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Author SHA1 Message Date
Matthew Allum
680cd23b43 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_rotationx):
        Add notify signal for set_rotate

        * clutter/clutter-texture.c:
        Add basic cleanup code for fbo's

        * tests/test-fbo.c: (main):
        Minor notes.

        * clutter/osx/clutter-stage-osx.c: (clutter_stage_osx_realize):
        Turn on vblanking.
2008-02-03 23:25:12 +00:00
Matthew Allum
9026b8f976 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-shader.c:
        Minor formatting cleanups to fit in 80 cols.

        * clutter/clutter-texture.c:
        More safety checks, clean ups in clutter_texture_new_from_actor()

        * clutter/cogl/gl/cogl.c:
        Always clear the FBO initially when rendering

        * tests/test-fbo.c:
        Overhall the test as to be more useful (and show current issues)
2008-02-03 01:53:10 +00:00
Matthew Allum
b14da429e0 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_new_from_actor):
        Fix typo breaking FBO rendering on anything other than a cloned
        texture.
2008-02-01 16:54:48 +00:00
Matthew Allum
8366a906e2 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * tests/Makefile.am:
        * tests/test.fbo.c:
        Add initial support for FBO's in Clutter (OpenGL only so far).
        See new clutter_texture_new_from_actor()
        Initial implementation, needs work.

        * clutter/x11/clutter-stage-x11.c:
        (clutter_stage_x11_set_cursor_visible):
        Fall back to again not relying on xfixes to hide cursor. *sigh*

        * clutter/clutter-deprecated.h:
        Add clutter_group_find_child_by_id
2008-02-01 15:29:00 +00:00
Matthew Allum
b9d1cb9612 2008-01-21 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-group.c:
        Make sure unrealizing a group also unrealizes children.

        * clutter/glx/clutter-stage-glx.c:
        Chain up to group unrealize to make sure textures get unrealized
        when changing context (see #718)

        * clutter/clutter-texture.c:
        Formatting cleanups
2008-01-21 11:39:23 +00:00
Emmanuele Bassi
2db2de021f 2007-12-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize): Do not read the pixels back if the
	texture is being destroyed
2007-12-28 15:34:24 +00:00
Emmanuele Bassi
09a2f0733a 2007-12-24 16:24:26 +00:00
Emmanuele Bassi
ee4bcf6465 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Move tests build before docs, to cut down the
	distcheck failure discovery

	* clutter.symbols: Add clutter_texture_set_area_from_rgb_data()

	* clutter/clutter-actor.c:
	* clutter/clutter-script.c:
	* clutter/clutter-texture.c:
	* clutter/json/json-generator.c:
	* clutter/json/json-parser.c: Compilation fixes for passing distcheck

	* tests/test-grab.c:
	* tests/test-score.c:
	* tests/test-script.c:
	* tests/test-shader.c:
	* tests/test-unproject.c: Ditto as above
2007-12-21 15:25:00 +00:00
Øyvind Kolås
06fe42dde9 * clutter/clutter-texture.[ch]: (bug #675) added
clutter_texture_set_area_from_rgb_data, sharing some of the
initialization infrastructure with clutter_texture_set_from_rgb_data.
2007-12-20 14:26:07 +00:00
Emmanuele Bassi
b728858cc3 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Mention the fact that a ClutterTexture
	will scale its contents to fit inside the requested bounding
	box. (#661)
2007-12-17 15:51:30 +00:00
Emmanuele Bassi
c4f89675e0 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_request_coords),
	(clutter_actor_request_coords),
	(clutter_actor_class_init): Provide a default ::request_coords()
	implementation in ClutterActor and use it to store the bounding
	box passed to clutter_actor_request_coords(). This makes the code
	more reliable and clean, and avoids a call to the subclass
	request_coords() method if the bounding box did not change. Now,
	every class overriding ClutterActor::request_coords() *must* chain
	up to the parent class method or the bounding box will not be
	saved inside the ClutterActor structure.
	
	* clutter/clutter-entry.c:
	* clutter/clutter-group.c:
	* clutter/clutter-hbox.c:
	* clutter/clutter-label.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-vbox.c: Chain up to the parent class
	request_coords() method.
2007-11-23 17:12:27 +00:00
Emmanuele Bassi
6cb35639e7 2007-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c (clutter_texture_init): Set filter-quality
	value to 1, to fix the regression caused when applying the patch for
	buf #616.
2007-11-20 15:45:59 +00:00
Matthew Allum
382852f921 2007-11-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * tests/test-events.c:
        Parent Actors no longer need to be set reactive for reactive
        children to get events. Also makes groups now pickable.
        (#597, #423)

        * clutter/clutter-texture.c:
        Handle case when 1x1 tiled texture is created,
        falling 'back' to being non tiled. (#596)

        * clutter/eglx/clutter-backend-egl.c:
        Call EglTerminate on backend shutdown.
2007-11-18 23:24:55 +00:00
Emmanuele Bassi
c640b05182 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_request_coords), (clutter_texture_class_init),
	(clutter_texture_init): Unset :sync-size if explicitly setting
	the texture size. (#616)
2007-11-15 17:38:40 +00:00
Emmanuele Bassi
4de1adb04a 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_id() to
	clutter_actor_get_gid().

	(clutter_actor_set_parent): Use GUINT_TO_POINTER().

	* clutter/clutter-deprecated.h: Add a replacement warning for
	clutter_actor_get_id().

	* clutter/clutter-texture.c (texture_upload_data): Use
	clutter_actor_get_gid(), and don't leak the filename string.
2007-11-14 11:43:18 +00:00
Matthew Allum
737ac37f27 2007-10-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Switch from use of guint to COGLuint. Avoids problems when
        guint != GLuint on some platforms, i.e OSX.
        (Tommi Komulainen, #526)

        * clutter/Makefile.am:
        * clutter/osx/Makefile.am:
        * clutter/osx/clutter-backend-osx.c:
        * clutter/osx/clutter-backend-osx.h:
        * clutter/osx/clutter-event-osx.c:
        * clutter/osx/clutter-osx.h:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/osx/clutter-stage-osx.h:
        * configure.ac:
        Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
2007-10-26 22:06:45 +00:00
Emmanuele Bassi
33ef32d7cd 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c (clutter_texture_set_property): Do
	not try to set NULL pixbufs.
2007-10-25 14:37:41 +00:00
Tomas Frydrych
abd6832dd9 2007-10-12 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00
Matthew Allum
b5cc246f59 2007-08-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_upload_data):
        Align texture data correctly for edge tiles.
        (#422 - Neil Roberts)
2007-08-12 21:30:14 +00:00
Matthew Allum
690d01367e 2007-08-11 Matthew Allum <mallum@openedhand.com>
Ported from 0.4 branch.

        * clutter/clutter-texture.c:
        Fix typo in clutter_texture_get_pixbuf (#458, #442?, Neil Roberts).
        Use take_object when getting pixbuf prop to avoid ref leak
2007-08-11 19:28:05 +00:00
Matthew Allum
b3c8ff186c 2007-08-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Correct set pixbuf property as GDK_TYPE_PIXBUF
        (fix via Neil Roberts)
2007-08-06 12:48:13 +00:00
Matthew Allum
0151f842d7 2007-07-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Fix re-relisation for large tiled textures.
        * tests/test-textures.c: (main):
        Add a show/hide to trigger above (see #442)
2007-07-29 22:55:04 +00:00
Emmanuele Bassi
454e493197 Fix various compiler warnings
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.

There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.

The rest are just unused variables.
2007-07-26 11:04:04 +00:00
Emmanuele Bassi
a87ede2e12 2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.[ch]: Add a ClutterTextureError
	to be returned by the loader functions; use the GObject API
	to allocate the private data structure instead of managing it
	ourselves; add documentation.
2007-07-24 17:38:35 +00:00
Matthew Allum
e227bf70e2 2007-07-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
        (clutter_texture_paint):
        Dont be over aggressive in throwing criticals for unrealized
        textures. Doesn't make sense for sub classes. (#403)
2007-07-23 17:02:52 +00:00
Emmanuele Bassi
d7caae7f6a 2007-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/*: Loads of fixes for the API reference.
2007-07-04 14:00:41 +00:00
Matthew Allum
fda8a1d948 2007-06-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_upload_data):
        Fix a SEGV for GL ES textures.

        * clutter/cogl/gles/cogl.c: (cogl_setup_viewport):
        Tweak default z_camera for 60 degrees like GL.

        * clutter/egl/clutter-backend-egl.c::
        * clutter/egl/clutter-stage-egl.c:
        Fix edpy usage (thanks to Kaj Gronholm).
2007-06-29 11:54:31 +00:00
Matthew Allum
ee6156cb01 2007-06-22 Matthew Allum <mallum@openedhand.com>
* NEWS:
        * README.in:
        * TODO:
        Update for 0.3 release.

        * clutter/clutter-actor.c:
        Minor doc fixups

        * clutter/clutter-texture.c:
        Various minor additions for handling non RGBA data.
        Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.

        * tests/test-actors.c:
        Disable scaling to avoid drifting (temporary till API is fixed)
2007-06-22 15:16:40 +00:00
Matthew Allum
6c99b685dd 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_get_pixbuf):
        Remove stray printf.
2007-06-07 23:55:25 +00:00
Matthew Allum
2c40b4b53d 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-debug.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-timeline.c:
        Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Add initial experiemental YUV texture support.
        Move texture rect size checks into cogl.
        Better handle moving texture data from video -> system memory
        (if support available).
2007-06-07 23:51:53 +00:00
Matthew Allum
9789bfc69e 2007-06-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        Fix GError Args.
2007-06-06 14:27:52 +00:00
Matthew Allum
d704e2e331 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_unrealize):
        Dont even try to move texture pixels from video -> system
        ram on unrealisation for GL/ES
2007-05-28 20:09:19 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Matthew Allum
e1bf19f869 2007-05-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Fix typos with new cogl using texture code. Fixes tiled textures.
        Add a check for max npots size.

        * configure.ac:
        * Makefile.am:
        * tests/Makefile.am:
        * tests/test-textures.c:
        Add a simple texture test.
2007-05-04 23:53:49 +00:00
Matthew Allum
79469940bc 2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/Makefile.am:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/pango/Makefile.am:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        Add initial 'cogl' implementation. 'cogl' is a simple abstration
        layer over GL and GL/ES used by clutter internally. It should
        eventually allow clutter applications to be run on both GL and GL/ES
        with just a recompile as well as provide more debugging and potentially
        profiling information for GL and GL/ES usage.

        This commit contains the initial GL implementation.
2007-04-27 21:13:06 +00:00
Emmanuele Bassi
e89f08560d Merge from stable: fix texture tiling
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
2007-04-19 15:24:20 +00:00
Emmanuele Bassi
1722c6fec4 Add missing template files. 2007-04-19 15:22:49 +00:00
Emmanuele Bassi
a80a330d0b Merge from stable: fix texture tiling
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
2007-04-16 16:50:29 +00:00
Emmanuele Bassi
4bd3fa583e 2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Remove inclusion of backend-specific
	headers; update the main context object; add the declarations for
	the event queue functions.

	* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
	object, which holds backend-specific settings, the main stage,
	and the event queue. Every backend must implement a subclass of
	ClutterBackend and ClutterStage.

	* clutter/clutter-feature.c: Protect the GLX specific calls
	behing #ifdef HAVE_CLUTTER_GLX.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c:
	* clutter/clutter-clone-texture.c: Include GL/gl.h

	* clutter/clutter-event.[ch]: Update public API and implement the
	event queue private API; hold a reference on the event objects;
	move out the keysym-to-unicode table; add the new event types.

	* clutter/clutter-color.h: Include clutter-fixed.h

	* clutter/clutter-main.c: Update API; get the main stage
	from the backend object; process the event received from the
	queue; lock/unlock the main mutex if we have one; move the
	initialisation process sooner in the init sequence, in order to
	have the backend object when we check for options; call the
	backed vfuncs in the pre/post parse hooks.

	* clutter/clutter-stage.c: Make ClutterStage and abstract class,
	implemented by the backends.

	* clutter/clutter/glx/clutter-glx.h:
	* clutter/clutter/glx/clutter-backend-glx.[ch]:
	* clutter/clutter/glx/clutter-event-glx.c:
	* clutter/clutter/glx/clutter-stage-glx.[ch]:
	* clutter/clutter/glx/Makefile.am: Add the GLX backend.

	* clutter/clutter/egl/clutter-backend-egl.[ch]:
	* clutter/clutter/egl/clutter-event-egl.c:
	* clutter/clutter/egl/clutter-stage-egl.[ch]:
	* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.

	* examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
Matthew Allum
15970bba9b 2007-03-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-label.c:
        Simple doc fix.
        * clutter/clutter-texture.c: (clutter_texture_get_pixbuf):
        Backport of fix to get_pixbuf on non alpha textures from 0_2 branch.
2007-03-19 17:02:48 +00:00
Emmanuele Bassi
71815c61d9 2007-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Clean up code; add checks
	in public API.
2007-03-19 10:00:38 +00:00
Matthew Allum
c0aa013758 2007-01-16 Matthew Allum <mallum@openedhand.com>
* NEWS:
        Minor tweaks

        * TODO:
        Sync up, mainly with 0.3 todo items

        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
        Additions.

        * clutter/clutter-stage.c: (clutter_stage_realize):
        Experimental (disabled) visual setting code.

        * clutter/clutter-feature.c:
        Check for GL_EXT_texture_rectangle (#198  - Frederick Riss)

        * clutter/clutter-group.c: (clutter_group_allocate_coords):
        Fix for group size allocation (#199 -  Frederick Riss)

        * clutter/clutter-texture.c: (texture_upload_data):
        Fix texture unpacking row length (#197 Frederick Riss)

        * examples/Makefile.am:
        Fix LDADD in build (#196 - Frederick Riss)
2007-01-16 14:19:39 +00:00
Emmanuele Bassi
4d168e81fa 2006-12-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-event.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Update the inline apidoc.
2006-12-13 18:12:09 +00:00
Emmanuele Bassi
10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00
Emmanuele Bassi
f83ffa3520 2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE,
	WRITABLE and READWRITE paramspec flags, declaring the
	string components of the properties GParamSpec as static;
	this should shave off some bytes in the memory footprint
	and avoid relocations.

	* clutter/clutter-actor.c:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behavuour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
	macros we just added.

	* clutter/clutter-behaviour-scale.c: Add properties for
	the scale begin, scale end and gravity parameters.

	* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
	memory management functions as public (for the bindings),
	since we use the slice allocator for copying knots around;
	add a clutter_knot_equal() function.

	* clutter/clutter-behaviour-path.c:
	(node_distance): Use clutter_knot_equal() as a fast path
	to avoid the sqrt() in case the nodes we are using are
	at the same position.
	(path_total_length): Additional check on the existence
	of the next node.

	* examples/behave.c: Do not leak the ClutterBehaviour
	objects around.
2006-12-04 16:26:35 +00:00
Emmanuele Bassi
28d83d3c1a 2006-12-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.h: Clean up.

	* clutter/clutter-texture.c: Typo fix in the name
	of ClutterTextureTileDimension.

	* clutter/clutter-behaviour.c: Allow passing NULL
	to clutter_behaviour_set_alpha() (as we pass NULL
	in the finalize process).
2006-12-03 18:34:41 +00:00
Matthew Allum
c57108e030 2006-11-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-alpha.c:
        * clutter/clutter-behaviour-opacity.c:
        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c
        * clutter/clutter-timeline.c:
        * clutter/clutter-debug.h:
        Make CLUTTER_NOTE() just take a string rather than a func.
        Add more default context to output.

        * configure.ac:
        Fix flag and add more help docs for --ebable-debug option.
2006-11-22 20:52:27 +00:00
Emmanuele Bassi
e4b9a507e3 2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
	--enable-debug is set to "minimum".

	* clutter/Makefile.am:
	* clutter/clutter-debug.h: Move all debugging macros inside
	this private header; make all debug macros depend on the
	CLUTTER_ENABLE_DEBUG compile time define, controlled by
	the --enable-debug configure switch; add G_LOG_DOMAIN define.

	* clutter/clutter-main.c: Clean up the debug stuff; add
	command line argument parsing using GOption; the debug
	messages now are triggered like this:

	  CLUTTER_DEBUG=section:section:... clutter-app
	
	or like this:

	  clutter-app --clutter-debug=section:section:...
	
	where "section" is one of the sections listed in clutter-main.c,
	or "all", for all sections; each section is bound to a flag,
	which can be used to define a domain when adding a debug note
	using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
	just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
	CLUTTER_NOTE() is used like this:

	  CLUTTER_NOTE (DOMAIN, log-function);
	
	where log function is g_printerr(), g_message(), g_warning(),
	g_critical() or directly g_log() - for instance:

	  CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));

	will print the warning only if the "pango" flag has been
	set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
	command line argument.

	similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
	command line switch; also, the --display and --screen command
	line switches have been added: the first overrides the DISPLAY
	envvar and the second controls the X screen used by Clutter to
	get the root window on the display.

	* clutter/clutter-main.h:
	* clutter/clutter-main.c: Add extended support for GOption
	in Clutter; use clutter_init_with_args() to let Clutter
	parse your own command line arguments; use instead
	clutter_get_option_group() to get the GOptionGroup used by
	Clutter if you want to do the parsing yourself with
	g_option_context_parse(). The init sequence has been verified,
	updated and moved into common functions where possible.

	* clutter/pango/pangoclutter-render.c:
	* clutter/*.c: Include "clutter-debug.h" where needed; use
	CLUTTER_NOTE() instead of CLUTTER_DBG().

	* examples/super-oh.c: Use the new clutter_init_with_args()
	function, and add a --num-hands command line switch to
	the SuperOH example code controlling the number of hands at
	runtime.
2006-11-21 21:27:53 +00:00
Matthew Allum
1bd964c757 2006-09-20 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
        * clutter/clutter-group.c: (clutter_group_paint):
        * clutter/clutter-rectangle.c: (clutter_rectangle_paint):
        * clutter/clutter-texture.c: (clutter_texture_paint):
        Fix for #156.
        clutter_actor_paint() now translates to actor position as
        to not fix scaled groups positioning. Sub classes now paint
        at 0,0.
2006-09-20 18:38:08 +00:00
Matthew Allum
94c0e54bc3 2006-09-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (redraw_update_idle),
        (clutter_actor_queue_redraw):
        * clutter/clutter-main.c: (clutter_redraw):
        Remove now uneeded locks
        ( new gst and texture code makes redundant )

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        Redo clutter texture as to not keep a reference
        to underlying texture.
2006-09-19 19:27:16 +00:00
Matthew Allum
3afb377c3e 2006-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.h:
        Add basic fixed point utility defines and type.

        * clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-stage.c:
        * examples/super-oh.c: (main):
        Add scale API and functionality.
        Rework group sizing. Now group size requests have no effect
        but can be scaled.
2006-08-29 19:09:43 +00:00
Matthew Allum
2c41d38fed 2006-08-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        * clutter/clutter.h:
        Make basic behaviour infrastructure actually work.

        * examples/Makefile.am:
        * examples/behave.c:
        Add a simple behaviour demo/test

        * clutter/clutter-media.c: (clutter_media_set_volume):
        Actuall set volume rather than position..   (Fixes #141)
2006-08-15 20:28:41 +00:00
Matthew Allum
ecccec75cb 2006-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:

        Add new funcs for checking for available runtime GL
        extensions.

