To be able to later support more complex YUV formats, we need to make
sure that MetaShapedTexture (the one who will actually render the
texture) can use the MetaMultiTexture class.
Co-Authored-By: Robert Mader <robert.mader@collabora.com>
Co-Authored-By: Daniel van Vugt <daniel.van.vugt@canonical.com>
Co-Authored-By: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2191>
Creates a GSource which will call the specified dispatch callback when
all dma-buf file descriptors for the buffer have become readable.
v2:
* Hold a reference to the buffer in the source, to prevent the buffer
from getting destroyed before the source.
v3:
* Do not use check callback, handle everything in dispatch callback.
(Dor Askayo)
v4: (Georges Basile Stavracas Neto)
* Define and use MetaWaylandDmaBufSource & MetaWaylandDmaBufSourceDispatch
types.
* Fix meta_wayland_dma_buf_source_dispatch &
meta_wayland_dma_buf_source_funcs formatting.
* Use gpointer instead of void*.
* Rename meta_wayland_dma_buf_get_source to
meta_wayland_dma_buf_create_source. (Carlos Garnacho)
v5:
* Explicitly handle NULL return value. (Jonas Ådahl)
v6:
* Fix style issue per check-style.py.
v7:
* Fix code style harder. (Jonas Ådahl)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
And call it from meta_wayland_buffer_realize. This makes dma-buf fds
available for EGL image type buffers as well.
v2:
* Move buffer->dma_buf.dma_buf assignment value to next line.
(Jonas Ådahl)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
This will check whether the current backing buffer is compatible with
the primary plane of the passed CoglOnscreen. Since this will extend the
time before a buffer is released, the MetaWaylandBufferRef is swapped
and orphaned if a new buffer is committed before the previous one was
released. It'll eventually be released, usually by the next page flip
callback.
Currently implemented for EGLImage and DMA-BUF buffer types.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
As with most other state that ends up being pushed to the actor and the
associated shaped texture, also push the texture and the corresponding
metadata from the actor surface. This fixes an issue when a toplevel
surface was reset, where before the subsurface content was not properly
re-initialized, as content state synchronization only happened on
commit, not when asked to synchronize.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.
This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.
Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.
Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199