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Author SHA1 Message Date
Chris Lord
1117b6a9ac [stage-x11] Fix switching fullscreen mode
Setting/unsetting fullscreen on a mapped or unmapped window now works
correctly.

If you unfullscreen a window that was initially full-screened, it will
unset the fullscreen hint and the WM will likely push the size down to
the largest valid size.

If the window was previously un-fullscreened, Clutter will restore the
previous size.

Fullscreening also now works if the WM switches the hint without the
application's knowledge (as happens when you resize a window to the size
of the screen, for example, with stock metacity).
2010-02-16 14:55:53 +00:00
Neil Roberts
958545aa70 cogl-atlas-texture: Don't use the atlas if FBOs aren't supported
If FBOs aren't supported then it will end up very slow to reorganize
the atlas. Also currently the CoglTexture2D backend will refuse to
create any textures anyway so the full atlas texture won't be created.
2010-02-16 12:07:18 +00:00
Neil Roberts
a5021ba30f cogl-atlas-texture: Check for errors when creating the atlas texture
cogl_texture_2d_new may fail in certain circumstances so
cogl_atlas_texture_reserve_space should detect this and also
fail. This will cause cogl_texture_new to fallback to a sliced
texture.

Thanks to Vladimir Ivakin for reporting this problem.
2010-02-16 12:07:18 +00:00
Emmanuele Bassi
56f164f8a1 docs: Document SWAP_EVENTS feature flag 2010-02-15 19:03:37 +00:00
Chris Lord
2fcb644e4f [stage] Fix some races to do with window resizing
When we resize, we relied on the stage's allocate to re-initialise the
GL viewport. Unfortunately, if we resized within Clutter, the new size
was cached before the window is actually resized, so glViewport wasn't
being called after resizing (some of the time, it's a race condition).

Change the way resizing works slightly so that we only resize when the
geometry size doesn't match our preferred size, and queue a relayout on
ConfigureNotify so the glViewport gets called.

Also change window creation slightly so that setting the size of a
window before it's realized works correctly.
2010-02-15 18:56:50 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
2229cafc38 stage: Add sanity checks for get_pending_swaps()
The master clock might have a Stage during its destruction phase,
without a StageWindow attached to it. If this happens and we try
to dereference the StageWindow to get its class and call a virtual
function we might experience some slight turbulence and... then...
explode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1987
2010-02-15 12:04:50 +00:00
Emmanuele Bassi
d607400f01 x11: Do not set pid or title on foreign windows
If a StageX11 is using a foreign window we should not need to set the
_NET_WM_PID or the WM_TITLE properies.

http://bugzilla.openedhand.com/show_bug.cgi?id=1989
2010-02-15 11:50:04 +00:00
Emmanuele Bassi
89191e8bbc docs: Mention signal-swapped-after modifier
The signal-swapped-after:: modifier for signal connection inside the
clutter_actor_animate* variadic arguments functions is not mentioned in
the documentation.
2010-02-15 11:44:02 +00:00
Damien Lespiau
01bf509056 cogl-buffer: fix compilation for GL ES
In the frenzy of the last 10mins before API freeze, I obviously forgot
to update the OpenGL path for _cogl_buffer_hints_to_gl_enum(). This
commit fixes this.
2010-02-12 17:29:51 +00:00
Neil Roberts
e668a2f228 cogl-atlas-texture: Flush the journal before adding a new texture
When the atlas is reorganised we could potentially be moving around
textures that are already referenced in the journal. We therefore need
to flush the journal otherwise they will be rendered with incorrect
texture coordinates. We also need to flush the journal even if we are
not reorganizing so that we can rely on the old texture contents
remaining in the atlas after migrating a texture out.
2010-02-12 16:57:17 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
2018b5b167 actor: Split get_paint_opacity() from the type check
Since get_paint_opacity() recurses through the hierarchy it might lead
to a lot of type checks while we walk the parent-child chain. We can
split the recursive function from the public entry point and perform the
type check just once.
2010-02-12 16:24:27 +00:00
Emmanuele Bassi
37d51cb78e actor: Do not call get_opacity() from get_paint_opacity()
We already have access to the opacity private field, there's no need to
go through the public API.
2010-02-12 16:18:12 +00:00
Emmanuele Bassi
124f30ccce docs: Fixes for Cogl 2010-02-12 15:52:07 +00:00
Emmanuele Bassi
78f1f508af analysis: x11: ClutterEvent
Remove an unused variable.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
081696fdb5 analysis: CoglPangoRenderer
Remove unused variables.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
2d8bdf9e5e analysis: ClutterTimeoutPool
Do not pre-initialize the list iterator, the for loop will do it for us.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
9c8f881878 analysis: ClutterTimeline
Remove an unused variable.
2010-02-12 14:57:50 +00:00
Emmanuele Bassi
65af411cb4 analysis: ClutterTexture
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
09644e4bb6 analysis: ClutterText
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
c2d434e3af analysis: ClutterStage
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
136e8c1acb analysis: ClutterScriptParser
We parse a JSON value depending on the initial state of an uninitialized
variable. Ouch.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
4d9010dd5e analysis: ClutterRectangle
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
8ba65cfd4a analysis: ClutterModel
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
bea1a0a6a2 analysis: ClutterMain
• Remove unused variables.

• Do not pre-initialize ClutterActor's GType; pre-emptive optimizations
  like these are more black magic than real optimization.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
66920ea540 analysis: ClutterInterval
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
853f9941da analysis: ClutterBoxLayout
Remove an useless assignment. The n_expand_children is not used outside
the extra_space check, and if n_expand_children is 0 then the extra
space we allocate is 0.
2010-02-12 14:50:10 +00:00
Emmanuele Bassi
cd05856253 analysis: ClutterBehaviour
Remove an unused variable.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
6dc0e9632c analysis: ClutterAnimation
• Remove one unused variable.

• We ignore the result of get_timeline_internal() so we need to tell
  the compiler that - though a better solution would be to split the
  timeline implicit creation into its own function.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
a287ca7a28 analysis: ClutterAnimator/2
Clean up an unused variable.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
667222c301 analysis: ClutterAnimator/1
Do not de-reference a void*; use a temporary variable -- after
checking the contents of the pointer. This actually simplifies
the readability and avoids pulling a Lisp with the parentheses.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
fcd3cfc0bf analysis: ClutterAlpha
Clean up unused variables.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
aa6d7a3029 analysis: ClutterActor
Clean up ClutterActor for unused variables.
2010-02-12 14:50:06 +00:00
Neil Roberts
7a372bc001 cogl: Cache the value for GL_MAX_TEXTURE_UNITS
The function _cogl_get_max_texture_units is called quite often while
rendering and it returns a constant value so we might as well cache
the result. Calling glGetInteger on Mesa can be expensive because it
flushes a lot of state.
2010-02-12 14:38:53 +00:00
Robert Bragg
22c33b2fea cogl: resolves some low hanging issues flagged by clang
An initial pass over the Cogl source code using the Clang static
analysis tool flagged a few low hanging issues such as un-used variables
or redundant initializing of variables which this patch fixes.
2010-02-12 14:05:02 +00:00
Robert Bragg
18305cbd98 cogl_rectangle: avoid redundant copy of geometry
All the cogl_rectangle* APIs normalize their input into into an array of
_CoglMutiTexturedRect rectangles and pass these on to our work horse;
_cogl_rectangles_with_multitexture_coords. The definition of
_CoglMutiTexturedRect had 4 separate float members, x_1, y_1, x_2 and
y_2 which meant for some common cases we were having to copy out from an
array into these members. We are now able to simply point into the users
array avoiding a copy which seems desirable when submiting lots of
rectangles.
2010-02-12 14:05:02 +00:00
Robert Bragg
5f18fc928d cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated
This uses the G_GNUC_DEPRECATED macros to mark the
cogl_{texture,vertex_buffer,shader}_ref and unref APIs as deprecated.
Since this flagged that cogl-pango-display-list.c and
clutter-glx-texture-pixmap.c were still using deprecated _ref/_unref
APIs they have now been changed to use the cogl_handle_ref/unref API
instead.
2010-02-12 14:05:01 +00:00
Robert Bragg
48660349db cogl: cleanly separate primitives + paths code
The function prototypes for the primitives API were spread between
cogl-path.h and cogl-texture.h and should have been in a
cogl-primitives.h.

As well as shuffling the prototypes around into more sensible places
this commit splits the cogl-path API out from cogl-primitives.c into
a cogl-path.c
2010-02-12 14:05:01 +00:00
Robert Bragg
9f5a3e1445 cogl: remove redundant _cogl_journal_flush prototype
There was a redundant _cogl_journal_flush function prototype in
cogl-primitives.h
2010-02-12 14:05:01 +00:00
Robert Bragg
7edcbaa1f9 cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.

There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.

The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:

 return_type
 cogl_function_name (CoglType arg0,
                     CoglType arg1);

Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.

The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.

The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.

The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-12 14:05:00 +00:00
Robert Bragg
8c9472bc4c cogl: deprecates cogl_check_extension
OpenGL is an implementation detail for Cogl so it's not appropriate to
expose OpenGL extensions through the Cogl API.

Note: Clutter is currently still using this API, because it is still
doing raw GL calls in ClutterGLXTexturePixmap, so this introduces a
couple of (legitimate) build warnings while compiling Clutter.
2010-02-12 14:05:00 +00:00
Robert Bragg
b898f0e227 never presume queuing redraws on invisible actors is redundant
This replaces code like this:
  if (CLUTTER_ACTOR_IS_VISIBLE (self))
    clutter_actor_queue_redraw (self);
with:
  clutter_actor_queue_redraw (self);

clutter_actor_queue_redraw internally knows what can be optimized when
the actor is not visible, but it also knows that the queue_redraw signal
must always be sent in case a ClutterClone is cloning a hidden actor.
2010-02-12 14:05:00 +00:00
Robert Bragg
bfb271b403 box: port a ClutterGroup::foreach fix to ClutterBox
ClutterGroup::foreach was recently changed (ref: ce030a3fce) to use
g_list_foreach() to iterate the children instead of manually iterating
the list so it would safely handle calls like:

  clutter_container_foreach (container, clutter_actor_destroy);

  (In this example clutter_actor_destroy will result in the current
   list item being iterated being freed.)
2010-02-12 12:31:24 +00:00
Robert Bragg
60a4664d6e box: Adds missing copyright header
Adds a Copyright (C) 2009,2010  Intel Corporation header
2010-02-12 12:31:24 +00:00
Robert Bragg
4355621aeb group: make it comparable to ClutterBox
There is a lot of duplication between ClutterGroup and ClutterBox so
this makes the two files diff-able so that new fixes can easily be
ported to both and bug fixes missing in one or the other can be spotted
more easily. This doesn't change the behaviour of either actor; it's
really just a shuffle around of code and normalizes the coding style to
make the files comparable.

This has already uncovered one bug in ClutterBox, and also highlights
a bug in ClutterGroup + many other actors:

1) ClutterGroup::real_foreach was recently changed to use
   g_list_foreach instead of manually iterating the child list so it can
   safely handle calls like:
     clutter_container_foreach (container, clutter_actor_destroy);
   ClutterBox is still manually iterating the list.

2) In ClutterGroup we guard _queue_redraw() calls like this:
    if (CLUTTER_ACTOR_IS_VISIBLE (container))
	clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
   In ClutterBox we don't:
     I think ClutterBox is correct here because
     clutter_actor_queue_redraw already optimizes the case where the
     actor's not visible, but it also considers that the actor may be
     cloned and so the guard in ClutterGroup could break clones. This
     actually highlights a wider clutter bug since the same kinds of
     guards can be found in all other clutter actors.
2010-02-12 12:31:24 +00:00
Neil Roberts
44818a4827 cogl: Add a fallback for when the signbit macro is missing
The signbit macro is defined in C99 so it should be available but some
versions of GCC don't appear to define it by default. If it's not
available we can use a hack to test the bit directly.
2010-02-11 15:59:53 +00:00
Emmanuele Bassi
59463c2213 Do a sanity check on _clutter_do_pick() arguments
We should check that the passed ClutterStage pointer is indeed: a) still
valid and b) a Stage.
2010-02-10 17:20:31 +00:00
Emmanuele Bassi
d0734bc474 input-device: Do not pick() on NULL stages
If the stage associated to the InputDevice is not set we should
short-circuit out and return NULL. This will result in a pick()
done on the event's stage - if applicable.

http://bugzilla.moblin.org/show_bug.cgi?id=9602
2010-02-10 17:13:33 +00:00
Emmanuele Bassi
4208169ab4 text: Bump up the preferred height
Instead of returning a sub-pixel height round up the preferred height to
the nearest integral value that is not less than the size reported by
Pango, once converted in pixels.
2010-02-10 15:45:54 +00:00
Robert Bragg
3fdb0a5950 uprof: make the Redrawing timer a child of the Master Clock
Previously it was a child of the Mainloop, but it's more closely
a child of the Master Clock.
2010-02-10 15:04:53 +00:00
Robert Bragg
1899dbdc27 backend-glx: Fix glXQueryVersion test
This fixes some backwards logic for asserting that we have a GLX major
version == 1 and a minor version >= 2. (NB: Although we technically
depend on GLX 1.3 features, we still have to support drivers that report
GLX 1.2 because there are a lot of mesa drivers out there incorrectly
report GLX 1.2 even though they export extensions that depend on GLX
1.3)
2010-02-10 15:04:53 +00:00
Neil Roberts
ce1bb3d858 cogl-material: Layers are not equal if the filters aren't equal
A material layer can not be considered equal if it is using different
texture filtering modes. This was causing problems where rectangles
with different filters would end up batched together and then rendered
with the wrong filter mode.
2010-02-10 12:41:09 +00:00
Emmanuele Bassi
b61c2b510b build: Tweak internal defines for building Clutter
When building Clutter we should:

  • disable Cogl deprecated API;
  • enable experimental API.
2010-02-10 10:58:14 +00:00
Robert Bragg
4a9f08639f debug: Adds CLUTTER_DEBUG=disable-swap-events option
This allows us to forcibly disable the use of the GLX_INTEL_swap_events
extension for testing or debugging purposes.
2010-02-09 22:19:41 +00:00
Robert Bragg
5d702853b8 glx backend: Adds support for GLX_INTEL_swap_event
If your OpenGL driver supports GLX_INTEL_swap_event that means when
glXSwapBuffers is called it returns immediatly and an XEvent is sent when
the actual swap has finished.

Clutter can use the events that notify swap completion as a means to
throttle rendering in the master clock without blocking the CPU and so it
should help improve the performance of CPU bound applications.
2010-02-09 22:19:41 +00:00
Robert Bragg
848db1ee4c glx backend: when running with GLX 1.3 then create GLXWindows for stages
Some extensions only support GLX versions > 1.3 and may not support
old style X Windows as GLXDrawables, so we now create GLXWindows for
stages when possible.
2010-02-09 22:19:41 +00:00
Neil Roberts
ca3ab41a1b clutter-backend: Fix the error check in _clutter_backend_create_stage
Commit d2bdd3cb62 fixed some compiler warnings but also broke the
ability to create a stage. Although not having warnings from the
compiler is nice, it is also nice to be able to create a stage so lets
not invert the meaning of the error check.
2010-02-09 18:33:09 +00:00
Emmanuele Bassi
7b1925df82 cogl: Move material_copy() out of the deprecated section
We strongly suggest people should be using cogl_material_copy(), but it
was hidden behind the deprecation guards.
2010-02-09 17:07:08 +00:00
Emmanuele Bassi
d2bdd3cb62 Fix some compiler warnings
GCC complains that some variable might be used uninitialized.
2010-02-09 16:58:03 +00:00
Neil Roberts
193c477495 cogl-bitmap: Remove const from premult_alpha_last_four_pixels_sse2
The function modifies the pixels pointed by p in-place so the pointer
can not be constant. The compiler was accepting this because the
modification is done from inline assembler.
2010-02-09 16:30:28 +00:00
Bastian Winkler
ecc5ffe91a cogl-buffer: Use correct argument types in cogl_buffer_set_data_EXP
offset and size arguments are gsize in cogl-buffer.h

http://bugzilla.openedhand.com/show_bug.cgi?id=1980

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 15:01:09 +00:00
Emmanuele Bassi
7ebb1e7157 docs: Fixes for Cogl API reference
98% symbol docs coverage.
  335 symbols documented.
  0 symbols incomplete.
  8 not documented.

Not bad, if I may say so.
2010-02-09 14:41:37 +00:00
Neil Roberts
a02253f19a cogl-texture-2d: Use _cogl_texture_driver_gen to generate the GL tex
_cogl_texture_driver_gen is needed to set the texture minification
mode to Cogl's default of GL_LINEAR. There was also a line to set this
in _cogl_texture_2d_new_with_size but it wasn't working because it was
called *before* the texture was bound. If the texture was later
rendered with the default material it then it would end up with GL's
default mipmap filtering mode but without mipmaps so it would render
white squares instead.
2010-02-09 12:21:10 +00:00
Neil Roberts
1b2ff7eff7 cogl: Use SSE2 when possible for premultiplying
This adds a fast path for premultiplying an RGBA image using SSE2
instructions. SSE registers are 128-bit and we need at least 16-bits
per component for the intermediate result of the multiplication so we
can do two pixels in parallel with one register. The function
interleaves 2 SSE registers to multiply 4 pixels in one function call
with the hope that this will pipeline better.

http://bugzilla.openedhand.com/show_bug.cgi?id=1939
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 11:03:21 +00:00
Emmanuele Bassi
bbb058df40 actor: Improve readability of raise/lower warnings
• Add the function name in the warning, since the text is the same in
  both clutter_actor_raise() and clutter_actor_lower().

• If an actor has a name then prefer it to the type name.
2010-02-09 10:34:41 +00:00
Halton Huo
7664568fff Remove return from void functions
This patch fixes compilation on suncc.

http://bugzilla.openedhand.com/show_bug.cgi?id=1978

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 10:24:25 +00:00
Emmanuele Bassi
4d9327bbe1 animator: Zero the AnimatorKey:value member
The test suite is showing random segfaults because the GValue member of
AnimatorKey is not zero-ed on creation.
2010-02-08 17:55:29 +00:00
Emmanuele Bassi
d62ddc374f docs: Fixes for ClutterAnimator 2010-02-08 17:37:00 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
54a6df22b0 cogl-buffer: make sure the code compiles on GL ES
OpenGL ES has no PBO extension, so we fallback to using a malloc'ed
buffer. Make sure the OpenGL-only defines don't leak into the OpenGL ES
compilation.
2010-02-08 17:14:49 +00:00
Damien Lespiau
d0fe479536 cogl-pixel-buffer: Add a fallback path
First, let's add a new public feature called, surprisingly,
COGL_FEATURE_PBOS to check the availability of PBOs and provide a
fallback path when running on older GL implementations or on OpenGL ES

In case the underlying OpenGL implementation does not provide PBOs, we
need a fallback path (a malloc'ed buffer). The CoglPixelBufer
constructors will instanciate a subclass of CoglBuffer that handles
map/unmap and set_data() with a malloc'ed buffer.

The public feature is useful to check before using set_data() on a
buffer as it will mean doing a memcpy() when not supporting PBOs (in
that case, it's better to create the texture directly instead of using a
CoglBuffer).
2010-02-08 17:14:49 +00:00
Damien Lespiau
b7f049495b cogl-texture: Add a new constructor to turn CoglBuffers into textures
The only goal of using COGL buffers is to use them to create
textures. cogl_texture_new_from_buffer() is the new symbol to create
textures out of buffers.
2010-02-08 17:14:49 +00:00
Damien Lespiau
abbb668163 cogl-pixel-buffer: add a pixel buffer object class
This subclass of CoglBuffer aims at wrapping PBOs or other system
surfaces like DRM buffer objects. Two constructors are available:

cogl_pixel_buffer_new() with a size when you only care about the size of
the buffer (such a buffer can be used to store several texture data such
as the three planes of a I420 frame).

cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and
an underlying surface, with the possibility of having access to a low
level memory buffer that may have a stride.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5e9710cdf cogl-buffer: add an abstract class around openGL's buffer objects
Buffer objects are cool! This abstracts the buffer API first introduced
by GL_ARB_vertex_buffer_object and then extended to other objects.

The coglBuffer abstract class is intended to be the base class of all
the buffer objects, letting the user map() buffers. If the underlying
implementation does not support buffer objects (or only support VBO but
not FBO for instance), fallback paths should be provided.
2010-02-08 17:14:49 +00:00
Damien Lespiau
de8a6314f1 cogl: new textures sould have GL_TEXTURE_MIN_FILTER set to GL_LINEAR
The only way the user has to set the mipmap filters is through the
material/layer API. This API defaults to GL_LINEAR/GL_LINEAR for the max
and min filters. With the main use case of cogl being 2D interfaces, it
makes sense do default to GL_LINEAR for the min filter.

When creating new textures, we did not set any filter on them, using
OpenGL defaults': GL_NEAREST_MIPMAP_LINEAR for the min filter and
GL_LINEAR for the max filter. This will make the driver allocate memory
for the mipmap tree, memory that will not be used in the nominal case
(as the material API defaults to GL_LINEAR).

This patch tries to ensure that the min filter is set to GL_LINEAR
before any glTexImage*() call is done on the texture by setting the
filter when generating new OpenGL handles.
2010-02-08 17:14:49 +00:00
Damien Lespiau
c0f65212ba cogl: Introduce the GE_RET() debug macro
Some GL functions have a return value that the GE() macro is not able to
handle. Let's define a new Ge_RET() macro which will be able to handle
functions such as glMapBuffer().

While at it, removed the unused variadic dots to the GE() macro.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
6ab90899ba docs: Describe the Animation definition syntax
The ClutterAnimator documentation needs a section on the syntax of its
ClutterScript definition, possibly with an example.
2010-02-08 16:50:29 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
790a13c0d9 animator: Allow retrieving type property type from a key
When asking a key for its target value we also ask the developer to pass
in an initialized GValue - but we don't make it easy to know the type of
the GValue. A developer has to ask the GObject class for the GParamSpec
and then initialize the GValue, instead.

Since we know the type of the GValue we should provide a getter for it.

We should also allow developers to throw at us GValue with compatible and
transformable types.

Finally, all the accessors should be constified.
2010-02-08 15:47:46 +00:00
Emmanuele Bassi
09f91ff6ea script: Use a node when resolving an animation mode
Instead of taking a string and duplicating the "is it a string or an
integer" check in both Alpha and Animation, the function in
ClutterScript that resolves the animation mode values should take a
JsonNode and do all the checks it needs.
2010-02-08 15:45:43 +00:00
Robert Bragg
cc6aefad34 cogl path: make sure marking the clip state dirty takes affect
When we trashed the contents of the stencil buffer during
_cogl_path_fill_nodes we marked the clip stack state as dirty and expected
the clip stack code would clean up our glStencilFunc state.

The problem is that we only try and update the clip state during
_cogl_journal_init (when we flush the framebuffer state) which is only
called when the journal first gets something logged in it.

To make sure the stencil state is cleaned up we now also flush the journal
so _cogl_journal_init will be called for the next logged rectangle.
2010-02-08 13:35:45 +00:00
Neil Roberts
24338a7511 clutter-master-clock: Don't wait for a frame if time goes backwards
If we aren't syncing to vblank or if the last dispatch didn't cause a
redraw then the master clock will try to wait at least a small amount
of time before dispatching again. However if time goes backwards then
it would not do a dispatch until time catches up again. To fix this it
know just runs a dispatch immediately if time goes backwards.

This is related to Moblin bug #3839. There was a similar fix for this
in 9dc012c07, however that only fixed the case where timelines
wouldn't update. If there are no animations running then the master
clock won't even try updating timelines until time catches up.

http://bugzilla.o-hand.com/show_bug.cgi?id=1974
2010-02-08 11:13:55 +00:00
Emmanuele Bassi
6106010b6f Merge remote branch 'origin/cwiiis-stage-resize'
* origin/cwiiis-stage-resize:
  [stage-x11] Set the default size differently
  [stage] Set default size correctly
  Revert "[x11] Don't set actor size on ConfigureNotify"
  [x11] Don't set actor size on ConfigureNotify
  [stage] Now that get_geometry works, use it
  [stage-x11] make get_geometry always get geometry
  [stage] Get the current size correctly
  [stage] Set minimum width/height to 1x1
  [stage] Add set/get_minumum_size
2010-02-08 10:34:22 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Chris Lord
b968defae9 [stage] Set default size correctly
Due to the way the new sizing works, clutter stage must set its size in
init (to maintain old behaviour) and the properties on the X11 stage
must be initialised to 1x1 so that it actually goes ahead with the
resize.

Fixes stages that aren't user resizable and have no size set from
appearing at 1x1.
2010-02-07 14:18:14 +01:00
Chris Lord
8083dc418b Revert "[x11] Don't set actor size on ConfigureNotify"
This reverts commit 29cc027f06.

I misunderstood the problem, this commit breaks resizes coming from
outside of Clutter.
2010-02-06 16:57:37 +01:00
Chris Lord
29cc027f06 [x11] Don't set actor size on ConfigureNotify
Calling clutter_actor_set_size in response to ConfigureNotify makes
setting the size of the stage racy - the most common result of which
seems to be that you can't set the stage dimensions to anything less
than 640x480.

Instead, add a first_allocation bit to the private structure of the X11
stage and force the first resize (necessary or the default stage will be
a 1x1 window).
2010-02-06 16:47:22 +01:00
Chris Lord
cea9de7f04 [stage] Now that get_geometry works, use it
We want the actual window geometry in clutter_stage_set_minimum_size,
not the set size. Now that the geometry function has been changed to do
what it says, use it.
2010-02-06 15:41:01 +01:00
Chris Lord
4887707bb3 [stage-x11] make get_geometry always get geometry
Now that we have a minimum size getter on the stage object, change
get_geometry to actually always return the geometry. This fixes stages
that are set as user-resizable appearing at 1x1 size.

This will need changing in other back-ends too.
2010-02-06 15:34:55 +01:00
Chris Lord
27e33aa14f [stage] Get the current size correctly
Get the current size of the stage correctly in
clutter_stage_set_minimum_size. The get_geometry StageWindow function is
not equivalent of the current size, use clutter_actor_get_size().
2010-02-06 14:59:51 +01:00
Chris Lord
be11564b55 [stage] Set minimum width/height to 1x1
Whoops, to maintain the old behaviour, make sure the default minimum
width/height are 1x1.
2010-02-06 14:04:47 +01:00
Chris Lord
fd11d3098f [stage] Add set/get_minumum_size
Add two functions to set/get the minimum stage size. This takes effect
when a stage is set to user resizable.
2010-02-06 11:23:37 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Neil Roberts
6b1b27d4f8 cogl-bitmap: Update the format after (un)premultiplying
The pixel format of the bitmap needs to have its premult flag cleared
or set after the premult conversion otherwise it may get converted
again.
2010-02-06 00:13:25 +00:00
Neil Roberts
191d20eb56 cogl-atlas-texture: Fix a cut and paste error when getting the height
There was a typo in getting the height of the full texture to check
whether the sub region fits so that it was using the width
instead. This was causing crashes when debugging is enabled for some
apps.
2010-02-05 17:03:04 +00:00
Damien Lespiau
1bdc3db9ab docs: Use % for defines not #
Some links to defines in the gtk-doc annotations were using '#' instead
of '%'.
2010-02-04 21:10:02 +00:00
Emmanuele Bassi
0ea25d661b event: Do not generate click count for SCROLL events
The ClutterScrollEvent structure does not have a click count field,
so Clutter should not generate the click count for events of type
CLUTTER_SCROLL.
2010-02-04 18:29:47 +00:00
Neil Roberts
1f70da62a7 glx: Create a colormap for the dummy window
Otherwise X will fail to create the window and throw a BadMatch error
at least on NVidia.
2010-02-04 16:35:42 +00:00
Emmanuele Bassi
466b00a806 glx: Clarify *why* we need the dummy window
The reason why we have a dummy, offscreen Window when we create the
GLX context is that GLX does not like it when you ask the context for
features if it's not made current to a Drawable. Maybe in the future
it will allow us to do so, but right now we have to make do with what
GLX offers us.
2010-02-04 13:59:39 +00:00
Emmanuele Bassi
ea5e33cf3a glx: Do not leak a XVisualInfo
The XVisualInfo we retrieve for the dummy window should be freed after
we used it.
2010-02-04 13:56:33 +00:00
Neil Roberts
e6a3b6ebe7 cogl-texture: Avoid copying the bitmap when premultiplying from a file
In cogl_texture_new_from_file we create and own a temporary
bitmap. There's no need to copy this data if we need to do a premult
conversion so instead it just does conversion before passing it on to
cogl_texture_new_from_bitmap.
2010-02-03 23:27:45 +00:00
Neil Roberts
59198b8ab8 cogl-texture: Split out _cogl_texture_prepare_for_upload
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a
NULL pointer for the dst_bmp to determine the internal format of the
texture without converting the bitmap. It needs to do this to decide
whether the texture will go in the atlas before wasting time on the
conversion. This use of the function is a little confusing so that
part of it has been split out into a new function called
_cogl_texture_determine_internal_format. The code to decide whether a
premult conversion is needed has also been split out.
2010-02-03 23:10:52 +00:00
Neil Roberts
5063f4669c cogl-atlas: Make the cogl_atlas_* API internal
This just adds an underscore to every entry point for the CoglAtlas
API so that it's not exported.
2010-02-03 23:09:26 +00:00
Jussi Kukkonen
cd3c5155d8 text: implement del_word_next/del_word_prev()
Bind ctrl-backspace and ctrl-del to functions that delete a word before
or after the cursor, respectively.

Selection does not affect the deletion, but current selection is
preserved. This mimicks GTK+ functionality in GtkTextView and GtkEntry.

http://bugzilla.openedhand.com/show_bug.cgi?id=1767

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-03 17:15:05 +00:00
Emmanuele Bassi
d8d728a8d7 Remove the SDL backend
The SDL API is far too limited for the windowing system needs of
Clutter; the status of the SDL backend was always experimental, and
since the Windows platform is supported by a native backend there is
no point in having the SDL backend around any more.
2010-02-03 16:34:27 +00:00
Neil Roberts
ae188d203c win32: Use a dummy window to support delayed stage creation
The Win32 backend now implements the create_context method which
creates a context and binds it to a 1x1 invisible window. That way
there will always be a context bound and the features can be retrieved
without creating the default stage. This reflects the changes in
1c6ffc8..b245d55 to the GLX backend.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
479fdffc7d glx: Fix error messages and debug notes
Instead of using g_critical() inside the create_context() implementation
of the ClutterBackendGLX we should use the passed GError, so that the
error message can bubble up to the caller.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
ede2cbfab0 stage: Create the default stage on demand
Instead of creating the default stage during initialization we can
now safely create it whenever clutter_stage_get_default() is called.

To maintain the invariant, the default stage is immediately realized
by Clutter itself.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d2c091e62d glx: Create the dummy Window with the GLX context
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.

Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.

We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
5eb6fb74b6 feature: Make sure we have a GL context
Before asking Cogl and ClutterBackend for the list of features we must
have a GL backend ready.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
a8daaa8222 stage: Move default title in Stage.init
The default title should be set from within clutter_stage_init(); at
that point clutter_init() must have been called.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
38f26634ee Lazily create the Pango fontmap
The Pango fontmap needed by Clutter should be initialized the first
time we need a PangoContext, not on initialization.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
3191ea1195 cogl-debug: Remove redundant newlines
The debugging notes wrapping g_debug() already have an implicit newline
at the end of the passed message.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
cb52581a24 text: Add :font-description
High level toolkits might wish to construct a PangoFontDescription and
then set it directly on a ClutterText actor proxy or sub-class.
ClutterText should have a :font-description property to set (and get)
the PangoFontDescription.

http://bugzilla.openedhand.com/show_bug.cgi?id=1960
2010-02-03 14:38:13 +00:00
Neil Roberts
74c0170ccc cogl-vertex-buffer: Refix disabling texture coord arrays
Commit 92a375ab4 changed the initial value of max_texcoord_attrib_unit
to -1 so that it could disable the texture coord array for the first
texture unit when there are no texture coords used in the vbo. However
max_texcoord_attrib_unit was an unsigned value so this actually became
G_MAXUINT. The disabling loop at the bottom still worked because
G_MAXUINT+1==0 but the check for whether any texture unit is greater
than max_texcoord_attrib_unit was failing so it would always end up
disabling all texture units. This is now fixed by changing
max_texcoord_attrib_unit to be signed.
2010-02-03 14:31:12 +00:00
Emmanuele Bassi
301863d43b text: Fixes for selection bound
The commit ecbb7ce41a exposed some issues
when positioning the cursor with the mouse pointer: the selection is
not moved along with the cursor when inserting a single character or a
string.

Also, some freeze_notify() are called too early, leading to decoupling
from their respective thaw_notify().

http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-03 10:48:59 +00:00
Emmanuele Bassi
c9a6e63fa4 docs: Clarify Group's sizing semantics
The documentation for ClutterGroup behaviour when setting an explicit
size is not accurate - or, actually, it was accurate by the time
ClutterGroup was first written but has been neglected in the following
release cycles.

To avoid confusion for new users of Clutter the documentation should be
slightly expanded, mentioning the exact semantics of ClutterGroup with
regards to: preferred size, explicitly set size and how to constrain the
visible area of a ClutterGroup to an explicitly set size.

Based on a patch by: Neil Roberts <neil@linux.intel.com>
2010-02-02 14:53:04 +00:00
Emmanuele Bassi
f94e691151 behaviour: Clean up BehaviourOpacity
• Use a consistent coding style

• Call set_bounds() from set_property(), because we need proper
  notification on the modified property
2010-02-02 12:54:51 +00:00
Emmanuele Bassi
521d71d4bc event: Unify the off-stage motion events delivery behaviour
When we disable the per-actor events delivery Clutter replicates the X11
implicit soft grab for motion events with off-stage. The implicit grab
is done whenever the pointer of a device leaves a window with a button
still pressed; with the implicit grab in place the window still receives
motion events even after the LeaveNotify - until the button is released.

The implicit grab is not honoured in the per-actor event deliver case,
though, so we have a mismatch between two in theory equivalent cases.

Luckily, the fix is pretty trivial: when we check for a motion event
with a stage set but without an actor set, and that has off-stage
coordinates, we arbitrarily set the source to be the stage of the event
and emit the pointer event.
2010-02-01 16:36:36 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Neil Roberts
aa6731e338 cogl-material: Compare GL texture numbers for material layer textures
When deciding if a material layer is equal it now compares the GL
target and texture number if the textures are not sliced. This is
needed to get batching across atlased textures.
2010-02-01 13:27:42 +00:00
Neil Roberts
abe91784c4 cogl: Let GL do the format conversion when uploading texture data
Cogl accepts a pixel format for both the data in memory and the
internal format to be used for the texture. If they do not match then
it would convert them using the CoglBitmap functions before uploading
the data. However, GL also lets you specify both formats so it makes
more sense to let GL do the conversion. The driver may need the
texture in a specific format so it may end up being converted anyway.

The cogl_texture_upload_data functions have been removed and replaced
with a single function to prepare the bitmap. This will only do the
premultiplication conversion because that is the only part that GL
can't do directly.
2010-02-01 13:27:34 +00:00
Neil Roberts
e83ffb1fa3 cogl: Do the premult conversion in-place rather than copying to a new buffer
The premult part of _cogl_convert_premult has now been split out as
_cogl_convert_premult_status. _cogl_convert_premult has been renamed
to _cogl_convert_format to make it less confusing. The premult
conversion is now done in-place instead of copying the
buffer. Previously it was copying the buffer once for the format
conversion and then copying it again for the premult conversion. The
premult conversion never changes the size of the buffer so it's quite
easy to do in place. We can also use the separated out function
independently.
2010-02-01 13:27:34 +00:00
Neil Roberts
72fba19eac cogl-atlas-texture: Use a single atlas for both RGB and RGBA textures
The internal format of the atlas texture is still set to the
appropriate format so Cogl will disable blending for textures that are
intended to be RGB. This should end up ignoring the alpha channel from
the texture in the atlas. This makes the code slightly easier to
maintain and should also improve the chances of batching.
2010-02-01 13:27:29 +00:00
Emmanuele Bassi
ad6bd2ee88 actor: Reword the allocation cycle warning
Since we're allowing allocation cycles saying that calling
queue_relayout() inside an allocation cycle "is not allowed" is kind of
confusing. We should say that "it is not recommended".
2010-02-01 12:18:10 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Alejandro Piñeiro
ecbb7ce41a Fix problems with "position" and "selection-bound" change notification
Added a "selection-bound" notify on clutter_text_clear_selection as it
changes the value.

Added utility function clutter_text_set_positions, in order to
change both cursor position and selection bound inside a
g_object_[freeze/thaw]_notify block

Added g_object_[freeze/thaw]_notify in other functions that changes
both cursor position and selection bound

Solves http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-01 11:22:58 +00:00
Emmanuele Bassi
579a9a2665 stage: Add :key-focus property
ClutterStage has both set_key_focus() and get_key_focus() methods, but
there is no :key-focus property. This means that it is not possible to
get notifications when the key-focus has changes except by connecting to
both the ::key-focus-in and ::key-focus-out signals and do additional
bookkeeping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1956

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-01 11:09:13 +00:00
Emmanuele Bassi
7a1ebcbced Whitespace fixes in cogl-util 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
578e83e463 Whitespace fixes 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
2d5eeba5d8 docs: Fixes for TimeoutPool and Frame sources
The TimeoutPool is not used by ClutterTimeline any more, so we need to
remove a sentence from its description. We also need to fix the gtk-doc
syntax errors.
2010-02-01 10:40:34 +00:00
Neil Roberts
046a4b8047 cogl: Use the colours of COGL_DEBUG=rectangles to debug batching
Instead of assigning a new colour to each quad of a batch, the
rectangle debugging code now assigns a new colour to each batch so
that it can be used to visually see what is being batched. The colour
is stored in a global variable that is reset during cogl_clear. This
improves the chances that the same colour will be used for a batch in
the next frames to avoid flickering.
2010-01-28 16:52:42 +00:00
Neil Roberts
92a375ab47 cogl-vertex-buffer: Fix disabling the texture arrays from previous prim
When setting up the state for the vertex buffer,
enable_state_for_drawing_buffer tries to keep track of the highest
numbered texture unit in use. It then disables any texture arrays for
units that were previously enabled if they are greater than that
number. However if there is no texturing in the VBO then the max used
unit would be left at 0 which it would later think meant unit 0 is
still in use so it wouldn't disable it. To fix this it now initialises
the max used unit to -1 which it should interpret as ‘no units are in
use’ so it will later disable the arrays for all units.

Thanks to Jon Mayo for reporting the bug.

http://bugzilla.openedhand.com/show_bug.cgi?id=1957
2010-01-27 14:31:59 +00:00
Neil Roberts
f288eae0fc docs: Add some notes about the CoglPixelFormat enums
The pixel format enums didn't explain what order in memory the
components should be so it was difficult to use them.
2010-01-27 12:07:38 +00:00
Damien Lespiau
52cb54f5fa cogl: Fix checks of the number of available texture units
We were checking the number of texture units against the GL enum that is
used in glGetInteger() to query that number. Let's abstract this in a
little function.

Took the opportunity to dig a bit on the usage of GL limits for the
number of texture (image) units and document our use of them. We'll need
something finer grained if we want to fully exploit texture image units
with a programmable pipeline.
2010-01-26 18:47:25 +00:00
Damien Lespiau
06d8ebb0ba cogl: Create CoglTextureUnit with its associated unit number
The index field of CoglTextureUnit was never set, leading to the
creation of units with index set to 0. When trying to retrieve a texture
unit by its index (!= 0) with _cogl_get_texture_unit(), a new one was
created as it could not find it back in the list of textures units:
ctx->texture_units.

http://bugzilla.openedhand.com/show_bug.cgi?id=1958
2010-01-26 12:12:20 +00:00
Emmanuele Bassi
8fc07c51a9 actor: Use GParamSpecUint for :opacity
The :opacity property is defined using a GParamSpecUchar. This usually
leads to issues with language bindings that don't have an 'unsigned
char' type and that need to explicitly handle the conversion between
G_TYPE_UCHAR and G_TYPE_INT or G_TYPE_UINT.

The property definition already specifies an interval size of [0, 255]
on the values; more importantly, GObject already implicitly transforms
between G_TYPE_UCHAR and G_TYPE_UINT (the GValue transformation
functions are registered at type system initialization time) so
switching between a GParamSpecUchar and a GParamSpecUint should not be
an ABI break.

I have tested a simple program using the opacity property before and
after the change and I cannot see any run-time warnings related to this
issue.
2010-01-22 21:47:20 +00:00
Emmanuele Bassi
7073e69b4e animation: Verify internal state
Be more drastic if the internal state is broken, and assert() if the
expected Alpha and Timeline instances we need are not valid. This
usually implies a library bug or a massive heap corruption.
2010-01-22 21:42:55 +00:00
Emmanuele Bassi
8daa3035e5 docs: Fix the Animation:object property
There is a typo in the Animation:object property gtk-doc declaration.
2010-01-22 21:42:10 +00:00
Emmanuele Bassi
0788aa43b2 animation: Add more debug annotations
We need some better tracking of the Animation's lifetime.
2010-01-22 21:41:33 +00:00
Emmanuele Bassi
7fa7c4a1b6 animation: Transform if necessary
The Animation code does transformation of values between type A and A'
after checking for compatibility using g_value_type_compatible(). This
is incorrect: compatibility means that the two types can be copied. The
correct conversion should follow:

        if (compatible (type (A), type (A')))
          copy (A, A');
        else
          if (transformable (type (A), type (A')))
            transform (A, A');
          else
            error("Unable to trasform type A in A'");

The transformation might still fail, so we need to check for errors
there as well as a fall-through case.
2010-01-22 21:36:41 +00:00
Emmanuele Bassi
94249efff7 animation: Check for value transformability
We should not just check for compatibility, but also for the ability to
transform a GValue of type A into another of type A'.

Usually compatibility is enough, especially if types can be
introspected beforehand; some times, though, we also need to check for
transformability as a type can provide the transformation functions
necessary for the operation.
2010-01-22 21:33:28 +00:00
Neil Roberts
996614cfaf cogl-atlas-texture: Add a debug option to disable the atlas
If the user specifies the 'disable-atlas' debug option then no texture
will be put in the atlas.
2010-01-22 15:54:15 +00:00
Emmanuele Bassi
a545f66a5c master clock: Improve the timeline advancement protection
The commit 1c69c61745 which improved the
protection against timeline removals during the master clock advancement
was only doing half the job - and actually broke the chaining of
animations inside the ::completed signal.

We cannot simply take a reference on the timelines and still use the list
held by the master clock because the do_tick() might result in the
creation of a new timeline, which gets added at the end of the list with
no reference increase and thus gets disposed at the end of the iteration.

We also cannot steal the master clock timelines list because a timeline
might be removed as the direct result of do_tick() and remove_timeline()
would not find the timeline, failing and leaving a dangling pointer
behind.

For this reason we copy the list of timelines out of the one that the
Master Clock holds, take a reference on each timeline, advance them all,
release the reference and free the list.
2010-01-21 23:54:25 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
94f9f3bd93 x11: Always handle core device events before XI events
The XI 1.0 layer is complementary to the X11 core devices handling; this
means that core events will still be emitted for the core pointer and
keyboard devices, and that secondary (floating) devices should be
handled on top of that.

Thus, the XI event handling code should be executed (if explicitly
compiled in and enabled) if the core device events have not been parsed.

Note: this is going away with XI2, which completely replaces both core and
XI1 events.
2010-01-20 00:39:18 +00:00
Emmanuele Bassi
dc39e9eff9 docs: Documentation fixes for DeviceManager 2010-01-20 00:38:53 +00:00
Emmanuele Bassi
65c7ff7d05 device-manager: Fix the signals definition
Add documentation for the signals, as well as using the correct type for
the marshallers.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
d8e167f151 Always register core devices
Even with XInput support we should always register core devices. This
allows us to handle enter and leave events correctly on the Stage and
to have a working XInput 1.x support in Clutter.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
e0b8d63159 device: Remove unused is_default member
The is_default member of the InputDevice structure was not used
anywhere.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
74dbcede25 win32: Experimental implementation of device support
Mostly lifted from the core pointer and keyboard X11 backend support.

The win32 backend registers two devices (a core pointer and a core
keyboard) and assigns them to the event structure when doing the
translation from native events to Clutter events.

Thanks to: Samuel Degrande <Samuel.Degrande@lifl.fr> for testing this
patch.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
66740e8000 x11: Fill out the :name property of the InputDevices
For the core pointer and keyboard we assign the names ourselves; for
devices coming from XI we can use the XDeviceInfo.name member.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
cf4e05930a device: Add the :name property to InputDevice
The InputDevice should have a name, possibly user readable, coming from
the backend.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
79ad2b6a72 x11: Store core devices on the X11 Backend singleton
Instead of overloading the device id of 0 and 1 we should treat the core
devices as special, and have a pointer inside the X11 backend singleton
structure, for fast access.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8a579838d5 device: Unset the cursor actor when leaving the stage
When an InputDevice leaves a stage we set the stage member of
InputDevice to NULL. We should also unset the cursor_actor (as the
device is obviously not on an actor any more).

When the device re-enters the Stage the ENTER/LEAVE event generation
machinery will then be able to emit the ENTER event on the Stage.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
55e4315aa5 device: Add pointer actor getter
ClutterInputDevice should have a getter method for retrieving the
reactive actor underneath the pointer.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
25c6ebbb2c x11: Discard the LeaveNotify for off-stage ButtonRelease
If the user presses a button on a pointer device and then moves out the
Stage X11 will emit the following events:

  LeaveNotify ➔ MotionNotify ... ➔ ButtonRelease ➔ LeaveNotify

The second LeaveNotify differs from the first by the state field.

Unfortunately, ClutterCrossingEvent doesn't have a modifier_state field
like other events, so we cannot provide a way for programmatically
distinguishing them from a Clutter perspective. This is also an X11-ism
we might not even want to replicate on every backend with sane
enter/leave semantics.

For this reason we should check inside the X11 event processing if the
pointer device has already left the Stage and ignore the second
LeaveNotify.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8736b53d7c device: Do not overwrite the stage for an InputDevice
The Stage field of an InputDevice is set by the backend, whenever the
pointer enters or leaves the Stage. The Stage should not overwrite the
stage field for every event it processes.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf287db204 event: Off-stage button releases have a click count of 1
The ButtonRelease off-stage should not have a click count of 0 but a
click count initialized to 1.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
bddabf6d2c event: Scroll events do not have click count
Remove the unneeded CLUTTER_SCROLL case from the click count checks.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
e30856a54d Whitespace and indentation fixes 2010-01-20 00:38:08 +00:00
Emmanuele Bassi
0f9cfd9911 event: Clean up click-count detection
Avoid a few indirections and direct access to the Event and InputDevice
structures.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf8a06f018 device: Store the current state, not the previous
The previous state for the device is used by the click count machinery
and we should not be overwriting it at every event; instead, we should
use a parallel storage for the current state coming from the windowing
system.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
b3a42c3b09 docs: Update the API reference
Add the new symbols for InputDevice and DeviceManager
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
130286979d Do not pick when motion event delivery is disabled
The device manager does not need to update the state of the devices
when the user has disabled the delivery of motion events to actors:
the events will always be delivered as they are to the stage.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
687c70dffa Rework the emission of LEAVE/ENTER event pairs
The LEAVE/ENTER event pairs should be queued during the InputDevice
update process, when we change the actor under the device pointer.

This commit cleans up the event emission code inside clutter-main.c
and the logic of the event processing.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
a056ae7164 Add docs and licensing notices 2010-01-20 00:38:08 +00:00
Emmanuele Bassi
9506510d1c Move all picking-related operations inside InputDevice
The InputDevice objects stores pointer coordinates, state, stage and
the actor under the cursor, so if the current backend provides us with
one attached to the Event structure then we want the InputDevice itself
to update its state and give us the ClutterActor underneath the
pointer's cursor.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
1f87cac069 actor: Add :has-pointer property
ClutterActor should be able to tell whether a pointer is within
its area or not.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d23dd9af6b device: Make InputDevice an object and subclass it for X11
ClutterInputDevice should be a type that we can subclass per-backend
to add functionality.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
157da20e86 x11: Always assign a device to pointer and key events
Even when we are not using XInput we now have fallback devices; the
X11 backend should always assign the default devices when translating
the X events to Clutter events.
2010-01-20 00:38:07 +00:00
Emmanuele Bassi
ca16446319 Add :is-default flag to InputDevice 2010-01-20 00:38:07 +00:00
Emmanuele Bassi
3027d4327a Port the X11 backend to the Device Manager
Use the device manager to store the input devices. Also, provide
two fallback devices when initializing the X11 backend: device 0
for the pointer and device 1 for the keyboard.
2010-01-20 00:38:07 +00:00
Emmanuele Bassi
d34f1aa775 Add ClutterDeviceManager
The ClutterDeviceManager is a singleton object that behaves like the
StageManager: it holds all input devices and notifies on addition and
removal.
2010-01-20 00:38:07 +00:00
Neil Roberts
08b8b2791f cogl-atlas-texture: Don't create atlas textures with the premult bit
Previously the atlas textures were being created with whatever format
the first sub texture is in. Only three formats are supported so this
only matters if the first texture is a premultiplied alpha
texture. Instead it now masks out the premultiplied bit so that the
textures are always either RGB_888 or RGBA_8888.
2010-01-19 17:15:51 +00:00
Neil Roberts
14a28620ae win32: Use an invisible cursor when cursor-visible is FALSE
The win32 backend now handles the WM_SETCURSOR message and sets a
fully transparent cursor if the cursor-visible property has been
cleared on the stage. The icon is stored in the library via a resource
file. The instance handle for the DLL is needed to load the resource
so there is now a DllMain function to grab the handle.
2010-01-19 16:10:23 +00:00
Neil Roberts
ce030a3fce clutter-group: Use g_list_foreach in clutter_group_real_foreach
g_list_foreach has better protection against the current node being
removed. This will happen for example if someone calls
clutter_container_foreach(container, clutter_actor_destroy). This was
causing valgrind errors for the conformance tests which do just that.
2010-01-18 12:42:42 +00:00
Neil Roberts
c4adefffd3 cogl-atlas-texture: Fix premultiplied texture formats
When uploading texture data it was just calling cogl_texture_set_data
on the large texture. This would attempt to convert the data to the
format of the large texture. All of the textures with alpha channels
are stored together regardless of whether they are premultiplied so
this was causing premultiplied textures to be unpremultiplied
again. It now just uploads the data ignoring the premult bit of the
format so that it only gets converted once.
2010-01-18 10:53:00 +00:00
Neil Roberts
b78024bd2d cogl-primitives: Ensure the mipmaps for a layer before logging quads
With the atlas texture backend ensuring the mipmaps can make it become
a completely different texture which will have different texture
coordinates or may even be sliced. Therefore we need to ensure the
mipmaps before deciding which quads to log in the journal. This adds a
new private function to cogl-material which ensures the mipmaps if
needed.
2010-01-18 09:22:11 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Samuel Degrande
3d373c7278 win32: Fix computation of the fullscreen size during stage realization
http://bugzilla.openedhand.com/show_bug.cgi?id=1905

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-01-15 17:35:09 +00:00
Emmanuele Bassi
ea662b9eca docs: Display the features section
The features section of the API reference is built but not used, and it
has some copy-and-paste errors.
2010-01-15 17:06:56 +00:00
Emmanuele Bassi
e019547e8c x11: Fix typo in clutter_x11_set_use_argb_visual() declaration
The function should have a lowercase x11, not an uppercase X11 in its
name.
2010-01-15 14:48:42 +00:00
Neil Roberts
b844653c64 cogl-texture: Fix manual repeating for negative coordinates
When calculating the next integer position for negative coordinates it
would not increment if the position is already a multiple of one so we
need to manually add one.
2010-01-15 12:16:06 +00:00
Neil Roberts
a01b4eefce cogl-texture-2d: Fix the coordinate wrapping for negative coordinates
The formula to wrap the coordinates to the [0,1] range was broken when
the coordinates were negative.
2010-01-15 12:16:06 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
8247bdf4f9 cogl-framebuffer: Return gboolean from try_creating_fbo
When try_creating_fbo fails it returns 0 to report the error and if it
succeeds it returns ‘flags’. However cogl_offscreen_new_to_texture
also passes in 0 for the flags as the last fallback to create the fbo
with nothing but the color buffer. In that case it will return 0
regardless of whether it succeeded so the last fallback will always be
considered a failure.

