When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
ClutterContent has the ability to dictate the layout of any
given actor, through the CLUTTER_REQUEST_CONTENT_SIZE request
mode.
However, there is no way for ClutterContent implementations
to notify their attached actors that the content size changed.
Add a new optional ClutterContent.invalidate_size() vfunc and
clutter_content_invalidate_size().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405