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Author SHA1 Message Date
Robert Bragg
d2d890a33e test-cogl-offscreen: Setup a clutter style modelview/projection
This updates test-cogl-offscreen to give an example of setting up a
CoglFramebuffer with a Clutter style 2D coordinate system with (0,0) top
left and (framebuffer_width, framebuffer_height) bottom right.
2010-04-06 09:26:10 +01:00
Neil Roberts
fdf608af4c test-cogl-tex-polygon: Actually use the material it creates
test-cogl-tex-polygon creates a separate material so that it can set
the texture filters. However in the paint functions that use
cogl_polygon it was calling cogl_set_source_texture which replaces the
material and ends up always using GL_LINEAR. This patch makes the
paint functions assume the correct source is set up instead of trying
to select a new source.
2010-03-31 19:03:24 +01:00
José Dapena Paz
7b63da69cf Add "homogeneous" mode to ClutterBoxLayout.
Added new "homogeneous" mode to ClutterBoxLayout, that makes layout children
get all the same size.

This is heavily inspired in the "homogeneous" attribute available in GtkBox,
but simplified as we don't have padding nor borders in box layout, only
spacing.

Also added to test-box-layout a key to set/unset homogeneous mode.

* Coding style fixes.
* Added proper test for homogeneous mode in box layout.
* Fix in homogeneous mode.

http://bugzilla.openedhand.com/show_bug.cgi?id=2034

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-25 09:41:54 +00:00
Emmanuele Bassi
382b38c0f7 test-paint-wrapper: Request ARGB visuals on GLX
If we are on GLX we have to request ARGB visuals, otherwise Clutter will
not do it by itself.
2010-03-10 00:25:26 +00:00
Neil Roberts
c3a942abde Add a conformance test for rectangle textures
The test creates a GL_TEXTURE_RECTANGLE_ARB texture using
cogl_texture_new_from_foreign and confirms that rendering it works
correctly. If the rectangle texture extension isn't available then
this test always succeeds.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 14:52:12 +00:00
Emmanuele Bassi
9e4c008117 build: Include test-script-model.json
The Model conformance test for ClutterScript parsing requires the file
to be inside the dist.
2010-03-02 19:29:42 +00:00
Emmanuele Bassi
2d51432e52 build: Add test-animator-3.json to EXTRA_DIST 2010-03-02 19:29:42 +00:00
Emmanuele Bassi
2f68949962 conformance: Use g_assert_no_error() if available
GLib 2.20 has a nice g_assert() wrapper which will print out the GError
if it's not NULL.
2010-03-02 19:10:07 +00:00
Emmanuele Bassi
e550755f3d text-field: Cast GString->len to integer before printing
The compiler will warn on 64bit architectures when using %d for
printing a gsize field.

http://bugzilla.openedhand.com/show_bug.cgi?id=2019
2010-03-02 17:50:07 +00:00
Øyvind Kolås
09d8460a5c animator: s/clutter_animator_run/clutter_animator_start/
This is consistent with choice of words in clutter_timeline_start and
makes the API less surprising.
2010-03-02 17:03:03 +00:00
Emmanuele Bassi
aba6c5acc7 flow-layout: Provide a preferred size
The FlowLayout fails to provide a preferred size in case no sizing is
specified on one axis. It should, instead, have the preferred size of
the sum of its children, depending on the orientation property.

http://bugzilla.openedhand.com/show_bug.cgi?id=2013
2010-03-02 15:11:27 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Emmanuele Bassi
70d7bad98b conformance: Use g_test_verbose() for logging
Protect g_print() calls behind the g_test_verbose() check, to avoid
unwanted output during the conformance test run.
2010-02-25 23:15:59 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Emmanuele Bassi
bd303d6efb conform: Verify parsing of multiple properties
The ClutterAnimator support for parsing multiple properties should be
verified in the conformance test suite.

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:43:17 +00:00
Emmanuele Bassi
3a9d842164 conformance: Show the Stage to test invariants
We need to make the Stage set the MAPPED flag on itself if we want to
verify the MAPPED state. That was always the case - it just worked
before because the Stage was shown at least once.
2010-02-24 12:25:48 +00:00
Neil Roberts
a726ef32aa test-cogl-vertex-buffer: Fix the maximum index number
It was passing the number of vertices to
cogl_vertex_buffer_draw_elements but instead it should take the
maximum index which would be the number of vertices minus one. This
was causing errors to be reported with the checks filterset of Bugle.
2010-02-17 14:38:45 +00:00
Emmanuele Bassi
fbcaf1e0b3 Improve LEAVE events for border actors
If an actor is lying on the border of the Stage it might miss the LEAVE
event when the pointer of a device leaves the Stage window. Since the
backend is unsetting the Stage back pointer on the InputDevice we can
queue the emission of a LEAVE event on the pointer actor as well.