To fix this it now just returns a gboolean to indicate whether it
succeeded and the flags used for each attempt is assigned when passing
the argument rather than from the return value of the function.

Also if the only configuration that succeeded was with flags==0 then
it would always try all combinations because last_working_flags would
also be zero. To avoid this it now uses a separate gboolean to mark
whether we found a successful set of flags.

http://bugzilla.openedhand.com/show_bug.cgi?id=1873
2010-01-14 14:10:05 +00:00
Emmanuele Bassi
4388509a15 master-clock: Add profiling timers
Use the newly-added profiling timers inside the master clock dispatch
function to see how much time we spend:

  • in the whole function
    • in the event processing for each stage
    • in the timeline advancement
2010-01-14 12:30:48 +00:00
Emmanuele Bassi
948db40c87 Add gcov support to the build
Using gcov it's possible to get a coverage report, that is a break down
of how much the exposed API is exercised by the conformance test suite.
2010-01-13 17:15:06 +00:00
Emmanuele Bassi
5322546a4e build: Clean up COGL build flags 2010-01-13 17:15:06 +00:00
Damien Lespiau
18d96005ec texture: Remove reading the texture data back in ::unrealize()
Reading back the texture data in unrealize does not seem like a
desirable feature any more, clutter has evolved a lot since it was
implemented.

What's wrong with it now:

  * It takes *a lot* of time to read the data back with glReadPixel(),
  * When several textures share the same CoglTexture, the same data can
    be read back multiple times,
  * If the underlying material uses multiple texture units, only the
    first one was copied back,
  * In ClutterCairoTexture, we end up having two separate copies of the
    data,
  * GL actually manages texture memory accross system/video memory
    for us!

For all the reasons above, let's get rid of the glReadPixel() in
Texture::unrealize()

Fixes: OHB#1842
2010-01-13 15:13:10 +00:00
Neil Roberts
778e08e4e2 cogl-framebuffer: Add some missing GL defines
Since 755cce33a7 the framebuffer code is using the GL enums
GL_DEPTH_ATTACHMENT and GL_DEPTH_COMPONENT16. These aren't available
directly under GLES except with the OES suffix so we need to define
them manually as we do with the other framebuffer constants.
2010-01-12 17:10:15 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Emmanuele Bassi
1c6ffc8a23 stage: Add the delete-event signal
Using the ::event signal to match the CLUTTER_DELETE event type (and
block the stage destruction) can be costly, since it means checking
every single event.

The ::delete-event signal is similar in spirit to any other specialized
signal handler dealing with events, and retains the same semantics.
2010-01-12 15:58:27 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
bc8a80fee5 text: Zero out the cursor_pos member
Do not trust the zero-ing done by GObject on the private data structure,
and use memset() instead to zero the ClutterGeometry structure.
2010-01-11 17:10:00 +00:00
Robert Bragg
755cce33a7 cogl: Support multiple fallbacks in cogl_offscreen_new_to_texture()
The Intel drivers in Mesa 7.6 (and possibly earlier versions) don't
support creating FBOs with a stencil buffer but without a depth
buffer. This reworks framebuffer allocation so that we try a number
of fallback options before failing.

The options we try in order are:
- the same options that were sucessful last time if available
- combined depth and stencil
- separate depth and stencil
- just stencil, no depth
- just depth, no stencil
- neither depth or stencil
2010-01-11 15:32:52 +00:00
Damien Lespiau
4c1231c7fe media: Add an API to specify which font should be used for subtitles
Allow the user of the ClutterMedia interface to specify a Pango font
description to display subtitles. Even if the underlying implementation
of the interface does not natively use Pange, it must be capable of
parsing the grammar that pango_font_description_from_string() accepts.
2010-01-11 13:04:16 +00:00
Emmanuele Bassi
8e9f56c411 build: Clean up private header/source files
Some source files should not be passed through the introspection parser,
as they are fully private and do not expose any valuable API.

Also the clutter-profile.h header is private and should not be
installed.
2010-01-10 11:35:26 +00:00
Robert Bragg
d9b91d61f5 framebuffers: cogl_offscreen_new_to_texture should take a ref on the texture
We weren't taking a reference on the texture to be used as the color buffer
for offscreen rendering, so it was possible to free the texture leaving the
framebuffer in an inconsistent state.
2010-01-08 20:42:35 +00:00
Robert Bragg
30b557c465 profiling: Adds initial UProf accounting to Cogl
This adds gives Cogl a dedicated UProf context which will be linked together
with Clutter's context during clutter_init_real().

Initial timers cover _cogl_journal_flush and _cogl_journal_log_quad

You can explicitly ask for a report of Cogl statistics by exporting
COGL_PROFILE_OUTPUT_REPORT=1 but since the context is linked with Clutter's
the statisitcs will also be shown in the automatic Clutter reports.
2010-01-08 20:19:50 +00:00
Robert Bragg
0b6515a1d5 profiling: Allow limiting statisics just to picking
This suspends and resumes all uprof timers and counters except while dealing
with picking, so as to give more focused statistics.

Be aware that there are still some issues with this profile option since
there are a few special case counters and timers that shouldn't be
suspended; noteably the frame counters are incorrect so the per frame stats
can't be trusted.
2010-01-08 20:19:50 +00:00
Robert Bragg
9cb530d42e profiling: Parse --clutter-profile and CLUTTER_PROFILE= options
As we have for debugging, this adds the ability to control profiling flags
either via the command line or an environment variable.

The first option added is CLUTTER_PROFILE=disable-report

This also changes the reporting to be opt-out so you don't need to export
CLUTTER_PROFILE_OUTPUT_REPORT=1 to see a report but you can use
CLUTTER_PROFILE=disable-report to disable it if desired.
2010-01-08 20:19:50 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
5157da9fc8 x11: Switch back to RGB visuals by default
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.

For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:

  void clutter_x11_set_use_argb_visual (gboolean use_argb);

which needs to be called before clutter_init().

The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
2010-01-08 15:09:21 +00:00
Emmanuele Bassi
bf4818bd75 actor: Just emit a relayout cycle warning
Currently, ClutterActor detects a relayout cycle (an actor causing a
relayout to be queued from within an allocate() function) and aborts
after printing out a warning. This might be a little bit too anal
retentive, and it currently breaks GTK+ embedding inside clutter-gtk
so we should probably relax the behaviour a bit. Now we just emit the
warning but we still go ahead with the relayout.
2010-01-07 17:37:14 +00:00
Neil Roberts
821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00
Emmanuele Bassi
8b59573190 Covert stb_image.c to Unix format
The file is still in DOS format (CRLF instead of LF) and this confuses
the hell out of some versions of Git.
2010-01-05 18:02:29 +00:00
Emmanuele Bassi
58b5a46e0e Include cogl-defines.h before using GL types
If we are using GL* types we should also be including cogl-defines.h, as
that will include the right GL header.
2010-01-05 17:55:47 +00:00
Emmanuele Bassi
793fec8138 cogl: Fix array annotations
The arrays in the cogl_program_set_uniform_* API should be marked as
such, and have their length arguments specified.
2010-01-05 17:55:47 +00:00
Neil Roberts
59105341bc text: Store the markup attributes separately
Previously when the markup property is set it would generate an
attribute list from the markup and then merge it with the attributes
from the attribute property and store it as the effective
attributes. The markup attributes and the marked up text would then be
forgotten. This breaks if the application then later changes the
attributes property because it would try to regenerate the effective
attributes from the markup text but the stored text no longer contains
any markup. If the original markup text happened to contain entities
like '&lt;' they would end up causing parse errors because they would
be converted to the actual symbols.

To fix this the attributes from the markup are now stored
independently from the effective attributes. The effective attributes
are now regenerated if either set of attributes changes right before a
layout is created.

http://bugzilla.openedhand.com/show_bug.cgi?id=1940
2010-01-05 15:00:36 +00:00
Neil Roberts
32b456fc8c text: Free the Pango attribute list resources
The ClutterText owns three PangoAttrList resources which were not
being unref'd. This adds the unref calls to the finalize method.
2010-01-05 15:00:36 +00:00
Emmanuele Bassi
64c1294cc2 x11 tfp: Plug a leak
Destroy the dummy XImage we create even on success.

http://bugzilla.openedhand.com/show_bug.cgi?id=1918

Based on a patch by: Carlos Martín Nieto <carlos@cmartin.tk>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-05 14:22:35 +00:00
Emmanuele Bassi
fa298b45b5 Merge branch 'matrix-mode'
* matrix-mode:
  build: Move CoglMatrixMode to cogl-matrix-stack.h
2010-01-05 11:04:50 +00:00
Emmanuele Bassi
2aa9d7bdc7 script: Copy the JSON node in PropertyInfo
PropertyInfo should store a copy of the JsonNodes it references, so
that property_info_free() can safely dispose them, and we can reference
values across different UI definition data.

The implicit timeline parsing code is not copying the JsonNode; this
leads to a double free in some cases, which is masked by the GSlice
allocator and produces a heap corruption later on.
2010-01-05 10:55:28 +00:00
Damien Lespiau
10963d1ae0 [media] Add an API to play a subtitle file along with the media
Allow the user of the ClutterMedia interface to specify an external (as
in not multiplexed with the audio/video streams) location of a subtitle
stream.
2010-01-04 16:25:48 +01:00
Emmanuele Bassi
5d5c7142f7 text: Use G_SIGNAL_ACTION for ::insert-text and ::delete-text
Both the ::insert-text and ::delete-text are "action" signals, that is
signals that are safe to (and should) be emitted using g_signal_emit()
directly.
2010-01-04 12:03:47 +00:00
Alejandro Piñeiro
bf43cb6cdc Added ClutterText::insert-text and ClutterText::delete-text signals
* clutter/clutter-marshal.list: added new marshaller
* clutter/clutter-text.c
(clutter_text_class_init): added insert-text and delete-text signals
(clutter_text_insert_unichar): emits insert-text signal
(clutter_text_insert_text): emits insert-text signal
(clutter_text_delete_text): emits delete-text signal
(clutter_text_delete_chars): emits delete-text signal
(clutter_text_set_markup_internal): emits delete-text and insert-text signals
(clutter_text_set_text): emits delete-text and insert-text signals

http://bugzilla.openedhand.com/show_bug.cgi?id=1894
2010-01-04 12:01:51 +00:00
Emmanuele Bassi
4adc2c2d83 build: Move CoglMatrixMode to cogl-matrix-stack.h
This avoids a redeclaration of _cogl_matrix_stack_flush_to_gl() from
using GLenum to CoglMatrixMode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1928
2010-01-04 11:58:32 +00:00
Halton Huo
eb90295041 cogl-texture: Remove return in void functions
http://bugzilla.o-hand.com/show_bug.cgi?id=1929

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-04 11:51:06 +00:00
Emmanuele Bassi
b98d486fc9 build: Maintainer cflags go in the _CFLAGS target
The maintainer compiler flags are not pre-processor flags.
2010-01-04 11:49:13 +00:00
Emmanuele Bassi
0fb51658fd cogl: Const-ify vertices in cogl_polygon()
The CoglTextureVertex array passed to cogl_polygon() is a pure
in-argument and should be const-ified.

http://bugzilla.openedhand.com/show_bug.cgi?id=1917
2010-01-04 11:43:00 +00:00
Emmanuele Bassi
1c69c61745 master-clock: Take a reference before advancing timelines
A timeline advancement might cause another timeline to be
destroyed, which will likely lead to a segmentation fault.

Before advancing the timelines we should take a reference
on them - just like we do for the stages before doing
event processing. This will prevent dispose() from running
until the end of the advancement.

http://bugzilla.openedhand.com/show_bug.cgi?id=1854
2010-01-04 11:30:28 +00:00
Emmanuele Bassi
8d40cb9470 Disable g_set_prgname()
Apparently, calling g_set_prgname() multiple times is not allowed
anymore, and hence clutter_init_* calls should not do that. Though this
is really GLib's fault - and a massive nuisance for us - we should
prolly comply to avoid the test suite dying on us.
2010-01-03 20:14:15 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
934eee17ae layout-manager: Document the animation support
Add a section inside the LayoutManager class API reference documenting,
with examples, how to implement animation support inside a layout
manager sub-class.
2009-12-23 10:37:10 +00:00
Emmanuele Bassi
713c295241 layout-manager: Rewind the timeline in begin_animation()
If the default implementation begin_animation() is called twice then we
should rewind the timeline, as well as updating its duration and the
easing mode of the alpha.
2009-12-23 10:37:09 +00:00
Emmanuele Bassi
b9c1de0ec7 box-layout: Remove the allocations hash table
The BoxLayout uses a HashTable to map the latest stable allocation of
each child, in order to use that as the initial value during an
animation; this in spite of already having a perfectly valid per-child
storage as part of the layout manager: ClutterBoxChild.

The last stable allocation should be stored inside the ClutterBoxChild
instead of having it in the private data for ClutterBoxLayout. The
access remains O(1), since there is a 1:1 mapping between child and
BoxChild instances, but we save a little bit of memory and we avoid
keeping aroud allocations for old children.
2009-12-23 10:36:46 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
1520ba6190 actor: Add internal child flag
ClutterActor checks, when destroying and reparenting, if the parent
actor implements the Container interface, and automatically calls the
remove() method to perform a clean removal.

Actors implementing Container, though, might have internal children;
that is, children that are not added through the Container API. It is
already possible to iterate through them using the Container API to
avoid breaking invariants - but calling clutter_actor_destroy() on
these children (even from the Container implementation, and thus outside
of Clutter's control) will either lead to leaks or to segmentation
faults.

Clutter needs a way to distinguish a clutter_actor_set_parent() done on
an internal child from one done on a "public" child; for this reason, a
push/pop pair of functions should be available to Actor implementations
to mark the section where they wish to add internal children:

  ➔ clutter_actor_push_internal ();
    ...
    clutter_actor_set_parent (child1, parent);
    clutter_actor_set_parent (child2, parent);
    ...
  ➔ clutter_actor_pop_internal ();

The set_parent() call will automatically set the newly added
INTERNAL_CHILD private flag on each child, and both
clutter_actor_destroy() and clutter_actor_unparent() will check for the
flag before deciding whether to call the Container's remove method.
2009-12-18 23:33:14 +00:00
Emmanuele Bassi
4a21425f48 layout: Let begin_animation() return the Alpha
When beginning a new animation for a LayoutManager, the implementation
should return the ClutterAlpha used. This allows controlling the
timeline and/or modifying the animation parameters on the fly.
2009-12-13 01:23:54 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
3c2e91aef5 box-layout: Animate layout properties
Use the newly added animation support inside LayoutManager to animate
between state changes of the BoxLayout properties.

The implementation is based on equivalent code from Mx, written by:

  Thomas Wood <thomas.wood@intel.com>
2009-12-13 01:14:16 +00:00
Emmanuele Bassi
f94a903d9e layout: Add animation support to LayoutManager
In order to animate a fluid layout we cannot use the common animation
code paths as they will override the size request and allocation paths
that are handled by the layout manager itself.

One way to introduce animations in the allocation sequence is to use a
Timeline and an Alpha to compute a progress value and then use that
value to interpolate an ActorBox between the initial and final states of
the animation - with the initial state being the last allocation of the
child prior to the animation start, and the final state the allocation
of the child at the end; for every frame of the Timeline we then queue a
relayout on the layout manager's container, which will result in an
animation.

ClutterLayoutManager is the most likely place to add a generic API for
beginning and ending an animation, as well as the place to provide a
default code path to create the ancillary Timeline and Alpha instances
needed to drive the animation.

A LayoutManager sub-class will need to:

  • call clutter_layout_manager_begin_animation() whenever it should
    animate between two states, for instance: whenever a layout property
    changes value;
  • eventually override begin_animation() and end_animation() in case
    further state needs to be set up, and then chain up to the default
    implementation provided by LayoutManager;
  • if a completely different implementation is required, the layout
    manager sub-class should override begin_animation(), end_animation()
    and get_animation_progress().

Inside the allocate() implementation the sub-class should also
interpolate between the last known allocation of a child and the newly
computed allocation.
2009-12-13 01:13:42 +00:00
Emmanuele Bassi
999359d64c Add ActorBox animation methods
ClutterActorBox should have an interpolate() method that allows to
compute the intermediate values between two states, given a progress
value, e.g.:

        clutter_actor_box_interpolate (start, end, alpha, &result);

Another utility method, useful for layout managers, is a modifier
that clamps the members of the actor box to the nearest integer
value.
2009-12-11 23:48:58 +00:00
Emmanuele Bassi
d2ea7cd6a8 Clean up whitespace, indentation and comments 2009-12-11 20:17:58 +00:00
Emmanuele Bassi
7b53aa7510 Merge branch 'get-current-event' into ebassi-next
* get-current-event:
  Add clutter_get_current_event
2009-12-10 23:36:04 +00:00
Colin Walters
1374b5aac9 Add clutter_get_current_event
When getting signals from higher level toolkits, occasionally
one wants access to the underlying event; say for a Button
widget's "clicked" signal, to get the keyboard state.

Rather than having all of the highlevel widgets emit
ClutterEvent just for the more unusual use cases,
add a global function to access the event state.

http://bugzilla.openedhand.com/show_bug.cgi?id=1888

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-10 22:20:36 +00:00
Emmanuele Bassi
60a6bff313 Merge branch 'no-layout-flag' into ebassi-next
* no-layout-flag:
  actor: Add a NO_LAYOUT flag for actors
2009-12-09 23:32:41 +00:00
Emmanuele Bassi
dc47550bc8 Merge branch 'size-cache' into ebassi-next
* size-cache:
  tests: Clean up the BoxLayout interactive test
  actor: Add debugging notes for size cache
  Add a cache of size requests
2009-12-09 23:32:18 +00:00
Emmanuele Bassi
86ce92eec1 x11: Emulate XKB's detectable key auto-repeat
Old-style X11 terminals require that even modern X11 send KeyPress
and KeyRelease pairs when auto-repeating. For this reason modern(-ish)
API like XKB has a way to detect auto-repeat and do a single KeyRelease
at the end of a KeyPress sequence.

The newly added check emulates XKB's detectable auto-repeat by peeking
the next event after a KeyRelease and checking if it's a KeyPress for
the same key and timestamp - and then ignoring the KeyRelease if it
matches.
2009-12-09 18:46:25 +00:00
Emmanuele Bassi
1ffd2ccb87 stage: Deprecate default stage size macros
The macros for getting the size of the default stage are a relic of the
past and they should be deprecated.
2009-12-09 17:19:32 +00:00
Emmanuele Bassi
1208e47198 stage: Add accessors for :use-alpha
Use real accessors for the :use-alpha property.
2009-12-09 02:05:24 +00:00
Emmanuele Bassi
3a3c815286 stage: Premultiply the stage color
In case we are using Stage:use-alpha then we need to premultiply the
stage color to get the correct blending from the compositor.
2009-12-09 01:46:09 +00:00
Emmanuele Bassi
e957e277b8 x11: Do not manage a foreign window
If a Stage has been set to use a foreign Window then Clutter should not
be managing it; calling XWithdrawWindow and XMapWindow should be
reserved to the windows we manage ourselves.
2009-12-08 18:24:30 +00:00
Emmanuele Bassi
28cb2cdab5 Remove clutter_set_default_text_direction()
Setting the default text direction programmatically is wrong: it is a
value dependent on the locale or by the environment.
2009-12-07 19:00:55 +00:00
Emmanuele Bassi
3b9575baf8 Queue a relayout when the default text direction changes
We need a relayout cycle if the default direction for the text changes
while the main loop is running.
2009-12-07 18:41:15 +00:00
Emmanuele Bassi
6a3f6a460e stage: Composite the opacity with the alpha channel
The Stage's opacity should be composited with the alpha component of the
Stage's background color.
2009-12-07 17:35:17 +00:00
Emmanuele Bassi
c4f27b1556 actor: Add a NO_LAYOUT flag for actors
Some actor implementation might avoid imposing any layout on their
children. The Actor base class usually assumes some sort of layout
management is in place, so it will queue relayouts when, for instance,
an actor is shown or is hidden. If the parent of the actor does not
impose any layout, though, showing or hiding one of its children will
not affect the layout of the others.

An example of this kind of container is ClutterGroup.

By adding a new Actor flag, CLUTTER_ACTOR_NO_LAYOUT, and by making
the Group actor set it on itself, the Actor base class can now decide
whether or not to queue a relayout. The flag is not meant to be used
by application code, and should only be set when implementing a new
container.

http://bugzilla.openedhand.com/show_bug.cgi?id=1838
2009-12-07 14:14:35 +00:00
Neil Roberts
34b50934be cogl-material: Ensure mipmaps before doing anything else on a texture
When the texture is in the atlas, ensuring the mipmaps can effectively
make it become a completely different texture so we should do this
before getting the GL handle.
2009-12-05 14:20:00 +00:00
Neil Roberts
231cfffa18 cogl-atlas-texture: Remove textures from the atlas when mipmapping is required
Mipmaps don't work very well in the current atlas because there is not
enough padding between the textures. If ensure_mipmaps is called it
will now create a new texture and migrate the atlased texture to
it. It will use the same blit mechanism as when migrating so it will
try to use an FBO for a fast blit. However if this is not possible it
will end up downloading the data for the entire atlas which is not
ideal.
2009-12-05 14:11:57 +00:00
Neil Roberts
6cf5ee2cbd cogl-atlas-texture: Try to do texture blits using an FBO
When reorganizing the textures, we can avoid downloading the entire
texture data if we bind the source texture in a framebuffer object and
copy the destination using glCopyTexSubImage2D. This is also
implemented using a much faster path in Mesa.

Currently it is calling the GL framebuffer API directly but ideally it
would use the Cogl offscreen API. However there is no way to tell Cogl
not to create a stencil renderbuffer which seems like a waste in this
situation.

If FBOs are not available it will fallback to reading back the entire
texture data as before.
2009-12-05 14:11:31 +00:00
Neil Roberts
c51a31a2fc cogl-atlas: Add a debug option to visualize the atlas
This adds a 'dump-atlas-image' debug category. When enabled, CoglAtlas
will use Cairo to create a png which visualizes the leaf rectangles of
the atlas.
2009-12-04 20:29:12 +00:00
Neil Roberts
032d6e8aa0 cogl-texture-atlas: Add some debugging notes
This adds an 'atlas' category to the COGL_DEBUG environment
variable. When enabled Cogl will display messages when textures are
added to the atlas and when the atlas is reorganized.
2009-12-04 20:29:12 +00:00
Neil Roberts
bc845e26d9 cogl-atlas-texture: Support reorganizing the atlas when it is full
When space can't be found in the atlas for a new texture it will now
try to reorganize the atlas to make space. A new CoglAtlas is created
and all of the textures are readded in decreasing size order. If the
textures still don't fit then the size of the atlas is doubled until
either we find a space or we reach the texture size limits. If we
successfully find an organization that fits then all of the textures
will be migrated to a new texture. This involves copying the texture
data into CPU memory and then uploading it again. Potentially it could
eventually use a PBO or an FBO to transfer the image without going
through the CPU.

The algorithm for laying out the textures works a lot better if the
rectangles are added in order so we might eventually want some API for
creating multiple textures in one go to avoid reorganizing the atlas
as far as possible.
2009-12-04 20:27:02 +00:00
Neil Roberts
1fb32167ec cogl: Add an atlased texture backend
This adds a CoglAtlas type which is a data structure that keeps track
of unused sub rectangles of a larger rectangle. There is a new atlased
texture backend which uses this to put multiple textures into a single
larger texture.

Currently the atlas is always sized 256x256 and the textures are never
moved once they are put in. Eventually it needs to be able to
reorganise the atlas and grow it if necessary. It also needs to
migrate the textures out of the atlas if mipmaps are required.
2009-12-04 20:26:39 +00:00
Emmanuele Bassi
cf62b8fe4a actor: Add debugging notes for size cache
Add a note for cache hits, and another one for cache misses.
2009-12-04 17:38:26 +00:00
Emmanuele Bassi
9ccdf2eb02 box: Add relative packing methods
ClutterBox should provide some convenience functions to pack a new child
at a given position, either an absolute index or relative to a sibling.
2009-12-04 16:54:22 +00:00
Johan Bilien
c9b7efec96 Add a cache of size requests
clutter_actor_get_preferred_width/height currently caches only one size
requests, for a given height / width.

It's common for a layout manager to call get_preferred_width with 2
different heights during the same allocation cycle. Typically once in
the size request, once in the allocation. If
clutter_actor_get_preferred_width is called
alternatively with 2 different for_height, the cache is totally
inefficient, and we end up always querying the actor size even
when the actor does not need a re-allocation.

http://bugzilla.openedhand.com/show_bug.cgi?id=1876

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-03 18:19:50 +00:00
Bastian Winkler
18860eb16f flow-layout: Use the natural size
Fix a copy-and-paste thinko where the cell size was computed using the
minimum size instead of the natural size. For actors with a minimum size
of zero, like Textures, this implied always a zero allocation.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-03 15:38:05 +00:00
Neil Roberts
6c3e1989e4 cogl-sub-texture: Fix the height of sub textures
The code which is used to get the texture height was accidentally
using the width due to a cut-and-paste fail.
2009-12-03 14:46:20 +00:00
Neil Roberts
97f8eed119 cogl: Add a CoglTexture2D backend
This is an optimised version of CoglTexture2DSliced that always deals
with a single texture and always uses the GL_TEXTURE_2D
target. cogl_texture_new_from_bitmap now tries to use this backend
first. If it can't create a texture with that size then it falls back
the sliced backend.

cogl_texture_upload_data_prepare has been split into two functions
because the sliced backend needs to know the real internal format
before the conversion is performed. Otherwise the converted bitmap
will be wasted if the backend can't support the size.
2009-12-02 22:03:27 +00:00
Neil Roberts
f3df76d512 cogl: Add _cogl_texture_driver_upload_to_gl
This provides a way to upload the entire data for a texture without
having to first call glTexImage and then glTexSubImage. This should be
faster especially with indirect rendering where it would needlessy
send the data for the texture twice.
2009-12-02 22:03:26 +00:00
Neil Roberts
19a19579ba cogl: Move some of the texture_2d_sliced_new_* functions into cogl-texture
new_from_data and new_from_file can be implemented in terms of
new_from_bitmap so it makes sense to move these to cogl-texture rather
than having to implement them in every texture backend.
2009-12-02 22:03:26 +00:00
Neil Roberts
9752493272 cogl: Add a sub texture backend
This adds a new texture backend which represents a sub texture of a
larger texture. The texture is created with a reference to the full
texture and a set of coordinates describing the region. The backend
simply defers to the full texture for all operations and maps the
coordinates to the other range. You can also use coordinates outside
the range [0,1] to create a repeated version of the full texture.

