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Author SHA1 Message Date
Emmanuele Bassi
24133ddadc Rename the EGLDisplay accessors
The accessor for the EGL display should be namespaced for the correct
backend-specific API.
2010-12-09 15:34:22 +00:00
Emmanuele Bassi
f5b51a2428 docs: Documentation fixes 2010-12-09 15:06:12 +00:00
Emmanuele Bassi
ab0eb0a12b docs: Documentation fixes 2010-12-09 13:59:08 +00:00
Jussi Kukkonen
d8515bf429 Fix clutter_list_model_get_iter_at_row() when filtered
Currently clutter_list_model_get_iter_at_row() always returns an
iterator to the last non-filtered row  when asking for row [1-N].

Patch makes the function return an iterator to the Nth non-filtered
row or NULL.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2460
2010-12-09 13:38:35 +00:00
nobled
e7f62bc936 wayland: Update to current api
Adapt to changes from these wayland commits:
35fd2a8cc68c42d90756330535de04cbbb4d2613
2bb3ebe1e437acf836449f0a63f3264ad29566f2
f8fc08f77187f6a5723281dab66841e5f3c24320

http://bugzilla.clutter-project.org/show_bug.cgi?id=2474
2010-12-09 13:32:49 +00:00
nobled
d8a544c0f1 wayland: fix typo
Fixes the build error:

clutter-input-device-wayland.c:154:69:
error: too few arguments to function call

http://bugzilla.clutter-project.org/show_bug.cgi?id=2473
2010-12-09 13:32:41 +00:00
Emmanuele Bassi
3795c9b975 build: Do not hardcode --warn-all for g-ir-scanner
It's possible to use --warn-all through the introspection scanner
options from outside the build environment.
2010-12-09 12:37:41 +00:00
Emmanuele Bassi
d229036441 Reduce the amount of g-ir-scanner warnings
As much as we can; the remaining warnings are mostly valid things that
the introspection scanner still flags as potential issues.
2010-12-09 12:36:50 +00:00
Tomeu Vizoso
b6318bd821 Make clutter_shader_effect_set_uniform_value accept G_TYPE_DOUBLE
For users of gobject-introspection that cannot know which
non-integer type to pass.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2471
2010-12-09 11:57:06 +00:00
Robert Bragg
cf1fced885 pipeline: don't dereference NULL program state
This avoid dereferencing a NULL arbfp program state in
_cogl_pipeline_backend_arbfp_layer_pre_change_notify for
_STATE_COMBINE_CONSTANT changes.
2010-12-08 18:57:42 +00:00
Robert Bragg
46295a0dd1 arbfp: Copy pipelines used as cache keys
We are currently using a pipeline as a key into our arbfp program cache
but because we weren't making a copy of the pipelines used as keys there
were times when doing a lookup in the cache would end up trying to
compare a lookup key with an entry key that would point to invalid
memory.