http://bugzilla.moblin.org/show_bug.cgi?id=9677
2010-02-17 10:48:18 +00:00
Chris Lord
d42f928c43 [test-interactive] Add a stage sizing test
Add an interactive stage sizing test to test the interaction of
fullscreening/resizing/expanding/shrinking a visible stage.
2010-02-16 15:39:08 +00:00
Emmanuele Bassi
7a3eb452b8 conform: Do not resize the stage
Since all conformance tests share the same state we should not touch
stuff like the stage size; sharing is already fairly complex and adds a
lot of caveats on the implementation of a conformance test unit, and if
we make tests influence later ones then we might slip in bugs or false
negatives - thus defeating the whole point of a conformance test suite.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
4cadc73005 conform: Use a 640x480 stage in test-pick
Do not resize the stage to a smaller size: the default size is perfectly
fine.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
e65bb38720 conform: Use g_assert_cmpint() in cogl-readpixels test
The g_assert_cmpint() macro prints out not just the assertion condition
but also the assertion contents; this is useful to catch wrong values
without incrementing the verbosity of the test itself.
2010-02-16 12:01:13 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
fef82fae5c build: Enable experimental COGL API in tests/conform
Enable the experimental API when building the conformance test suite.
2010-02-15 11:58:55 +00:00
Emmanuele Bassi
032121ce17 build: Disable deprecated API in tests/conform
We should not be using deprecated API in the conformance test suite.
2010-02-15 11:57:48 +00:00
Emmanuele Bassi
c3354cb2c0 conform: Do not use deprecated API
There is no more type-specific ref/unref pairs: it is all under
CoglHandle now.
2010-02-15 11:56:34 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
00c4bfc3c6 analysis: Interactive tests
Abort if test-behave was passed the wrong type of behaviour to test.
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
46182233c0 analysis: Conformance tests
Initialize ClutterPathNote members to 0 using "{ 0, }".
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
f54b29a0c0 test-text-field: Tone down the border
Use a low opacity for the text field border.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
2670fc5871 test-text-field: Use ActorBox methods for the border
Clamp to pixel and use get_size() when painting the border of the text
field.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
cccf23caa4 build: Always build conformance tests with debug symbols
Having the conformance test suite build without debug symbols doesn't
make any sense.
2010-02-09 13:24:13 +00:00
Robert Bragg
e46db37c03 conform: fix stack corruption in test-behaviours.c
The test was calling g_object_get to fetch the "opacity-start" property
(unsigned int) into a guint8 local variable. It's a bit of a mean trap
given that the getter function returns guint8 values so this also adds a
comment explaining what's going on.
2010-02-09 13:09:24 +00:00
Emmanuele Bassi
a139bf9c40 test-animator: Do not use mid-function blocks
The test_animator_properties unit is so small that declaring a
mid-function block for two variables is not that clever.
2010-02-08 17:56:35 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5d5821304 tests: Add a test for CoglPixelBuffers
Exercise the whole public CoglBuffer / CoglPixelBuffer and
cogl_texture_new_from_buffer API.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
8ac27e6070 test-flow-layout: Remove unneeded Stage sizing
The bug with resizable stages getting a 1, 1 window on X11 has been
fixed by Chris.
2010-02-08 10:40:39 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Emmanuele Bassi
dcdb97006b build: Add suppressions file to EXTRA_DIST 2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Emmanuele Bassi
15c6fef7e3 tests: Add a Valgrind suppression file
When running tests under Valgrind it would be useful to pass a
suppression file for the known one-off allocations done by Clutter
and by its dependencies. This trims the output of Valgrind and
improves the ability to actually spot leaks.
2010-02-04 16:49:06 +00:00
Emmanuele Bassi
16a5911cff tests: Clean up the cairo-flowers interactive test 2010-02-03 15:05:37 +00:00
Kristian Høgsberg
5bec49aea9 Use ClutterTimeline in test-clutter-cairo-flowers.c
http://bugzilla.openedhand.com/show_bug.cgi?id=1969
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-02 19:19:06 +00:00
Emmanuele Bassi
12b004b0e7 tests: Add an initial Behaviour conformance suite
The coverage of the Behaviour sub-classes is currently abysmal. An
initial test suite for Behaviours should at least verify that the
accessors and the constructors are doing the right thing.

