* clutter/clutter-model.c:
(clutter_model_real_get_n_rows), (clutter_model_class_init),
(clutter_model_get_n_rows): Provide a default implementation of
the get_n_rows() method, so that subclasses do not strictly need
to override it
2007-12-25 Iain Holmes <iain@gnome.org>
* src/core/compositor.c: USe the compositor overlay window
instead of
the root window.
svn path=/trunk/; revision=3498
reviewed by: <delete if not using a buddy>
* clutter/clutter-actor.c:
(parse_rotation_array): Inline, and get the JsonArray as a parameter
(parse_rotation): Update
* clutter/clutter-script.c:
(warn_missing_attribute): Fix for emacs-style warnings
(clutter_script_parse_node): Remove an ifdeffed out section
(clutter_script_construct_parameters),
(clutter_script_construct_object): Rename get_parameters, so
it's obvious what it does
* clutter/clutter-color.c:
* clutter/clutter-event.c:
* clutter/clutter-stage.c: Intern more strings using the I_() macro
* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
in the enum types template
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
clip components as ClutterFixed values
* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
of cogl_clip_set()
* clutter/cogl/gles/cogl.c:
(cogl_rectangle_internal): Provide an internal, inlined rectangle
drawing function using fixed point values, to be shared by
cogl_clip_set() and cogl_rectangle()
(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
of cogl_clip_set() and cogl_rectangle() to use the new internal
rectangle drawing function
* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
values instead of pixel-based; this allows higher precision and
device independence
(_clutter_actor_apply_modelview_transform): Pass the clip
components converting from units to fixed point values, using
the new cogl_clip_set() signature
(clutter_actor_get_property), (clutter_actor_set_clip),
(clutter_actor_get_clip): Update the accessors of the clip
property
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
clip components as ClutterFixed values
* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
of cogl_clip_set()
* clutter/cogl/gles/cogl.c:
(cogl_rectangle_internal): Provide an internal, inlined rectangle
drawing function using fixed point values, to be shared by
cogl_clip_set() and cogl_rectangle()
(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
of cogl_clip_set() and cogl_rectangle() to use the new internal
rectangle drawing function
* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
values instead of pixel-based; this allows higher precision and
device independence
(_clutter_actor_apply_modelview_transform): Pass the clip
components converting from units to fixed point values, using
the new cogl_clip_set() signature
(clutter_actor_get_property), (clutter_actor_set_clip),
(clutter_actor_get_clip): Update the accessors of the clip
property
2007-12-21 Paolo Borelli <pborelli@katamail.com>
* src/core/core.c (meta_invalidate_default_icons): do not leak list.
* src/core/edge-resistance.c
(meta_display_compute_resistance_and_snapping_edges): ditto.
* src/core/workspace.c (meta_workspace_index): small cleanup in list
handling.
svn path=/trunk/; revision=3495
* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed
* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed
* clutter/clutter-label.c:
(clutter_label_ensure_layout): Avoid rounding errors in the layout
computing when switching between Clutter units and Pango units.
* clutter/clutter-label.c:
(clutter_label_query_coords): Return the bounding box set inside
request_coords(), if any; otherwise, return the natural allocation
of the label. (#678, reported by Gwenole Beauchesne)
* tests/test-rotate.c: Align the label
2007-12-19 Havoc Pennington <hp@redhat.com>
* src/core/display.c (meta_display_open): fix a third warning
about %d and long int
* src/core/delete.c (io_from_ping_dialog): fix another warning
about long int to %d
* src/core/compositor.c (meta_compositor_new): fix a warning about
long int to %d
* src/core/iconcache.c (meta_read_icons): use
meta_ui_get_fallback_icons() instead of incorrectly including theme.h
* src/ui/ui.c (meta_ui_get_fallback_icons): new function
svn path=/trunk/; revision=3492
2007-12-19 Havoc Pennington <hp@redhat.com>
* src/ui, src/core, src/include: sort source files into these
directories according to which part of the WM they are supposed to
be in. In an eventual plan, we should also create
src/compositor/render, src/compositor/fallback and move some of
the compositor stuff into that.
* autogen.sh: require a newer automake, so we don't have to use
a recursive build
* src/ui/tabpopup.c: put in a hack to make the build temporarily
work, want to commit the large rearrangement before fixing this
not to include workspace.h or frame.h
* src/core/iconcache.c (meta_read_icons): temporarily break this
to get the build to work, want to commit the large rearrangement
before fixing this file not to include theme.h
svn path=/trunk/; revision=3491
enter event (without related) and corresponding leave event when the
actor the cursor is over has been destroyed.
* clutter/clutter-event.c: (clutter_event_free): only unref the
related_actor when it actually is set.
* clutter/clutter-main.c:
(unset_motion_last_actor),
(generate_enter_leave_events): Attach a callback to the destroy
signal on the last motion actor, so if it goes away while the
pointer is in the middle of it we can unset the pointer.
* clutter/clutter-private.h: Store the last motion actor inside
the global context.
* clutter/clutter-actor.c:
(clutter_actor_should_pick_paint),
(clutter_actor_apply_transform_to_point): Fix the whitespace.
(clutter_actor_set_rotation): Clarify that the coordinates of
the centre of rotation are relative to the anchor point or,
if not set, to the upper left corner of the bounding box.
* clutter/clutter-behaviour-path.c: Clarify the equivalence
between the upper and lower bounds of the ClutterAlpha and
the position in the path. (#634)