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Author SHA1 Message Date
Robert Bragg
5d62185f1c Re-organize the source layout
As part of an effort towards being able to write non-opengl based
backends for Cogl this moves most of the opengl specific code under
drivers/gl. drivers/gl and drivers/gles have been moved to
drivers/gl/gl and drivers/gl/es respectively.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7dc482facb0a265c7f48660079e7e12dd7a2813e)
2013-01-22 17:47:19 +00:00
Neil Roberts
0098dc7acc Rename CoglPipelineBackend to CoglPipelineFragend
The current Cogl pipeline backends are entirely concerned with the
fragment processing state. We also want to eventually have separate
backends to generate shaders for the vertex processing state so we
need to rename the fragment backends. 'Fragend' is a somewhat weird
name but we wanted to avoid ending up with illegible symbols like
CoglPipelineFragmentBackendGlslPrivate.
2010-12-13 17:22:57 +00:00
Renamed from cogl/cogl-pipeline-fixed-private.h (Browse further)