To follow the other simple behaviours, the ClutterBehaviourDepth:min-depth
and ClutterBehaviourDepth:max-depth properties have been renamed to
ClutterBehaviourDepth:depth-start and ClutterBehaviourDepth:depth-end
respectively.
* TODO:
Updates.
* clutter/clutter-stage.c:
* clutter/glx/clutter-stage-glx.c:
Fix cursor visibility property.
Force a repaint before mapping to attempt to avoid flicker.
Always make sure that the opacity is a positive integer, even if the
start and end opacities are inverted.
Also, use the correct integer-to-pointer casts, as the opacity is an
unsigned integer.
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.
* clutter/clutter-box.c: (clutter_box_pick):
Call clutter_box_paint rather than actor paint method avoiding
infinte loop (Fixes test-boxes crasher).
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize):
Trap the X calls to avoid potential X errors.
This patch adds a command line switch to make every X call synchronous.
It's only useful for debugging purposes, so it will not be displayed when
calling a Clutter application with --help.
* clutter/clutter-main.c (clutter_redraw): Move the stage
paint init call from the main redraw function...
* clutter/clutter-stage.c (clutter_stage_paint): ... to the
ClutterActor::paint() overridden method in ClutterStage.
* clutter/clutter.h:
* clutter/Makefile.am: ClutterBackend is marked as public API,
so install the clutter-backend.h header and include it when
including clutter.h.
* clutter/clutter-entry.[ch]: Various fixes to ClutterEntry:
fix code style issues; add documentation for the various
properties; add ClutterEntry:entry-padding property, for controlling
the text padding (until we have style properties separated from
the object properties); notify property changes; free resources
in the ::finalize method; rename clutter_entry_add() to
clutter_entry_insert_unichar(), and clutter_entry_remove() to
clutter_entry_delete_chars() - for bindings and for matching the
insert_text() and delete_text() existing methods; add a getter
method for the max-length property.
Make ClutterEffectTemplate use a pointer to the private data to avoid
a type check each time it dereferences the ClutterEffectTemplatePrivate
structure pointer.
Clean up the header file for parsing purposes.
Add a description for the gtk-doc reference.