The monitor orientation tests do a lot of things in sequence. Replace
some of the comments with g_test_message() so that the log from a failed
test gives us a better idea of how far we got.
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2049>
Previously, we were waiting up to 300ms for the signal, then proceeding
anyway. However, 300ms is not necessarily long enough to wait on an
autobuilder that might be heavily loaded, particularly if it's a non-x86
with different performance characteristics.
Conversely, if mutter responds to the D-Bus signal from the mock sensor
before we have connected to the signal, then we cannot expect to receive
the signal - it was already emitted, but we missed it. In this case, we
need to avoid waiting.
One remaining use of wait_for_orientation_changes() that would previously
always have timed out was in
meta_test_orientation_manager_has_accelerometer(), which does not
actually expect to see an orientation-changed signal. Make this wait
for the accelerometer to be detected instead.
Resolves: https://gitlab.gnome.org/GNOME/mutter/-/issues/1967
Bug-Debian: https://bugs.debian.org/995929
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2049>
When we use gbm together with the NVIDIA driver, we want the EGL/Vulkan
clients to do the same, instead of using the EGLStream paths. To achieve
that, make sure to only initialize the EGLStream controller when we
didn't end up using gbm as the renderer backend.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2052>
This switches the order of what renderer mode is tried first, so that
the gbm renderer mode is preferred on an NVIDIA driver where it is
supported.
We fall back to still try the EGLDevice renderer mode if the created gbm
renderer is not hardware accelerated.
The last fallback is still to use the gbm renderer, even if it is not
hardware accelerated, as this is needed when hardware acceleration isn't
available at all. The original reason for the old order was due to the
fact that a gbm renderer without hardware acceleration would succeed
even on NVIDIA driver that didn't support gbm.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2051>
This replaces functionality that MetaRenderDevice and friends has
learned, e.g. buffer allocation, EGLDisplay creation, with the usage of
those helper objects. The main objective is to shrink
meta-renderer-native.c and by extension meta-onscreen-native.c, moving
its functionality into more isolated objects.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
All render devices that have a device file backing them might be able to
allocate dumb buffers, so add a helper for doing that. Will indirectly
result in an error up front on a surfaceless render device due to lack
of a device file.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
It might not be needed by the user of the buffer, so don't always
require it up front. Instead make sure that any user that needs it first
calls "meta_drm_buffer_ensure_fb_id()" to create the ID.
Only the plain gbm implementation creates the ID lazilly, the other
still does it on construction due to the objects used to create them
only existing during construction.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
Mostly calls into gbm_bo_* API, or something somewhat similar when on
dumb buffers. Added API are:
* get offset for plane
* get bpp (bits per pixel)
* get modifier
This will allow users of MetaDrmBuffer to avoid having to "extract" the
gbm_bo to get these metadata.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
The purpose of MetaRenderDevice is to contain the logics related to a
render device; i.e. e.g. a gbm_device, or an EGLDevice. It's meant to
help abstract away unrelated details from where it's eventually used,
which will be by MetaRendererNative and the MetaOnscreenNative
instances.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
Meant for MetaRenderer and everything related that deals with turning
composited frames, or client buffers, into mode set updates. This is
slightly related to the debug topic 'kms' is meant for the KMS details.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
It was a feature relevant for when Clutter was an application toolkit
that wanted the application window to communicate a minimum size to the
windowing system.
Now, clutter is part of the windowing system component, so this feature
doesn't make any sense, so remove it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
This feature was configured depending on whether the Cogl backend
reported COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN or not. All cogl backends
do report this, so any code handled the 'static' case were never used.
While we only ever use one stage, it's arguable more correct to
consilidate on the single stage case, but multiple stages is something
that might be desirable for e.g. a remote lock screen, so lets keep this
logic intact.
This has the side effect of completely removing backend features, as
this was the only left-over feature detection that they handled.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
This changes the setup phase of clutter to not be result of calling an
init function that sets up a few global singletons, via global singleton
setup vfuncs.
The way it worked was that mutter first did some initial setup
(connecting to the X11 server), then set a "custom backend" setup vfunc
global, before calling clutter_init().
During the clutter_init() call, the context and backend was setup by
calling the global singleton getters, which implicitly created the
backend and context on-demand.
This has now changed to mutter explicitly creating a `ClutterContext`
(which is actually a `ClutterMainContext`, but with the name shortened to
be consistent with `CoglContext` and `MetaContext`), calling it with a
backend constructor vfunc and user data pointer.
This function now explicitly creates the backend, without having to go
via the previously set global vfunc.
This changes the behavior of some "get_default()" like functions, which
will now fail if called after mutter has shut down, as when it does so,
it now destroys the backends and contexts, not only its own, but the
clutter ones too.
The "ownership" of the clutter backend is also moved to
`ClutterContext`, and MetaBackend is changed to fetch it via the clutter
context.
This also removed the unused option parsing that existed in clutter.
In some places, NULL checks for fetching the clutter context, or
backend, and fetching the cogl context from the clutter backend, had to
be added.
The reason for this is that some code that handles EGL contexts attempts
to restore the cogl EGL context tracking so that the right EGL context
is used by cogl the next time. This makes no sense to do before Cogl and
Clutter are even initialized, which was the case. It wasn't noticed
because the relevant singletons were initialized on demand via their
"getters".
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
In various places we retrieved the default seat from the ClutterBackend.
All the clutter backends implement this by calling
meta_backend_get_default_seat() which will then return
MetaBackendPrivate::default_seat.
Lets avoid this by fetching the default seat directly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
Rename all instances of `MetaClutterBackendX11` so they are called
`clutter_backend_x11`. This is because `MetaBackendX11` will start to be
used for some things, and having both be named `backend_x11` would be
confusing.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
This one is a trivial wrapper around clutter_actor_get_children(), so just
use that in the two places where clutter_container_get_children() is used,
and remove clutter_container_get_children().
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2057>
Right now we damage the stage even if an actor is not mapped, for
example in the overview.
Stop doing so, reducing over-paint significantly in some situations.
Clones will still do stage damage on their own.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2035>