Note: the current approach isn't ideal from the pov that that key
pipeline may reference some arbitrarily large user textures will now be
kept alive indefinitely. The plan to improve on this is that we will
have a mechanism to create a special "key pipeline" which will derive
from the default Cogl pipeline (to avoid affecting the lifetime of
other pipelines) and only copy state from the original pipeline that
affects the arbfp program and will reference small dummy textures
instead of potentially large user textures.
2010-12-08 18:35:03 +00:00
Robert Bragg
87b2300f98 arbfp: initialize arbfp_program_state->next_constant_id
When allocating a new ArbfpProgramState struct when starting code
generation we weren't initializing arbfp_program_state->next_constant_id
to 0.
2010-12-08 18:35:02 +00:00
Robert Bragg
bac600b21b pipeline: Clarify stages for finding an arbfp program
In the arbfp backend there is a seqential approach to finding a suitable
arbfp program to use for a given pipeline; first we see if there's
already a program associated with the pipeline, 2nd we try and find a
program associated with the "arbfp-authority" 3rd we try and lookup a
program in a cache and finally we resort to starting code-generation for
a new program. This patch slightly reworks the code of these steps to
hopefully make them a bit clearer.
2010-12-08 18:35:02 +00:00
Neil Roberts
9606c42c55 cogl-pipeline: Fix the layer_has_alpha_cb
_cogl_pipeline_needs_blending_enabled tries to determine whether each
layer is using the default combine state. However it was using
argument 0 for both checks so the if-statement would never be true.
2010-12-08 18:35:02 +00:00
Robert Bragg
ab5f394e5a pipeline: remove unused HashState member
There was an unused pipeline_differences member as part of the HashState
struct which this patch remove to avoid confusion.
2010-12-08 18:35:02 +00:00
Robert Bragg
5fd8e9c608 pipeline: initialize HashState flags member
There are a set of "EvalFlags" that get passed to _cogl_pipeline_hash
that can tweak the semantics of what state is evaluated for hashing but
these flags weren't getting passed via the HashState state structure
so it would be undefined if you would get the correct semantics.
2010-12-08 18:35:02 +00:00
Robert Bragg
ea66156c83 pipeline: don't use near/far symbols
According to 9cc9033347 the windows headers #define near as nothing,
and presumable the same is true for 'far' too. Apparently this define is
to improve compatibility with code written for Windows 3.1, so it's good
that people will be able to incorporate such code into their Clutter
applications.
2010-12-08 18:35:01 +00:00
Emmanuele Bassi
acd3d61568 docs: Fix listitem tag 2010-12-08 14:26:27 +00:00
Emmanuele Bassi
c454526bbb docs: Clean up clutter_color_from_string()
Add hsl() and hsla() formats, and clean up the wording.
2010-12-08 14:03:02 +00:00
Neil Roberts
ca7dc2f951 cogl-backend-egl: Chain up to the X11 backend init_events
Since c6493885c3 when building the EGL backend for eglx there was
no fallback in the init_events implementation so the X11 backend init
function would never get called. This was stopping it from receiving
any X events so a lot of things broke. It now just chains up.
2010-12-07 23:32:47 +00:00
Damien Lespiau
b0751d2342 input-device: Downgrade over-zealous warning to note
This warning is really harmless, we just discard the event anyway, let's
demote it to a CLUTTER_NOTE() so event backend implementers can see it.
2010-12-07 22:32:56 +00:00
Neil Roberts
f8fc194b3b clutter-score: Initialize ClutterScoreEntry::complete_id
When clutter_score_append_at_marker is called instead of
clutter_score_append the complete_id field of ClutterScoreEntry was
being left uninitialised. When the entry is eventually freed it would
sometimes try to disconnect an invalid signal id. This was causing
conformance test failures for me on GLES2.
2010-12-07 21:44:32 +00:00
Robert Bragg
9d836d8ce5 context: only declare arbfp cache for GL
We were trying to declare and initializing an arbfp program cache for
GLES but since the prototypes for the _hash and _equal functions were
only available for GL this broke the GLES builds. By #ifdefing the code
to conditionally declare/initialize for GL only this should hopefully
fix GLES builds.
2010-12-07 16:47:02 +00:00
Robert Bragg
67c2a1b29f pipeline: remove spurious use of True instead of TRUE
The constant 'True' is defined by Xlib which isn't used for all clutter
builds so this replaces occurrences of True with TRUE which is defined
by glib. This should hopefully fix the win32 builds.
2010-12-07 16:36:44 +00:00
Robert Bragg
464ed7e6b7 arbfp: Adds an ARBfp program cache
This adds a cache (A GHashTable) of ARBfp programs and before ever
starting to code-generate a new program we will always first try and
find an existing program in the cache. This uses _cogl_pipeline_hash and
_cogl_pipeline_equal to hash and compare the keys for the cache.

There is a new COGL_DEBUG=disable-program-caches option that can disable
the cache for debugging purposes.
2010-12-07 16:00:32 +00:00
Robert Bragg
e87c3820ee pipeline: Implements _cogl_pipeline_hash function
This allows us to get a hash for a set of state groups for a given
pipeline. This can be used for example to get a hash of the fragment
processing state of a pipeline so we can implement a cache for compiled
arbfp/glsl programs.
2010-12-07 16:00:32 +00:00
Robert Bragg
cc36e49ec5 pipeline: generalize _cogl_pipeline_equal
_cogl_pipeline_equal now accepts a mask of pipeline differences and layer
differences to constrain what state will be compared. In addition a set
of flags are passed that can tweak the comparison semantics for some
state groups. For example when comparing layer textures we sometimes
only need to compare the texture target and can ignore the data itself.

In updating the code this patch also changes it so all required pipeline
authorities are resolved in one step up-front instead of resolving the
authority for each state group in turn and repeatedly having to traverse
the pipeline's ancestry. This adds two new functions
_cogl_pipeline_resolve_authorities and
_cogl_pipeline_layer_resolve_authorities to handle resolving a set of
authorities.
2010-12-07 16:00:32 +00:00
Robert Bragg
ff646b7fc3 pipeline: remove layer->backend_priv[] array
This removes the unused array of per-packend priv data pointers
associated with every CoglPipelineLayer. This reduces the size of all
layer allocations and avoids having to zero an array for each
_cogl_pipeline_layer_copy.
2010-12-07 12:16:51 +00:00
Robert Bragg
1180fd159e cogl-object: remove un-used cogl_object_get_type
A non-static function named cogl_object_get_type was inadvertently added
during the addition of the CoglObject base type, but there is no public
prototype in the headers and it's only referenced inside cogl-object.c
to implement cogl_handle_get_type() for compatibility. This removes the
function since we don't want to commit to CoglObject always simply being
a boxed type. In the future we may want to register hierarchical
GTypeInstance based types.
2010-12-07 12:16:50 +00:00
Robert Bragg
ef02cb7ff2 matrix gtype: registers a boxed type for CoglMatrix
To allow us to have gobject properties that accept a CoglMatrix value we
need to register a GType. This adds a cogl_gtype_matrix_get_type function
that will register a static boxed type called "CoglMatrix".

This adds a new section to the reference manual for GType integration
functions.
2010-12-07 12:16:50 +00:00
Robert Bragg
c29a7526c0 matrix: Adds matrix_copy and _free functions
As a pre-requisite for being able to register a boxed GType for
CoglMatrix (enabling us to define gobject properties that accept a
CoglMatrix) this adds cogl_matrix_copy and _free functions.
2010-12-07 12:16:50 +00:00
Robert Bragg
3edd02841b pipeline simple optimization for _needs_blending_enabled
In _cogl_pipeline_needs_blending_enabled after first checking whether
the property most recently changed requires blending we would then
resort to checking all other properties too in case some other state
also requires blending. We now avoid checking all other properties in
the case that blending was previously disabled and checking the property
recently changed doesn't require blending.

Note: the plan is to improve this further by explicitly keeping track
of the properties that currently cause blending to be enabled so that we
never have to resort to checking all other properties we can constrain
the checks to those masked properties.
2010-12-03 17:16:58 +00:00
Robert Bragg
9ff191bd3b pipeline: inline _get_parent and _get_authority
This moves _cogl_pipeline_get_parent and _cogl_pipeline_get_authority
into cogl-pipeline-private.h so they can be inlined since they have been
seen to get quite high in profiles. Given that they both contain such
small amounts of code the function call overhead is significant.
2010-12-03 17:16:58 +00:00
Neil Roberts
3fa91efea8 Add a COGL_DEBUG option to disable software clipping
This adds a debug option called disable-software-clipping which causes
the journal to always log the clip stack state rather than trying to
manually clip rectangles.
2010-12-03 17:16:58 +00:00
Neil Roberts
62c893feee cogl-journal: Attempt to clip manually to avoid breaking up batches
Before flushing the journal there is now a separate iteration that
will try to determine if the matrix of the clip stack and the matrix
of the rectangle in each entry are on the same plane. If they are it
can completely avoid the clip stack and instead manually modify the
vertex and texture coordinates to implement the clip. The has the
advantage that it won't break up batching if a single clipped
rectangle is used in a scene.