A new public API function called cogl_texture_new_from_sub_texture is
available to create the sub texture.
2009-12-02 22:03:08 +00:00
Neil Roberts
070a91f311 cogl: Make the callback for foreach_sub_texture_in_region use const
The CoglTextureSliceCallback function pointer now takes const pointers
for the texture coordinates. This makes it clearer that the callback
should not modify the array and therefore the backend can use the same
array for both sets of coords.
2009-12-02 22:03:08 +00:00
Neil Roberts
1a1de0e278 cogl: Add a texture utility function for manually repeating
Given a region of texture coordinates this utility invokes a callback
enough times to cover the region with a subregion that spans the
texture at most once. Eg, if called with tx1 and tx2 as 0.5 and 3.0 it
it would invoke the callback with:

0.5,1.0  1.0,2.0  2.0,3.0

Manual repeating is needed by all texture backends regardless of
whether they can support hardware repeating because when Cogl calls
the foreach_sub_texture_in_region method then it sets the wrap mode to
GL_CLAMP_TO_EDGE and no hardware repeating is possible.
2009-12-02 22:03:08 +00:00
Neil Roberts
5fcb29c916 cogl-primitives: Check for repeating after the coordinate transform
In _cogl_multitexture_quad_single_primitive we use a wrap mode of
GL_CLAMP_TO_EDGE if the texture coordinates are all in the range [0,1]
or GL_REPEAT otherwise. This is to avoid pulling in pixels from either
side when using GL_LINEAR filter mode and rendering the entire
texture. Previously it was checking using the unconverted texture
coordinates. This is ok unless the texture backend is radically
transforming the texture coordinates, such as in the sub texture
backend where the coordinates may map to something completely
different. We now check whether the coordinates are in range after
converting them.
2009-12-02 22:03:07 +00:00
Neil Roberts
812d4d25bb cogl: Move all of the fields from CoglTexture to CoglTexture2DSliced
Most of the fields that were previously in CoglTexture are specific to
the implementation of CoglTexture2DSliced so they should be placed
there instead. For example, the 'mipmaps_dirty' flag is an
implementation detail of the ensure_mipmaps function so it doesn't
make sense to force all texture backends to have this function.

Other fields such as width, height, gl_format and format may make
sense for all textures but I've added them as virtual functions
instead. This may make more sense for a sub-texture backend for
example where it can calculate these based on the full texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
071dea2fbc cogl: Move data only used for upload out of CoglTexture
The CoglTexture struct previously contained some fields which are only
used to upload data such as the CoglBitmap and the source GL
format. These are now moved to a separate CoglTextureUploadData struct
which only exists for the duration of one of the cogl_texture_*_new
functions. In cogl-texture there are utility functions which operate
on this new struct rather than on CoglTexture directly.

Some of the fields that were previously stored in the CoglBitmap
struct are now copied to the CoglTexture such as the width, height,
format and internal GL format.

The rowstride was previously stored in CoglTexture and this was
publicly accessible with the cogl_texture_get_rowstride
function. However this doesn't seem to be a useful function because
there is no need to use the same rowstride again when uploading or
downloading new data. Instead cogl_texture_get_rowstride now just
calculates a suitable rowstride from the format and width of the
texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
7f58c14dcd cogl: Use #ifdef GL around GL_TEXTURE_RECTANGLE_ARB
Commit 558b17ee1e added support for rectangle textures to the
framebuffer code. Under GLES there is no GL_TEXTURE_RECTANGLE_ARB
definition so this was breaking the build. The rest of Cogl uses
ifdef's around that constant so we should do the same here.
2009-12-02 21:59:58 +00:00
Emmanuele Bassi
59d84f7806 build: Fix CPP and LD flags
• The debug flags are pre-processor ones, so they should be listed
  inside AM_CPPFLAGS.

• Clutter's publicly exported symbols match the following regular
  expression:

    ^(clutter|cogl|json)_*

  The old one also listed "pango" as a possible prefix, but the
  Pango API is now under the Cogl namespace.
2009-12-02 16:03:55 +00:00
Emmanuele Bassi
17e3b526d5 docs: Document Clutter's threading model
Be explicit on how to deal with threads and Clutter.
2009-12-02 14:15:43 +00:00
Emmanuele Bassi
fc7bbf1abf docs: Fix docbook syntax
The <variablename> tag is really called <varname> in DocBook.
2009-12-02 14:15:19 +00:00
Emmanuele Bassi
3c08c411d2 docs: Annotate StageManager
The ClutterStageManager instance structure is private, so we need a
"floating" annotation.
2009-12-02 11:38:04 +00:00
Emmanuele Bassi
7a33b706a4 Remove a gtk-doc annotation
The Mesa matrix code still has a comment that looks like a gtk-doc
annotation.
2009-12-02 11:37:13 +00:00
Emmanuele Bassi
0270313121 layout: Add padding to LayoutMeta
Add some padding to the LayoutMeta and LayoutMetaClass structures.
2009-12-02 11:36:25 +00:00
Emmanuele Bassi
02398c0cf1 Remove unused variable 'lang'
Fix a compiler warning.
2009-12-01 18:16:48 +00:00
Rob Bradford
cdba8cc220 flow-layout: Include the first line when calculating number of lines
This ensures that the preferred height / width height takes into consideration
the correct amount of padding
2009-12-01 17:46:12 +00:00
Rob Bradford
c564303601 flow-layout: Respect row-spacing/col-spacine in horizontal/vertical flows
We need to add the row-spacing value when calculating the y position for lines
of actors in horizontal flowing layouts.

Similarly we need to add the col-spacing value when calculating the x posution
for actors in vertical flowing layouts.
2009-12-01 17:46:11 +00:00
Emmanuele Bassi
e6ca2d891a glx: Always request an ARGB visual
When requesting the GLXFBConfig for creating the GLX context, we should
always request one that links to an ARGB visual instead of a plain RGB
one.

By using an ARGB visual we allow the ClutterStage:use-alpha property to
work as intended when running Clutter under a compositing manager.

The default behaviour of requesting an ARGB visual can be disabled by
using the:

  CLUTTER_DISABLE_ARGB_VISUAL

Environment variable.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
2f7ff4d3e3 stage: Add :use-alpha property
The ClutterStage:use-alpha property is used to let a stage know that it
should honour the alpha component of the ClutterStage:color property.

If :use-alpha is set to FALSE the stage always uses the full opacity
when clearing itself before a paint(); otherwise, the alpha value is
used.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
1d87ecc6a1 materials: Get the right blend function for alpha
The correct blend function for the alpha channel is:

  GL_ONE, GL_ONE_MINUS_SRC_ALPHA

As per bug 1406. This fix was dropped when the switch to premultiplied
alpha was merged.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
b43e804c07 actor: Fix a pre-condition check in set_text_direction()
The check is failing because the condition should be:

  text_dir != CLUTTER_TEXT_DIRECTION_DEFAULT
2009-12-01 16:06:57 +00:00
Emmanuele Bassi
586750751a Merge branch 'text-direction'
* text-direction:
  docs: Add text-direction accessors
  Set the default language on the Pango context
  actor: Set text direction on parenting
  tests: Display the index inside text-box-layout
  box-layout: Honour :text-direction
  text: Dirty layout cache on text direction changes
  actor: Add :text-direction property
  Use the newly added ClutterTextDirection enumeration
  Add ClutterTextDirection enumeration
2009-12-01 14:55:19 +00:00
Emmanuele Bassi
15a04a1dd3 layout-manager: Create LayoutMeta on demand
The ClutterLayoutMeta instances should be created on demand, whenever
the layout manager needs them - if the layout manager supports layout
properties.

This removes the requirement to call add_child_meta() and
remove_child_meta() on add and remove respectively; it also simplifies
the implementation of LayoutManager sub-classes since we can add
fallback code in the base abstract class.

Eventually, this will also lead to an easier to implement ClutterScript
parser for layout properties.

With the new scheme, the ClutterLayoutMeta instance is created whenever
the layout manager tries to access it; if there isn't an instance
already attached to the container's child, one is created -- assuming
that the LayoutManager sub-class has overridden the
get_child_meta_type() virtual function and it's returning a valid GType.

We can also provide a default implementation for create_child_meta(),
by getting the GType and instantiating a ClutterLayoutMeta with all the
fields already set. If the layout manager requires more work then it can
obviously override the default implementation (and even chain up to it).

The ClutterBox actor has been updated, as well as the ClutterBoxLayout
layout manager, to take advantage of the changes of LayoutManager.
2009-11-30 19:11:00 +00:00
Neil Roberts
c3e640e6e3 Use the correct colour when clearing the stage for picking
The colour test for the stage in _clutter_do_pick checks for white to
determine whether the stage was picked but since 47db7af4d we were
setting the colur to black. This usually worked because the id of the
default stage ends up being 0 which equates to black. However if a
second stage is created then it will always end up picking the first
stage.
2009-11-30 19:09:05 +00:00
Neil Roberts
1bb034fbd7 cogl: Enable blending if a lighting colour is semi-transparent
We currently enable blending if the material colour has
transparency. This patch makes it also enable blending if any of the
lighting colours have transparency. Arguably this isn't neccessary
because we don't expose any API to enable lighting so there is no
bug. However it is currently possible to enable lighting with a direct
call to glEnable and this otherwise works so it is a shame not to have
it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1907
2009-11-30 19:08:38 +00:00
Emmanuele Bassi
3cb974ee8b Set the default language on the Pango context
When creating the Pango context we should also set the language
to be the default Pango language.
2009-11-30 16:15:19 +00:00
Emmanuele Bassi
daeb3b2fec actor: Set text direction on parenting
When setting the parent on an actor we should set the text direction to
be the same as the parent's.
2009-11-30 16:14:09 +00:00
Robert Bragg
934eb5d251 primitives: Don't use dynamic arrays since VS2008 can't cope with them :-(
This changes _cogl_path_fill_nodes_scanlines to use g_alloca instead of
using a variable to declare an array length.
2009-11-27 15:24:09 +00:00
Robert Bragg
47db7af4d3 picking: avoid redundant picking geometry for the stage.
The stage's pick id can be written to the framebuffer when we call
cogl_clear so there's no need for the stage to also chain up in it's pick
function resulting in clutter-actor.c also emitting a rectangle for the
stage.
2009-11-27 00:43:57 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Robert Bragg
b598210e01 cogl_offscreen: deprecate cogl_offscreen_ref/unref.
New code should use cogl_handle_ref/unref
2009-11-26 19:33:13 +00:00
Neil Roberts
e12a691187 cogl: Use a vtable for the texture backends instead of a type and switch
Instead of storing an enum with the backend type for each texture and
then using a switch statement to decide which function to call, we
should store pointers to all of the functions in a struct and have
each texture point to that struct. This is potentially slightly faster
when there are more backends and it makes implementing new backends
easier because it's more obvious which functions have to be
implemented.
2009-11-25 13:47:28 +00:00
Robert Bragg
558b17ee1e offscreen: cogl_offscreen_new_to_texture now supports GL_TEXTURE_RECTANGLE_ARB
cogl_offscreen_new_to_texture previously bailed out if the given texture's
GL target was anything but GL_TEXTURE_2D, but it now also allows
foreign GL_TEXTURE_RECTANGLE_ARB textures.

Thanks to Owen for reporting this issue, ref:
https://bugzilla.gnome.org/show_bug.cgi?id=601032
2009-11-25 02:56:25 +00:00
Robert Bragg
d3a01e0c96 debug: remove the COGL_DEBUG=client-side-matrices option
Cogl only supports client side matrices so this debug option is no longer
useful.
2009-11-25 02:55:56 +00:00
Robert Bragg
b38c6b420f [cogl-material] Adds cogl_material_copy() API
cogl_material_copy can be used to create a new CoglHandle referencing a copy
of some given material.

From now on we will advise that developers always aim to use this function
instead of cogl_material_new() when creating a material that is in any way
derived from another.

By using cogl_material_copy, Cogl can maintain an ancestry for each material
and keep track of "similar" materials.  The plan is that Cogl will use this
information to minimize the cost of GPU state transitions.
2009-11-24 17:58:22 +00:00
Robert Bragg
70ca3bfe41 [cogl] remove unused gles/cogl-utils.[c,h]
The only function in gles/cogl-utils.c was cogl_util_next_p2() and it's
redundant since we also have a cogl/cogl-utils.[c,h]
2009-11-24 17:58:22 +00:00
Robert Bragg
4a63af0c63 docs: Don't document cogl_flush_gl_state as public API
This function was #if 0'd before we released Clutter 1.0 so there's no
implementation of it.  At some point we thought it might assist with
developers breaking out into raw OpenGL.  Breaking out to raw GL is a
difficult problem though so we decided instead we will wait for a specific
use case to arrise before trying to support it.
2009-11-24 17:58:22 +00:00
Emmanuele Bassi
328ce370e7 animation: Keep a weak reference on actors
Actors, unlike objects, can effectively go away whilst being
animated - usually because of an explicit destoy().

The Animation created by clutter_actor_animate() and friends
should keep a weak reference on the actor and eventually
get rid of the animation itself in case the actor goes away
whilst being animated.
2009-11-24 16:59:24 +00:00
Neil Roberts
1107fa8797 Minor fix to cogl material
_cogl_material_get_layer expects a CoglMaterial* pointer but it was
being called with a CoglHandle. This doesn't matter because the
CoglHandle is actually just the CoglMaterial* pointer anyway but it
breaks the ability to change the _cogl_material_pointer_from_handle
macro.
2009-11-23 18:36:59 +00:00
Emmanuele Bassi
8d64c4641d docs: Increase consistency in Cogl documentation 2009-11-19 14:19:59 +00:00
Emmanuele Bassi
550c14449e docs: Documentation fixes for CoglMatrix
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
056cfcffc3 Whitespace fix for cogl-color.h 2009-11-19 13:56:47 +00:00
Emmanuele Bassi
851d628cf8 docs: Documentation fixes for CoglMaterial
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
fe804f1d02 docs: Documentation fixes for CoglBitmap
• Use the same style for the Cogl API reference as the one used for
  the Clutter API reference.

• Fix the introspection annotations for cogl_bitmap_get_size_from_file()
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
05a5a7e759 docs: Remove non-gtk-doc annotations
The imported Mesa matrix code has some documentation annotations
that make gtk-doc very angry. Since it's all private anyway we
can safely make gtk-doc ignore the offending stuff.
2009-11-19 13:55:46 +00:00
Neil Roberts
7a011af974 docs: Fix the 'Since' annotation for some functions
The 'Since' annotation needs to have a colon after it or gtk-doc won't
pick it up.
2009-11-19 11:51:21 +00:00
Neil Roberts
8ef57898ad cogl: Use APIENTRY for GL function pointer declarations
This matters for platforms such as Windows that use a different
calling covention from the default for GL functions.
2009-11-18 19:24:09 +00:00
Neil Roberts
be58e5261f build: Fix out-of-tree builds for cogl-defines.h
$(COGL_DRIVER)/cogl-defines.h is generated in the configure script so
it ends up in the build directory. Therefore the build rule for
cogl/cogl-defines.h should depend on the file in $(builddir) not
$(srcdir).
2009-11-18 19:24:09 +00:00
Emmanuele Bassi
19e485325f docs: Clean up deprecation notices
The deprecation notices in gtk-doc should also refer to the
release that added the deprecation, and if the deprecated
symbol has been replaced by something else then the new symbol
should be correctly referenced.
2009-11-18 18:04:13 +00:00
Emmanuele Bassi
5f28c8b654 build: Make cogl.h not conditional on driver defines
The main COGL header cogl.h is currently created at configure time
because it conditionally includes the driver-dependent defines. This
sometimes leads to a stale cogl.h with old definitions which can
break the build until you clean out the whole tree and start from
scratch.

We can generate a stable cogl-defines.h at build time from the
equivalent driver-dependent header and let cogl.h include that
file instead.
2009-11-18 17:49:21 +00:00
Emmanuele Bassi
60fae6a92e build: Add cogl-matrix-private.h to the dist 2009-11-18 14:43:46 +00:00
Emmanuele Bassi
425f3b4660 build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00
Neil Roberts
142305b1d5 cogl: Add the missing terminators for the arrays of feature functions
_cogl_feature_check expects the array of function names to be
terminated with a NULL pointer but I forgot to add this. This was
causing crashes depending on what happened to be in memory after the
array.
2009-11-18 13:23:10 +00:00
Christian Persch
70aeb1c642 Pass the interned string value to the binding callback
http://bugzilla.openedhand.com/show_bug.cgi?id=1891

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-17 21:32:17 +00:00
Neil Roberts
2832940603 cogl: Use the GL_EXT_blend_{func,equation}_separate extensions
We should use these extensions to check for glBlendFuncSeparate and
glBlendEquationSeparate as well as checking the GL version number.
2009-11-17 18:06:31 +00:00
Neil Roberts
6e0877507e cogl: Don't bother checking for NPOTs or VBOs on later GLs
For VBOs, we don't need to check for the extension if the GL version
is greater than 1.5. Non-power-of-two textures are given in 2.0.

We could also assume shader support in GL 2.0 except that the function
names are different from those in the extension so it wouldn't work
well with the current mechanism.
2009-11-17 17:22:22 +00:00
Neil Roberts
91cde78a70 cogl: Make it easier to add checks for GL extensions
Previously if you need to depend on a new GL feature you had to:

- Add typedefs for all of the functions in cogl-defines.h.in

- Add function pointers for each of the functions in
  cogl-context-driver.h

- Add an initializer for the function pointers in
  cogl-context-driver.c

- Add a check for the extension and all of the functions in
  cogl_features_init. If the extension is available under multiple
  names then you have to duplicate the checks.

This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.

The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.

The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.

Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.
2009-11-17 15:11:26 +00:00
Neil Roberts
037192552e win32: Remove the check for GL 1.2
Since 568c29ba4 the GL version is now validated further up in
ClutterStage via Cogl so there is no need for the Win32 backend to do
it.
2009-11-13 17:23:13 +00:00
Neil Roberts
62a37d8e53 Use the GL_ARB_multitexture extension on GL 1.2
Cogl requires multi-texturing support. This is only available as an
extension in GL 1.2 so we should check for it before accepting the
driver.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:56:01 +00:00
Neil Roberts
2e99b276a4 cogl-material: Fallback to BlendFunc if BlendFuncSeparate is unavailable
glBlendFuncSeparate is only available in OpenGL 1.4. If we
conditionally check for this then Clutter will work with OpenGL 1.2.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:55 +00:00
Neil Roberts
568c29ba49 Validate that the GL version is >= 1.2
There is a new internal Cogl function called _cogl_check_driver_valid
which looks at the value of the GL_VERSION string to determine whether
the driver is supported. Clutter now calls this after the stage is
realized. If it fails then the stage is marked as unrealized and a
warning is shown.

_cogl_features_init now also checks the version number before getting
the function pointers for glBlendFuncSeparate and
glBlendEquationSeparate. It is not safe to just check for the presence
of the functions because some drivers may define the function without
fully implementing the spec.

The GLES version of _cogl_check_driver_valid just always returns TRUE
because there are no version requirements yet.

Eventually the function could also check for mandatory extensions if
there were any.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:48 +00:00
Samuel Degrande
677ff9fb30 Can no more include clutter-stage.h inside clutter-win32.h
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:01 +00:00
Samuel Degrande
26ce94eda0 Adapt win32 backend to the semantic change of StageWindow
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:00 +00:00
Neil Roberts
568ad044eb Clear pending events for a stage when it is destroyed
We can not process events for a stage that has been destroyed so we
should make sure that the events for the stage are removed from the
global event queue during dispose.

http://bugzilla.openedhand.com/show_bug.cgi?id=1882
2009-11-13 15:27:38 +00:00
Emmanuele Bassi
49cd887aab docs: Document the AnimationMode definition
Both ClutterAlpha:mode and ClutterAnimation:mode can be defined using:

  • an integer id
  • the "nick" field of the AnimationMode GEnumValue
  • a custom, tweener-like string

All these methods should be documented.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
d54f4e944c Whitespace fixes 2009-11-13 15:01:17 +00:00
Emmanuele Bassi
9bae553564 animation: Override parsing :mode
Like in ClutterAlpha, ClutterAnimation:mode must be overridden when
parsing a Script definition, as we accept both a numeric id and the
string id for easing modes.
2009-11-13 15:01:17 +00:00
Neil Roberts
dab1da20ae [cogl-primitives] Don't clear the whole stencil buffer
When _cogl_add_path_to_stencil_buffer is used to draw a path we don't
need to clear the entire stencil buffer. Instead it can clear just the
bounding box of the path. This adds an extra parameter called
'need_clear' which is only set if the stencil buffer is being used for
clipping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1829
2009-11-13 10:51:47 +00:00
Neil Roberts
bc8faf52f4 Remove _cogl_flush_matrix_stacks from cogl-internal.h
The definition for this function was removed in f7d64e5abvoid so it
should be removed from the header too.
2009-11-12 17:01:44 +00:00
Emmanuele Bassi
9fa562ad21 cogl: Declare cogl_is_bitmap()
The function is automatically defined by the CoglHandle type
definition macro, but it still requires to be declared in the
header file to be used.
2009-11-11 10:32:39 +00:00
Emmanuele Bassi
4bc3d02ebd box-layout: Honour :text-direction
During size request and allocation a ClutterBoxLayout should honour
the ClutterActor:text-direction property, and change the order of
the children.
2009-11-10 12:20:14 +00:00
Emmanuele Bassi
adab87b520 text: Dirty layout cache on text direction changes
When the text direction changes we should evict the cached layouts
to avoid stale entries in case the direction change produces a layout
with the same size.
2009-11-10 12:18:32 +00:00
Emmanuele Bassi
f94f7692a6 actor: Add :text-direction property
Every actor should have a property for retrieving (and setting) the
text direction.

The text direction is used to provide a consisten behaviour in both
left-to-right and right-to-left languages. For instance, ClutterText
should perform key navigation following text direction. Layout
managers should also take into account text direction to derive the
right packing order for their children.
2009-11-10 12:16:55 +00:00
Emmanuele Bassi
53a9d0c637 Use the newly added ClutterTextDirection enumeration
Instead of using PangoDirection directly we should use the
ClutterTextDirection enumeration.

We also need a pair of accessor functions for setting and
getting the default text direction.
2009-11-10 11:06:20 +00:00
Emmanuele Bassi
3958df4ff9 Add ClutterTextDirection enumeration
The ClutterTextDirection is composed of three values:

  DEFAULT: a flag for returning the default text direction
  LTR: left to right
  RTL: right to left
2009-11-10 11:06:20 +00:00
Neil Roberts
1ce25ffbb2 cogl: Add an initialiser for enable_flags in cogl_begin_gl
This fixes a warning about an uninitialised value. It could also
potentially fix some crashes for example if the enable_flags value
happened to include a bit for enabling a vertex array if no vertex
buffer pointer was set.
2009-11-09 11:50:16 +00:00
Emmanuele Bassi
09c04d4c67 text: Add a NULL preedit string check
This commit avoids a critical warning introduced by commit
bc51b8ca47
2009-11-09 11:07:27 +00:00
Raymond Liu
bc51b8ca47 Fix cursor position in preedit status
http://bugzilla.openedhand.com/show_bug.cgi?id=1871

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-09 10:50:18 +00:00
Emmanuele Bassi
7e17822cfd Clean up cogl.h template
The inclusion order is mostly random, and it should really be
in alphabetic order, just like clutter.h.

Also, cogl-vertex-buffer.h is included twice.
2009-11-06 15:06:39 +00:00
Tim Horton
fcd8237ac5 osx: CGBitmapContextCreate can't make 24bpp, alphaless offscreen pixmaps
While loading a JPEG from disk (with clutter_texture_new_from_file),
I got the following:

<Error>: CGBitmapContextCreate: unsupported parameter combination: 8
integer bits/component; 24 bits/pixel; 3-component colorspace;
kCGImageAlphaNone; 3072 bytes/row.
<Error>: CGContextDrawImage: invalid context

Looking around, I found that CGBitmapContextCreate can't make 24bpp
offscreen pixmaps without an alpha channel...

This fixes the bug, and seems to not break other things...

http://bugzilla.openedhand.com/show_bug.cgi?id=1159

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-06 14:10:41 +00:00
Emmanuele Bassi
5c67e8e0c0 script: Coding style clean-ups 2009-11-06 14:07:46 +00:00
Emmanuele Bassi
179a66c922 script: Document private functions 2009-11-06 14:07:26 +00:00
Emmanuele Bassi
30bc36082e Do not pass flags to g_module_open(NULL)
The flags are ignored when opening the main module, so we
should pass 0 to avoid confusion when reading the source.
2009-11-06 14:06:18 +00:00
Joshua Lock
031d4d6203 osx: Fix a warning on Snow Leopard
Apple where nice and changed API between releases. This patch checks the
version of the compilation environment and tries to use the right parameter
type.

http://bugzilla.openedhand.com/show_bug.cgi?id=1866
2009-11-06 11:48:42 +00:00
Joshua Lock
4533e37744 osx: Implement the updated ClutterStageWindow interface
In the new Clutter world backend stage implementations should be lightweight
objects implementing the ClutterStageWindow interface and not ClutterActor
subclasses.

This patch performs various cut-n-pastes to acheive that for the OSX backend

http://bugzilla.openedhand.com/show_bug.cgi?id=1864
2009-11-06 11:47:49 +00:00
Emmanuele Bassi
cb60c038ac behaviour: Implement the implicit alpha parsing
ClutterBehaviour should implement the Scriptable interface
and parse ClutterAlpha when implicitly defined, instead of
having this ad hoc code inside ClutterScriptParser itself.

