame
state.frame was left unitialized so it would be left to happenstance
which of the first three frames would be used for validating the test.
2010-05-06 14:16:33 +01:00
Neil Roberts
a3bc4a6009 test-cogl-materials: Add a test using the maximum number of layers
This adds a test which creates a material using the maximum number of
layers. All of the layers are assigned a white texture except the last
which is set to red. The default combine mode is used for all of the
layers so the final fragment should end up red.

Currently Cogl doesn't provide a way to query the maximum number of
layers so it just uses glGetIntegerv instead. This might cause
problems on GLES 2 because that adds additional restrictions on the
number of layers.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:06 +01:00
Neil Roberts
fddd316986 test-cogl-path: Test sub paths and intersections
This changes the original tests so that it splits the original path
into two sub paths. When adding a new block to the copied path it also
adds another sub path. This further stresses the path copying
mechanism and exposes a bug.

It also tests intersections by drawing a self-intersecting path and a
path with two sub-paths that overlap. Where the path overlaps it
should be inverted.
2010-04-21 18:58:18 +01:00
Neil Roberts
08a4995383 tests: Add a conformance test for the wrap modes of a cogl material
This renders a texture using different combinations of wrap modes for
the s and t coordinates and then verifies that the expected wrapping
is acheived. The texture is drawn using rectangles, polygons and
vbos. There is also code to test a rectangle using an atlased texture
(which should test the manual repeating) however the validation for
this is currently disabled because it doesn't work.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Neil Roberts
10b16b4b7e Add a test case for cogl_path
This tests various paths drawing rectangles and verifies that the
expected pixels are filled in. Some of the paths are drawn by copying
an existing path and modifying it which should test the copy-on-write
code.
2010-04-08 19:54:20 +01:00
Neil Roberts
c3a942abde Add a conformance test for rectangle textures
The test creates a GL_TEXTURE_RECTANGLE_ARB texture using
cogl_texture_new_from_foreign and confirms that rendering it works
correctly. If the rectangle texture extension isn't available then
this test always succeeds.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 14:52:12 +00:00
Emmanuele Bassi
2f68949962 conformance: Use g_assert_no_error() if available
GLib 2.20 has a nice g_assert() wrapper which will print out the GError
if it's not NULL.
2010-03-02 19:10:07 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Emmanuele Bassi
70d7bad98b conformance: Use g_test_verbose() for logging
Protect g_print() calls behind the g_test_verbose() check, to avoid
unwanted output during the conformance test run.
2010-02-25 23:15:59 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Emmanuele Bassi
bd303d6efb conform: Verify parsing of multiple properties
The ClutterAnimator support for parsing multiple properties should be
verified in the conformance test suite.

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:43:17 +00:00
Emmanuele Bassi
3a9d842164 conformance: Show the Stage to test invariants
We need to make the Stage set the MAPPED flag on itself if we want to
verify the MAPPED state. That was always the case - it just worked
before because the Stage was shown at least once.
2010-02-24 12:25:48 +00:00
Emmanuele Bassi
7a3eb452b8 conform: Do not resize the stage
Since all conformance tests share the same state we should not touch
stuff like the stage size; sharing is already fairly complex and adds a
lot of caveats on the implementation of a conformance test unit, and if
we make tests influence later ones then we might slip in bugs or false
negatives - thus defeating the whole point of a conformance test suite.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
4cadc73005 conform: Use a 640x480 stage in test-pick
Do not resize the stage to a smaller size: the default size is perfectly
fine.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
e65bb38720 conform: Use g_assert_cmpint() in cogl-readpixels test
The g_assert_cmpint() macro prints out not just the assertion condition
but also the assertion contents; this is useful to catch wrong values
without incrementing the verbosity of the test itself.
2010-02-16 12:01:13 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
fef82fae5c build: Enable experimental COGL API in tests/conform
Enable the experimental API when building the conformance test suite.
2010-02-15 11:58:55 +00:00
Emmanuele Bassi
032121ce17 build: Disable deprecated API in tests/conform
We should not be using deprecated API in the conformance test suite.
2010-02-15 11:57:48 +00:00
Emmanuele Bassi
c3354cb2c0 conform: Do not use deprecated API
There is no more type-specific ref/unref pairs: it is all under
CoglHandle now.
2010-02-15 11:56:34 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
46182233c0 analysis: Conformance tests
Initialize ClutterPathNote members to 0 using "{ 0, }".
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
cccf23caa4 build: Always build conformance tests with debug symbols
Having the conformance test suite build without debug symbols doesn't
make any sense.
2010-02-09 13:24:13 +00:00
Robert Bragg
e46db37c03 conform: fix stack corruption in test-behaviours.c
The test was calling g_object_get to fetch the "opacity-start" property
(unsigned int) into a guint8 local variable. It's a bit of a mean trap
given that the getter function returns guint8 values so this also adds a
comment explaining what's going on.
2010-02-09 13:09:24 +00:00
Emmanuele Bassi
a139bf9c40 test-animator: Do not use mid-function blocks
The test_animator_properties unit is so small that declaring a
mid-function block for two variables is not that clever.
2010-02-08 17:56:35 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5d5821304 tests: Add a test for CoglPixelBuffers
Exercise the whole public CoglBuffer / CoglPixelBuffer and
cogl_texture_new_from_buffer API.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Emmanuele Bassi
12b004b0e7 tests: Add an initial Behaviour conformance suite
The coverage of the Behaviour sub-classes is currently abysmal. An
initial test suite for Behaviours should at least verify that the
accessors and the constructors are doing the right thing.

This initial test suite just verifies the BehaviourOpacity sub-class,
but it already bumps up the overall coverage by 2%.
2010-02-02 12:58:27 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Damien Lespiau
afb30f4013 tests: blend-string: use g_assert_cmpint
It's very useful to see the actual number the reference value is
compared too when the test fails. GTest has g_assert_cmp$type()
functions for that, so make good use of them.
2010-01-26 17:25:10 +00:00
Neil Roberts
1ef40b8823 test-cogl-npot-texture: Use the COGL_TEXTURE_NO_ATLAS flag
If the texture is put in the atlas it won't be sliced whatever size it
is so it negates the test. We can avoid this with the NO_ATLAS flag.
2010-01-19 17:15:51 +00:00
Neil Roberts
ff1d9cf090 test-texture-fbo: Disconnect the paint handler for the stage
Otherwise the paint handler will still be run for the subsequent
tests. This ends up writing to the ‘state’ variable which used to be
on the stack so it will end up corrupting some stack variable. This
was causing test-cogl-premult to fail.
2010-01-18 12:42:46 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00