Sometimes the automatically selected primary GPU isn't suitable with no
way to make an well educated guess to do it better. To make it possible
for the user to override the automatically calculated default, make it
possible to override it using a udev rule.
E.g. to select /dev/dri/card1 as the primary GPU, add a file e.g.
/usr/lib/udev/rules.d/61-mutter-primary-gpu.rules (path my vary
depending on distribution) containing the fellowing line:
ENV{DEVNAME}=="/dev/dri/card1", TAG+="mutter-device-preferred-primary"
Reboot or manual triggering of udev rules to make it take effect may be
required.
Related: https://gitlab.gnome.org/GNOME/mutter/merge_requests/1057https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1562
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1562>
Instead of aborting with an error, display a half transparent gray
square instead of cursors and log a warning in the journal, allowing the
user to fix their system withotu having to rely on switching to a TTY.
It will be immediately obvious the cursor is silly looking, which will
be a better hint than just aborting.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1428
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1563>
If review fails, it'll fail very early in the pipeline, but we won't see
the test case failure until the whole pipeline succeeds, which might be
10 minutes later.
To avoid sitting there wondering why it failed, let the time consuming
jobs wait until the review stage, which tends to take less than 20
seconds, succeeds. This way the review test result will be presented
earlier.
This changes the pipeline to run the check-commit-log job also for
non-merge requests, with the difference being that it will pass
immediately if it's not a merge request.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1549>
Clutter is a "scope", so everything under should be its own
"sub-prefix", e.g. changes to ClutterActor should be prefixed
'clutter/actor', ClutterFrameClock with 'clutter/frame-clock',
CoglFramebuffer with 'cogl/framebuffer' etc.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1549>
So that it can merge things with an even more locked down master branch.
It's given the name "Marge Bot", and the E-mail
"gnome-shell-list@gnome.org" (even though it's being decomissioned) to
make validators happy.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1564
It'd happen that the test runner would get CPU starved, and not see the
frame-clock changed notification before the timeline stopped. Decrease
the risk for this by moving the initial position of the actor having its
position transitioned to be closer to the view edge. This means the
frame clock will be changed earlier, increasing the chance of the
timeline not stopping before the relayout happens.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1555
For X11 grabs, the pattern matching mechanism would simply ignore
applications which have neither WM_CLASS nor WM_NAME set.
When dealing with an override redirect window however, it is not
uncommon that these window have neither value set as these window are
supposed to be ignored by the window manager.
When the WM_CLASS or the WM_NAME is not set by the client, assume the
value is empty so the pattern matching can allow for these.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1249
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1254>
Monitor tile info is possible to fetch when RANDR version 15 is exposed
by the X11 server. We had inverted the check meaning that only if older
versions were advertised would we attempt to init the tile information.
Fix this guard, thus fix monitor tiling on X11.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1524
As explained in https://gitlab.gnome.org/GNOME/mutter/-/issues/1494,
with commit 29caa5bea5 we stopped queueing
a relayout for the parent of the removed actor in
clutter_actor_remove_child_internal(). This relayout was, as opposed to
the relayout in clutter_actor_real_hide()/clutter_actor_real_unmap(),
queued unconditionally without looking at the parents NO_LAYOUT flag.
Now while that relayout in clutter_actor_remove_child_internal() would
do unnecessary work if the parent had the NO_LAYOUT flag set, it did
also queue a redraw of the parent, which is necessary in any case.
So by removing that relayout in clutter_actor_remove_child_internal(),
we stopped queueing redraws for NO_LAYOUT parents when a child gets
removed from the scenegraph. This caused bugs where the texture of the
child would be left visible on the screen even though the child got
destroyed.
To fix this, make sure again that we always queue a redraw on the parent
when unmapping a child.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1494
Not calling libinput dispatch in the backend constructor defeats the
logic in post init as the device added events have not been processed
yet.
So instead of trying to guess the cursor initial visibility, simply
update it along when devices get added.
Additional benefit, we do not need to walk the all device list looking
for touchscreens anymore, we just need to check the device being added
since the current logic is to hide the cursor as soon as a touchscreen
is found.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1534
At startup, libinput dispatch is called from the MetaSeatNative
constructed callback.
That means that we may get libinput events even before the default seat
is set.
In turn, processing those events may trigger the use the default seat
while it's still not set yet, and cause a crash of gnome-shell/mutter
at startup.
A simple reproducer for this is to start gnome-shell/mutter with a
tablet connected and the stylus in proximity, the proximity event will
cause gnome-shell/mutter to crash at startup.
To avoid that issue, avoid dispatching libinput events early from the
MetaSeatNative constructed callback, those events will eventually get
processed when the seat and the backend are all setup.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1501https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1534
Commit 8bdd2aa7 would offset the window position by the difference
between the configured window size and the committed size from the
client to prevent the window from drifting while resizing.
This, however, did not take into account the actual geometry scale, so
when using any scale greater than 1, the window would rapidly drift away
due to that offset.
In order to solve this, we need to make sure we store away the pending
window configuration in the stage coordinate space, in order to not
loose precision. When we then calculate the offset given the result from
the client, it'll use the right scalars, while before, one scalar was in
surface coordinates, while the other in stage coordinates.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1490
We're just a "ninja coverage" away from getting the full report,
it is not that much extra to the pipeline. Also, fix bugs that
accumulated since the manual task was added, e.g. let the full
built+tested tree available on the coverity stage.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1535
We want the bounding box so `ceilf` seems more appropriate. It was
only written using `roundf` before as a workaround for inaccuracies
coming out of `clutter_actor_get_transformed_size` that would have
tricked `ceilf` into landing on the wrong integer. But that's since
been fixed by 67cc60cbda so we can use `ceilf` now.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1532
Otherwise we might run into a use-after-free and crash on (virtual)
device removal:
Invalid read of size 8
at clutter_input_device_get_device_type (clutter-input-device.c:811)
by update_last_device (meta-backend.c:1282)
by g_main_dispatch (gmain.c:3325)
by g_main_context_dispatch (gmain.c:4016)
by g_main_context_iterate.constprop.0 (gmain.c:4092)
by g_main_loop_run (gmain.c:4290)
by meta_run_main_loop (main.c:708)
by meta_run (main.c:723)
by main (main.c:550)
Address is 32 bytes inside a block of size 504 free'd
at free (vg_replace_malloc.c:538)
by g_type_free_instance (gtype.c:1939)
by clutter_event_free (clutter-event.c:1420)
by _clutter_stage_process_queued_events (clutter-stage.c:830)
by handle_frame_clock_before_frame (clutter-stage-view.c:1064)
by clutter_frame_clock_dispatch (clutter-frame-clock.c:405)
by frame_clock_source_dispatch (clutter-frame-clock.c:456)
by g_main_dispatch (gmain.c:3325)
by g_main_context_dispatch (gmain.c:4016)
by g_main_context_iterate.constprop.0 (gmain.c:4092)
by g_main_loop_run (gmain.c:4290)
by meta_run_main_loop (main.c:708)
by meta_run (main.c:723)
Block was alloc'd at
at malloc (vg_replace_malloc.c:307)
by g_malloc (gmem.c:106)
by g_slice_alloc (gslice.c:1025)
by g_slice_alloc0 (gslice.c:1051)
by g_type_create_instance (gtype.c:1839)
by g_object_new_internal (gobject.c:1939)
by g_object_new_valist (gobject.c:2264)
by g_object_new (gobject.c:1782)
by meta_input_device_native_new_virtual (meta-input-device-native.c:1365)
by meta_virtual_input_device_native_constructed (meta-virtual-input-device-native.c:705)
by g_object_new_internal (gobject.c:1979)
by g_object_new_valist (gobject.c:2264)
Suggested-by: Carlos Garnacho <carlosg@gnome.org>
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1529
The redraw_pending boolean is used to schedule the first stage update
after starting Clutter. This flag is superfluous because we have the
pending_finish_queue_redraws flag which does the same.
While at it, also remove the redraw_count debug variable, since there
should be better ways to count the number of queued redraws nowadays,
for example Sysprof marks.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
Queueing a redraw with a clip is easy enough and this function is
private anyway, so remove it and call _clutter_actor_queue_redraw_full()
instead in the one function using it.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
ClutterRedrawFlags are a way to give Clutter additional context
about what it needs to redraw. There currently is only one flag defined,
CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION, this flag would clip the redraw to
the actors current allocation.
Since ClutterActor also provides the clip_to_allocation property (which
affects the paint volume of the actor instead of only one redraw), the
additional CLIPPED_TO_ALLOCATION flag seems unnecessary. It's also only
defined to be used privately in Clutter, which it never is, so let's
remove it.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
Turns out the g_signal_has_handler_pending() call in
update_stage_views() is actually more expensive than comparing the
sorted list (which is usually very short), so remove that and simply
always emit the signal.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1524