After all, only ClutterBehaviour supports Alpha defined
implicitly.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
7279afd28c script: Generic assignment of properties requiring objects
The ClutterScriptParser should do most of the heavy-lifting for
parsing a JSON object member defining another JSON object into
a GObject property defined using a GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
f9581ca5ce script: Apply properties when constructing implicit timelines
The object construction is done in two passes, now, so we must do both
passes when parsing implicit timelines from a fake ObjectInfo.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
c1d9e09d38 [clip-stack] stop using deprecated cogl_clip_push_window_rect API
try_pushing_rect_as_window_rect now uses the new
cogl_clip_push_window_rectangle API.
2009-11-05 21:10:17 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Robert Bragg
6cd49fdd40 [clip-stack] Internally track model space clip rects as (x0,y0)(x1,y1) pairs
Don't track the rectangles as x0,y0,width,height. This is in preparation
for some API tidy up.
2009-11-05 21:10:17 +00:00
Robert Bragg
7752ed98f1 [clip-stack] move lots of supporting code from cogl.c to cogl-clip-stack.c
There was quite a bit of code in cogl.c that was only used to support
cogl-clip-stack.c, so this has now been moved to cogl-clip-stack.c
2009-11-05 21:10:16 +00:00
Robert Bragg
864e12df05 [debug] Adds a COGL_DEBUG=force-scanline-paths
For a long time now the GLES driver for Cogl has supported a fallback
scanline rasterizer for filling paths when no stencil buffer is available,
but now that we build the same cogl-primitives code for GL and GLES I
thought it may sometimes be useful for debugging to force Cogl to use the
scanline rasterizer instead of the current stencil buffer approach.
2009-11-05 21:10:16 +00:00
Emmanuele Bassi
c3368c0d15 layout: Add layout properties introspection
In order to know if a layout property exists and retrieve its
description in form of a GParamSpec, we need a wrapper API inside
ClutterLayoutManager. This allows introspecting a LayoutManager
sub-class and eventually serialize and deserialize it.
2009-11-05 12:26:57 +00:00
Emmanuele Bassi
b0c9de2730 box-layout: Add get_child_meta_type() override
Return the GType of ClutterBoxChild.
2009-11-05 12:26:30 +00:00
Emmanuele Bassi
eea00d2805 bin-layout: Add get_child_meta_type() override
Return the GType of ClutterBinLayer.
2009-11-05 12:26:10 +00:00
Emmanuele Bassi
e6dff59b27 layout: Add LayoutManager::get_child_meta_type()
In order to inspect a LayoutManager using LayoutMeta we need a
virtual function that returns the GType of the LayoutMeta used.
2009-11-05 12:09:44 +00:00
Emmanuele Bassi
95d78acb4c script: Allow parsing child properties
The ClutterScript parser needs to be extended to parse child properties
and apply them after an actor has been added to a container. In order to
distinguish child properties from regular GObject properties we can use
the "child::" prefix, e.g.:

  {
    "type" : "ClutterRectangle",
    "id" : "child-01",
    "child::has-focus" : true,
    ...
  }

Parsing child properties can be deferred to the ClutterScriptable
interface, just like regular properties.
2009-11-04 16:50:35 +00:00
Robert Bragg
c52d878032 [cogl-primitives] Get rid of driver specific cogl-primitives code
These files were practically identical, except the gles code had additional
support for filling paths without a stencil buffer.  All the driver code has
now been moved into cogl/cogl-primitives.c
2009-11-04 16:02:34 +00:00
Emmanuele Bassi
8ba13d6495 script: Clean up Color parsing rules
All the ClutterColor parsing rules should be coalesced inside
clutter_script_parse_color(): object, array and string notations
are the canonical ways of defining a ClutterColor inside a
ClutterScript definition. Having a single function in charge of
the parsing cleans up the code.
2009-11-04 15:21:03 +00:00
Emmanuele Bassi
3e815de32b script: Simplify boxed types parsing
We should use the typed accessors for complex JSON types, and
be more liberal in what we accept.
2009-11-04 15:20:12 +00:00
Emmanuele Bassi
4df59d330c script: Separate construction from properties application
Currently, ClutterScriptParser will construct the object (using the
construct-only and construct parameters), apply the properties from
the ClutterScript definition, and eventuall will add children and
behaviours.

The construction phase should be more compartimentalized: the objects
should be constructed first and eventual children and behaviours
added. Then, once an object is requested or when the parsing process
has terminated, all the properties should be applied.

This change allows us to set up the actors before setting their
non-construct properties.
2009-11-04 14:18:43 +00:00
Emmanuele Bassi
31e5dadb68 script: Move all parser code inside ClutterScriptParser
ClutterScript is currently a mix of parser-related code and
the ClutterScript object. All the parser-related code should
be moved inside a private class, ClutterScriptParser, inheriting
from JsonParser.
2009-11-04 13:32:26 +00:00
Emmanuele Bassi
6e571928a4 script: Take a copy of property nodes
Instead of counting on a JsonNode pointer to survive we should take
a copy. This allows keeping unresolved properties across different
ClutterScript passes.
2009-11-04 10:43:11 +00:00
Emmanuele Bassi
4ad57aa3e4 script: Use JsonObject direct accessors
Instead of getting the JsonNode for a member of which we mandate
the type we can use the typed accessors of JsonObject.
2009-11-04 10:43:11 +00:00
Robert Bragg
fec13f6202 [cogl-texture-2d-sliced] allow COGL_FORMAT_ANY with _new_with_size()
It's useful when initialzing offscreen draw buffers to be able to ask
Cogl to create a texture of a given size and with the default internal
pixel format.
2009-11-04 03:34:07 +00:00
Robert Bragg
ae57c30e93 [texture] fix rounding when calculating update_fbo viewport offset
When rendering to an fbo for supporting clutter_texture_new_from_actor we
render to an fbo with the same size as the source actor, but with a viewport
the same size as the stage.  We offset the viewport so when we render the
source actor in its normal transformed stage position it lands on the fbo.
Previously we were rounding the transformed position given as a float by
truncating the fraction (just using a C cast) but that resulted in an
incorrect pixel offset when rendering offscreen depending on the source
position.

We now simply + 0.5 before casting (or -0.5 for negative numbers)
2009-11-04 03:34:07 +00:00
Robert Bragg
309f852efb [texture] switch to a new design for handling offscreen rendering
For supporting clutter_texture_new_from_actor(): when updating a
ClutterTexture's fbo we previously set up an offset frustum in the
perspective matrix before rendering source actors to an offscreen draw
buffer so as to give a perspective as if it were being drawn at its
original stage location.

Now that Cogl supports offset viewports there is a simpler way...

When we come to render the source actor to our offscreen draw buffer we
now copy the projection matrix from the stage; we create a viewport
that's also the same size as the stage (though larger than the offscreen
draw buffer) and as before we apply the modelview transformations of
the source actors ancestry before painting it.

The only trick we need now is to offset the viewport according to the
transformed (to screen space) allocation of the source actor (something we
required previously too).  We negatively offset the stage sized viewport
such that the smaller offscreen draw buffer is positioned to sit underneath
the source actor in stage coordinates.
2009-11-04 03:34:07 +00:00
Robert Bragg
94a6028358 [texture] split out fbo update code from cluter_texture_paint
To help keep clutter_texture_paint maintainable this splits out a big
chunk of standalone code that's responsible for updating the fbo when
clutter_texture_new_from_actor has been used.
2009-11-04 03:34:06 +00:00
Robert Bragg
2762e6d9b9 [texture] push/pop draw buffer when painting actors to a texture
When updating the FBO for a source actor (to support
clutter_texture_new_from_actor()) we used to simply set an offscreen draw
buffer to be current, paint the source actor and then explicitly set the
window to be current again.  This precluded chaining texture_new_from_actor
though because updating another FBO associated with a source actor would end
up restoring the window as the current buffer instead of the previous
offscreen buffer.  Now that we use Cogl's draw buffer stack; chaining
clutter_texture_new_from_actor() should be possible.
2009-11-04 03:34:06 +00:00
Robert Bragg
c7d229585f [texture] Avoid redundant use of cogl_clip_stack_save when drawing offscreen
Since cogl draw buffers now own their clip state the stage's clip state will
automatically be saved and restored via the cogl_set_draw_buffer API.
2009-11-04 03:34:06 +00:00
Robert Bragg
90dbae5aa9 [cogl-draw-buffer] fix Cogl -> GL viewport coord conversion
Before we call glViewport we need to convert Cogl viewport coordinates
(where the origin is defined to be top left) to OpenGL coordinates
(where the origin is defined to be bottom left)

We weren't considering that offscreen rendering is always upside down
and in this case Cogl coordinates == OpenGL coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
149e3e168a [cogl_clip_push_window_rect] fix Cogl -> GL coordinate conversion
Firstly this now uses the draw buffer height not the viewport height
when we need to perform a y = height - y conversion, since (as the
name suggests) we are dealing with window coordinates not viewport
coordinates.

Secondly this skips any conversion when the current draw buffer is an
offscreen draw buffer since offscreen rendering is always forced to be
upside down and in this case Cogl window coordinates == GL window
coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
0369a1b84d [matrix] Adds cogl_matrix_get_inverse API
This new API takes advantage of the recently imported Mesa code to support
inverse matrix calculation.  The matrix code keeps track (via internal
flags) of the transformations a matrix represents so that it can select an
optimized inversion function.

Note: although other aspects of the Cogl matrix API have followed a similar
style to Cairo's matrix API we haven't added a cogl_matrix_invert API
because the inverse of a CoglMatrix is actually cached as part of the
CoglMatrix structure meaning a destructive API like cogl_matrix_invert
doesn't let users take advantage of this caching design.
2009-11-04 03:34:05 +00:00
Robert Bragg
8051596e96 [debug] Adds a COGL_DEBUG=matrices debug option
This adds a COGL_DEBUG=matrices debug option that can be used to trace all
matrix manipulation done using the Cogl API.  This can be handy when you
break something in such a way that a trace is still comparable with a
previous working version since you can simply diff a log of the broken
version vs the working version to home in on the bug.
2009-11-04 03:34:04 +00:00
Robert Bragg
eb438dd499 [cogl-matrix] Import Mesa's matrix manipulation code
This pulls in code from Mesa to improve our matrix manipulation support. It
includes support for calculating the inverse of matrices based on top of a
matrix categorizing system that allows optimizing certain matrix types.
(the main thing we were after) but also adds some optimisations for
rotations.

Changes compared to the original code from Mesa:

- Coding style is consistent with the rest of Cogl
- Instead of allocating matrix->m and matrix->inv using malloc, our public
  CoglMatrix typedef is large enough to directly contain the matrix, its
  inverse, a type and a set of flags.
- Instead of having a _math_matrix_analyse which updates the type, flags and
  inverse, we have _math_matrix_update_inverse which essentially does the
  same thing (internally making use of _math_matrix_update_type_and_flags())
  but with additional guards in place to bail out when the inverse matrix is
  still valid.
- When initializing a matrix with the identity matrix we don't immediately
  initialize the inverse matrix; rather we just set the dirty flag for the
  inverse (since it's likely the user won't request the inverse of the
  identity matrix)
2009-11-04 03:34:04 +00:00
Robert Bragg
d38d888f78 [cogl] avoid any state changes when cogl_set_backface_culling_enable is a nop
This is a simple optimization to bail out of cogl_set_backface_culling_enable
if it's not resulting in a change of state.
2009-11-04 03:34:04 +00:00
Robert Bragg
764cca75b4 [cogl] Use clockwise face winding for offscreen buffers with culling enabled
Because Cogl defines the origin for texture as top left and offscreen draw
buffers can be used to render to textures, we (internally) force all
offscreen rendering to be upside down. (because OpenGL defines the origin
to be bottom left)

By forcing the users scene to be rendered upside down though we also reverse
the winding order of all the drawn triangles which may interfere with the
users use of backface culling.  This patch ensures that we reverse the
winding order for a front face (if culling is in use) while rendering
offscreen so we don't conflict with the users back face culling.
2009-11-04 03:34:03 +00:00
Robert Bragg
b2ebb7db48 [main] Use cogl_read_pixels not glReadPixels in clutter-main.c
The debugging function read_pixels_to_file() and _clutter_do_pick were both
directly calling glReadPixels, but we don't wan't Clutter making direct
OpenGL calls and Cogl provides a suitable alternative.  It also means
read_pixels_to_file() doesn't need to manually flip the data read due to
differences in Clutter/Cogl coordinate systems.
2009-11-04 03:34:03 +00:00
Robert Bragg
40b8399d49 [cogl_read_pixels] don't force a 4 byte pack alignment
Technically this change shouldn't make a difference since we are
calling glReadPixels with GL_RGBA GL_UNSIGNED_BYTE which is a 4
byte format and it should always result in the same value according
to how OpenGL calculates the location of sequential rows.

i.e. k  = a/s * ceil(snl/a) where:
 a = alignment
 s = component size (1)
 n = number of components per pixel (4)
 l = number of pixels in a row
gives:
k = 4/1 * ceil(4l/4) and k = 1/1 * ceil(4l/1) which are equivalent

I'm changing it because I've seen i915 driver code that bails out of
hardware accelerated paths if the alignment isn't 1, and because
conceptually we have no alignment constraints here so even if the current
value has no effect, when we start reading back other formats it may upset
things.
2009-11-04 03:34:03 +00:00
Robert Bragg
a222ee22f9 [cogl_read_pixels] call cogl_flush() before changing glPixelStore state
We were previously calling cogl_flush() after setting up the glPixelStore
state for calling glReadPixels, but flushing the journal could itself
change the glPixelStore state.
2009-11-04 03:34:02 +00:00
Robert Bragg
ed431a3c65 [cogl_read_pixels] ensure we flush the current draw buffer state before reading
Make sure we call _cogl_draw_buffer_flush_state() before glReadPixels() to
be sure we have bound the correct framebuffer.
2009-11-04 03:34:02 +00:00
Robert Bragg
b47404c91d [cogl_read_pixels] fixes for calculating the y offset when rendering offscreen
Since offscreen rendering is forced to be upside down we don't need to do
any conversion of the users coordinates to go from Cogl window coordinates
to OpenGL window coordinates.
2009-11-04 03:34:02 +00:00
Robert Bragg
426197f51d [read-pixels] don't flip data when reading from offscreen draw buffers
Since we do all offscreen rendering upside down (so that we can have the
origin for texture coordinates be the top left of textures for the cases
where offscreen draw buffers are bound to textures) we don't need to flip
data read back from an offscreen framebuffer before we we return it to the
user.
2009-11-04 03:34:01 +00:00
Robert Bragg
21322848e0 [clip-stack] tidy up transform_point() code
I was originally expecting the code not to handle offset viewports or
viewports with a different size to the framebuffer, but it turns out the
code worked fine.  In the process though I think I made the code slightly
more readable.
2009-11-04 03:32:52 +00:00
Robert Bragg
8c3a132ecb [cogl] deprecate cogl_viewport() in favour of cogl_set_viewport()
cogl_viewport only accepted a viewport width and height, but there are times
when it's also desireable to have a viewport offset so that a scene can be
translated after projection but before hitting the framebuffer.
2009-11-04 03:23:21 +00:00
Robert Bragg
1e2d88e789 [cogl_read_pixels] use buffer not viewport height to calculate y offset
glReadPixel takes window coordinates not viewport coordinates so we
shouldn't have been assuming that the viewport height == window height.
2009-11-04 03:23:20 +00:00
Robert Bragg
e1630be35a [draw-buffer] Adds cogl_draw_buffer_get_{width,height} API
Simply adds missing API to query the width and height of any Cogl draw buffer.
2009-11-04 03:23:20 +00:00
Robert Bragg
12af275139 [cogl] Make sure Cogl always knows the current window geometry
Because Cogl defines the origin of viewport and window coordinates to be
top-left it always needs to know the size of the current window so that Cogl
window/viewport coordinates can be transformed into OpenGL coordinates.

This also fixes cogl_read_pixels to use the current draw buffer height
instead of the viewport height to determine the OpenGL y coordinate to use
for glReadPixels.
2009-11-04 03:23:20 +00:00
Robert Bragg
e3391b0173 [cogl] Make sure we draw upside down to offscreen draw buffers
First a few notes about Cogl coordinate systems:
- Cogl defines the window origin, viewport origin and texture coordinates
origin to be top left unlike OpenGL which defines them as bottom left.
- Cogl defines the modelview and projection identity matrices in exactly the
same way as OpenGL.
- I.e. we believe that for 2D centric constructs: windows/framebuffers,
viewports and textures developers are more used to dealing with a top left
origin, but when modeling objects in 3D; an origin at the center with y
going up is quite natural.

The way Cogl handles textures is by uploading data upside down in OpenGL
terms so that bottom left becomes top left.  (Note: This also has the
benefit that we don't need to flip the data we get from image decoding
libraries since they typically also consider top left to be the image
origin.)

The viewport and window coords are mostly handled with various y =
height - y tweaks before we pass y coordinates to OpenGL.

Generally speaking though the handling of coordinate spaces in Cogl is a bit
fragile.  I guess partly because none of it was design to be, it just
evolved from how Clutter defines its coordinates without much consideration
or testing.  I hope to improve this over a number of commits; starting here.

This commit deals with the fact that offscreen draw buffers may be bound to
textures but we don't "upload" the texture data upside down, and so if you
texture from an offscreen draw buffer you need to manually flip the texture
coordinates to get it the right way around.  We now force offscreen
rendering to be flipped upside down by tweaking the projection matrix right
before we submit it to OpenGL to scale y by -1.  The tweak is entirely
hidden from the user such that if you call cogl_get_projection you will not
see this scale.
2009-11-04 03:23:19 +00:00
Robert Bragg
8b4c496f2a [cogl] Ensure features are initialized first in cogl_create_context
Previously some context initializing was being done without valid feature
flags.
2009-11-04 03:23:19 +00:00
Robert Bragg
419db4dcfb [clip-stack] Handle flipped rectangles in try_pushing_rect_as_window_rect()
We were ignoring the possibility that the current modelview matrix may flip
the incoming rectangle in which case we didn't calculate a valid scissor
rectangle for clipping.

This fixes: http://bugzilla.o-hand.com/show_bug.cgi?id=1809
(Clipping doesn't work within an FBO)
2009-11-04 03:23:19 +00:00
Robert Bragg
f7d64e5abd [draw-buffers] First pass at overhauling Cogl's framebuffer management
Cogl's support for offscreen rendering was originally written just to support
the clutter_texture_new_from_actor API and due to lack of documentation and
several confusing - non orthogonal - side effects of using the API it wasn't
really possible to use directly.

This commit does a number of things:
- It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h}
  files instead which should be easier to maintain.
- internally CoglFbo objects are now called CoglDrawBuffers. A
  CoglDrawBuffer is an abstract base class that is inherited from to
  implement CoglOnscreen and CoglOffscreen draw buffers.  CoglOffscreen draw
  buffers will initially be used to support the
  cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will
  start to be used internally to represent windows as we aim to migrate some
  of Clutter's backend code to Cogl.
- It makes draw buffer objects the owners of the following state:
  - viewport
  - projection matrix stack
  - modelview matrix stack
  - clip state
(This means when you switch between draw buffers you will automatically be
 switching to their associated viewport, matrix and clip state)

Aside from hopefully making cogl_offscreen_new_to_texture be more useful
short term by having simpler and well defined semantics for
cogl_set_draw_buffer, as mentioned above this is the first step for a couple
of other things:
- Its a step toward moving ownership for windows down from Clutter backends
  into Cogl, by (internally at least) introducing the CoglOnscreen draw
  buffer.  Note: the plan is that cogl_set_draw_buffer will accept on or
  offscreen draw buffer handles, and the "target" argument will become
  redundant since we will instead query the type of the given draw buffer
  handle.
- Because we have a common type for on and offscreen framebuffers we can
  provide a unified API for framebuffer management. Things like:
  - blitting between buffers
  - managing ancillary buffers (e.g. attaching depth and stencil buffers)
  - size requisition
  - clearing
2009-11-03 17:23:03 +00:00
Robert Bragg
f8f8873714 [stage-x11] Ensure viewport is initialized before first stage paint
This ensures that glViewport is called before the first stage paint.
Previously _clutter_stage_maybe_setup_viewport (which is done before we
start painting) was bailing out without calling cogl_setup_viewport because
the CLUTTER_STAGE_IN_RESIZE flag may be set if the stage was resized before
the first paint.  (NB: The CLUTTER_STAGE_IN_RESIZE flag isn't removed until
we get an explicit event back from the X server since the window manager may
choose to deny/alter the resize.)

We now special case the first resize - where the viewport hasn't previously
been initialized and use the requested geometry to initialize the
glViewport without waiting for a reply from the server.
2009-11-02 16:55:02 +00:00
Robert Bragg
ad98e96d97 [cogl-fbo] Bring the gles code more in line with gl code
Over time the two cogl-fbo.c files have needlessly diverged as bug fixes or
cleanups went into one version but not the other.  This tries to bring them
back in line with each other.  It should actually be simple enough to move
cogl-fbo.c to be a common file, and simply not build it for GLES 1.1, so
maybe I'll follow up with such a patch soon.
2009-11-02 16:55:02 +00:00
Robert Bragg
613977f710 [cogl-fbo] Remove poorly documented workaround for unknown driver/hardware
The comment just said: "Some implementation require a clear before drawing
to an fbo.  Luckily it is affected by scissor test." and did a scissored
clear, which is clearly a driver bug workaround, but for what driver?  The
fact that it was copied into the gles backend (or vica versa is also
suspicious since it seems unlikely that the workaround is necessary for both
backends.)

We can easily restore the workaround with a better comment if this problem
really still exists on current drivers, but for now I'd rather minimize
hand-wavey workaround code that can't be tested.
2009-11-02 16:55:02 +00:00
Damien Lespiau
0599d12ec9 texture: Don't compare fbo_source with COGL_INVALID_HANDLE
fbo_source is a ClutterActor, it should be compared to NULL instead of
COGL_INVALID_HANDLE.
2009-11-02 14:40:43 +00:00
Emmanuele Bassi
f6e0e48ac6 build: Add missing gles/cogl-context-driver.h to dist
The gles/cogl-context-driver.h header file is missing from the
dist target, which means it's not in the tarballs.
2009-10-30 12:11:19 +00:00
Emmanuele Bassi
f551cbfb61 Add run-time version checks
Just like CLUTTER_CHECK_VERSION does version checking at compile
time, we need a way to verify the version of the library that we
are linking against. This is mostly needed for language bindings
and for run-time loadable modules -- when we'll get those.
2009-10-30 11:02:35 +00:00
Neil Roberts
f8e6727e74 [cogl_polygon] Enable COGL_ENABLE_BLEND when use_color is set
Otherwise you can't use the alpha channel of the vertex colors unless
the material has a texture with alpha or the material's color has
alpha less than 255.
2009-10-27 13:18:51 +00:00
Neil Roberts
0c32573ffa build: Add $(top_buiddir)/clutter/cogl to the include path in clutter/cogl/cogl
Some files try to include "cogl/cogl-defines-gl.h" so
$(top_builddir)/clutter/cogl needs to be in the include path for out of
tree builds to work.
2009-10-27 12:53:57 +00:00
Emmanuele Bassi
c387513a5f color: Fix HLS-to-RGB conversion
Apparently, on 64bit systems the floating point noise is enough
to screw up the float-to-int truncation.

The solution is to round up by 0.5 and then use floorf(). This
gives predictable and correct results on both 32bit and 64bit
systems.
2009-10-26 16:29:31 +00:00
Emmanuele Bassi
5a14db5089 layout: Do not create a LayoutMeta on remove
When calling remove_child_meta() we check if there is a LayoutMeta
already attached to the Actor, and if that LayoutMeta matches the
(manager, container, actor) tuple. If the LayoutMeta does not match,
though, we create a new LayoutMeta instance -- in order to remove it
right afterwards.

Instead of doing this, we can simply check for a matching LayoutMeta
and if present, remove it.

In case of an existing, non-matching LayoutMeta, we're left with a
dangling instance, but it does not matter: the removal happens in the
unparenting phase of a ClutterContainer, so either the Actor will be
destroyed and thus the LayoutMeta will be disposed along with it; or
it will be parented to another container, and thus the LayoutMeta
will be replaced.
2009-10-26 16:02:06 +00:00
Emmanuele Bassi
a5a0171cb0 box: Depth level changes should queue a relayout
ClutterBox is not ClutterGroup: a change in the level of an actor
through raise, lower or depth sorting must trigger a relayout.
2009-10-26 15:09:07 +00:00
Emmanuele Bassi
2cad7e24f0 box: Check before using the LayoutManager instance
A ClutterBox might not have a ClutterLayoutManager instance
associated -- for instance, during destruction. We should check
for one before calling methods on it.
2009-10-26 15:08:03 +00:00
Emmanuele Bassi
81c8cf3e6d texture: Error handling fix
When cogl_texture_new_from_data() fails in clutter_texture_set_from_data()
and no GError is provided, the clutter app will segfault when dereferencing
the GError ** and emitting LOAD_FINISHED signal.

Based on a patch by: Haakon Sporsheim <haakon.sporsheim@gmail.com>

http://bugzilla.openedhand.com/show_bug.cgi?id=1806
2009-10-26 11:51:30 +00:00
Emmanuele Bassi
f0b434918b docs: Add images for layout managers
It's easier to show the layout manager policy with a simple
screen shot coming from our interactive tests.
2009-10-23 17:32:18 +01:00
Emmanuele Bassi
924780ce35 cogl: Avoid C99-isms
Do not declare variables after statements.
2009-10-23 16:44:28 +01:00
Emmanuele Bassi
b56b26cc62 cogl: Remove cogl-current-matrix.c
The cogl-current-matrix.c file is unused since commit
5e5d94dfbe and it's not compiled
or distributed anymore.
2009-10-23 15:46:25 +01:00
Emmanuele Bassi
24594bcde4 build: Make COGL pass distcheck
Some changes to make COGL pass distcheck with Automake 1.11 and
anal-retentiveness turned up to 11.