The software clip is only used if there is no user program and no
texture matrices. There is a threshold to the size of the batch where
it is assumed that it is worth the cost to break up a batch and
program the GPU to do the clipping. Currently this is set to 8
although this figure is plucked out of thin air.

To check whether the two matrices are on the same plane it tries to
determine if one of the matrices is just a simple translation of the
other. In the process of this it also works out what the translation
would be. These values can be used to translate the clip rectangle
into the coordinate space of the rectangle to be logged. Then we can
do the clip directly in the rectangle's coordinate space.
2010-12-03 17:16:58 +00:00
Neil Roberts
be63fcee7f cogl-clip-stack: Move the struct definitions to the header
It will be useful to be able to directly examine the contents of the
clip stack within the journal code.
2010-12-03 17:16:58 +00:00
Neil Roberts
dc0506a164 cogl-clip-stack: Don't convert rect clips to window clips
Previously in cogl-clip-state.c when it detected that the current
modelview matrix is screen-aligned it would convert the clip entry to
a window clip. Instead of doing this cogl-clip-stack.c now contains
the detection and keeps the entry as a rectangle clip but marks that
it is entirely described by its scissor rect. When flusing the clip
stack it doesn't do anything extra for entries that have this mark
(because the clip will already been setup by the scissor). This is
needed so that we can still track the original rectangle coordinates
and modelview matrix to help detect when it would be faster to modify
the rectangle when adding it to the journal rather than having to
break up the batch to set the clip state.
2010-12-03 17:16:57 +00:00
Neil Roberts
22be07c3b5 cogl-journal: Defer expanding the vertices until uploading
When logging a quad we now only store the 2 vertices representing the
top left and bottom right of the quad. The color is only stored once
per entry. Once we come to upload the data we expand the 2 vertices
into four and copy the color to each vertex. We do this by mapping the
buffer and directly expanding into it. We have to copy the data before
we can render it anyway so it doesn't make much sense to expand the
vertices before uploading and this way should save some space in the
size of the journal. It also makes it slightly easier if we later want
to do pre-processing on the journal entries before uploading such as
doing software clipping.

The modelview matrix is now always copied to the journal entry whereas
before it would only be copied if we aren't doing software
transform. The journal entry struct always has the space for the
modelview matrix so hopefully it's only a small cost to copy the
matrix.

The transform for the four entries is now done using
cogl_matrix_transform_points which may be slightly faster than
transforming them each individually with a call to
cogl_matrix_transfom.
2010-12-03 17:16:57 +00:00
Neil Roberts
a7d88e1527 Revert "cogl: Remove the generated array size for cogl_tex_coord_in"
This reverts commit 4cfe90bde2.

GLSL 1.00 on GLES doesn't support unsized arrays so the whole idea
can't work.

Conflicts:

	clutter/cogl/cogl/cogl-pipeline-glsl.c
2010-12-03 15:27:17 +00:00
Neil Roberts
dd5431ef38 cogl-pipeline-glsl: Fix reusing shaders for shared ancestors
The check for whether we can reuse a program we've already generated
was only being done if the pipeline already had a
glsl_program_state. When there is no glsl_program_state it then looks
for the nearest ancestor it can share the program with. It then
wasn't checking whether that ancestor already had a GL program so it
would start generating the source again. It wouldn't however compile
that source again because _cogl_pipeline_backend_glsl_end does check
whether there is already a program. This patch moves the check until
after it has found the glsl_program_state, whether or not it was found
from an ancestor or as its own state.
2010-12-02 16:36:00 +00:00
Neil Roberts
4cfe90bde2 cogl: Remove the generated array size for cogl_tex_coord_in
Under GLES2 we were defining the cogl_tex_coord_in varying as an array
with a size determined by the number of texture coordinate arrays
enabled whenever the program is used. This meant that we may have to
regenerate the shader with a different size if the shader is used with
more texture coord arrays later. However in OpenGL the equivalent
builtin varying gl_TexCoord is simply defined as:

varying vec4 gl_TexCoord[]; /* <-- no size */

GLSL is documented that if you declare an array with no size then you
can only access it with a constant index and the size of the array
will be determined by the highest index used. If you want to access it
with a non-constant expression you need to redeclare the array
yourself with a size.

