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Author SHA1 Message Date
Jasper St. Pierre
63f1a10e33 compositor: Don't select for weird events on the COW/stage
Talking it over with Owen, we weren't sure why this was here.

At one point, we were creating a foreign stage window, so potentially
Clutter didn't select for its own events, but now we're using a standard
stage window, so this seems weird.

Why we did it on the COW, nobody knows. Maybe copy/paste bugginess?
2014-04-24 16:26:21 -04:00
Jasper St. Pierre
925075ddaf compositor: Don't select for stage events on the UI X11 connection 2014-04-24 12:12:53 -04:00
Jasper St. Pierre
41de208f31 compositor: Also ungrab the VCP when beginning a modal
XXX: This should not be needed. We need to figure out why
there's a grab on the UI connection.
2014-04-24 11:26:12 -04:00
Jasper St. Pierre
e9eb3c32a9 compositor: Move event spoofing code to MetaBackendX11
This is now where we handle device events.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
61b714c666 compositor: Remove "exclusive is exclusive" codepath
We now handle input events in the backend.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
e9263d25b9 compositor: Take modal grabs through the backend as well 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
d590626017 compositor: Select for input on the output window the right display 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
91784d87b6 Move the painting of the cursor on the stage out of the cursor renderer
This logic is now well-contained the stage. This is the start of us
moving to backend-specific cursor renderers.
2014-04-22 16:56:02 -04:00
Jasper St. Pierre
2769683521 Rename MetaWaylandStage to MetaStage and put in compositor/ 2014-04-22 16:56:02 -04:00
Jasper St. Pierre
168ede9374 compositor: Create the MetaWaylandStage here 2014-04-22 16:56:01 -04:00
Jasper St. Pierre
bb4896f1af plugin: Don't pass events to Clutter
We do this ourselves in the backend
2014-04-22 12:44:33 -04:00
Bastien Nocera
d53e04f4c8 Name all timeouts and idles
Better names can be used once we make more use of them.

https://bugzilla.gnome.org/show_bug.cgi?id=727979
2014-04-10 18:59:46 +02:00
Florian Müllner
7ac66faa72 tower: Fix erroneous return value
The function's return value is void, not gboolean.
2014-04-09 12:10:24 -07:00
Robert Bragg
d0b870d3a9 tower: make sure not to blend when updating tower
Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
2014-04-09 12:10:17 -07:00
Jasper St. Pierre
99ad5c00a7 texture-tower: Remove CPU codepath for mipmap generation
The CPU codepath for mipmapping is unusably slow, and we expect modern
graphics cards with modern TFP/FBO support.
2014-04-09 12:10:00 -07:00
Jasper St. Pierre
b9e9595e8b errors: Kill off meta_error_trap_push_with_return
It isn't special; it's just an alias for meta_error_trap_push.
2014-04-07 10:37:03 -04:00
Jasper St. Pierre
8373c90cd8 background: Remove load_still_frame
Nothing uses it, and it's incompatible with XWayland anyway.
2014-04-02 12:35:24 -04:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Matthias Clasen
f4f529385a Fix the build with -Werror=maybe-uninitialized
gcc can't really know that the condition won't change between
the first if and the second, so help it out by initializing
the variable up top.
2014-03-27 14:58:20 -04:00
Adel Gadllah
6eeaf09ab7 compositor: Don't call process_damage if the window is gone
We might get a damage event for an already unmanaged window calling
process_damage is pointless and causes a crash so simply skip that case.

https://bugzilla.gnome.org/show_bug.cgi?id=727115
2014-03-27 14:06:27 +01:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00
Jasper St. Pierre
e67abdd3ff compositor: Kill unused variable 2014-03-20 13:18:55 -04:00
Jasper St. Pierre
ca4777f778 compositor: Make code a bit more understandable 2014-03-20 13:18:47 -04:00
Rui Matos
76dc0ca681 wayland: Exempt CLICKING grab ops when syncing wayland input focus
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Rui Matos
1b29113150 wayland: Set/unset wayland focus on mutter grab/ungrab operations
This ensures that we send the proper leave and enter events to wayland
clients.

Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
420f322910 compositor: Assume the plugin manager always exists 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
4bf6e0ae8c compositor: Kill off an unused cursor variable 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
97872e70a5 compositor: Fix variable name style in meta_shape_cow_for_window
This has bugged me forever...
2014-03-18 18:25:33 -04:00
Jasper St. Pierre
be57308663 compositor: Clean up
Remove a bunch of weird checks, random logs, unused variables
and other cruft that nobody cares about today.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
33f1bd96f5 compositor: Kill off modal_plugin
We only ever have one plugin, so don't bother recording which plugin
is modal, only whether we are modal or not.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
9ba49358e5 compositor: Remove meta_check_end_modal
"This is used when reloading plugins"

Yeah, no.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
4fdbb466e1 meta-plugin: Remove some unused features
And don't use properties for no reason.
2014-03-18 18:25:31 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Jasper St. Pierre
dd8d8e436d wayland: Remove special code for modal grabs
Since we never pass any Clutter events to Wayland, it's not needed.
2014-03-10 15:10:44 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Rui Matos
674bcef6da Handle mouse-button-modifier being disabled
In case 'mouse-button-modifier' is disabled the mask is 0 which means
we would always grab.
2014-02-28 14:55:14 +01:00