The "major" change is the flattening of the winsys/ part of COGL,
which is built directly inside libclutter-cogl.la instead of an
intermediate libclutter-cogl-winsys.la object.

Ideally, the whole COGL should be flattened out using a
quasi-non-recursive Automake layout; unfortunately, the driver/
sub-section ships with identical targets and Automake cannot
distinguish GL and GLES objects.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
c882893e91 actor: Identify allocation cycles
If an actor calls directly or indirectly clutter_actor_queue_relayout()
on itself from within the allocate() implementation it will cause a
relayout cycle. This is usually a condition that should be checked by
ClutterActor and we should emit a warning if it is verified.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
ca15143d1f actor: Add checks for IN_DESTRUCTION flag
ClutterActor should check whether the current instance is being
destroyed and avoid performing operations like:

 • queueing redraws
 • queueing relayouts

It should also warn if the actor is being parented to an actor
currently being destroyed.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
7de47e74bd actor: Show actor name or type in the state checks warnings
When showing a warning in the state checks we perform to verify that
the invariants are maintained when showing, mapping and realizing, we
should also print out the name of the actor failing the checks. If the
actor has no name, the GType name should be used as a fallback.
2009-10-23 13:38:40 +01:00
Neil Roberts
f028744706 Fix some compilation errors in cogl-gles2-wrapper.c
The changes in 74f2122b6 introduced some syntax errors which were
preventing the GLES2 backend from compiling.
2009-10-22 18:04:59 +01:00
Emmanuele Bassi
8727c3127c clone: Set :source as CONSTRUCT
The :source property for ClutterClone is a constructor property, but
it most definitely is not a constructor-only one.
2009-10-22 15:51:06 +01:00
Neil Roberts
b82f874b46 Remove cogl/{gl,gles}/Makefile.am
These are no longer used anywhere.
2009-10-22 15:39:30 +01:00
Emmanuele Bassi
bd809f690a docs: Close the right tag to avoid XML errors 2009-10-21 17:44:44 +01:00
Emmanuele Bassi
7a52fddcd6 alpha: Manually parse the :mode property in ClutterScript
The :mode property for a ClutterAlpha can either be an integer, for
an easing mode logical id, or a string for the easing mode "nickname".
2009-10-21 16:14:40 +01:00
Emmanuele Bassi
01bc3fa2c8 script, docs: Update documentation for alphas
It is now possible to have Alpha instances defined explicitly for
behaviours, so we need to fix the documentation.
2009-10-21 15:43:01 +01:00
Emmanuele Bassi
f0ed71c77d alpha: Allow setting the function in ClutterScript
When defining an Alpha in ClutterScript we should allow setting
the alpha function by using a custom property. This makes it
possible to have both:

  {
    "id" : "behaviour-1",
    "type" : "ClutterBehaviourDepth",
    "alpha" : { "timeline" : "timeline-1", "function" : "alpha_func" },
    ...
  }

And:

  {
    "id" : "alpha-1",
    "type" : "ClutterAlpha",
    "timeline" : "timeline-1",
    "function" : "alpha_func"
  },
  {
    "id" : "behaviour-1",
    "type" : "ClutterBehaviourDepth",
    "alpha" : "alpha-1",
    ...
  }

The latter allows defining a single alpha function for multiple
behaviours.
2009-10-21 15:29:25 +01:00
Emmanuele Bassi
50aec3c540 script: Always allow setting object properties by id reference
The block that allows setting a GObject property holding an object
instance is conditionally depending on the USE_PIXBUF define. This
makes it impossible to reference an object inside ClutterScript on
platforms not using GdkPixbuf.
2009-10-21 15:17:50 +01:00
Emmanuele Bassi
ef8ae7d72f behaviour: Notify changes of the :alpha property
The set_alpha() setter of ClutterBehaviour is not emitting notifications
for the alpha property.
2009-10-21 15:16:43 +01:00
Owen W. Taylor
c137010524 Force a relayout when showing an actor
When an actor is hidden, the parent actor is not required to
size request or allocate it. (ClutterGroup does, but, for example,
NbtkBoxLayout doesn't.) This means that the
needs_width_request/needs_height_request/needs_allocate can be
stale when we go to show it again - they are set for the actor
but not the parent. Explicitly setting them to FALSE avoids
clutter_actor_relayout() improperly short-circuiting.

http://bugzilla.openedhand.com/show_bug.cgi?id=1831

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-21 12:21:25 +01:00
Emmanuele Bassi
571df43b6d text: Invalidate caches and sizes in set_text_internal()
The change in commit 3bbc96e17e moved the
:text property setter to use set_text_internal(); this function does not
invalidate the Layout cache and does not queue a relayout, thus breaking
the behaviour of ClutterText when setting the contents of the actor using
the property.

http://bugzilla.openedhand.com/show_bug.cgi?id=1851
2009-10-20 22:09:21 +01:00
Robert Bragg
91c38f877f [group] Fix copy & paste error from 857b0239e (Use FixedLayout inside Group)
clutter_group_get_preferred_height was calling
clutter_layout_manager_get_preferred_width which e.g.  broke
test-actor-clone.
2009-10-20 16:18:53 +01:00
Robert Bragg
74f2122b68 [gles2] remove lots of redundant matrix stack code
Since we no longer depend on the GL matrix API in Cogl we can remove a lot
of wrapper code from the GLES 2 backend.  This is particularly nice given
that there was no code shared between the cogl-matrix-stack API and gles2
wrappers so we had a lot of duplicated logic.
2009-10-20 12:32:51 +01:00
Robert Bragg
5e5d94dfbe [cogl] Removes the cogl-current-matrix abstraction
The indirection through this API isn't necessary since we no longer
arbitrate between the OpenGL matrix API and Cogl's client side API.  Also it
doesn't help to maintain an OpenGL style matrix mode API for internal use
since it's awkward to keep restoring the MODELVIEW mode and easy enough to
directly work with the matrix stacks of interest.

This replaces use of the _cogl_current_matrix API with direct use of the
_cogl_matrix_stack API.  All the unused cogl_current_matrix API is removed
and the matrix utility code left in cogl-current-matrix.c was moved to
cogl.c.
2009-10-20 12:32:50 +01:00
Robert Bragg
9f7bf9fb4d [matrix-stack] Adds ctx->flushed_matrix_mode to cache the gl matrix mode
This cache of the gl matrix mode lets us avoid repeat calls to glMatrixMode
in _cogl_matrix_stack_flush_to_gl when we have lots of sequential modelview
matrix modifications.
2009-10-20 12:32:50 +01:00
Robert Bragg
b1f9f0a97d matrix-stack: more optimization for load_identity case
This goes a bit further than the previous patch, and as a special case
we now simply represent identity matrices using a boolean, and only
lazily initialize them when they need to be modified.
2009-10-20 12:32:50 +01:00
Robert Bragg
460025d603 [matrix-stack] avoid redundant clearing of matrix when using load_identity
The journal always uses an identity matrix since it uses software
transformation.  Currently it manually uses glLoadMatrix since previous
experimentation showed that the cogl-matrix-stack gave bad performance, but
it would be nice to fix performance so we only have to care about one path
for loading matrices.

For the common case where we do:
cogl_matrix_stack_push()
cogl_matrix_stack_load_identity()
we were effectively initializing the matrix 3 times. Once due to use of
g_slice_new0, then we had a cogl_matrix_init_identity in
_cogl_matrix_state_new for good measure, and then finally in
cogl_matrix_stack_load_identity we did another cogl_matrix_init_identity.

We don't use g_slice_new0 anymore, _cogl_matrix_state_new is documented as
not initializing the matrix (instead _cogl_matrix_stack_top_mutable now
takes a boolean to choose if new stack entries should be initialised) and so
we now only initialize once in cogl_matrix_stack_load_identity.
2009-10-20 12:32:49 +01:00
Robert Bragg
2656b569b9 [current-matrix] Adds texture matrix stacks + removes GL matrix API usage
This relates back to an earlier commitment to stop using the OpenGL matrix
API which is considered deprecated. (ref 54159f5a1d)

The new texture matrix stacks are hung from a list of (internal only)
CoglTextureUnit structures which the CoglMaterial code internally references
via _cogl_get_texure_unit ().

So we would be left with only the cogl-matrix-stack code being responsible
for glMatrixMode, glLoadMatrix and glLoadIdentity this commit updates the
journal code so it now uses the matrix-stack API instead of GL directly.
2009-10-20 12:32:45 +01:00
Emmanuele Bassi
473f7ee31e text: Take pre-edit cursor position into account
When determining the cursor position we also need to take into account
the pre-edit cursor position as set by the set_preedit_string()
function.
2009-10-19 15:31:29 +01:00
Emmanuele Bassi
23cd0b7925 docs: Documentation fixes
• Fix list_stages() and peek_stages() documentation

 • Fix clutter_text_set_preedit_string() arguments in the header
   to match source and documentation

 • Add clutter_units_cm() to the private section for Units

 • Rename the LayoutManager section

 • Add FlowLayout:homogeneous accessors
2009-10-19 12:01:38 +01:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Emmanuele Bassi
8ce8b91383 docs: Reword a link 2009-10-19 11:44:29 +01:00
Emmanuele Bassi
cd3c85f7ba layout, docs: Add more documentation to LayoutManager
The layout manager reference should have some documentation on how
to use a LayoutManager object inside a container and how to implement
a LayoutManager sub-class correctly.
2009-10-19 11:00:23 +01:00
Emmanuele Bassi
936779fd96 build: Add back QUIET_GEN to the GIR generation 2009-10-18 17:49:00 +01:00
Emmanuele Bassi
ab376d961f build: De-nest the JSON from the introspection rules
The JSON conditional rules can be moved outside the introspection
conditional ones to avoid a nested check, as all the JSON rules do
is setting up variables that may or may not be used.
2009-10-18 17:12:12 +01:00
Emmanuele Bassi
5c162d904b build: Use QUIET_GEN when building ClutterJson GIR 2009-10-18 17:11:42 +01:00
Emmanuele Bassi
8f11b3ca48 build: Fix up the GIR generation rules
The rules for generating Clutter's introspection data are
still referencing the old COGL layout.
2009-10-18 17:00:24 +01:00
Emmanuele Bassi
ad5c0af639 build: Add CPPFLAGS for the g-ir-scanner command line
When I moved all CPP flags to AM_CPPFLAGS from the INCLUDES directive
I forgot that g-ir-scanner needs those defines as well.
2009-10-17 00:32:41 +01:00
Robert Bragg
ef9ea9e237 [cogl-primitives] Split the journal out from cogl-primitives.c
The Journal can be considered a standalone component, so even though
it's currently only used to log quads, it seems better to split it
out into its own file.
2009-10-16 18:58:52 +01:00
Robert Bragg
2f628b1a8a [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API
to handle texture repeating so it doesn't make sense to leave the code in
cogl-texture-2d-sliced.c.  Since it's a standalone set of data structures
and algorithms it also seems reasonable to split out from cogl-texture.
2009-10-16 18:58:52 +01:00
Vladimir Nadvornik
568d684187 [cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced
cogl-texture-2d-sliced provides an implementation of CoglTexture and this
seperation lays the foundation for potentially supporting atlas textures,
pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path
GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
2009-10-16 18:58:51 +01:00
Robert Bragg
9da26fc1ca [cogl-texture] Seal CoglTexture internals from cogl-primitives.c
cogl-primitives.c was previously digging right into CoglTextures so it could
manually iterate the texture slices for texturing quads and polygons and
because we were missing some state getters we were lazily just poking into
the structures directly.

This adds some extra state getter functions, and adds a higher level
_cogl_texture_foreach_slice () API that hopefully simplifies the way in
which sliced textures may be used to render primitives.  This lets you
specify a rectangle in "virtual" texture coords and it will call a given
callback for each slice that intersects that rectangle giving the virtual
coords of the current slice and corresponding "real" texture coordinates for
the underlying gl texture.

At the same time a noteable bug in how we previously iterated sliced
textures was fixed, whereby we weren't correctly handling inverted texture
coordinates.  E.g.  with the previous code if you supplied texture coords of
tx1=100,ty1=0,tx2=0,ty2=100 (inverted along y axis) that would result in a
back-facing quad, which could be discarded if using back-face culling.
2009-10-16 18:58:51 +01:00
Robert Bragg
52cecd50ec [docs] switch gl_handle+gl_target docs for cogl_texture_new_from_foreign
The descriptions for gl_handle and gl_target were inverted.

Thanks to Young-Ho Cha for spotting that.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-10-16 18:58:51 +01:00
Robert Bragg
95a869dab1 [cogl] move clutter/pango to clutter/cogl/pango
As part of the re-organisation of Cogl; move clutter/pango to be part of the
cogl sub-project.
2009-10-16 18:58:51 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
2eea83de75 Make the CoglContext structure a bit more maintainable
This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct.  Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}

Driver specific members can be found under ctx->drv.stuff
2009-10-16 18:58:49 +01:00
Robert Bragg
157eb437ba Improve cogl-texture maintainability by moving 90% into cogl/common
This splits the limited components that differed between
cogl/{gl,gles}/cogl-texture.c into new {gl,gles}/cogl-texture-driver.c files
and the rest that can now be shared into cogl/common/cogl-texture.c
2009-10-16 18:58:49 +01:00
Robert Bragg
fe01ec6323 [stage-egl] support fallbacks in clutter_stage_egl_realize
Most of clutter_stage_egl_realize was renamed to
_clutter_stage_egl_try_realize which now takes a cookie indicating which
fallback number should tried next.  clutter_stage_egl_realize now keeps
trying to realize with successive fallback numbers until it succeeds or runs
out of fallbacks.

The only fallback supported for now is for hardware with no stencil buffer
support.
2009-10-16 18:58:49 +01:00
Robert Bragg
3187e19642 [x11 backend] remove data duplicated between backends and stages
Make backends the canonical point of reference for the xdisplay, the xscreen
number, the x root window and the xvisinfo for creating foreign stages.
2009-10-16 18:58:48 +01:00
Robert Bragg
63414ab233 [glx backend] white space fixes
Simply removes lots of trailing white spaces
2009-10-16 18:58:48 +01:00
Robert Bragg
45a668bef8 [glx backend] use FBConfigs instead of Visuals for GL context creation
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
2009-10-16 18:58:48 +01:00
Robert Bragg
15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00
Robert Bragg
35f11d863c [build] more Makefile.am.{enums,marshal} fixes for out of tree builds
for the marshal files $(srcdir) was getting prefixed twice since my last
commit (2cc88f1140) since it was already being prefixed including
Makefile.am.  The problem with prefixing it in the includer file though is
that the Make variable substitutions like :.list=.h mean we end up
generating into the $(srcdir).  This removes the prefix added in
clutter/Makefile.am

We were also missing a $(srcdir) prefix when setting EXTRA_DIST
2009-10-16 18:46:44 +01:00
Emmanuele Bassi
f1acc91f37 Simple coding style fix for commit c5551184 2009-10-16 15:57:21 +01:00
Emmanuele Bassi
a9d2c0f690 Merge branch 'bug-1846'
* bug-1846:
  Fix warning message in the ParamSpec validation
2009-10-16 15:55:05 +01:00
Emmanuele Bassi
b5adbf89b8 Merge branch 'bug-1845'
* bug-1845:
  Add a warning when ClutterInterval can't compute progress
2009-10-16 15:55:04 +01:00
Damien Lespiau
70c8128457 Fix warning message in the ParamSpec validation
When validating a new GValue against the ClutterParamSpecUnits, we issue
a warning when the units do not match with both the new value and the
unit we expect to have. Unfortunately we were printing the unit of the
new value twice and not the unit of the ParamSpec.

http://bugzilla.openedhand.com/show_bug.cgi?id=1846
2009-10-16 15:54:24 +01:00
Damien Lespiau
c5551184b0 Add a warning when ClutterInterval can't compute progress
This is really useful when trying to animate GTypes that haven't
registered any progress function. Instead of silently not working it
will warn the developer.

http://bugzilla.openedhand.com/show_bug.cgi?id=1845
2009-10-16 15:53:46 +01:00
Damien Lespiau
ee9f8c3bdf Add ClutterInterval integration
To be able to animate CLUTTER_TYPE_UNITS properties we need to register
the GType and its progress function against the ClutterInterval code.

The two ClutterUnits defining the interval can use different units, the
resulting unit will always be in pixels, so calculating a progress
between 10px and 4cm is valid.

http://bugzilla.openedhand.com/show_bug.cgi?id=1844
2009-10-16 15:52:40 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Emmanuele Bassi
2ff31dfbaa text: Notify :position when it changes
The :position property is not notified when changed.

http://bugzilla.openedhand.com/show_bug.cgi?id=1830
2009-10-16 14:24:07 +01:00
Emmanuele Bassi
bc424fb56c [text] NULL-ify strings to avoid double-frees 2009-10-16 12:45:38 +01:00
Emmanuele Bassi
6f43f4b805 [text] Do not apply unset preedit attributes
The pre-edit attributes are optional and thus should only be applied
if they have been set to avoid assertion failures.
2009-10-16 12:45:38 +01:00
Emmanuele Bassi
2883728387 [text] Add pre-edit string to ClutterText
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
2009-10-16 12:45:29 +01:00
Emmanuele Bassi
87f0b94df7 layout, docs: Fix description of Bin properties
The BinLayer and BinLayout properties name and blurb for introspection
should be slightly more descriptive.
2009-10-15 14:20:44 +01:00
Emmanuele Bassi
852abbb138 layout, bin: Use ceilf() instead of casting to int
Casting a float to int to truncate it before assigning the value
to a float again is wrong. We should use ceilf() instead which
does what we want to achieve (rounding up the size to avoid
sub-pixel positioning of children).
2009-10-15 14:12:37 +01:00
Emmanuele Bassi
308c930f37 layout, docs: Add long description for FlowLayout
Add the full description of the layout policy
2009-10-15 14:11:36 +01:00
Emmanuele Bassi
4d153e4507 layout, box: Clean up
* Use g_list_foreach() instead of iterating over the list inside
  the destruction sequence, since we are causing the widgets to be
  implicitly removed from the list via the destroy() call.

* Use g_signal_connect_swapped() and spare us from a callback.
2009-10-15 12:15:49 +01:00
Emmanuele Bassi
adca939101 layout, box: Write long description for Box
Also have an example of how to create a Box with a layout manager
and how to use the pack() method.
2009-10-15 12:04:50 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
c4b2d4ce79 layout: Report the correct size of FlowLayout
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
2009-10-14 11:31:35 +01:00
Emmanuele Bassi
0876575a95 layout: Use the get_request_mode() getter in BinLayout
Instead of using g_object_get(child, "request-mode", ...).
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
eb40e856e1 layout: Change the request-mode along with the orientation
When changing the orientation of a FlowLayout, the associated
container should also change its request mode. A horizontally
flowing layout has a height depending on the width, since it
will reflow vertically; similarly, a vertically reflowing layout
will have a width depending on the height.
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
b5895335ab actor: Add set_request_mode() method
We should not require the use g_object_set()/_get() for accessing
the :request-mode property. A proper accessors pair should be
preferred.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
19317520b5 [layout] Remove FlowLayout:wrap
The :wrap property is not implemented, and mostly useless: the
FlowLayout is a reflowing grid. This means that if it receives
less than the preferred width or height in the flow direction
then it should always reflow.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4ea57bc685 [layout] Skip invisible children in FlowLayout
Skip hidden actors when computing the preferred size and when
allocating.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
b1bae4d66a [layout] Clean up and document FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
db3ef97170 [layout] Snap children of FlowLayout to column/row
Use the column and row size to align each child; with :homogeneous
set to TRUE, or with children with the same size, the FlowLayout
will behave like a reflowing grid.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
e5a074fd9e [layout] Add :homogeneous to FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
5737cf869f [layout] Initial implementation of FlowLayout
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
857b0239e9 [layout] Use FixedLayout inside Group
The Group actor should use the FixedLayout layout manager object
to avoid duplicating code.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
62db72cf41 [layout] Update FixedLayout
The behaviour of ClutterGroup has been fixed with regards to the
preferred size request; the fixed layout manager should use the
same behaviour.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4663552a00 [layout] Typo and whitespace fixes 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
c98388bb01 [layout, box] Add Box:color
Allow setting the background color of a ClutterBox
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
df6ca3d171 [layout, docs] Clean up BinLayout documentation
Documentation and code style fixes for BinLayout.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
431a63d04a [layout] Store and use the container inside BinLayout
The BinLayout should store a pointer to the Container that it is
using it as the layout manager.

This allows us to fix the API and drop the additional Container
arguments from set_alignment() and get_alignment().

This also allows us to add a ClutterBinLayout::add() method which
adds an actor and sets the alignment policies without dealing with
variadic arguments functions and GValue (de)marshalling.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
755896664f [layout] Set a back pointer to Box inside the layout
Use the LayoutManager API to set a back pointer to the Box actor
inside the LayoutManager used by the box.

This also allows us to replace the LayoutManager on a Box, since
the LayoutManager will be able to replace all the metadata if
needed.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
22bb243ec2 [layout] Replace stale LayoutMeta
If a LayoutMeta references a different container and/or layout manager
then we should simply replace it and discard the previous one.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
9117ee2056 [layout] Allow taking a back pointer to the Container
The LayoutManager implementation might opt to take a back pointer
to the Container that is using the layout instance; this allows
direct access to the container itself from within the implementation.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
f58bdbad15 [layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming
collisions between methods.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
c6f67bf872 [layout, docs] Document FixedLayout 2009-10-14 11:31:29 +01:00
Emmanuele Bassi
aaae60e178 [layout] Implement ClutterBox::add
The ClutterBox::add method is a simple wrapper around the Container
add_actor() method and the LayoutManager layout properties API. It
allows adding an actor to a Box and setting the layout properties in
one call.

If the LayoutManager used by the Box does not support layout properties
then the add() method short-circuits out.

Along with the varargs version of the method there's also a vector-based
variant, for language bindings to use.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
a2086f1178 [layout] Add LayoutMeta
Instead of overloading ClutterChildMeta with both container and layout
metadata and delegate to every LayoutManager implementation to keep a
backpointer to the layout manager instance, we can simply subclass
ChildMeta into LayoutMeta and presto! everything works out pretty well
for everyone.
2009-10-14 11:31:26 +01:00
Emmanuele Bassi
899db6f226 [layout, docs] Add layout managers sections
Add LayoutManager and its subclasses, and the Box actor to the
gtk-doc machinery needed to generate the API reference.
2009-10-14 11:30:43 +01:00
Emmanuele Bassi
9cccff504a [layout] Add layers to BinLayout
Each actor managed by a BinLayout policy should reside inside its
own "layer", with horizontal and vertical alignment. The :x-align
and :y-align properties of the BinLayout are the default alignment
policies, which are copied to each new "layer" when it is created.

The set_alignment() and get_alignment() methods of BinLayout can
be changed to operate on a specific "layer".

The whole machinery uses the new ChildMeta support inside the
LayoutManager base abstract class.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
98474076a1 [layout] Bind the layout ChildMeta inside Box
The ClutterBox container actor should add and remove ChildMeta to
each actor that has been added and removed to the list of children,
respectively.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
7051fe275d [layout] Bind ChildMeta to LayoutManager
The ChildMeta object is a storage for child-container properties,
that is properties that exist only when an actor is inside a specific
container. The LayoutManager delegate class should also have
layout-specific properties -- so, for this job, we can "recycle"
ChildMeta as the storage.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
83a4e96267 [layout] Document BinLayout 2009-10-14 11:27:29 +01:00
Emmanuele Bassi
b06a3293fe [layout] Notify of alignment changes in BinLayout
Emit the ::layout-changed when the BinLayout alignment policies change.

This will result in a queue_relayout() on the containers using the
BinLayout layout manager.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
4e8d8bbc15 [layout] Update Box
* Use ::layout-changed to queue a relayout when the layout changes

* Destroy the Box children when destroying the Box

* Allow getting the layout manager from the Box
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
d096a3c791 [layout] Add LayoutManager::layout-changed signal
If a sub-class of LayoutManager wishes to implement a parametrized
layout policy it also needs a way to notify the container using the
layout manager that the layout has changed. We cannot do it directly
and automatically from the LayoutManager because a) it has no back
link to the actor that it is using it and b) it can be attached to
multiple actors.

This is a job for <cue raising dramatic music> signals!

By adding ClutterLayoutManager::layout-changed (and its relative
emitted function) we can notify actors using the layout manager that
the layout parameters have been changed, and thus they should queue
a relayout.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
1061ebeac9 [layout] Add BinLayout
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.

If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.

The supported alignment properties are:

  * center: align the child by centering it
  * start: align the child at the top or left border of the layout
  * end: align the child at the bottom or right border of the layout
  * fill: expand the child to fill the size of the layout
  * fixed: let the child position itself
2009-10-14 11:27:19 +01:00
Emmanuele Bassi
6d4cc13f7c [layout] Add Fixed layout manager
The FixedLayout layout manager object implements the same layout
policy of ClutterGroup.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
141a155690 [layout] Make LayoutManager a floating object
A layout manager instance makes only sense if it's owned by a
container. For this reason, it should have a floating reference
instead of a full reference on construction; this allows constructing
Boxes like:

  box = clutter_box_new (clutter_fixed_layout_new ());

without leaking the layout manager instance.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
0340f65634 [box] Add ClutterBox
ClutterBox is an actor with no layout management. It relies on
a ClutterLayoutManager to perform size requisition and allocation
of its children.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
d6183e95e5 [layout] Add initial implementation of LayoutManager
The LayoutManager class is an abstract proxy for the size requesition
and size allocation process in ClutterActor.

A ClutterLayoutManager sub-class must implement get_preferred_width(),
get_preferred_height() and allocate(); a ClutterContainer using the
LayoutManager API will then proxy the corresponding Actor virtual
functions to the LayoutManager instance. This allows having a generic
"blank" ClutterActor sub-class, implementing the ClutterContainer
interface, which leaves only the layout management implementation to
the application developers.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
4f2bfc003a build: Clean up main Makefile.am 2009-10-14 09:07:11 +01:00
Emmanuele Bassi
46b736f42e build: Move marshallers and enum types rules out
The rules to create signal marshallers and enumeration GTypes are
usually copied and pasted all over different projects, though they
are pretty generic and, given a little bit of parametrization, can
be put in separate Makefile.am files and included whenever needed.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
c3d056533c stage/manager: Set :default-stage as read-only
The StageManager:default-stage property should be read-only, since
the default stage is owned by Clutter itself.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
74eaa29413 stage/manager: Deprecate set_default_stage()
The set_default_stage() method of StageManager should not be used
by application code; technically, nothing in Clutter uses it, and
StageManager's API is not considered public anyway.
2009-10-14 09:07:11 +01:00
Damien Lespiau
a7ff5385a5 [actor] Unset the IN_DESTRUCTION flag when leaving ::destroy()
The IN_DESTRUCTION flag is set around the unrealization and disposal of
the actor in clutter_actor_destroy() but is never unset (it's set twice
instead).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-12 17:40:46 +01:00
Emmanuele Bassi
3bbc96e17e text: Make the :text property not set the :use-markup one
Currently, setting the :text property has the side-effect of
setting the :use-markup property to FALSE. This prevents
constructing a Text actor, or setting its properties, like:

  g_object_set (text,
                "use-markup", TRUE,
                "text", some_string,
                NULL);

as the ordering becomes important. Unfortunately, the ordering
of the properties cannot be enforced with ClutterScript or
with language bindings.

The documentation of the clutter_text_set_text() method should
be expanded to properly specify that the set_text() method will
change the :use-markup property to FALSE as a side effect.
2009-10-07 21:55:54 +01:00
Damien Lespiau
19c6879960 [path] Add GValue transform functions from and to G_TYPE_STRING
Transform functions allow the use of g_value_transform() to cast
GValues. It's very handy to have casts to and from G_TYPE_STRING as it
allows generic serialization and parsing of GTypes.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
8605073edb [units] Add support for centimeters
The only tricky part of the patch is to remember that 1cm is 10mm.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
96859959bd [units] Be more strict in the grammar we are parsing
Current parsing of units has a number of shortcomings:
  * a number followed by trailing space (without any unit specified) was
    not recognized,
  * "5 emeralds" was parsed as 5em,
  * the way we parse the digits after the separator makes us lose
    precision for no good reason (5.0 is parsed as 5.00010014...f which
    makes g_assert_cmpfloat() fail)

Let's define a stricter grammar we can recognize and try to do so. The
description is in EBNF form, removing the optional <> which is a pain
when having to write DocBook, and using '' for the terminal symbols.

Last step, add more ClutterUnits unit test to get a better coverage of
the grammar we want to parse.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Emmanuele Bassi
4d481e03f3 color: Measure the string just once when parsing
Instead of measuring the color hexadecimal string for each case, just
measure it once and then use a switch() to go to the right case.
2009-10-07 13:00:57 +01:00
Thomas Wood
c7d50083ec [color] allow alpha to be omitted when converting to color from string
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.

This patch also adds the relevant conformance test.
2009-10-07 12:56:01 +01:00
Neil Roberts
13ac1fe75b [clutter-id-pool] Also warn if the ID refers to a deleted actor
We should also warn if the glReadPixels happens to generate an ID that
is within the range of the ID array but no longer points to an
existing actor.
2009-10-07 12:53:19 +01:00
Neil Roberts
a4ff4d37a4 [clutter-id-pool] Fix the check for out-of-range IDs
If id == the length of the array then it is also invalid and could
cause a crash.
2009-10-07 12:53:19 +01:00
Thomas Wood
142f886518 Revert "[color] allow alpha to omitted when converting from strings"
This reverts commit eb8daac4b0.

The original commit was incorrect and pushed accidentally.
2009-10-07 12:15:26 +01:00
Thomas Wood
bdf7499207 [color] add a note to the documentation to specify the values of the alpha
The alpha channel is fully opaque at 255 and fully transparent at 0.
2009-10-07 11:40:41 +01:00
Thomas Wood
eb8daac4b0 [color] allow alpha to omitted when converting from strings
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.
2009-10-07 11:38:08 +01:00
Damien Lespiau
9e03d92316 [path] MOVE_TO and LINE_TO only use a pair of coordinates
The documentation of ClutterPathNode had a small typo and stated that
they use 2 pairs of coordinates.
2009-10-06 10:43:41 +01:00
Robert Bragg
dd8e4dcd62 [debug] Guard the use of gdk_pixbuf for pick debugging by #ifdef USE_GDKPIXBUF
gdk is an optional clutter dependency, so the pick buffer debugging option
needs some guards so we don't break, for example, the OSX builds.  This also
adds a comment for the bit fiddling done on the pick colors used to ensure
the pick colors are more distinguished while debugging.  (we swap the
nibbles of each color component so that pick buffers don't just look black.)
2009-10-05 17:35:46 +01:00
Emmanuele Bassi
f7c0264245 [sdl] Update the SDL backend to the new StageWindow API
The SDL backend remains experimental and not meant for public
consumption, but at least it compiles and runs successfully.
2009-10-05 15:57:14 +01:00
Emmanuele Bassi
3fee43560d [eglx] Create a StageWindow, not an Actor
The Backend should create a StageWindow instance, not an Actor.
2009-10-05 15:57:14 +01:00
Neil Roberts
40222e891b [ClutterGroup] Don't take into account the left edges when calculating the size
ClutterGroup previously calculated the size as the distance from the
left edge of the leftmost child to the right edge of the rightmost
child except if there were any chidren left of the origin then the
left edge would be zero.

However the group is always allocated its size relative to its
origin so if all of the children are to the right of the origin then
the preferred size would not be large enough to reach the rightmost
child.

    origin
    ┼──────────┐
    │Group     │
    │ ┌────────┼─┐
    │ │Child   │ │
    │ │        │ │
    └─┼────────┘ │
      │          │
      └──────────┘
       group size
      ╟──────────╢

This patch makes it so the size is always just the rightmost edge.

    origin
    ┼────────────┐
    │Group       │
    │ ┌──────────┤
    │ │Child     │
    │ │          │
    │ │          │
    │ │          │
    └─┴──────────┘
      group size
    ╟────────────╢

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1825
2009-10-05 15:34:00 +01:00
Emmanuele Bassi
14e12ae4fd [eglx] Update the EGLX Stage to the new StageWindow API
Move the ::realize and ::unrealize implementations over to the
StageWindow instead of using Actor.
2009-10-05 15:05:24 +01:00
Damien Lespiau
a799f6ccec Fix string parsing when no unit is given
The check should really be on the character pointed by str. Added the
corresponding test case.
2009-10-05 13:08:16 +01:00
Damien Lespiau
4d7b8c9d42 clutter_value_get_unit() has not be renamed
Since the Great Rework of ClutterUnits, functions have been using
'units' not 'unit' in their name. clutter_value_get_unit() is a left
over from a dark age, its declaration and documentation have been
updated but not the symbol itself.
2009-10-05 13:08:13 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ad83caaed1 Clarify the IdPool warning
Instead of having an assertion failure with a message of dubious
usefulness, we should probably use a more verbose warning explaining
what is the problem and what might be the cause.
2009-10-05 12:34:48 +01:00
Emmanuele Bassi
111512a2a0 [x11] Fix Stage user-initiated resize
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.

Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
2009-10-05 12:24:19 +01:00
Emmanuele Bassi
e3c2ed0009 [x11] Remove a useless forced paint
We force the redraw before mapping, in the hope that when a composited
window manager maps the window it will have its contents ready; that is
not going to work: the solution for this problem requires the implementation
of a protocol for compositors, and not a hack.

Moreover, painting before mapping will cause a paint with the wrong
GL viewport size, which is the wrong thing to do on GLX.
2009-10-05 12:21:02 +01:00
Robert Bragg
ab76d64df0 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
Robert Bragg
904c495c6d [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
Robert Bragg
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
Neil Roberts
27ae9722de [container] Remove the unused 'object' variable in destroy_child_meta
Since commit b2f958a61 this variable is no longer used so it was
causing compiler warnings.
2009-09-22 17:55:04 +01:00
Robert Bragg
b710ed0eea [backend-egl] fix clutter_backend_egl_get_visual_info to not use Xalloc
It looks like the intention was to duplicate an XVisualInfo in such a way
that the pointer could be returned and then later freed using XFree.  But
Xalloc isn't an Xlib counterpart to XFree; Xlib doesn't provide a general
purpose malloc wrapper afik.  By shuffling things about a bit, it was
possible to avoid the need for this hack.
2009-09-21 23:06:44 +01:00
Damien Lespiau
6e50e26c86 Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
Robert Bragg
1b37cb6cb7 [container] cast actor to gobject before calling g_object_set_qdata
A minor compiler warning fix: in destroy_child_meta we weren't casting the
first argument to g_object_set_qdata to a gobject.
2009-09-21 18:17:12 +01:00
Øyvind Kolås
b2f958a618 [container] unset the child meta qdata on the child, not the container
In the default implementation of container::destroy_child_meta Set child
meta qdata to NULL on the child and not the container, since the child
is the object that owns the data.
2009-09-21 15:55:58 +01:00
Thomas Wood
d4e46bb893 [container] set the child meta qdata on the child, not the container
Set child meta qdata on the child and not the container, since the child is
the object that owns the data.
2009-09-21 15:40:53 +01:00
Neil Roberts
1c3d5a0e87 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
9dc012c07d [timeline] Account for clock roll backs between frames
If the system clock rolls back between two frames then we need
to account for the change, to avoid stopping the timeline.

The best option, since a roll back can be any arbitrary amount
of milliseconds, is to skip a frame.

Fixes bug:

  http://bugzilla.moblin.org/show_bug.cgi?id=3839
2009-09-16 11:57:57 +01:00
Robert Bragg
0d08f6e070 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
Emmanuele Bassi
abbe2ebf8b [container] Use a 1:1 mapping between child and ChildMeta
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
2009-09-15 11:27:43 +01:00
Damien Lespiau
6e3afa4ebe [docs] Clutter's model implementation is called ClutterListModel
It was renamed from ClutterModelDefault to ClutterListModel a while
back. Update the reference to this class in ClutterModel documentation.
2009-09-10 13:28:54 +01:00
Øyvind Kolås
3cc56b2b13 [text] implement get_property for "use-markup" 2009-09-08 14:15:18 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
742cc4d95b [docs] Small annotation fixes 2009-09-08 10:21:46 +01:00
Neil Roberts
c69209a253 [animation] Move the check for the 'signal::' prefix into a separate function
The old code checked whether the property began with 'signal-' and
then checked for 'signal-swapped' and 'signal-after'. This prevented
you from animating a property called for example 'signal-strength'.

The check for the prefix is now in a separate function which also adds
a 'signal-swapped-after' prefix for completeness.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1798
2009-09-07 12:44:06 +01:00
Samuel Degrande
763f5a9d01 DOT3_RGB[A] cannot be used in a Blend String
The blend string compiler checks that the syntax of a function name is
[A-Za-z_]*, preventing the use of DOT3_RGB[A].

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-09-02 16:27:22 +01:00
Emmanuele Bassi
a5e081dc9c [model] Do not attempt to free empty column names
The column names are optional - ClutterModel will use the GType name
if there is no user-specified column name. Hence, the ::finalize vfunc
should not try to free an empty column names vector.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1790
2009-09-02 15:30:45 +01:00
Neil Roberts
db6b0a91e0 Take a reference to the material in clutter_texture_set_cogl_material
The material is unref'd in clutter_texture_finalize and the
documentation explicitly states that the function will take a ref so
it really should.
2009-08-26 18:28:35 +01:00
Neil Roberts
bad7782ab4 Fix the documentation for clutter_texture_set_cogl_material
The documentation was a copy of the docs for set_cogl_texture so it
was somewhat broken.
2009-08-26 18:25:10 +01:00
Emmanuele Bassi
bb17dc1ce5 [script] Clean up the ad hoc parsing code in Actor
The old parsing code still assumed we had integers for pixels
and floating point values for percentages; this is not the case
anymore.
2009-08-26 16:49:45 +01:00
Emmanuele Bassi
2ffebad3d9 [script] Convert double to float when parsing
The default floating point type for JSON is double precision; this means
that we need to conver to single precision when setting a property with
type G_TYPE_FLOAT.
2009-08-26 16:48:32 +01:00
Øyvind Kolås
f1d5881207 [group] Use floating point in sort_z_order 2009-08-25 17:40:17 +01:00
Emmanuele Bassi
95a6e1c925 Fix the warnings for Animation::update_interval()
The bindings for update_interval() were copied from bind().
2009-08-25 12:18:32 +01:00
Emmanuele Bassi
899f051cd9 [animation] Add Animation::update()
Currently, to update a property inside an animation you have to
get the interval for that property and then call the set_final_value()
method.

We can provide a simpler, bind()-like method for the convenience of
the developers that just validates everything and then calls the
Interval.set_final_value().
2009-08-25 12:16:41 +01:00
Neil Roberts
4ca375e8fe [cogl-texture] Set GL_PACK_ROW_LENGTH when downloading texture data
Otherwise the rowstride passed in from an application is not used
correctly so you can not download to an area with a much larger
rowstride.
2009-08-24 12:50:57 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Owen W. Taylor
93e1d8e7a3 Add ::queue-relayout signal to ClutterActor for ClutterClone
ClutterClone bases its preferred size on the preferred size of
the source actor, so it needs to invalid its cached preferred
size when the preferred size of the source actor changes.

In order for this to work, we need to have notification when
the size of the source actor changes, so add a ::queue-relayout
signal to ClutterActor.

Then connect to this from ClutterClone and queue a relayout
on the clone when a relayout is queued on the source.

http://bugzilla.openedhand.com/show_bug.cgi?id=1755

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-20 14:12:54 +01:00
Robert Bragg
56daae9d7b Revert "[cogl] Allow Cogl to create NPOT textures for GLES2"
This reverts commit 3c47a3beb5.

Of course I remembered just after pushing the patch why we hadn't done
this before :-) If you look in the glsl spec:
http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.24.pdf
Section 3.7.10 Texture Completeness and Non-Power-Of-Two Textures
you can see GLES 2.0 doesn't support mipmaps for npot textures.

There is possibly some way we could support this in Cogl but at least
it's not as simple as or-ing in the feature flag, sadly.
2009-08-20 12:53:32 +01:00
Robert Bragg
3c47a3beb5 [cogl] Allow Cogl to create NPOT textures for GLES2
The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.

Thanks to Gordon Williams for spotting this.
2009-08-20 12:17:56 +01:00
Robert Bragg
a5fe4ae4ec [cogl] %.c: %.glsl codegen: use BUILT_SOURCES var + fix stringify.sh
Don't let stringify.sh write to the $srcdir + use the BUILT_SOURCES var in
Makefile.am so as to ensure all .c.  and .h files get generated from their
corresponding .glsl files before building other targets.
2009-08-19 15:43:20 +01:00
Jonas Bonn
3761e9cd47 Check timeline direction when forcing final state
If the timeline is running backwards, the completed signal handler should
set the final state from the interval's initial value.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-19 14:57:07 +01:00
Emmanuele Bassi
373b165b3f Use AM_SILENT_RULES if automake >= 1.11 is installed
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1756

Based on a patch by: Javier Jardón <javierjc1982@gmail.com>
2009-08-19 13:42:36 +01:00
Neil Roberts
6a9130f10f [pango-display-list] Don't premultiply the colour twice
When rendering a glyph run from a texture we were premultiplying the
colour once in display_list_render() and then again in
display_list_render_texture(). This was causing the color to come out
wrong. This fixes bug #1775.

Thanks to Pierre-Luc Beaudoin for reporting.
2009-08-19 10:28:51 +01:00
Robert Bragg
9befb055d0 [cogl-material] Fix some brackets in _layer_flush_gl_sampler_state
The wrong part of an expression was bracketed in the test to determine
when a new texture matrix needed to be loaded which resulted in the
first pass through _cogl_material_layer_flush_gl_sampler_state
not uploading any user matrix.
2009-08-18 16:57:38 +01:00
Emmanuele Bassi
366e0725ce [docs] texture_polygon() is called polygon()
Remove the mentions to the old name of cogl_polygon().
2009-08-18 11:11:29 +01:00
Emmanuele Bassi
f655b28e66 [build] Nothing can be prepended to QUIET_* rules
Move the LD_LIBRARY_PATH override after the QUIET_GEN rule and
unbreak the typelib compilation.
2009-08-17 23:27:22 +01:00
Jussi Kukkonen
8c00d705c0 [text] move_word_backward/forward fixes
clutter_text_move_word_backward/forward() calls did not use the
start argument consistently. Also, clutter_text_move_word_forward()
bound check checked the wrong end.

Fixes #1765

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:53:36 +01:00
Neil Roberts
99437c4761 [text] Don't interpret the unicode value when the control modifier is on
When a letter key is pressed with the control key held down one of
three things will happen :-

a) If the stage is embedded within a GtkClutterEmbed the unicode value
   will be filled from gdk_keyval_to_unicode. This will be the same
   value as if control was not pressed (so Ctrl+V will be 'v').

b) If the stage is not in a GtkClutterEmbed and Clutter is running on
   the X11 backend then it will try to fill in the unicode value from
   XLookupString. This *will* take into account the control so the
   unicode value will represent a control character (Ctrl+V will be
   '\x16').

c) Most other backends will not bother to fill in the unicode
   value. Therefore clutter_keysym_to_unicode will be used which also
   does not take into account the control key (so Ctrl+V will be 'v').

For cut and paste to work in Nbtk, the control keys need to bubble up
to the parent NbtkEntry container. This works fine for 'b' but not 'a'
and 'c'.

This patch makes ClutterText always allow the event to bubble if the
key is not handled by the binding pool and the control modifier is
down.

Ideally ClutterText would always get a unicode value that takes into
account the modifiers but this is probably best left up to the input
methods.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:50:23 +01:00
Owen W. Taylor
5d7c2e7c44 Set LD_LIBRARY_PATH when running g-ir-compiler
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.

(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)

http://bugzilla.openedhand.com/show_bug.cgi?id=1771
2009-08-17 22:39:12 +01:00
Owen W. Taylor
4c1248c5e9 Full fix for the G-I support in Clutter
Update the sed hack for the shared library to be more robust.

Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 15:42:33 +01:00
Götz Waschk
68f8a98cfb Specify the shared library for g-ir-compile
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:21:42 +01:00
Götz Waschk
366e0f9cd7 Update Clutter to use G-I 0.6.4
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.

See the bugzilla bug:

  http://bugzilla.gnome.org/show_bug.cgi?id=591669

GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:14:18 +01:00
Emmanuele Bassi
90d8f31831 [units] Do not be locale-dependant on string conversion
When dumping a ClutterUnits structure to a string we are using a bare
g_strdup_printf(), which unfortunately is locale dependant. So, for
instance, a type of CLUTTER_UNIT_EM and a value of 42 are stringified
as:

        C:      42.00 em
        en_GB   42.00 em
        it_IT   42,00 em
        fr_FR   42,00 em

This would not be a problem -- clutter_units_from_string() allows both
'.' and ',' as fractionary part delimiters. The test suite, on the
other hand, does not know that, and it checks for exact matches with
the C locale.

Calling setlocale(LC_ALL,"C") at the beginning of the conformance test
suite is not a good idea, because it would prevent external testing; and
it's a lame cop out from doing exactly what we have to do -- pick a format
and stick with it.

Like other platforms, languages and frameworks before us, we opt to
be less liberal in what we create; so, we choose to always stringify
ClutterUnits with fractionary parts using '.' as the delimiter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1763
2009-08-14 16:05:33 +01:00
Emmanuele Bassi
5274b4e4c4 [build] Clean up the eglnative and fruity Makefile.am
* Do not use CLUTTER_MAJORMINOR

* Use per-target compiler flags and libraries
2009-08-14 13:08:17 +01:00
Xu Li
f7edc97d8d Add new Atom atom_NET_WM_PID to set pid info
Clutter advertises itself on X11 as implementing the _NET_WM_PING protocol,
which is needed to be able to detect frozen applications; this allows us to
stop the destruction of the stage by blocking the CLUTTER_DELETE event and
wait for user feedback without the Window Manager thinking that the app has
gone unresponsive.

In order to implement the _NET_WM_PING protocol properly, though, we need
to add the _NET_WM_PID property on the Stage window, since the EWMH states:

  [_NET_WM_PID] MAY be used by the Window Manager to kill windows which
  do not respond to the _NET_WM_PING protocol.

Meaning that an unresponsive Clutter application might not be killable by
the window manager.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1748

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-14 12:41:01 +01:00
Emmanuele Bassi
3abf393b87 [build] Clean up cogl-pango Makefile
* Do _not_ use CLUTTER_MAJORMINOR to define the installation path
  for the headers; we must use CLUTTER_API_VERSION for that.

* Do not put the C compiler flags in the INCLUDES directive.

Bases on a patch by: Gary Ching-Pang Lin <glin@novell.com>
2009-08-14 11:30:16 +01:00
Emmanuele Bassi
5c8ae6d2dc [json] Fix compilation of the internal JSON-GLib
Define the symbols needed to pass the single include policy when
compiling the static object.
2009-08-13 18:05:38 +01:00
Emmanuele Bassi
8a794a8533 [docs] Fix the examples for animate()
Update the examples to reference to existing easing modes and to
make sure to use floating point values for floating point properties.
2009-08-13 16:13:55 +01:00
Emmanuele Bassi
f25cdf066c [actor] Allow unsetting width and height separately
It is possible to unset the size of an actor specified with set_width()
and set_height() by using:

  clutter_actor_set_size (actor, -1, -1);

Which works by unsetting the :min-*-set and the :natural-*-set properties.

Calling set_width(-1) and set_height(-1) separately, though, doesn't work
thus implicitly breaking the assumption that set_size() is nothing more
than set_width()+set_height(). This was obviously due to the face that
pre-1.0 set_width() and set_height() took an unsigned integer as an
argument.
2009-08-13 16:13:07 +01:00
Colin Walters
d3e06bc1e5 Add (allow-none) for clutter_stage_set_key_focus()
The @actor argument can be NULL to unset the key focus.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-13 10:49:39 +01:00
Emmanuele Bassi
9766fb1300 [script] Fix Actor's ad-hoc parser
ClutterActor parses positional and dimensional properties with a
custom deserializer. We need to:

  - handle G_TYPE_INT64, the default integer type for JSON-GLib
  - use G_TYPE_FLOAT for properties, since Actor switched to it
    for the pixel-based ones

This makes ClutterScript work again.
2009-08-12 16:02:23 +01:00
Emmanuele Bassi
cfbbacb807 [script] Fix the default deserialization
Properties parsed from ClutterScript should now use G_TYPE_INT64
and automatically convert between G_TYPE_INT and G_TYPE_INT64.
2009-08-12 16:01:25 +01:00
Emmanuele Bassi
4d52245637 [json] Update the internal copy of JSON-GLib
JSON-GLib switch to 64 bit integers upstream, to avoid the undefined
integer size of the JSON RFC. All integers are automatically promoted
to gint64.
2009-08-12 16:00:13 +01:00
Emmanuele Bassi
2b70b0d4ed Include clutter-json.h, not json-types.h
The json-types.h header is found by the mere fact of it being
in the project; if we are compiling against the system JSON-GLib
this could be horribly out of date.

We need to use clutter-json.h, which will include the right
header for us.
2009-08-12 15:57:25 +01:00
Emmanuele Bassi
cc6aa6e4d5 Clutter GIR depends on ClutterJson GIR conditionally
If we're building Clutter with a system JSON-GLib we need to skip
the typelib compilation of ClutterJson since we depend on Json-1.0.gir
directly.
2009-08-12 15:32:18 +01:00
Emmanuele Bassi
6fcf5c1820 [json] Include only json-glib.h
JSON-GLib moved to a single include scheme, so we should only include
json-glib.h. If we use the internal copy it doesn't matter, since the
header does the right thing.
2009-08-12 15:31:16 +01:00
Emmanuele Bassi
8c49e22753 Add copyright and license notice
The clutter-script-parser.c does not have a copyright and license
notices; even though the LGPL is a per-project license and not a
per-file license, having those notices in every source file is a
good idea.
2009-08-12 10:30:11 +01:00
zhou jiangwei
13e055a351 [eglx] Update the EGLX backend
The EGLX backend needs to be updated to the new ClutterBackendX11
code.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
zhou jiangwei
2ab9bef587 [cogl] Fix the GLES 2.0 backend
Update the GLES 2.0 backend to the new COGL API after the breakage
introduced by the journal.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
Robert Bragg
dbfd3f0f44 [cogl_clear] Also pass the alpha component of the CoglColor to glClearColor
Previously we were passing a constant of 0.0 for the alpha component which
wasn't as flexible.
2009-08-11 14:15:44 +01:00
Emmanuele Bassi
f0cb337d92 [build] Fix LDADD -> LIBADD usage 2009-08-11 13:27:25 +01:00
Emmanuele Bassi
dfc32b60c4 [osx] Clean up Makefile.am
The OS X backend Makefile.am was missing a line concatenation, and
so the -xobjective-c directive was always ignored.

Instead of dumping everything into INCLUDES and LDADD we should follow
what the rest of the backends do, and use per-target CFLAGS and LDADD,
and reserve the INCLUDES to -D and -I directives.

Thanks to: Christian Hergert <chris@dronelabs.com>
2009-08-11 13:11:34 +01:00
Emmanuele Bassi
d0748b3b9b Merge branch 'system-json-glib'
* system-json-glib:
  [script] Simplify the parser code
  Update JSON-GLib dependency
2009-08-10 17:21:20 +01:00
Emmanuele Bassi
d263e7a78b [build] Install JSON headers inside the right directory
Don't install inside the clutter-MAJOR_MINOR/ directory, but use
the API_VERSION (1.0).

Otherwise we'd have the Clutter headers for 1.x inside:

        $includedir/clutter-1.0/clutter

And the JSON-related headers inside:

        $includedir/clutter-1.<minor>/clutter
2009-08-10 17:19:04 +01:00
Emmanuele Bassi
420ed353b5 [x11] Do not ask to destroy an empty Window
The fix for bug 1750 inside commit b190448e made Clutter-GTK spew
BadWindow errors. The reason for that is that we call XDestroyWindow()
without checking if the old Window is None; this happens if we call
clutter_x11_set_stage_foreign() on a new ClutterStage before it has
been realized.

