Bug #902 - Support transform from G_TYPE_INT to ClutterUnit
* clutter/clutter-units.c:
(clutter_value_transform_int_unit),
(clutter_unit_get_type): Add GValue transformation function from
integer values to ClutterUnit. (#902)
(param_unit_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterUnit properties.
* clutter/clutter-fixed.c:
(clutter_value_transform_int_fixed),
(clutter_value_transform_double_fixed),
(clutter_value_transform_float_fixed): Add GValue transformation
functions from native types (int, double, float) to ClutterFixed.
(clutter_fixed_get_type): Register the new transformation functions.
(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterFixed properties.
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_dispose): Destroy the timer that we created...
(clutter_backend_sdl_init): ... here.
* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
operations, like the event time.
* clutter/sdl/clutter-event-sdl.c:
(get_backend_time): Get the elapsed milliseconds for the SDL
backend.
(_clutter_events_init): Start the timer provided by the backend...
(_clutter_events_uninit): ... and the stop it.
(key_event_translate), (event_translate): Use the backend time
to fill out the time field of the event structures. This fixes
the motion notification throttling on the SDL backend.
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-03 Matt Krai <mkraai@beckman.com>
* src/core/delete.c (io_from_ping_dialog): fix type of "len" variable
(refs #526049)
svn path=/trunk/; revision=3703
2008-05-02 Thomas Thurman <tthurman@gnome.org>
All information should live in exactly one place. This means
that the list of atoms should not be replicated anywhere.
Therefore, we include it via x-macros. Closes#530843.
* src/core/atomnames.h: added list of atom names
* src/Makefile.am: added reference to new file
* src/core/display.h
* src/core/display.c (twice)
* src/core/screen.c: #included atomnames.h instead of having
an enormous list of atoms
* src/core/group-props.c
* src/core/window.c
* src/core/compositor.c
* src/core/window-props.c
* src/core/delete.c
* src/core/workspace.c
* src/core/stack.c
* src/core/keybindings.c
* src/core/iconcache.c
* src/core/group.c
* src/core/xprops.c: changed to new, simpler identifiers
for atoms
svn path=/trunk/; revision=3702
Bug #900 - clutter_actor_lower() and friends do not queue redraw
* clutter/clutter-actor.c:
(clutter_actor_raise),
(clutter_actor_lower): Queue a redraw after raising and lowering
and actor in the paint order stack. (#900)
Build fixes for the SDL flavour.
* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Properly cast the stage pointer.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
stub and assignment.
* clutter/clutter-behaviour.c:
(clutter_behaviour_remove_all): Disconnect the ::destroy
handler when removing all actors, to match the behaviour
of clutter_behaviour_remove().
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-pixmap.c:
Fix up texture-pixmap, now works.
Thanks to Neil for spotting we were actually using
wrong texture type in fbconfig (COGL change).
* clutter/clutter-effect.c:
(clutter_effect_closure_destroy): Do not remove the actor
from the behaviour; the behaviour is an internal detail of the
effect, and it will remove the actors anyway when finalized
when g_object_unref() is called. This should guard against
actors being destroyed while an effect is running.
actor position was being moved in the wrong direction. Perhaps
this was a cut-and-paste bug from move_anchor_point_from_gravity
because in that function ax and ay represent the old anchor
position, but in this function they represent the new.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
* clutter/x11/clutter-x11-texture-pixmap.c:
In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
size should be changed to match the size of the pixmap.
2008-04-29 Chris Wang <chris.wang@sun.com>
* src/core/window.c (meta_window_new): XGetWindowAttributes
can return an error value, and if it does its other results
are invalid! (#530485)
svn path=/trunk/; revision=3698
* clutter/configure.ac:
When looking for a GLES 1 library, also try the name "GLESv1_CM".
This also reduces the xfixes version requirement to v3, since we dont
need support for Show/HideCursor.
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity