(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
* clutter/clutter-docs.sgml: Add index for the 0.8 symbols.
* clutter/Makefile.am:
* cogl/Makefile.am: Revert back, as EXTRA_DIST has been defined
by gtk-doc.make and automake-1.9 complains loudly about a
redefinition of EXTRA_DIST.
* clutter/clutter-units.h:
* clutter/clutter-fixed.h: Add boundaries for fixed point
and units values.
* doc/reference/clutter-sections.txt: Update the documentation.
* clutter/clutter-fixed.[ch]: Add a ClutterFixed fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding
ClutterFixed values. This allows creating GObject properties
using fixed point values.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/Makefile.am: Add clutter-units.c
* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding ClutterUnit
values. This allows creating GObject properties using units.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/win32/clutter-win32.h:
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-event-win32.c:
* clutter/win32/clutter-backend-win32.h:
* clutter/win32/clutter-backend-win32.c:
Upgraded for multi-stage support.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Fixed so that it doesn't set
the position or size if it hasn't changed. This was causing
problems when the window was resized using the top left corner. In
that case the window receives resize and move messages separately
which caused the window to flash at a different size or position
while one message was handled before the other.
(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
the list of pixel format flags to force it to use hardware
acceleration.
2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added clutter_win32_get_stage_from_window
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
the Win32 backend section.
* clutter/win32/clutter-stage-win32.c
(clutter_win32_get_stage_window): Fixed punctuation in the
documentation.
* README: Added notes about the Win32 backend.
2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added a section for the Win32 specific
API.
* clutter-docs.sgml: Added comments about the Win32 backend.
* Makefile.am: Added bits to ignore the headers for the Win32
backend.
* clutter/clutter-score.[ch]: Remove all the API changes, and
just add a clutter_score_append_at_marker(); the implementation
remains the same, but the marker must be explicitly created by
the developer. The ids are no longer used to create implicit
markers, so they can return to be unsigned integers.
* clutter/clutter-timeline.[ch]:
(clutter_timeline_has_marker): Add a function to query a timeline
for a marker being set.
* tests/test-score.c (main): Update with the API changes.
* clutter.symbols: Update exported symbols.
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter-animation.sgml: Fix some of the grammar; add a timeout-based
animation example.
* creating-your-own-behaviours.sgml: Fix some of the linking.
* subclassing-ClutterActor.sgml: Remove the FIXMEs; add the initial
structure of a section about containers.
* clutter-sections.txt: Add last-minute API additions.
* subclassing-ClutterActor.sgml: Fix some of the notes; the
Container implementation will need its own section.
* Makefile.am:
* alpha-func.png:
* event-flow.png: More figures. alpha-func.png is a graph
showing the flow of some alpha functions; event-flow.png maps
the path of an event coming from the underlying windowing
system into Clutter and through the entire library.
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
* clutter.symbols: Add ClutterBehaviourOpacity accessors.
* clutter/clutter-behaviour-opacity.h:
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_opacity_set_bounds),
(clutter_behaviour_opacity_get_bounds): Add accessors for the
opacity-start and opacity-end properties.
* clutter/clutter-behaviour-scale.h: Fix the argument name to
avoid complaints by gtk-doc.
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter.symbols: Add clutter_model_insertv()
* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
based insertion API, for language bindings
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
into ClutterListModel, to make it clear that the default
ClutterModel implementation is list-based
* tests/test-model.c: Update call
* clutter/clutter-model-default.c:
(clutter_model_default_new),
(clutter_model_default_newv): Move the constructors in the
right file
* clutter/clutter-model-private.h: Add a private header for
the ClutterModel implementations
* clutter/clutter-model.c:
(clutter_model_check_type),
(clutter_model_set_n_columns),
(clutter_model_set_column_type): Mark as private to Clutter,
not static to ClutterModel
* clutter/Makefile.am: Add clutter-model-private.h
* clutter/clutter-model-default.[ch]: Remove the ClutterModelDefault
iterator symbols from the public API; the iterator implementation
is a detail of the default ClutterModel class
* clutter.symbols: Update
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_appendv),
(clutter_model_prependv): Add vector based API for bindings.
(clutter_model_get_column_name),
(clutter_model_get_column_type),
(clutter_model_set_sorting_column): Fix the check in the condition
on the column index.
* tests/test-scale.c (on_timeline_completed), (main): Fix spelling
* clutter.symbols: Update public symbols
* clutter.symbols: Add clutter_actor_move_byu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_move_by),
(clutter_actor_move_byu): Add a units-based variant of the
clutter_actor_move_by() function
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed