* clutter/clutter-media.c: (clutter_media_base_init):
Remove #if 0! signal - assume causing issues with binding generation.
(#407)
* clutter/cogl/gl/cogl.c:
Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
are defined in gl.h (#404)
* clutter/clutter-media.c: (clutter_media_base_init):
Remove #if 0! signal - assume causing issues with binding generation.
(#407)
* clutter/cogl/gl/cogl.c:
Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
are defined in gl.h (#404)
gnome-panel-2.3.1.tar.gz is ready for distribution
==================================================
(for real this time-- previously forgot NEWS in ChangeLog)
svn path=/trunk/; revision=3276
2.19.34
=======
Thanks to Rob Bradford, Cosimo Cecchi, Yair Hershkovitz and Thomas Thurman
for improvements in this release.
- Fix a bug where the window can be focused without being raised
if the maximize is aborted. (Rob) [#459027]
- Unset fullscreen is an allowed action where relevant. (Cosimo) [#449427]
- Reverse window buttons and align them to the left for RTL locales.
(Yair) [#92212]
- Put all bitfields in window data together to help with optimisation.
(Thomas) [#450271]
Translations
Jorge Gonzalez (es), Ilkka Tyohela (fi), Gabor Kelemen (hu),
Takeshi AIHANA (ja), Kjartan Maraas (nb), Vincent van Adrighem (nl),
Daniel Nylander (sv), Theppitak Karoonbooyana (th),
Nguyễn Thái Ngọc Duy (vi)
svn path=/trunk/; revision=3274
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_paint):
Dont be over aggressive in throwing criticals for unrealized
textures. Doesn't make sense for sub classes. (#403)
2007-07-22 Rob Bradford <rob@robster.org.uk>
Fix a bug where the window can be focused without being raised
if the maximize is aborted. Fixes#459027.
* src/frames.c (meta_frames_button_press_event,
meta_frames_button_release_event): When maximising only focus
the window once the button press is released.
svn path=/trunk/; revision=3273
2007-07-22 Cosimo Cecchi <anarki@lilik.it>
Unset fullscreen is an allowed action where relevant. Fixes#449427.
* src/window.c (set_allowed_actions_hint): Separate FULLSCREEN action from RESIZE action.
svn path=/trunk/; revision=3272
Two small fixes for correctly debugging the deinitialisation
phase of the backend:
* clutter/glx/clutter-backend-glx.c: Remove the event source
after we unref the main stage.
* clutter/glx/clutter-stage-glx.c: Add a mark at the end of the
unrealize call (the perl bindings seem to crash before we reach
this point).
* clutter/clutter-behaviour-ellipse.c: Remove pointer indirections;
add sanity checks on the public entry points; make all the public
properties floating point (where needed) andconvert them to fixed
point internally. (Partial fix for #389)
* clutter/clutter-behaviour.[ch]: Rename ClutterBehaviour::apply
and ClutterBehaviour::remove to ClutterBehaviour::applied and
ClutterBehaviour::removed respectively, and emit them when the
behaviour has been applied (or does no longer apply) to an actor.
(clutter_behaviour_dispose), (clutter_behaviour_finalize),
(clutter_behaviour_class_init): Move the actor removal to the
::dispose virtual function, and remove the ::finalize one;
document the missing properties and signals.
(clutter_behaviour_clear): Add function to clear a behaviour:
every actor will be unreffed and the ClutterBehaviour::removed
signal will be emitted.
* clutter/clutter-event.c:
Correct clutter_event_get_state () return type. Fixes#398
* clutter/glx/clutter-stage-glx.c:
Disable use XFixes cursor visibility funcs. Appears to have issues
on feisty X Server at least. Fallback should work generally better.
Fix non offscreen clutter_stage_snapshot to also rotate read pixel
data to correct orientation.
To follow the other simple behaviours, the ClutterBehaviourDepth:min-depth
and ClutterBehaviourDepth:max-depth properties have been renamed to
ClutterBehaviourDepth:depth-start and ClutterBehaviourDepth:depth-end
respectively.
* TODO:
Updates.
* clutter/clutter-stage.c:
* clutter/glx/clutter-stage-glx.c:
Fix cursor visibility property.
Force a repaint before mapping to attempt to avoid flicker.
Always make sure that the opacity is a positive integer, even if the
start and end opacities are inverted.
Also, use the correct integer-to-pointer casts, as the opacity is an
unsigned integer.
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.
* clutter/clutter-box.c: (clutter_box_pick):
Call clutter_box_paint rather than actor paint method avoiding
infinte loop (Fixes test-boxes crasher).
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize):
Trap the X calls to avoid potential X errors.