Since Clutter-GTK does not need to realize the Stage it is going to
embed anymore (the only reason for that was to obtain a proper Visual
but now there's ClutterBackendX11 API for that), the set_stage_foreign()
call is effectively setting the StageX11 Window for the first time.
2009-08-07 08:26:18 +01:00
Emmanuele Bassi
335fb07ab0 [actor] Add missing return_if_fail()
The queue_relayout() method was missing the argument check.

Thanks to: Neil Patel <njpatel@gmail.com>
2009-08-05 17:50:31 +01:00
Neil Roberts
1434d72134 Small doc fix to clutter_text_get_color
Bug reported by Rob Bradford.
2009-08-05 15:51:49 +01:00
Emmanuele Bassi
b190448ed4 [x11] Destroy the Window we own when setting a foreign one
When we replace the stage Window using a foreign one we also need to
destroy the Window we created, if needed, to avoid leaking resources
all around.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1750
2009-08-04 16:59:15 +01:00
Emmanuele Bassi
79288b46ed [docs] Fix a missing parameter 2009-08-04 11:38:48 +01:00
Emmanuele Bassi
9cda8d130f [actor] Be more explicit when warning about invariants
The "catch all" warning for a the mapped invariant violation is too
generic: it doesn't tell you why the invariant was broken in case
we are trying to map an unparented actor - e.g. through a Clone.
2009-08-04 11:15:05 +01:00
Emmanuele Bassi
f8a964b422 [cogl] Expose cogl_is_vertex_buffer()
The function is public and available in the shared object, but
it's not present in the header, so this is not an API/ABI change.
2009-08-04 11:15:05 +01:00
Damien Lespiau
c9c87543e8 [debug] CLUTTER_{NOTE,MARK,DBG,GLERR,TIMESTAMP} should always be statements
In case someone tries to do:
	if (foo)
		CLUTTER_NOTE(DOMAIN, "%s", blah);

CLUTTER_NOTE () should always be a statement
2009-08-03 14:25:09 +01:00
Damien Lespiau
cd35f3b384 [debug] Fix __GNUC__ typo
The right gcc define is __GNUC__ not __GNUC_. This typo had the side
effect that we were using the non gcc specific debug macros leading to
a less optmised CLUTTER_NOTE () than one could have dreamed of.
2009-08-03 14:25:09 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00
Emmanuele Bassi
b2ab2b9535 [actor] Use the right vertex
The vertex that should be used by the apply_relative_transform
is the one passed in as const, and the result should be placed
inside the non-const ClutterVertext. Currently, we are using
the latter, and thus the function is completely useless.
2009-08-02 18:34:17 +01:00
Emmanuele Bassi
ae2a861a0b [x11] Force a redraw before mapping the stage
Does as it says on the tin: run a paint cycle before calling
XMapWindow().
2009-07-31 10:29:33 +01:00
Emmanuele Bassi
77fdd7494e Fix compiler warnings when COGL debug level=minimum 2009-07-28 13:57:46 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Emmanuele Bassi
57baa2f0bc [animation] Fix variable use
Instead of using the proper typed variables we were overwriting
the gpointer for the Interval's final value.
2009-07-28 13:21:57 +01:00
Neil Roberts
f4ad3761c4 [win32] Remove the call to clutter_redraw in clutter_stage_win32_show
Since commit 7b811f8b this is done in clutter_stage_show so there is
no need for it in the backends.
2009-07-28 12:13:44 +01:00
Neil Roberts
df586eb507 [win32] Move the show/hide to be implementations of the interface
This makes clutter_stage_win32_show/hide be implementations of
ClutterStageWindowIface rather than overriding the methods in
ClutterActor. This reflects the changes in e4ff24bc for the X11
backend.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
a1cef026c5 Avoid near/far identifier names.
Leads to conflict with system headers on Windows, where macros named
"near" and "far" are defined.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
05883af1f6 Remove unused variable to fix compiler warning. 2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
0157851270 Call glClientActiveTexture() through COGL context.
Fixes build issues on systems with OpenGL header older than 1.3.
2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
f61f66c6fe Avoid C99 to fix compilation with compilers like MSVC. 2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
ab5a10768c Initialize pixel data before glReadPixels(). 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
e4eed92177 Reposition variable declarations to avoid C99. 2009-07-28 12:13:42 +01:00
Emmanuele Bassi
fa3728126f [animation] Force the final state inside ::completed
In case we are skipping too many frames, we should force the animation
instance to apply the final state of the animated interval inside the
::completed signal handler.
2009-07-28 11:43:05 +01:00
Emmanuele Bassi
42ea471e33 Remove explicit size of the Vertex arrays
The Vertex arrays passed to some ClutterActor methods should not
have the size. Albeit being technically correct, it's not a good
practice.
2009-07-27 16:10:07 +01:00
Emmanuele Bassi
fe0e7f9f74 [stage] Add a warning for :offscreen usage
The Stage:offscreen property hasn't been tested for ages, and it
should really just use a FBO, not indirect rendering on a X Pixmap
only on X11. There are better ways anyway to get the current
contents of ClutterStage as a buffer anyway.

We might remove it at any later date, or actually make it work
properly.
2009-07-27 15:42:31 +01:00
Emmanuele Bassi
6e6d0a5ea6 [glx] Explicitly set the depth size for GLX visuals
When requesting a GLX visual from the X server we should explicitly
set the GL_DEPTH_SIZE and the GL_ALPHA_SIZE bits, otherwise some
functionality might just not work, or work unreliably.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1723
2009-07-27 15:08:03 +01:00
Emmanuele Bassi
88e77b25df Convert gint to GLints in the Shader types wrapper
The GValue wrappers for ClutterShader types should always store
values using GL types (GLfloat, GLint) internally, but give and
take generic C types (float, int) to the Clutter side.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1359
2009-07-27 15:01:52 +01:00
Emmanuele Bassi
ad7dcc9896 [color] Fix HLS to RGB colorspace conversion
The HLS to RGB conversion in case the S value is zero is:

  R = G = B = luminance

ClutterColor uses a byte (0 to 255) for the R, G and B channels
encoding, while luminance is expressed using a floating point value
in the closed interval [0, 1]; thus the case above becomes:

  R = G = B = (luminance * 255)

The clutter_color_from_hls() code is missing the final step of
de-normalizing the luminance value, and so it breaks the roundtrip
colorspace conversion between RGB and HLS.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1695
2009-07-27 12:04:40 +01:00
Owen W. Taylor
894fe4ba93 Always create the Damage object for ClutterX11TexturePixmap auto updates
If clutter_x11_texture_set_window() was called after
clutter_x11_texture_pixmap_set_automatic(), then the Damage object would
not be properly created so updates to the window were ignored.

Refactor creation of the damage object to a separate function, and
call it from clutter_x11_texture_set_window() and clutter_x11_texture_set_pixmap()
as appropriate. Addition and removal of the filter function is made
conditional on priv->damage to make free_damage_resources() cleanly
idempotent.

See: http://bugzilla.gnome.org/show_bug.cgi?id=587189 for the original
bug report.

http://bugzilla.openedhand.com/show_bug.cgi?id=1710

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:49:38 +01:00
Michael Mortensen
2c2f31b1be [osx] Update events to floating point coordinates
The event translation code should be using the float type for
coordinates.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1725

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:45:26 +01:00
Emmanuele Bassi
13f32cb3b9 [osx] Implement StageWindow::show/::hide
Instead of using the Actor class ::show and ::hide virtual function,
use the StageWindow interface API.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1724
2009-07-26 20:10:42 +01:00
Emmanuele Bassi
e860d939f9 [text] Allow key navigation by word
When pressing Ctrl with the left and right arrow keys we should
skip to (or select until) the previous and next word, respectively.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1713
2009-07-23 19:04:27 +01:00
Geoff Gustafson
6a1506bd5f [text] Queue a redraw when the selection is cleared
If you select all the text in a ClutterText, there is an invisible
cursor position either at the beginning or end. If it's at the beginning,
the bug is that left arrow won't clear the selection. If it's at the end,
the bug is that the right arrow won't.

Here are the ways to reproduce it:

a. Ctrl-A selects all and moves the hidden cursor position to the left.
b. For single line: End, Shift-Home does the same.
c. Or manually moving to the end and doing Shift-Left Arrow to the
   beginning.

These all put it in the state where right arrow will properly clear
selection and move to cursor position 1, but left arrow fails to clear
the selection.

For b and c above, the opposite will give you the end case where right
arrow doesn't work.

Anyway, it turns out clear_selection is getting called, it just doesn't
show up because it's not doing a queue_redraw. So the attached patch
seems to fix things.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-23 18:26:16 +01:00
Emmanuele Bassi
fdfd208c04 Fix copy-and-paste errors in the deprecation macros
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1704
2009-07-21 09:22:38 +01:00
Emmanuele Bassi
eff857bc7f [docs] Improve the Units to and from string conversion
Make sure to document the conversion to and from strings for ClutterUnits,
with negative examples and with the behaviour for fractionary bits.
2009-07-20 20:59:18 +01:00
Emmanuele Bassi
b1d98c25f4 [doc] Miscellaneous documentation fixes
Remove private symbols, and add missing public ones.
2009-07-20 12:49:35 +01:00
Emmanuele Bassi
cdb239756b [cogl] Make the blend string error domain public
The error domain and codes must present in a publicly installed header
otherwise they won't be usable to match a GError.
2009-07-20 12:47:53 +01:00
Emmanuele Bassi
56ef6727b5 Allow disabling motion event throttling
It might be desirable for some applications and/or platforms to get
every motion event that was delivered to Clutter from the windowing
backend. By adding a per-stage flag we can bypass the throttling
done when processing the events.

  http://bugzilla.openedhand.com/show_bug.cgi?id=1665
2009-07-20 11:44:52 +01:00
Robert Bragg
da37e1e27d [doc] Remove references to cogl_vertex_buffer_delete_indices
These referencese were left over from before indices got CoglHandles to
uniquely identify them.  cogl_handle_unref can be used to delete indices
now.
2009-07-19 10:23:00 +01:00
Emmanuele Bassi
dc0b1cddf5 [cogl/gles] Fix missing symbols in CoglContext
Keep the CoglContext in sync between GL and GLES backends. We ought
to find a way to have a generic context, though, and have backend
specific sections.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1698
2009-07-18 16:59:54 +01:00
Owen W. Taylor
a11b912dea Fix parallel build of introspection
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.

http://bugzilla.openedhand.com/show_bug.cgi?id=1700

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:53:08 +01:00
Owen W. Taylor
7654ef10ab Fix building introspection when dolt is not in use
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.

http://bugzilla.openedhand.com/show_bug.cgi?id=1699

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:52:57 +01:00
Neil Roberts
7b811f8be4 [stage] Force an allocation before showing the stage
A lot of applications change the size of the stage from the default
before the stage is initially shown. The size change won't take affect
until the first allocation run. However we want the window to be at
the correct size when we first map it so we should force an allocation
run before showing the stage.

There was an explicit call to XResizeWindow in
clutter_stage_x11_show. This is not needed anymore because
XResizeWindow will already have been called by the allocate method.
2009-07-17 12:43:52 +01:00
Marcos
8f9f6aaf41 [win32] Compilation fixes
Remove the usage of the old CLUTTER_UNITS_* macros and put back a
missing ';'.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 17:04:05 +01:00
Emmanuele Bassi
7a8895944b [osx] Enable motion event dispatch
By default NSWindow does not listen to mousemoved events and hence the
default behaviour for Actors using the "motion-event" signal  differs
from backend to backend.

Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I
cannot verify it, but since nobody is currently working on the Quartz
backend I guess it cannot get more broken than how currently is.

Thanks to: Michael <michael@f3k.org>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1687
2009-07-13 16:56:47 +01:00
Emmanuele Bassi
d59b9333a1 [osx] Remove old units macros
Remove the usage of CLUTTER_UNITS_* macros and at least get the
chance to make the OSX backend compile.

Hopefully, since I can't currently test it.
2009-07-13 16:53:06 +01:00
Emmanuele Bassi
af5e432ba9 [actor] Allow querying whether we are painted by a Clone
It would be useful inside a custom actor's paint function to be able to
tell if this is a primary paint call, or if we are in fact painting on
behalf of a clone.

In Mutter we have an optimization not to paint occluded windows; this is
desirable for the windows per se, to conserve bandwith to the card, but
if something like an application switcher is using clones of these windows,
they will not get painted either; currently we have no way of
differentiating between the two.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1685
2009-07-13 16:18:27 +01:00
Emmanuele Bassi
43d394ebae Remove unused TEXTURE_IN_CLONE_PAINT private flag
The CLUTTER_TEXTURE_IN_CLONE_PAINT was used with the old CloneTexture
actor; now that we have ClutterClone nothing sets the private flag
anymore, and the flag itself is not needed.
2009-07-13 16:16:38 +01:00
Xu Li
13f31d8319 [x11] update_wm_hints after unsetting WITHDRAWN
Updating the WM hints on the stage window shortcircuits if the stage
is in WITHDRAWN state, so we need to move the update_wm_hints() call
after the flag has been unset.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:33:21 +01:00
Emmanuele Bassi
07453a5861 [glx] Make the wait_for_vblank function private
Nobody should be using the function to wait for the vblank outside
of the GLX backend.
2009-07-13 15:31:38 +01:00
Owen W. Taylor
5425a6e311 Call glFinish() before manually waiting for VBLANK
If we manually wait for the VBLANK with:

  - SGI_video_sync
  - Direct usage of the DRM ioctl

Then we should call glFinish() first, or otherwise the swap-buffers
may be delayed by pending drawing and cause a tear.

http://bugzilla.openedhand.com/show_bug.cgi?id=1636

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:18:12 +01:00
Evan Martin
ea56a5e7a8 [docs] Fix typos and remove mentions of SVN
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:38:40 +01:00
Jakub Higersberger
efc16a4d90 Use correct signal detail
The Animation should connect to the notify::alpha signal, not to
the non-existing notify::value signal.

Fixes bugs:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1674
  http://bugzilla.openedhand.com/show_bug.cgi?id=1688

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:32:24 +01:00
Emmanuele Bassi
5a554bf063 Small code clean up
Make ClutterTexture slightly more similar to the rest of the code base.
2009-07-12 01:27:31 +01:00
Robert Bragg
1920b03381 [cogl] Fix more brokeness with _cogl_material_equal
commit e2c4a2a9f8 fixed one thing but broke many others things :-/
hopfully this fixes that.

It turned out that the journal was mistakenly setting the OVERRIDE_LAYER0
flush option for all entries, but some other logic errors were also
uncovered in _cogl_material_equal.
2009-07-10 19:00:16 +01:00
pippin
8fb3a48ae2 serialize upload of asyncronously loaded textures
Rate limit the uploading of textures to stop if it uses more than 5ms
during one master clock iteration.
2009-07-10 11:38:59 +01:00
Robert Bragg
211bf79854 ensure next iteration
Added an internal clutter function, _clutter_master_clock_ensure_next_iteration
that ensures another iteration of the master clock, can be called from repaint
functions as well as other threads.
2009-07-10 11:38:42 +01:00
Robert Bragg
e2c4a2a9f8 [cogl] Fix drawing with sliced textures using material layer0 overrides
To help us handle sliced textures; When flushing materials there is an
override option that can be given to replace the texture name for layer0
so we may iterate the slices without needing to modify the material
in use.

Since improving the journal's ability to batch state changes we added a
_cogl_material_equals function that is used by the journal to compare
materials and identify when a state change is required, but this wasn't
correctly considering the layer0 override resulting in false positives that
meant the journal wouldn't update the GL state and the first texture name
was used for all slices.
2009-07-07 10:34:37 +01:00
Robert Bragg
df4429462f [cogl matrix stack] Create a client side matrix stack for the projection matrix
The cost of glGetFloatv with Mesa is still representing a majority of our
time in OpenGL for some applications, and the last thing left using this is
the current-matrix API when getting the projection matrix.

This adds a matrix stack for the projection matrix, so all getting, setting
and modification of the projection matrix is now managed by Cogl and it's only
when we come to draw that we flush changes to the matrix to OpenGL.

This also brings us closer to being able to drop internal use of the
deprecated OpenGL matrix functions, re: commit 54159f5a1d
2009-07-07 10:32:56 +01:00
Emmanuele Bassi
c3cc553c49 Add more (allow-none) annotations 2009-07-02 14:21:16 +01:00
Colin Walters
f1044a279c Use the (allow-none) annotation for clutter_init*
We accept NULL for some parameters in the initialization functions.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-02 13:15:42 +01:00
Emmanuele Bassi
45c85c4213 [actor] Remove the unused get_allocation_coords()
The clutter_actor_get_allocation_coords() is not used, and since
the switch to floats in the Actor's API, it returns exactly what
the get_allocation_box() returns.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
37bd35f592 [actor] Allow changing the transformations matrix
Currently, the transformation matrix for an actor is constructed
from scenegraph-related accessors. An actor, though, can call COGL
API to add new transformations inside the paint() implementation,
for instance:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
    cogl_translate (-scroll_x, -scroll_y, 0);
    ...
  }

Unfortunately these transformations will be completely ignored by
the scenegraph machinery; for instance, getting the actor-relative
coordinates from event coordinates is going to break badly because
of this.

In order to make the scenegraph aware of the potential of additional
transformations, we need a ::apply_transform() virtual function. This
vfunc will pass a CoglMatrix which can be used to apply additional
operations:

  static void
  my_foo_apply_transform (ClutterActor *a, CoglMatrix *m)
  {
    CLUTTER_ACTOR_CLASS (my_foo_parent_class)->apply_transform (a, m);
    ...
    cogl_matrix_translate (m, -scroll_x, -scroll_y, 0);
    ...
  }

The ::paint() implementation will be called with the actor already
using the newly applied transformation matrix, as expected:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
  }

The ::apply_transform() implementations *must* chain up, so that the
various transformations of each class are preserved. The default
implementation inside ClutterActor applies all the transformations
defined by the scenegraph-related accessors.

Actors performing transformations inside the paint() function will
continue to work as previously.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
0414daf0fb Split the typdef to avoid confusing scanners
Scanners like gtk-doc and g-ir-scanner get confused by:

  typedef struct _Foo {
    ...
  } Foo;

And expect instead:

  typedef struct _Foo Foo;

  struct _Foo {
    ...
  };

CoglMatrix definition should be changed to avoid the former type.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
250b775926 [x11] Fix the race between resize and glViewport calls
The race we were experiencing in the X11 backends is apparently
back after the fix in commit 00a3c698.

This time, just delaying the setting of the SYNC_MATRICES flag
is not enough, so we can resume the use of a STAGE_IN_RESIZE
private flag.

This should also fix bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1668
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
3726213291 Add debug notes for calls to glViewport()
In order to validate the sequence of:

        XResizeWindow
        ConfigureNotify
        glViewport

that should happen on X11 we need to add debug annotations to the
calls to glViewport() done through COGL.
2009-07-01 15:30:18 +01:00
Robert Bragg
3bab787103 [cogl] cache the viewport width and height
This avoids some calls to glGetFloatv, which have at least proven to be very
in-efficient in mesa at this point in time, since it always updates all derived
state even when it may not relate to the state being requested.
2009-07-01 15:23:10 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
33400c0aae [cogl] Improve ability to break out into raw OpenGL via begin/end mechanism
Although we wouldn't recommend developers try and interleve OpenGL drawing
with Cogl drawing - we would prefer patches that improve Cogl to avoid this
if possible - we are providing a simple mechanism that will at least give
developers a fighting chance if they find it necissary.

Note: we aren't helping developers change OpenGL state to modify the
behaviour of Cogl drawing functions - it's unlikley that can ever be
reliably supported - but if they are trying to do something like:

   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   - continue using Cogl to draw

They should surround their blocks of raw OpenGL with cogl_begin_gl() and
cogl_end_gl():

   cogl_begin_gl ();
   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   cogl_end_gl ();
   - continue using Cogl to draw

Again; we aren't supporting code like this:
   - setup some OpenGL state.
   - use Cogl to draw
   - reset modified OpenGL state.
When the internals of Cogl evolves, this is very liable to break.

cogl_begin_gl() will flush all internally batched Cogl primitives, and emit
all internal Cogl state to OpenGL as if it were going to draw something
itself.

The result is that the OpenGL modelview matrix will be setup; the state
corresponding to the current source material will be setup and other world
state such as backface culling, depth and fogging enabledness will be also
be sent to OpenGL.

Note: no special material state is flushed, so if developers want Cogl to setup
a simplified material state it is the their responsibility to set a simple
source material before calling cogl_begin_gl. E.g. by calling
cogl_set_source_color4ub().

Note: It is the developers responsibility to restore any OpenGL state that they
modify to how it was after calling cogl_begin_gl() if they don't do this then
the result of further Cogl calls is undefined.
2009-06-30 17:13:38 +01:00
Robert Bragg
6d9498da7c Adds a cogl_flush() to give developers breaking into raw GL a fighting chance
This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
2009-06-30 17:13:38 +01:00
Robert Bragg
87f99e214a [cogl-material] Be more carefull about flushing in cogl_material_remove_layer
Previously we would call _cogl_material_pre_change_notify unconditionally, but
now we wait until we really know we are removing a layer before notifying the
change, which will require a journal flush.

Since the convenience functions cogl_set_source_color4ub and
cogl_set_source_texture share a single material, cogl_set_source_color4ub
always calls cogl_material_remove_layer.  Often this is a NOP though and
shouldn't require a journal flush.

This gets performance back to where it was before reverting the per-actor
material commits.
2009-06-30 17:13:38 +01:00
Robert Bragg
6ee8e15654 Revert "[rectangle] Avoid modifying materials mid scene"
This reverts commit 8cf42ea8ac5c05f6b443c453f9c6c2a3cd75acfa.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes which
means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
5ffbe05248 Revert "[actor] Avoid modifying materials mid-scene to improve journal batching"
This reverts commit 85243da382025bd516937c76a61b8381f6e74689.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes
which means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
8b67916cc1 [cogl-vertex-buffer] Disable unused client tex coord arrays
Before any cogl vertex buffer drawing we call
enable_state_for_drawing_buffer which sets up the GL state, but we weren't
disabling unsed client texture coord arrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
8873c6a11a [cogl] disable all client tex coord arrays in _cogl_add_path_to_stencil_buffer
After flushing the journal an unknown number of client side texture arrays
may be left enabled. Disable them all before using glDrawArrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
ca0a0e9dac [cogl] flush matrices in _cogl_add_path_to_stencil_buffer
Before calling glRectf we need to ensure we flush the modelview and
projection matrices.
2009-06-30 17:13:37 +01:00
Robert Bragg
f386b1f002 [journal] Don't resize a singlton VBO; create and destroy a VBO each flush
This simplifies the vertex data uploading in the journal, and could improve
performance.  Modifying a VBO mid-scene could reqire synchronizing with the
GPU or some form of shadowing/copying to avoid modifying data that the GPU
is currently processing; the buffer was also being marked as GL_STATIC_DRAW
which could have made things worse.

Now we simply create a GL_STATIC_DRAW VBO for each flush and and delete it
when we are finished.
2009-06-30 17:13:37 +01:00
Robert Bragg
7b7787b050 [cogl] avoid using the journal in _cogl_add_path_to_stencil_buffer
Using cogl_rectangle (and thus the journal) in
_cogl_add_path_to_stencil_buffer means we have to consider all the state
that the journal may change in case it may interfer with the direct GL calls
used.  This has proven to be error prone and in this case the journal is an
unnecissary overhead.  We now simply call glRectf instead of using
cogl_rectangle.
2009-06-30 17:13:37 +01:00
Robert Bragg
6562f3224a [pango-display-list] Use the Cogl journal for short runs of text
For small runs of text like icon labels, we can get better performance
going through the Cogl journal since text may then be batched together
with other geometry.

For larger runs of text though we still use VBOs since the cost of logging
the quads becomes too expensive, including the software transform which
isn't at all optimized at this point.  VBOs also have the further advantage
of avoiding repeated validation of vertices by the driver and repeated
mapping of data into the GPU so long as the text doesn't change.

Currently the threshold is 100 vertices/25 quads. This number was plucked
out of thin air and should be tuned later.

With this change I see ~180% fps improvment for test-text. (x61s + i965 +
Mesa 7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
6ac3b5a564 [material] _cogl_material_equal: catch the simplest case of matching handles
We were missing the simplest test of all: are the two CoglHandles equal and
are the flush option flags for each material equal?  This should improve
batching for some common cases.
2009-06-30 17:13:36 +01:00
Robert Bragg
9afa52f056 [material] avoid flushing the journal when just changing the color
Whenever we modify a material we call _cogl_material_pre_change_notify which
checks to see if the material is referenced by the journal and if so flushes
if before we modify the material.

Since the journal logs material colors directly into a vertex array (to
avoid us repeatedly calling glColor) then we know we never need to flush
the journal when material colors change.
2009-06-30 17:13:36 +01:00
Robert Bragg
efbf483d8c [cogl journal] Perform software modelview transform on logged quads.
Since most Clutter actors aren't much more than textured quads; flushing the
journal typically involves lots of 'change modelview; draw quad' sequences.

The amount of overhead involved in uploading a new modelview and queuing
that primitive is huge in comparison to simply transforming 4 vertices by
the current modelview when logging quads.  (Note if your GPU supports HW
vertex transform, then it still does the projective and viewport transforms)

At the same time a --cogl-debug=disable-software-transform option has been
added for comparison and debugging.

This change allows typical pick scenes to be batched into a single draw call
and I'm seeing test-pick run over 200% faster with this.  (i965 + Mesa
7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
612a1e2dea [Cogl journal] use G_UNLIKLEY around runtime debugging conditions
May as well improve the branch prediction around runtime debugging code.
2009-06-30 17:13:36 +01:00
Robert Bragg
7d1876fd26 [cogl journal] Adds a --cogl-debug=batching option to trace batching
Enabling this option makes Cogl trace how the journal is managing to batch
your rectangles.  The journal staggers how it emmits state to the GL driver
and the batches will normally get smaller for each stage, but ideally you
don't want to be in a situation where Cogl is only able to draw one quad per
modelview change and draw call.

E.g. this is a fairly ideal example:
BATCHING: journal len = 101
BATCHING:  vbo offset batch len = 101
BATCHING:   material batch len = 101
BATCHING:    modelview batch len = 101

This isn't:
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
<repeat>
2009-06-30 17:13:36 +01:00