        * clutter/clutter-clone-texture.c:
        * clutter/clutter-texture.c:

        Add support for non power of two textures
       if GL_TEXTURE_RECTANGLE_ARB extension available ( at runtime ).
       Should lower texture memory needs a little.
2006-07-24 21:15:19 +00:00
Iain Holmes
3d95e12687 Fix typos...74% 2006-06-22 13:56:04 +00:00
Ross Burton
58f2fff6d7 2006-06-22 Ross Burton <ross@openedhand.com>
* clutter/clutter-label.c:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	Fix gtk-doc problems.
2006-06-22 09:14:35 +00:00
Matthew Allum
38980ad67f 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Remove mirroring related calls ( unimplemented )
        * gtk/gtk-clutter-test.c: 0 -> NULL
2006-06-21 23:06:55 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Matthew Allum
35ee56c50d 2006-06-20 Matthew Allum <mallum@openedhand.com>
* TODO:
        Update.
        * clutter/clutter-group.c:
        Attempt better group sizing code.
        * clutter/clutter-label.c:
        Minor tweaks.
        * clutter/clutter-texture.c:
        More debug info, make sure texture is realised for base_size()
        * clutter/clutter-video-texture.c:
        Seeking fixes
        * examples/test.c: (main):
        Populate with more randomness.
2006-06-20 20:29:45 +00:00
Matthew Allum
df92202c5f 2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
2006-06-13 13:17:45 +00:00
Matthew Allum
9afe83e695 2006-06-12 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-media.c:
        * clutter/clutter-media.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/test-video.c: (main):
        * examples/video-cube.c: (main):
        Add new 'media' interface.
        Drop Totem based video playback code replace with newly
        rewritten supper Jorn based code. Clutter is now fully LGPL.

        * clutter/clutter-texture.c: (tile_dimension):
        Remove uneeded overlap code.
2006-06-12 20:38:57 +00:00
Iain Holmes
968f8c1054 2006-06-08 Iain Holmes <iain@openedhand.com>
* clutter/clutter-texture.c:
        Opps, undo change I didn't mean to commit
2006-06-08 22:36:17 +00:00
Iain Holmes
9e9240b2a5 2006-06-08 Iain Holmes <iain@openedhand.com>
* configure.ac:
        Add gdk-pixbuf-xlib cflags/libs to clutter libs
        Build the gtk-clutter.pc file.

        * clutter.pc.in:
        Add the gdk-pixbuf-xlib depends.

        * gtk/gtk-clutter.pc.in:
        pkg-config stuff for gtk-clutter

        * gtk/Makefile.am:
        Install gtk-clutter.pc
2006-06-08 22:19:32 +00:00
Matthew Allum
9c572ff45a 2006-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        Rework and fix offscreen rendering, also rejig GLX
        context handling, moving mostly into stage.
        Require at least OpenGL 1.2 ( CLAMP_TO_EDGE )

        * clutter/clutter-texture.c:
        Explicity set props on _init() as to avoid nasty can_create
        bug failing miserably in certain situations.
        Switch to CLAMP_TO_EDGE for textures to avoid tile seams.
        Add some more GL error checks.

        * clutter/clutter-label.c:
        Extra debug info

        * configure.ac:
        Require gdk-pixbuf-xlib-2.0
2006-06-08 21:28:05 +00:00
Matthew Allum
f00e84606c 2006-06-06 Matthew Allum <mallum@openedhand.com>
* configure.ac:
        Use pkg-config to check for X. Really Check for GL libs.
        Make gtk binding optional. Cleanup a little.

        * Makefile.am:
        * gtk/Makefile.am:
        Make gtk binding optional

        * clutter/clutter-element.c:
        Cleanup a little, notify on size change.

        * clutter/clutter-texture.c:
        Lots of cleanups. Add waste prop. Add filter quality prop.

        * clutter/clutter-clone-texture.c:
        Make object construction simpler to work better with bindings.

        * clutter/clutter-stage.c:
        * clutter/clutter-timeline.c:
        Minor reformating, cleanups.

        * examples/test-text.c: (main):
        Random experimentation
2006-06-06 20:40:40 +00:00
Matthew Allum
ba09979db0 2006-06-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.h:
        Add missing _depth() declarations

        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Rejig GL setup as for stage to support an offscreen property.
        Offscreen support is however a little borked.
2006-06-02 20:24:55 +00:00
Matthew Allum
342ea125f1 Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00