We can replicate the same behaviour in our Cogl shaders by instead
declaring the cogl_tex_coord_in with no size. That way we don't have
to pass around the number of tex coord attributes enabled when we
flush a material. It also means that CoglShader can go back to
directly uploading the source string to GL when cogl_shader_source is
called so that we don't have to keep a copy of it around.

If the user wants to access cogl_tex_coord_in with a non-constant
index then they can simply redeclare the array themself. Hopefully
developers will expect to have to do this if they are accustomed to
the gl_TexCoord array.
2010-12-02 12:27:29 +00:00
Emmanuele Bassi
4f17bf3bcc keysyms: Update the list
Add TouchpadOn and TouchpadOff from the X11 key symbols.
2010-12-02 09:53:00 +00:00
Neil Roberts
87a72d188e cogl-pipeline: Fix comparing layer states for finding codgen authority
When compiling for GLES2, the codegen is affected by state other than
the layers. That means when we find an authority for the codegen state
we can't directly look at authority->n_layers to determine the number
of layers because it isn't necessarily the layer state authority. This
patch changes it to use cogl_pipeline_get_n_layers instead. Once we
have two authorities that differ in codegen state we then compare all
of the layers to decide if they would affect codegen. However it was
ignoring the fact that the authorities might also differ by the other
codegen state. This path also adds an extra check for whether
_cogl_pipeline_compare_differences contains any codegen bits other
than COGL_PIPELINE_STATE_LAYERS.
2010-12-01 15:48:37 +00:00
Neil Roberts
f620d53054 cogl-pipeline: Fix the codgen authority for texture target changes
When determining if a layer would require a different shader to be
generated it needs to check a certain set of state changes and it
needs to check whether the texture target is different. However it was
checking whether texture texture was different only if the other state
was also different which doesn't make any sense. It also only checked
the texture difference if that was the only state change which meant
that effectively the code was impossible to reach. Now it does the
texture target check indepent of the other state changes.
2010-12-01 14:39:28 +00:00
Neil Roberts
a38fa7a2df cogl-pipeline-fixed: Use the correct state flag for combine constant
The fixed pipeline backend wasn't correctly flushing the combine
constant because it was using the wrong flag to determine if the
combine constant has changed since the last flushed material.
2010-11-30 22:28:38 +00:00
Neil Roberts
499a370ee3 cogl-pipeline-opengl: Fix enabling previously disabled units
When enabling a unit that was disabled from a previous flush pipeline
it was forgetting to rebind the right texture unit so it wouldn't
work. This was causing the redhand to disappear when using the fixed
function backend in test-cogl-multitexture if anything else is added
to the scene.
2010-11-30 22:17:17 +00:00
Neil Roberts
17a98875d3 cogl-pipeline: Add more ignored state changes for program generation
For shader generation backends we don't need to worry about changes to
the texture object and changing the user matrix. The missing user
matrix flag was causing test-cogl-multitexture to regenerate the
shader every frame.
2010-11-30 22:15:40 +00:00
Damien Lespiau
1564418b3f cogl: Revert "build: Remove unused variable"
Having ctx here produces a warning on GLES. However it's needed for Big
GL as we have at the top of the file:

 #ifdef HAVE_COGL_GL
 #define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
 #endif

This reverts commit 27a3a2056a.
2010-11-30 16:39:00 +00:00
Damien Lespiau
8ee9179447 egl: Fix compilation with EGLX
That what happens when you test things only with 2 configure options
instead of 3. The 2 tested compile, the third one breaks. Another good
catch for the eglx bot!
2010-11-30 16:22:49 +00:00
Damien Lespiau
bbbd91e581 cogl: Fix unused variable warning with GLES2
This shader variable is only used with big GL.
2010-11-30 16:03:26 +00:00