This initial test suite just verifies the BehaviourOpacity sub-class,
but it already bumps up the overall coverage by 2%.
2010-02-02 12:58:27 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Emmanuele Bassi
5f5f6d825f build: Allow disabling the conformance test suite
When building Clutter for packaging on headless boxes it's pointless to
allow building the conformance test to be built (and run on 'make
check').
2010-02-01 10:40:34 +00:00
Damien Lespiau
afb30f4013 tests: blend-string: use g_assert_cmpint
It's very useful to see the actual number the reference value is
compared too when the test fails. GTest has g_assert_cmp$type()
functions for that, so make good use of them.
2010-01-26 17:25:10 +00:00
Damien Lespiau
de31cbf4f7 test-cogl-multitexture: use several materials with texture matrices
A small doubt has risen about the use of CoglTextureUnit in materials:
will texture matrices still work if we have several materials, each of
them having at texture on the same texture unit? The answer is yes!

test-cogl-multitexture has been extended to use 2 materials with about
the same setup except a little difference: the texture matrices for the
lightmaps rotate in opposite directions.

While at it, changed the rotation behaviour by an implicit animation
with a small additional bonus bling.
2010-01-26 16:59:50 +00:00
Emmanuele Bassi
d0f7debfba test-easing: Do not reconnect signals multiple times
The test should keep track of the last animation and avoid reconnecting
signals to the same instance in case the -r argument has been passed.
2010-01-22 21:44:28 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
1f5a7b61b7 tests: Print out the device details on motion
The test-device interactive test should print out the device name and id
when it detects a motion event.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
850dd5a38f tests: Print the device name, as well as its Id
The test-devices interactive test should display the device name along
with the id.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
68b47e3ed4 tests: Fix test-events output
• The enter/leave event line should take into account the case where
  the related field is set to NULL (meaning entering from off-stage
  and leaving the stage).

• The ButtonRelease line shows the click count but uses the button; the
  button *and* the click count should be displayed for both ButtonPress
  and ButtonRelease, to verify they match.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
75f05646fa tests: Clean up test-events
The output of test-events is a bit of a mess; this patch should clean
it up a little bit - at least enough for it to be useful again during
visual inspection.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d5331bfb57 tests: Update the devices test
Use the DeviceManager API instead of the X11 specific API.
2010-01-20 00:38:08 +00:00
Neil Roberts
1ef40b8823 test-cogl-npot-texture: Use the COGL_TEXTURE_NO_ATLAS flag
If the texture is put in the atlas it won't be sliced whatever size it
is so it negates the test. We can avoid this with the NO_ATLAS flag.
2010-01-19 17:15:51 +00:00
Neil Roberts
ff1d9cf090 test-texture-fbo: Disconnect the paint handler for the stage
Otherwise the paint handler will still be run for the subsequent
tests. This ends up writing to the ‘state’ variable which used to be
on the stack so it will end up corrupting some stack variable. This
was causing test-cogl-premult to fail.
2010-01-18 12:42:46 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
a70ebe4f52 tests: Add a simple conformance test for texture mipmaps
This adds a test which renders a texture into a 1x1 pixel quad with
and without filters that use mipmaps. The pixel without mipmaps will
be one of the colors from the texture and the one with will be the
average of all the pixels in the texture.
2010-01-15 12:05:19 +00:00
Emmanuele Bassi
c6ce9c3389 conform: Add operators tests for ClutterColor
The clutter_color_add() and clutter_color_subtract() functions are
lacking unit testing to catch eventual regressions.
2010-01-14 14:07:04 +00:00
Emmanuele Bassi
6e82d11daf units: Improve coverage of clutter_units_from_string()
Add a unit for an empty string as well as units for the missing unit
types like cm, mm and px.
2010-01-13 17:31:13 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
5c14538c14 Remove obsolete code from test-text
The test-text "fake scrolling" code stopped working somewhere between
0.8 and 0.9, with the new layout code. Instead of the ::cursor-event
signal it should use an approach similar to the Scrollable interface in
the Moblin User Experience toolkit.

Right now, it makes sense to ignore this code entirely.
2010-01-11 17:10:00 +00:00
Emmanuele Bassi
4207524e95 Remove trailing comma from test UI definition
The animation definition test has a trailing comma at the end of an
array item.
2010-01-05 11:02:39 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
c7e8ddb7a6 conform: Add test unit for the destruction of Containers
Verify that internal children do not go through the remove()
implementation, and that non-internal children do.
2009-12-18 23:34:25 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
dc47550bc8 Merge branch 'size-cache' into ebassi-next
* size-cache:
  tests: Clean up the BoxLayout interactive test
  actor: Add debugging notes for size cache
  Add a cache of size requests
2009-12-09 23:32:18 +00:00
Emmanuele Bassi
34913378fb tests: Use accessor methods for :use-alpha
Instead of using g_object_set().
2009-12-09 17:17:33 +00:00
Emmanuele Bassi
3b075b6dc4 tests: Allow setting the stage opacity in test-paint-wrapper
This allows testing the Stage:use-alpha property and the blending done
by a compositor.
2009-12-09 01:46:52 +00:00
Emmanuele Bassi
b33b6287a1 tests: Clean up the BoxLayout interactive test 2009-12-04 17:39:04 +00:00
Emmanuele Bassi
9ccdf2eb02 box: Add relative packing methods
ClutterBox should provide some convenience functions to pack a new child
at a given position, either an absolute index or relative to a sibling.
2009-12-04 16:54:22 +00:00
Neil Roberts
27c4eb483d cogl: Add a conformance test for sub textures
This tests creating a sub texture from a larger texture using various
different texture coordinates. It also tries to read back the texture
data using cogl_texture_get_data.
2009-12-02 22:03:16 +00:00
Emmanuele Bassi
586750751a Merge branch 'text-direction'
* text-direction:
  docs: Add text-direction accessors
  Set the default language on the Pango context
  actor: Set text direction on parenting
  tests: Display the index inside text-box-layout
  box-layout: Honour :text-direction
  text: Dirty layout cache on text direction changes
  actor: Add :text-direction property
  Use the newly added ClutterTextDirection enumeration
  Add ClutterTextDirection enumeration
2009-12-01 14:55:19 +00:00
Emmanuele Bassi
7d842079ca conform: Add named object property unit for ClutterScript
We should exercise the resolution of the object properties containing a
string pointing to an object previously defined using ClutterScript.
2009-11-30 19:11:00 +00:00
Damien Lespiau
0ce5c7d350 gitignore: update gitignore files to match the latest cogl tests
Some cogl tests were renamed in c1247066 to have 'cogl' in their names.
It's a good excuse to merge .gitigore and tests/.gitignore.
2009-11-30 13:29:39 +01:00
Damien Lespiau
4f06d035a2 tests: fix argument parsing of test-texture-quality
This test did not open redhand.png as argc/argv should be handled
normally (argv[0] being the name of the exectutable).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:54 +01:00
Damien Lespiau
e4180b2838 tests: give all the arguments to the wrapper
Some tests can be given extra arguments. The test-interactive dispatch
mechanism handles that but the small shell scripts around the wrapper
do not forward the arguments to the wrapper.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:26 +01:00
Robert Bragg
c12470666e tests: rename cogl conformance tests so they can be clearly identified
All Cogl conformance tests are now prefixed 'test-cogl-'
2009-11-27 00:28:39 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Neil Roberts
b869e87c86 test-npot-texture: Add some verbose notes
This just adds some verbose output stating whether Cogl thinks that
NPOT textures are supported.
2009-11-18 17:28:08 +00:00
Neil Roberts
8f1edcb6ed disable-npots: Don't allow the GL version to be 2.0
Cogl now assumes non-power-of-two textures are supported if the GL
version is >= 2.0 so the disable-npots utility should also change the
GL version.
2009-11-18 17:28:08 +00:00
Emmanuele Bassi
b69ee0989b tests: Add instructions to test-box-layout 2009-11-13 15:35:11 +00:00
Emmanuele Bassi
c8d5703788 tests: Add unit for Animation definitions
Verify that an Animation can be defined using ClutterScript.

No initial/final state of the animation, yet.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
95b55588ad tests: Print out parser errors if present
If the conformance test for the Script parser throws an error
and we've enabled verbosity then we should print out the error
message before aborting.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
482e4e8d11 tests: Display the index inside text-box-layout
Since the rectangles packed inside the BoxLayout interactive test
have random colors it's not easy to verify the ordering. By using
the CoglPango API to print out the index in the middle of each
rectangle.
2009-11-10 12:21:26 +00:00
Neil Roberts
2671c42589 Revert changes to test-cogl-primitives.c from 272e227109
These changes caused the test to try to load redhand.png but this no
longer works since the TESTS_DATADIR changes in 0b4899ef23. The only
use of the hand is commented out anyway so it looks like the changes
were intended for temporary debugging.
2009-11-09 18:19:42 +00:00
Joshua Lock
b9e519c3b2 tests: Remove a spurious #include
The test-backface-culling has what looks like a stray #include in which
stops the test compiling for backends without GdkPixbuf. Remove it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1867
2009-11-06 11:49:21 +00:00
Emmanuele Bassi
f1ed8be066 conform: Add unit for properties holding objects
Exercise the definition of GObjects for properties defined using
GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
185107c6cf conformance: Add unit on the implicit alpha definition
Exercise the implicit alpha and timeline definition to catch
regressions in the ClutterScript parser code.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00